mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-14 21:37:52 -07:00
462 lines
14 KiB
C++
462 lines
14 KiB
C++
// Copyright 2008 Dolphin Emulator Project
|
|
// Licensed under GPLv2+
|
|
// Refer to the license.txt file included.
|
|
|
|
#include "DiscIO/VolumeWii.h"
|
|
|
|
#include <algorithm>
|
|
#include <array>
|
|
#include <cstddef>
|
|
#include <cstring>
|
|
#include <map>
|
|
#include <mbedtls/aes.h>
|
|
#include <mbedtls/sha1.h>
|
|
#include <memory>
|
|
#include <optional>
|
|
#include <string>
|
|
#include <utility>
|
|
#include <vector>
|
|
|
|
#include "Common/Assert.h"
|
|
#include "Common/CommonTypes.h"
|
|
#include "Common/Logging/Log.h"
|
|
#include "Common/MsgHandler.h"
|
|
#include "Common/Swap.h"
|
|
|
|
#include "DiscIO/Blob.h"
|
|
#include "DiscIO/DiscExtractor.h"
|
|
#include "DiscIO/Enums.h"
|
|
#include "DiscIO/FileSystemGCWii.h"
|
|
#include "DiscIO/Filesystem.h"
|
|
#include "DiscIO/Volume.h"
|
|
#include "DiscIO/WiiSaveBanner.h"
|
|
|
|
namespace DiscIO
|
|
{
|
|
VolumeWii::VolumeWii(std::unique_ptr<BlobReader> reader)
|
|
: m_reader(std::move(reader)), m_game_partition(PARTITION_NONE),
|
|
m_last_decrypted_block(UINT64_MAX)
|
|
{
|
|
ASSERT(m_reader);
|
|
|
|
m_encrypted = m_reader->ReadSwapped<u32>(0x60) == u32(0);
|
|
|
|
for (u32 partition_group = 0; partition_group < 4; ++partition_group)
|
|
{
|
|
const std::optional<u32> number_of_partitions =
|
|
m_reader->ReadSwapped<u32>(0x40000 + (partition_group * 8));
|
|
if (!number_of_partitions)
|
|
continue;
|
|
|
|
const std::optional<u64> partition_table_offset =
|
|
ReadSwappedAndShifted(0x40000 + (partition_group * 8) + 4, PARTITION_NONE);
|
|
if (!partition_table_offset)
|
|
continue;
|
|
|
|
for (u32 i = 0; i < number_of_partitions; i++)
|
|
{
|
|
const std::optional<u64> partition_offset =
|
|
ReadSwappedAndShifted(*partition_table_offset + (i * 8), PARTITION_NONE);
|
|
if (!partition_offset)
|
|
continue;
|
|
|
|
const Partition partition(*partition_offset);
|
|
|
|
const std::optional<u32> partition_type =
|
|
m_reader->ReadSwapped<u32>(*partition_table_offset + (i * 8) + 4);
|
|
if (!partition_type)
|
|
continue;
|
|
|
|
// If this is the game partition, set m_game_partition
|
|
if (m_game_partition == PARTITION_NONE && *partition_type == 0)
|
|
m_game_partition = partition;
|
|
|
|
auto get_ticket = [this, partition]() -> IOS::ES::TicketReader {
|
|
std::vector<u8> ticket_buffer(sizeof(IOS::ES::Ticket));
|
|
if (!m_reader->Read(partition.offset, ticket_buffer.size(), ticket_buffer.data()))
|
|
return INVALID_TICKET;
|
|
return IOS::ES::TicketReader{std::move(ticket_buffer)};
|
|
};
|
|
|
|
auto get_tmd = [this, partition]() -> IOS::ES::TMDReader {
|
|
const std::optional<u32> tmd_size = m_reader->ReadSwapped<u32>(partition.offset + 0x2a4);
|
|
const std::optional<u64> tmd_address =
|
|
ReadSwappedAndShifted(partition.offset + 0x2a8, PARTITION_NONE);
|
|
if (!tmd_size || !tmd_address)
|
|
return INVALID_TMD;
|
|
if (!IOS::ES::IsValidTMDSize(*tmd_size))
|
|
{
|
|
// This check is normally done by ES in ES_DiVerify, but that would happen too late
|
|
// (after allocating the buffer), so we do the check here.
