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80b05b6f0d
We want this setting to invalidate the cache because it may affect the appearance of textures in the rendered scene, therefore one would expect changing it while the game is running to have the expected effect immediately.
366 lines
13 KiB
C++
366 lines
13 KiB
C++
// Copyright 2010 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <bitset>
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#include <map>
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#include <memory>
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#include <optional>
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#include <string>
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#include <tuple>
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#include <unordered_map>
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#include <unordered_set>
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#include "Common/CommonTypes.h"
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#include "VideoCommon/AbstractTexture.h"
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#include "VideoCommon/BPMemory.h"
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#include "VideoCommon/TextureConfig.h"
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#include "VideoCommon/TextureDecoder.h"
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#include "VideoCommon/VideoCommon.h"
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struct VideoConfig;
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struct TextureAndTLUTFormat
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{
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TextureAndTLUTFormat(TextureFormat texfmt_ = TextureFormat::I4,
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TLUTFormat tlutfmt_ = TLUTFormat::IA8)
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: texfmt(texfmt_), tlutfmt(tlutfmt_)
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{
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}
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bool operator==(const TextureAndTLUTFormat& other) const
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{
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if (IsColorIndexed(texfmt))
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return texfmt == other.texfmt && tlutfmt == other.tlutfmt;
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return texfmt == other.texfmt;
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}
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bool operator!=(const TextureAndTLUTFormat& other) const { return !operator==(other); }
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TextureFormat texfmt;
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TLUTFormat tlutfmt;
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};
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struct EFBCopyParams
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{
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EFBCopyParams(PEControl::PixelFormat efb_format_, EFBCopyFormat copy_format_, bool depth_,
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bool yuv_, bool copy_filter_)
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: efb_format(efb_format_), copy_format(copy_format_), depth(depth_), yuv(yuv_),
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copy_filter(copy_filter_)
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{
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}
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bool operator<(const EFBCopyParams& rhs) const
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{
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return std::tie(efb_format, copy_format, depth, yuv, copy_filter) <
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std::tie(rhs.efb_format, rhs.copy_format, rhs.depth, rhs.yuv, rhs.copy_filter);
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}
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PEControl::PixelFormat efb_format;
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EFBCopyFormat copy_format;
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bool depth;
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bool yuv;
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bool copy_filter;
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};
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struct TextureLookupInformation
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{
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u32 address;
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u32 block_width;
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u32 block_height;
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u32 bytes_per_block;
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u32 expanded_width;
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u32 expanded_height;
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u32 native_width;
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u32 native_height;
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u32 total_bytes;
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u32 native_levels = 1;
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u32 computed_levels;
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u64 base_hash;
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u64 full_hash;
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TextureAndTLUTFormat full_format;
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u32 tlut_address = 0;
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bool is_palette_texture = false;
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u32 palette_size = 0;
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bool use_mipmaps = false;
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bool from_tmem = false;
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u32 tmem_address_even = 0;
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u32 tmem_address_odd = 0;
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int texture_cache_safety_color_sample_size = 0; // Default to safe hashing
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u8* src_data;
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};
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class TextureCacheBase
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{
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private:
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static const int FRAMECOUNT_INVALID = 0;
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public:
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// Reduced version of the full coefficient array, reduced to a single value for each row.
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using CopyFilterCoefficientArray = std::array<float, 3>;
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struct TCacheEntry
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{
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// common members
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std::unique_ptr<AbstractTexture> texture;
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u32 addr;
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u32 size_in_bytes;
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u64 base_hash;
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u64 hash; // for paletted textures, hash = base_hash ^ palette_hash
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TextureAndTLUTFormat format;
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u32 memory_stride;
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bool is_efb_copy;
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bool is_custom_tex;
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bool may_have_overlapping_textures = true;
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bool tmem_only = false; // indicates that this texture only exists in the tmem cache
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bool has_arbitrary_mips = false; // indicates that the mips in this texture are arbitrary
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// content, aren't just downscaled
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bool should_force_safe_hashing = false; // for XFB
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bool is_xfb_copy = false;
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u64 id;
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bool reference_changed = false; // used by xfb to determine when a reference xfb changed
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unsigned int native_width,
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native_height; // Texture dimensions from the GameCube's point of view
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unsigned int native_levels;
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// used to delete textures which haven't been used for TEXTURE_KILL_THRESHOLD frames
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int frameCount = FRAMECOUNT_INVALID;
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// Keep an iterator to the entry in textures_by_hash, so it does not need to be searched when
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// removing the cache entry
