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SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
18 lines
532 B
C++
18 lines
532 B
C++
// Copyright 2008 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <cstddef>
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#include "Common/CommonTypes.h"
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namespace Common
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{
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u32 HashFletcher(const u8* data_u8, size_t length); // FAST. Length & 1 == 0.
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u32 HashAdler32(const u8* data, size_t len); // Fairly accurate, slightly slower
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u32 HashEctor(const u8* ptr, size_t length); // JUNK. DO NOT USE FOR NEW THINGS
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u64 GetHash64(const u8* src, u32 len, u32 samples);
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void SetHash64Function();
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} // namespace Common
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