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7b6463ef1f
Constructs elements directly inside the container and also makes it shorter to read in certain instances.
453 lines
15 KiB
C++
453 lines
15 KiB
C++
// Copyright 2023 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "VideoCommon/Assets/ShaderAsset.h"
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#include <algorithm>
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#include <utility>
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#include "Common/JsonUtil.h"
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#include "Common/Logging/Log.h"
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#include "Common/StringUtil.h"
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#include "Common/VariantUtil.h"
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#include "VideoCommon/Assets/CustomAssetLibrary.h"
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namespace VideoCommon
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{
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template <typename ElementType, std::size_t ElementCount, typename PropertyType>
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bool ParseNumeric(const CustomAssetLibrary::AssetID& asset_id, const picojson::value& json_value,
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std::string_view code_name, PropertyType* value)
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{
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static_assert(ElementCount <= 4, "Numeric data expected to be four elements or less");
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if constexpr (ElementCount == 1)
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{
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if (!json_value.is<double>())
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{
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ERROR_LOG_FMT(VIDEO,
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"Asset id '{}' shader has attribute '{}' where "
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"a double was expected but not provided.",
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asset_id, code_name);
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return false;
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}
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*value = static_cast<ElementType>(json_value.get<double>());
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}
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else
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{
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if (!json_value.is<picojson::array>())
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{
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ERROR_LOG_FMT(VIDEO,
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"Asset id '{}' shader has attribute '{}' where "
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"an array was expected but not provided.",
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asset_id, code_name);
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return false;
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}
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const auto json_data = json_value.get<picojson::array>();
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if (json_data.size() != ElementCount)
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{
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ERROR_LOG_FMT(VIDEO,
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"Asset id '{}' shader has attribute '{}' with incorrect number "
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"of elements, expected {}",
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asset_id, code_name, ElementCount);
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return false;
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}
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if (!std::all_of(json_data.begin(), json_data.end(),
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[](const picojson::value& v) { return v.is<double>(); }))
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{
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ERROR_LOG_FMT(VIDEO,
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"Asset id '{}' shader has attribute '{}' where "
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"all elements are not of type double.",
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asset_id, code_name);
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return false;
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}
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std::array<ElementType, ElementCount> data;
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for (std::size_t i = 0; i < ElementCount; i++)
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{
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data[i] = static_cast<ElementType>(json_data[i].get<double>());
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}
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*value = std::move(data);
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}
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return true;
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}
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static bool ParseShaderValue(const CustomAssetLibrary::AssetID& asset_id,
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const picojson::value& json_value, std::string_view code_name,
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std::string_view type, ShaderProperty::Value* value)
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{
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if (type == "int")
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{
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return ParseNumeric<s32, 1>(asset_id, json_value, code_name, value);
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}
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else if (type == "int2")
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{
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return ParseNumeric<s32, 2>(asset_id, json_value, code_name, value);
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}
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else if (type == "int3")
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{
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return ParseNumeric<s32, 3>(asset_id, json_value, code_name, value);
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}
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else if (type == "int4")
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{
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return ParseNumeric<s32, 4>(asset_id, json_value, code_name, value);
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}
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else if (type == "float")
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{
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return ParseNumeric<float, 1>(asset_id, json_value, code_name, value);
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}
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else if (type == "float2")
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{
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return ParseNumeric<float, 2>(asset_id, json_value, code_name, value);
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}
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else if (type == "float3")
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{
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return ParseNumeric<float, 3>(asset_id, json_value, code_name, value);
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}
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else if (type == "float4")
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{
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return ParseNumeric<float, 4>(asset_id, json_value, code_name, value);
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}
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else if (type == "rgb")
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{
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ShaderProperty::RGB rgb;
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if (!ParseNumeric<float, 3>(asset_id, json_value, code_name, &rgb.value))
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return false;
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*value = std::move(rgb);
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return true;
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}
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else if (type == "rgba")
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{
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ShaderProperty::RGBA rgba;
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if (!ParseNumeric<float, 4>(asset_id, json_value, code_name, &rgba.value))
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return false;
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*value = std::move(rgba);
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return true;
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}
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else if (type == "bool")
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{
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if (json_value.is<bool>())
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{
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*value = json_value.get<bool>();
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return true;
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}
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}
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else if (type == "sampler2d")
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{
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if (json_value.is<std::string>())
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{
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ShaderProperty::Sampler2D sampler2d;
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sampler2d.value = json_value.get<std::string>();
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*value = std::move(sampler2d);
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return true;
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}
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}
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else if (type == "sampler2darray")
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{