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std::multimap<u64, TCacheEntry*>::iterator textures_by_hash_iter;
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// This is used to keep track of both:
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// * efb copies used by this partially updated texture
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// * partially updated textures which refer to this efb copy
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std::unordered_set<TCacheEntry*> references;
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explicit TCacheEntry(std::unique_ptr<AbstractTexture> tex);
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~TCacheEntry();
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void SetGeneralParameters(u32 _addr, u32 _size, TextureAndTLUTFormat _format,
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bool force_safe_hashing)
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{
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addr = _addr;
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size_in_bytes = _size;
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format = _format;
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should_force_safe_hashing = force_safe_hashing;
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}
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void SetDimensions(unsigned int _native_width, unsigned int _native_height,
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unsigned int _native_levels)
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{
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native_width = _native_width;
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native_height = _native_height;
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native_levels = _native_levels;
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memory_stride = _native_width;
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}
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void SetHashes(u64 _base_hash, u64 _hash)
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{
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base_hash = _base_hash;
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hash = _hash;
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}
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// This texture entry is used by the other entry as a sub-texture
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void CreateReference(TCacheEntry* other_entry)
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{
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// References are two-way, so they can easily be destroyed later
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this->references.emplace(other_entry);
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other_entry->references.emplace(this);
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}
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void SetXfbCopy(u32 stride);
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void SetEfbCopy(u32 stride);
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void SetNotCopy();
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bool OverlapsMemoryRange(u32 range_address, u32 range_size) const;
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bool IsEfbCopy() const { return is_efb_copy; }
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bool IsCopy() const { return is_xfb_copy || is_efb_copy; }
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u32 NumBlocksY() const;
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u32 BytesPerRow() const;
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u64 CalculateHash() const;
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int HashSampleSize() const;
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u32 GetWidth() const { return texture->GetConfig().width; }
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u32 GetHeight() const { return texture->GetConfig().height; }
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u32 GetNumLevels() const { return texture->GetConfig().levels; }
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u32 GetNumLayers() const { return texture->GetConfig().layers; }
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AbstractTextureFormat GetFormat() const { return texture->GetConfig().format; }
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};
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virtual ~TextureCacheBase(); // needs virtual for DX11 dtor
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void OnConfigChanged(VideoConfig& config);
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// Removes textures which aren't used for more than TEXTURE_KILL_THRESHOLD frames,
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// frameCount is the current frame number.
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void Cleanup(int _frameCount);
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void Invalidate();
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virtual void CopyEFB(u8* dst, const EFBCopyParams& params, u32 native_width, u32 bytes_per_row,
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u32 num_blocks_y, u32 memory_stride, const EFBRectangle& src_rect,
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bool scale_by_half, float y_scale, float gamma, bool clamp_top,
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bool clamp_bottom,
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const CopyFilterCoefficientArray& filter_coefficients) = 0;
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virtual bool CompileShaders() = 0;
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virtual void DeleteShaders() = 0;
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TCacheEntry* Load(const u32 stage);
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static void InvalidateAllBindPoints() { valid_bind_points.reset(); }
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static bool IsValidBindPoint(u32 i) { return valid_bind_points.test(i); }
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TCacheEntry* GetTexture(u32 address, u32 width, u32 height, const TextureFormat texformat,
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const int textureCacheSafetyColorSampleSize, u32 tlutaddr = 0,
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TLUTFormat tlutfmt = TLUTFormat::IA8, bool use_mipmaps = false,
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u32 tex_levels = 1, bool from_tmem = false, u32 tmem_address_even = 0,
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u32 tmem_address_odd = 0);
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TCacheEntry* GetXFBTexture(u32 address, u32 width, u32 height, TextureFormat texformat,
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int textureCacheSafetyColorSampleSize);
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std::optional<TextureLookupInformation>
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ComputeTextureInformation(u32 address, u32 width, u32 height, TextureFormat texformat,
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int textureCacheSafetyColorSampleSize, bool from_tmem,
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u32 tmem_address_even, u32 tmem_address_odd, u32 tlutaddr,
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TLUTFormat tlutfmt, u32 levels);
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TCacheEntry* GetXFBFromCache(const TextureLookupInformation& tex_info);
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bool LoadTextureFromOverlappingTextures(TCacheEntry* entry_to_update,
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const TextureLookupInformation& tex_info);
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TCacheEntry* CreateNormalTexture(const TextureLookupInformation& tex_info);
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void LoadTextureFromMemory(TCacheEntry* entry_to_update,
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const TextureLookupInformation& tex_info);
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void LoadTextureLevelZeroFromMemory(TCacheEntry* entry_to_update,
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const TextureLookupInformation& tex_info, bool decode_on_gpu);
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virtual void BindTextures();
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void CopyRenderTargetToTexture(u32 dstAddr, EFBCopyFormat dstFormat, u32 width, u32 height,
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u32 dstStride, bool is_depth_copy, const EFBRectangle& srcRect,
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bool isIntensity, bool scaleByHalf, float y_scale, float gamma,
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bool clamp_top, bool clamp_bottom,
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const CopyFilterCoefficients::Values& filter_coefficients);
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virtual void ConvertTexture(TCacheEntry* entry, TCacheEntry* unconverted, const void* palette,
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TLUTFormat format) = 0;
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// Returns true if the texture data and palette formats are supported by the GPU decoder.
