dolphin/Source/Core/DolphinQt/Achievements/AchievementProgressWidget.cpp
Lioncash d90537cc18 AchievementManager: Return by reference from GetLock()
This makes the API a little nicer to use, since you don't need to do
a mandatory dereference when passing the lock into any kind of scope
guard.
2023-12-11 13:51:50 -05:00

166 lines
5.3 KiB
C++

// Copyright 2023 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#ifdef USE_RETRO_ACHIEVEMENTS
#include "DolphinQt/Achievements/AchievementProgressWidget.h"
#include <QGroupBox>
#include <QLabel>
#include <QLineEdit>
#include <QProgressBar>
#include <QString>
#include <QVBoxLayout>
#include <rcheevos/include/rc_api_runtime.h>
#include "Core/AchievementManager.h"
#include "Core/Config/AchievementSettings.h"
#include "Core/Config/MainSettings.h"
#include "Core/Core.h"
#include "DolphinQt/QtUtils/ClearLayoutRecursively.h"
#include "DolphinQt/Settings.h"
static constexpr bool hardcore_mode_enabled = false;
AchievementProgressWidget::AchievementProgressWidget(QWidget* parent) : QWidget(parent)
{
m_common_box = new QGroupBox();
m_common_layout = new QVBoxLayout();
{
std::lock_guard lg{AchievementManager::GetInstance().GetLock()};
UpdateData();
}
m_common_box->setLayout(m_common_layout);
auto* layout = new QVBoxLayout;
layout->setContentsMargins(0, 0, 0, 0);
layout->setAlignment(Qt::AlignTop);
layout->addWidget(m_common_box);
setLayout(layout);
}
QGroupBox*
AchievementProgressWidget::CreateAchievementBox(const rc_api_achievement_definition_t* achievement)
{
const auto& instance = AchievementManager::GetInstance();
if (!instance.IsGameLoaded())
return new QGroupBox();
QLabel* a_badge = new QLabel();
const auto unlock_status = instance.GetUnlockStatus(achievement->id);
const AchievementManager::BadgeStatus* badge = &unlock_status.locked_badge;
std::string_view color = AchievementManager::GRAY;
if (unlock_status.remote_unlock_status == AchievementManager::UnlockStatus::UnlockType::HARDCORE)
{
badge = &unlock_status.unlocked_badge;
color = AchievementManager::GOLD;
}
else if (hardcore_mode_enabled && unlock_status.session_unlock_count > 1)
{
badge = &unlock_status.unlocked_badge;
color = AchievementManager::GOLD;
}
else if (unlock_status.remote_unlock_status ==
AchievementManager::UnlockStatus::UnlockType::SOFTCORE)
{
badge = &unlock_status.unlocked_badge;
color = AchievementManager::BLUE;
}
else if (unlock_status.session_unlock_count > 1)
{
badge = &unlock_status.unlocked_badge;
color = AchievementManager::BLUE;
}
if (Config::Get(Config::RA_BADGES_ENABLED) && badge->name != "")
{
QImage i_badge{};
if (i_badge.loadFromData(&badge->badge.front(), (int)badge->badge.size()))
{
a_badge->setPixmap(QPixmap::fromImage(i_badge).scaled(64, 64, Qt::KeepAspectRatio,
Qt::SmoothTransformation));
a_badge->adjustSize();
a_badge->setStyleSheet(
QStringLiteral("border: 4px solid %1").arg(QString::fromStdString(std::string(color))));
}
}
QLabel* a_title = new QLabel(QString::fromUtf8(achievement->title, strlen(achievement->title)));
QLabel* a_description =
new QLabel(QString::fromUtf8(achievement->description, strlen(achievement->description)));
QLabel* a_points = new QLabel(tr("%1 points").arg(achievement->points));
QLabel* a_status = new QLabel(GetStatusString(achievement->id));
QProgressBar* a_progress_bar = new QProgressBar();
QSizePolicy sp_retain = a_progress_bar->sizePolicy();
sp_retain.setRetainSizeWhenHidden(true);
a_progress_bar->setSizePolicy(sp_retain);
unsigned int value = 0;
unsigned int target = 0;
if (AchievementManager::GetInstance().GetAchievementProgress(achievement->id, &value, &target) ==
AchievementManager::ResponseType::SUCCESS &&
target > 0)
{
a_progress_bar->setRange(0, target);
a_progress_bar->setValue(value);
}
else
{
a_progress_bar->setVisible(false);
}
QVBoxLayout* a_col_right = new QVBoxLayout();
a_col_right->addWidget(a_title);
a_col_right->addWidget(a_description);
a_col_right->addWidget(a_points);
a_col_right->addWidget(a_status);
a_col_right->addWidget(a_progress_bar);
QHBoxLayout* a_total = new QHBoxLayout();
a_total->addWidget(a_badge);
a_total->addLayout(a_col_right);
QGroupBox* a_group_box = new QGroupBox();
a_group_box->setLayout(a_total);
return a_group_box;
}
void AchievementProgressWidget::UpdateData()
{
ClearLayoutRecursively(m_common_layout);
auto& instance = AchievementManager::GetInstance();
if (!instance.IsGameLoaded())
return;
const auto* game_data = instance.GetGameData();
for (u32 ix = 0; ix < game_data->num_achievements; ix++)
{
m_common_layout->addWidget(CreateAchievementBox(game_data->achievements + ix));
}
}
QString AchievementProgressWidget::GetStatusString(u32 achievement_id) const
{
const auto unlock_status = AchievementManager::GetInstance().GetUnlockStatus(achievement_id);
if (unlock_status.session_unlock_count > 0)
{
if (Config::Get(Config::RA_ENCORE_ENABLED))
{
return tr("Unlocked %1 times this session").arg(unlock_status.session_unlock_count);
}
return tr("Unlocked this session");
}
switch (unlock_status.remote_unlock_status)
{
case AchievementManager::UnlockStatus::UnlockType::LOCKED:
return tr("Locked");
case AchievementManager::UnlockStatus::UnlockType::SOFTCORE:
return tr("Unlocked (Casual)");
case AchievementManager::UnlockStatus::UnlockType::HARDCORE:
return tr("Unlocked");
}
return {};
}
#endif // USE_RETRO_ACHIEVEMENTS