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if (json_value.is<std::string>())
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{
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ShaderProperty::Sampler2DArray sampler2darray;
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sampler2darray.value = json_value.get<std::string>();
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*value = std::move(sampler2darray);
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return true;
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}
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}
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else if (type == "samplercube")
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{
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if (json_value.is<std::string>())
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{
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ShaderProperty::SamplerCube samplercube;
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samplercube.value = json_value.get<std::string>();
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*value = std::move(samplercube);
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return true;
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}
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}
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ERROR_LOG_FMT(VIDEO, "Asset '{}' failed to parse the json, value is not valid for type '{}'",
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asset_id, type);
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return false;
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}
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static bool
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ParseShaderProperties(const VideoCommon::CustomAssetLibrary::AssetID& asset_id,
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const picojson::array& properties_data,
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std::map<std::string, VideoCommon::ShaderProperty>* shader_properties)
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{
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if (!shader_properties) [[unlikely]]
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return false;
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for (const auto& property_data : properties_data)
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{
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VideoCommon::ShaderProperty property;
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if (!property_data.is<picojson::object>())
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{
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ERROR_LOG_FMT(VIDEO, "Asset '{}' failed to parse json, property is not the right json type",
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asset_id);
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return false;
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}
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const auto& property_data_obj = property_data.get<picojson::object>();
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const auto type_iter = property_data_obj.find("type");
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if (type_iter == property_data_obj.end())
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{
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ERROR_LOG_FMT(VIDEO, "Asset '{}' failed to parse json, property entry 'type' not found",
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asset_id);
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return false;
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}
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if (!type_iter->second.is<std::string>())
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{
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ERROR_LOG_FMT(VIDEO,
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"Asset '{}' failed to parse json, property entry 'type' is not "
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"the right json type",
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asset_id);
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return false;
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}
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std::string type = type_iter->second.to_str();
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Common::ToLower(&type);
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const auto description_iter = property_data_obj.find("description");
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if (description_iter == property_data_obj.end())
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{
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ERROR_LOG_FMT(VIDEO,
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"Asset '{}' failed to parse json, property entry 'description' not found",
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asset_id);
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return false;
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}
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if (!description_iter->second.is<std::string>())
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{
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ERROR_LOG_FMT(VIDEO,
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"Asset '{}' failed to parse json, property entry 'description' is not "
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"the right json type",
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asset_id);
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return false;
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}
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property.m_description = description_iter->second.to_str();
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const auto code_name_iter = property_data_obj.find("code_name");
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if (code_name_iter == property_data_obj.end())
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{
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ERROR_LOG_FMT(VIDEO, "Asset '{}' failed to parse json, property entry 'code_name' not found",
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asset_id);
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return false;
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}
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if (!code_name_iter->second.is<std::string>())
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{
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ERROR_LOG_FMT(VIDEO,
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"Asset '{}' failed to parse json, property entry 'code_name' is not "
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"the right json type",
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asset_id);
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return false;
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}
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std::string code_name = code_name_iter->second.to_str();
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const auto default_iter = property_data_obj.find("default");
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if (default_iter != property_data_obj.end())
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{
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if (!ParseShaderValue(asset_id, default_iter->second, code_name, type, &property.m_default))
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{
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return false;
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}
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}
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shader_properties->try_emplace(std::move(code_name), std::move(property));
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}
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return true;
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}
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bool PixelShaderData::FromJson(const VideoCommon::CustomAssetLibrary::AssetID& asset_id,
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const picojson::object& json, PixelShaderData* data)
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{
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const auto properties_iter = json.find("properties");
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if (properties_iter == json.end())
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{
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ERROR_LOG_FMT(VIDEO, "Asset '{}' failed to parse json, 'properties' not found", asset_id);
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return false;
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}
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if (!properties_iter->second.is<picojson::array>())
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{
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ERROR_LOG_FMT(VIDEO, "Asset '{}' failed to parse json, 'properties' is not the right json type",
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asset_id);
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return false;
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}
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const auto& properties_array = properties_iter->second.get<picojson::array>();
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if (!ParseShaderProperties(asset_id, properties_array, &data->m_properties))
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return false;
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for (const auto& [name, property] : data->m_properties)
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{
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if (data->m_shader_source.find(name) == std::string::npos)
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{
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ERROR_LOG_FMT(
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VIDEO,
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"Asset '{}' failed to parse json, the code name '{}' defined in the metadata was not "
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"found in the shader source",
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asset_id, name);
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return false;
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}
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}
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return true;
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}
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void PixelShaderData::ToJson(picojson::object& obj, const PixelShaderData& data)