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virtual bool SupportsGPUTextureDecode(TextureFormat format, TLUTFormat palette_format)
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{
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return false;
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}
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// Decodes the specified data to the GPU texture specified by entry.
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// width, height are the size of the image in pixels.
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// aligned_width, aligned_height are the size of the image in pixels, aligned to the block size.
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// row_stride is the number of bytes for a row of blocks, not pixels.
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virtual void DecodeTextureOnGPU(TCacheEntry* entry, u32 dst_level, const u8* data,
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size_t data_size, TextureFormat format, u32 width, u32 height,
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u32 aligned_width, u32 aligned_height, u32 row_stride,
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const u8* palette, TLUTFormat palette_format)
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{
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}
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void ScaleTextureCacheEntryTo(TCacheEntry* entry, u32 new_width, u32 new_height);
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protected:
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TextureCacheBase();
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// Returns false if the top/bottom row coefficients are zero.
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bool NeedsCopyFilterInShader(const CopyFilterCoefficientArray& coefficients) const;
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alignas(16) u8* temp = nullptr;
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size_t temp_size = 0;
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std::array<TCacheEntry*, 8> bound_textures{};
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static std::bitset<8> valid_bind_points;
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private:
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// Minimal version of TCacheEntry just for TexPool
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struct TexPoolEntry
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{
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std::unique_ptr<AbstractTexture> texture;
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int frameCount = FRAMECOUNT_INVALID;
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TexPoolEntry(std::unique_ptr<AbstractTexture> tex) : texture(std::move(tex)) {}
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};
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using TexAddrCache = std::multimap<u32, TCacheEntry*>;
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using TexHashCache = std::multimap<u64, TCacheEntry*>;
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using TexPool = std::unordered_multimap<TextureConfig, TexPoolEntry>;
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void SetBackupConfig(const VideoConfig& config);
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TCacheEntry* ApplyPaletteToEntry(TCacheEntry* entry, u8* palette, TLUTFormat tlutfmt);
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TCacheEntry* DoPartialTextureUpdates(TCacheEntry* entry_to_update, u8* palette,
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TLUTFormat tlutfmt);
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void DumpTexture(TCacheEntry* entry, std::string basename, unsigned int level, bool is_arbitrary);
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void CheckTempSize(size_t required_size);
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TCacheEntry* AllocateCacheEntry(const TextureConfig& config);
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std::unique_ptr<AbstractTexture> AllocateTexture(const TextureConfig& config);
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TexPool::iterator FindMatchingTextureFromPool(const TextureConfig& config);
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TexAddrCache::iterator GetTexCacheIter(TCacheEntry* entry);
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// Return all possible overlapping textures. As addr+size of the textures is not
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// indexed, this may return false positives.
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std::pair<TexAddrCache::iterator, TexAddrCache::iterator>
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FindOverlappingTextures(u32 addr, u32 size_in_bytes);
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virtual void CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy,
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const EFBRectangle& src_rect, bool scale_by_half,
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EFBCopyFormat dst_format, bool is_intensity, float gamma,
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bool clamp_top, bool clamp_bottom,
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const CopyFilterCoefficientArray& filter_coefficients) = 0;
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// Removes and unlinks texture from texture cache and returns it to the pool
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TexAddrCache::iterator InvalidateTexture(TexAddrCache::iterator t_iter);
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void UninitializeXFBMemory(u8* dst, u32 stride, u32 bytes_per_row, u32 num_blocks_y);
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// Precomputing the coefficients for the previous, current, and next lines for the copy filter.
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CopyFilterCoefficientArray
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GetRAMCopyFilterCoefficients(const CopyFilterCoefficients::Values& coefficients) const;
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CopyFilterCoefficientArray
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GetVRAMCopyFilterCoefficients(const CopyFilterCoefficients::Values& coefficients) const;
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TexAddrCache textures_by_address;
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TexHashCache textures_by_hash;
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TexPool texture_pool;
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u64 last_entry_id = 0;
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// Backup configuration values
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struct BackupConfig
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{
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int color_samples;
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bool texfmt_overlay;
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bool texfmt_overlay_center;
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bool hires_textures;
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bool cache_hires_textures;
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bool copy_cache_enable;
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bool stereo_3d;
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bool efb_mono_depth;
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bool gpu_texture_decoding;
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bool disable_vram_copies;
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bool arbitrary_mipmap_detection;
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};
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BackupConfig backup_config = {};
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};
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extern std::unique_ptr<TextureCacheBase> g_texture_cache;
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