|
|
PanicAlert("Invalid TMD size");
|
|
return INVALID_TMD;
|
|
}
|
|
std::vector<u8> tmd_buffer(*tmd_size);
|
|
if (!m_reader->Read(partition.offset + *tmd_address, *tmd_size, tmd_buffer.data()))
|
|
return INVALID_TMD;
|
|
return IOS::ES::TMDReader{std::move(tmd_buffer)};
|
|
};
|
|
|
|
auto get_key = [this, partition]() -> std::unique_ptr<mbedtls_aes_context> {
|
|
const IOS::ES::TicketReader& ticket = *m_partitions[partition].ticket;
|
|
if (!ticket.IsValid())
|
|
return nullptr;
|
|
const std::array<u8, 16> key = ticket.GetTitleKey();
|
|
std::unique_ptr<mbedtls_aes_context> aes_context = std::make_unique<mbedtls_aes_context>();
|
|
mbedtls_aes_setkey_dec(aes_context.get(), key.data(), 128);
|
|
return aes_context;
|
|
};
|
|
|
|
auto get_file_system = [this, partition]() -> std::unique_ptr<FileSystem> {
|
|
auto file_system = std::make_unique<FileSystemGCWii>(this, partition);
|
|
return file_system->IsValid() ? std::move(file_system) : nullptr;
|
|
};
|
|
|
|
auto get_data_offset = [this, partition]() -> u64 {
|
|
return ReadSwappedAndShifted(partition.offset + 0x2b8, PARTITION_NONE).value_or(0);
|
|
};
|
|
|
|
m_partitions.emplace(
|
|
partition, PartitionDetails{Common::Lazy<std::unique_ptr<mbedtls_aes_context>>(get_key),
|
|
Common::Lazy<IOS::ES::TicketReader>(get_ticket),
|
|
Common::Lazy<IOS::ES::TMDReader>(get_tmd),
|
|
Common::Lazy<std::unique_ptr<FileSystem>>(get_file_system),
|
|
Common::Lazy<u64>(get_data_offset), *partition_type});
|
|
}
|
|
}
|
|
}
|
|
|
|
VolumeWii::~VolumeWii()
|
|
{
|
|
}
|
|
|
|
bool VolumeWii::Read(u64 offset, u64 length, u8* buffer, const Partition& partition) const
|
|
{
|
|
if (partition == PARTITION_NONE)
|
|
return m_reader->Read(offset, length, buffer);
|
|
|
|
auto it = m_partitions.find(partition);
|
|
if (it == m_partitions.end())
|
|
return false;
|
|
const PartitionDetails& partition_details = it->second;
|
|
|
|
if (!m_encrypted)
|
|
{
|
|
return m_reader->Read(partition.offset + *partition_details.data_offset + offset, length,
|
|
buffer);
|
|
}
|
|
|
|
if (m_reader->SupportsReadWiiDecrypted())
|
|
return m_reader->ReadWiiDecrypted(offset, length, buffer, partition.offset);
|
|
|
|
mbedtls_aes_context* aes_context = partition_details.key->get();
|
|
if (!aes_context)
|
|
return false;
|
|
|
|
std::vector<u8> read_buffer(BLOCK_TOTAL_SIZE);
|
|
while (length > 0)
|
|
{
|
|
// Calculate offsets
|
|
u64 block_offset_on_disc = partition.offset + *partition_details.data_offset +
|
|
offset / BLOCK_DATA_SIZE * BLOCK_TOTAL_SIZE;
|
|
u64 data_offset_in_block = offset % BLOCK_DATA_SIZE;
|
|
|
|
if (m_last_decrypted_block != block_offset_on_disc)
|
|
{
|
|
// Read the current block
|
|
if (!m_reader->Read(block_offset_on_disc, BLOCK_TOTAL_SIZE, read_buffer.data()))
|
|
return false;
|
|
|
|
// Decrypt the block's data.
|
|
// 0x3D0 - 0x3DF in read_buffer will be overwritten,
|
|
// but that won't affect anything, because we won't
|
|
// use the content of read_buffer anymore after this
|
|
mbedtls_aes_crypt_cbc(aes_context, MBEDTLS_AES_DECRYPT, BLOCK_DATA_SIZE, &read_buffer[0x3D0],
|
|
&read_buffer[BLOCK_HEADER_SIZE], m_last_decrypted_block_data);
|
|
m_last_decrypted_block = block_offset_on_disc;
|
|
|
|
// The only thing we currently use from the 0x000 - 0x3FF part
|
|
// of the block is the IV (at 0x3D0), but it also contains SHA-1
|
|
// hashes that IOS uses to check that discs aren't tampered with.
|
|
// http://wiibrew.org/wiki/Wii_Disc#Encrypted
|
|
}
|
|
|
|
// Copy the decrypted data
|
|
u64 copy_size = std::min(length, BLOCK_DATA_SIZE - data_offset_in_block);
|
|
memcpy(buffer, &m_last_decrypted_block_data[data_offset_in_block],
|
|
static_cast<size_t>(copy_size));
|
|
|
|
// Update offsets
|
|
length -= copy_size;
|
|
buffer += copy_size;
|
|
offset += copy_size;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool VolumeWii::IsEncryptedAndHashed() const
|
|
{
|
|
return m_encrypted;
|
|
}
|
|
|
|
std::vector<Partition> VolumeWii::GetPartitions() const
|
|
{
|
|
std::vector<Partition> partitions;
|
|
for (const auto& pair : m_partitions)
|
|
partitions.push_back(pair.first);
|
|
return partitions;
|
|
}
|
|
|
|
Partition VolumeWii::GetGamePartition() const
|
|
{
|
|
return m_game_partition;
|
|
}
|
|
|
|
std::optional<u32> VolumeWii::GetPartitionType(const Partition& partition) const
|
|
{
|
|
auto it = m_partitions.find(partition);
|
|
return it != m_partitions.end() ? it->second.type : std::optional<u32>();
|
|
}
|
|
|
|
std::optional<u64> VolumeWii::GetTitleID(const Partition& partition) const
|
|
{
|
|
const IOS::ES::TicketReader& ticket = GetTicket(partition);
|
|
if (!ticket.IsValid())
|
|
return {};
|
|
return ticket.GetTitleId();
|
|
}
|
|
|
|
const IOS::ES::TicketReader& VolumeWii::GetTicket(const Partition& partition) const
|
|
{
|
|
auto it = m_partitions.find(partition);
|
|
return it != m_partitions.end() ? *it->second.ticket : INVALID_TICKET;
|
|
}
|
|
|
|
const IOS::ES::TMDReader& VolumeWii::GetTMD(const Partition& partition) const
|
|
{
|
|
auto it = m_partitions.find(partition);
|
|
return it != m_partitions.end() ? *it->second.tmd : INVALID_TMD;
|
|
}
|
|
|
|
const FileSystem* VolumeWii::GetFileSystem(const Partition& partition) const
|
|
{
|
|
auto it = m_partitions.find(partition);
|
|
return it != m_partitions.end() ? it->second.file_system->get() : nullptr;
|
|
}
|
|
|
|
u64 VolumeWii::EncryptedPartitionOffsetToRawOffset(u64 offset, const Partition& partition,
|
|
u64 partition_data_offset)
|
|
{
|
|
if (partition == PARTITION_NONE)
|
|
return offset;
|
|
|
|
return partition.offset + partition_data_offset + (offset / BLOCK_DATA_SIZE * BLOCK_TOTAL_SIZE) +
|
|
(offset % BLOCK_DATA_SIZE);
|
|
}
|
|
|
|
u64 VolumeWii::PartitionOffsetToRawOffset(u64 offset, const Partition& partition) const
|
|
{
|
|
auto it = m_partitions.find(partition);
|
|
if (it == m_partitions.end())
|
|
return offset;
|
|
const u64 data_offset = *it->second.data_offset;
|
|
|
|
if (!m_encrypted)
|
|
return partition.offset + data_offset + offset;
|
|
|
|
return EncryptedPartitionOffsetToRawOffset(offset, partition, data_offset);
|
|
}
|
|
|
|
std::string VolumeWii::GetGameID(const Partition& partition) const
|
|
{
|
|
char id[6];
|
|
|
|
if (!Read(0, sizeof(id), reinterpret_cast<u8*>(id), partition))
|
|
return std::string();
|
|
|
|
return DecodeString(id);
|
|
}
|
|
|
|
Region VolumeWii::GetRegion() const
|
|
{
|
|
const std::optional<u32> region_code = m_reader->ReadSwapped<u32>(0x4E000);
|
|
if (!region_code)
|
|
return Region::Unknown;
|
|
const Region region = static_cast<Region>(*region_code);
|
|
return region <= Region::NTSC_K ? region : Region::Unknown;
|
|
}
|
|
|
|
Country VolumeWii::GetCountry(const Partition& partition) const
|
|
{
|
|
// The 0 that we use as a default value is mapped to Country::Unknown and Region::Unknown
|
|
const u8 country_byte = ReadSwapped<u8>(3, partition).value_or(0);
|
|
const Region region = GetRegion();
|
|
|
|
if (RegionSwitch(country_byte, Platform::WiiDisc, region) != region)
|
|
return TypicalCountryForRegion(region);
|
|
|
|
return CountrySwitch(country_byte, Platform::WiiDisc, region);
|
|
}
|
|
|
|
std::string VolumeWii::GetMakerID(const Partition& partition) const
|
|
{
|
|
char maker_id[2];
|
|
|
|
if (!Read(0x4, sizeof(maker_id), reinterpret_cast<u8*>(&maker_id), partition))
|
|
return std::string();
|
|
|
|
return DecodeString(maker_id);
|
|
}
|
|
|
|
std::optional<u16> VolumeWii::GetRevision(const Partition& partition) const
|
|
{
|
|
std::optional<u8> revision = ReadSwapped<u8>(7, partition);
|
|
return revision ? *revision : std::optional<u16>();
|
|
}
|
|
|
|
std::string VolumeWii::GetInternalName(const Partition& partition) const
|
|
{
|
|
char name_buffer[0x60];
|
|
if (Read(0x20, sizeof(name_buffer), reinterpret_cast<u8*>(&name_buffer), partition))
|
|
return DecodeString(name_buffer);
|
|
|
|
return "";
|
|
}
|
|
|
|
std::map<Language, std::string> VolumeWii::GetLongNames() const
|
|
{
|
|
std::vector<char16_t> names(NAMES_TOTAL_CHARS);
|
|
names.resize(ReadFile(*this, GetGamePartition(), "opening.bnr",
|
|
reinterpret_cast<u8*>(names.data()), NAMES_TOTAL_BYTES, 0x5C));
|
|
return ReadWiiNames(names);
|
|
}
|
|
|
|
std::vector<u32> VolumeWii::GetBanner(u32* width, u32* height) const
|
|
{
|
|
*width = 0;
|
|
*height = 0;
|
|
|
|
const std::optional<u64> title_id = GetTitleID(GetGamePartition());
|
|
if (!title_id)
|
|
return std::vector<u32>();
|
|
|
|
return WiiSaveBanner(*title_id).GetBanner(width, height);
|
|
}
|
|
|
|
std::string VolumeWii::GetApploaderDate(const Partition& partition) const
|
|
{
|
|
char date[16];
|
|
|
|
if (!Read(0x2440, sizeof(date), reinterpret_cast<u8*>(&date), partition))
|
|
return std::string();
|
|
|
|
return DecodeString(date);
|
|
}
|
|
|
|
Platform VolumeWii::GetVolumeType() const
|
|
{
|
|
return Platform::WiiDisc;
|
|
}
|
|
|
|
std::optional<u8> VolumeWii::GetDiscNumber(const Partition& partition) const
|
|
{
|
|
return ReadSwapped<u8>(6, partition);
|
|
}
|
|
|
|
BlobType VolumeWii::GetBlobType() const
|
|
{
|
|
return m_reader->GetBlobType();
|
|
}
|
|
|
|
u64 VolumeWii::GetSize() const
|
|
{
|
|
return m_reader->GetDataSize();
|
|
}
|
|
|
|
u64 VolumeWii::GetRawSize() const
|
|
{
|
|
return m_reader->GetRawSize();
|
|
}
|
|
|
|
bool VolumeWii::CheckIntegrity(const Partition& partition) const
|
|
{
|
|
if (!m_encrypted)
|
|
return false;
|
|
|
|
// Get the decryption key for the partition
|
|
auto it = m_partitions.find(partition);
|
|
if (it == m_partitions.end())
|
|
return false;
|
|
const PartitionDetails& partition_details = it->second;
|
|
mbedtls_aes_context* aes_context = partition_details.key->get();
|
|
if (!aes_context)
|
|
return false;
|
|
|
|
// Get partition data size
|
|
const auto part_data_size = ReadSwappedAndShifted(partition.offset + 0x2BC, PARTITION_NONE);
|
|
if (!part_data_size)
|
|
return false;
|
|
|
|
const u32 num_clusters = static_cast<u32>(part_data_size.value() / 0x8000);
|
|
for (u32 cluster_id = 0; cluster_id < num_clusters; ++cluster_id)
|
|
{
|
|
const u64 cluster_offset =
|
|
partition.offset + *partition_details.data_offset + static_cast<u64>(cluster_id) * 0x8000;
|
|
|
|
// Read and decrypt the cluster metadata
|
|
u8 cluster_metadata_crypted[0x400];
|
|
u8 cluster_metadata[0x400];
|
|
u8 iv[16] = {0};
|
|
if (!m_reader->Read(cluster_offset, sizeof(cluster_metadata_crypted), cluster_metadata_crypted))
|
|
{
|
|
WARN_LOG(DISCIO, "Integrity Check: fail at cluster %d: could not read metadata", cluster_id);
|
|
return false;
|
|
}
|
|
mbedtls_aes_crypt_cbc(aes_context, MBEDTLS_AES_DECRYPT, sizeof(cluster_metadata), iv,
|
|
cluster_metadata_crypted, cluster_metadata);
|
|
|
|
// Some clusters have invalid data and metadata because they aren't
|
|
// meant to be read by the game (for example, holes between files). To
|
|
// try to avoid reporting errors because of these clusters, we check
|
|
// the 0x00 paddings in the metadata.
|
|
//
|
|
// This may cause some false negatives though: some bad clusters may be
|
|
// skipped because they are *too* bad and are not even recognized as
|
|
// valid clusters. To be improved.
|
|
const u8* pad_begin = cluster_metadata + 0x26C;
|
|
const u8* pad_end = pad_begin + 0x14;
|
|
const bool meaningless = std::any_of(pad_begin, pad_end, [](u8 val) { return val != 0; });
|
|
|
|
if (meaningless)
|
|
continue;
|
|
|
|
u8 cluster_data[0x7C00];
|
|
if (!Read(cluster_id * sizeof(cluster_data), sizeof(cluster_data), cluster_data, partition))
|
|
{
|
|
WARN_LOG(DISCIO, "Integrity Check: fail at cluster %d: could not read data", cluster_id);
|
|
return false;
|
|
}
|
|
|
|
for (u32 hash_id = 0; hash_id < 31; ++hash_id)
|
|
{
|
|
u8 hash[20];
|
|
|
|
mbedtls_sha1(cluster_data + hash_id * sizeof(cluster_metadata), sizeof(cluster_metadata),
|
|
hash);
|
|
|
|
// Note that we do not use strncmp here
|
|
if (memcmp(hash, cluster_metadata + hash_id * sizeof(hash), sizeof(hash)))
|
|
{
|
|
WARN_LOG(DISCIO, "Integrity Check: fail at cluster %d: hash %d is invalid", cluster_id,
|
|
hash_id);
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
} // namespace
|