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{
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picojson::array json_properties;
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for (const auto& [name, property] : data.m_properties)
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{
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picojson::object json_property;
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json_property.emplace("code_name", name);
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json_property.emplace("description", property.m_description);
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std::visit(overloaded{[&](const ShaderProperty::Sampler2D& default_value) {
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json_property.emplace("type", "sampler2d");
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json_property.emplace("default", default_value.value);
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},
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[&](const ShaderProperty::Sampler2DArray& default_value) {
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json_property.emplace("type", "sampler2darray");
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json_property.emplace("default", default_value.value);
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},
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[&](const ShaderProperty::SamplerCube& default_value) {
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json_property.emplace("type", "samplercube");
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json_property.emplace("default", default_value.value);
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},
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[&](s32 default_value) {
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json_property.emplace("type", "int");
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json_property.emplace("default", static_cast<double>(default_value));
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},
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[&](const std::array<s32, 2>& default_value) {
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json_property.emplace("type", "int2");
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json_property.emplace("default", ToJsonArray(default_value));
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},
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[&](const std::array<s32, 3>& default_value) {
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json_property.emplace("type", "int3");
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json_property.emplace("default", ToJsonArray(default_value));
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},
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[&](const std::array<s32, 4>& default_value) {
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json_property.emplace("type", "int4");
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json_property.emplace("default", ToJsonArray(default_value));
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},
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[&](float default_value) {
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json_property.emplace("type", "float");
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json_property.emplace("default", static_cast<double>(default_value));
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},
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[&](const std::array<float, 2>& default_value) {
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json_property.emplace("type", "float2");
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json_property.emplace("default", ToJsonArray(default_value));
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},
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[&](const std::array<float, 3>& default_value) {
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json_property.emplace("type", "float3");
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json_property.emplace("default", ToJsonArray(default_value));
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},
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[&](const std::array<float, 4>& default_value) {
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json_property.emplace("type", "float4");
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json_property.emplace("default", ToJsonArray(default_value));
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},
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[&](const ShaderProperty::RGB& default_value) {
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json_property.emplace("type", "rgb");
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json_property.emplace("default", ToJsonArray(default_value.value));
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},
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[&](const ShaderProperty::RGBA& default_value) {
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json_property.emplace("type", "rgba");
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json_property.emplace("default", ToJsonArray(default_value.value));
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},
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[&](bool default_value) {
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json_property.emplace("type", "bool");
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json_property.emplace("default", default_value);
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}},
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property.m_default);
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json_properties.emplace_back(std::move(json_property));
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}
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obj.emplace("properties", std::move(json_properties));
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}
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std::span<const std::string_view> ShaderProperty::GetValueTypeNames()
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{
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static constexpr std::array<std::string_view, 14> values = {
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"sampler2d", "sampler2darray", "samplercube", "int", "int2", "int3", "int4",
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"float", "float2", "float3", "float4", "rgb", "rgba", "bool"};
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return values;
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}
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ShaderProperty::Value ShaderProperty::GetDefaultValueFromTypeName(std::string_view name)
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{
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if (name == "sampler2d")
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{
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return Sampler2D{};
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}
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else if (name == "sampler2darray")
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{
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return Sampler2DArray{};
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}
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else if (name == "samplercube")
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{
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return SamplerCube{};
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}
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else if (name == "int")
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{
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return 0;
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}
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else if (name == "int2")
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{
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return std::array<s32, 2>{};
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}
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else if (name == "int3")
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{
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return std::array<s32, 3>{};
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}
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else if (name == "int4")
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{
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return std::array<s32, 4>{};
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}
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else if (name == "float")
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{
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return 0.0f;
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}
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else if (name == "float2")
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{
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return std::array<float, 2>{};
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}
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else if (name == "float3")
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{
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return std::array<float, 3>{};
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}
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else if (name == "float4")
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{
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return std::array<float, 4>{};
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}
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else if (name == "rgb")
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{
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return RGB{};
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}
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else if (name == "rgba")
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{
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return RGBA{};
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}
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else if (name == "bool")
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{
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return false;
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}
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return Value{};
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}
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CustomAssetLibrary::LoadInfo PixelShaderAsset::LoadImpl(const CustomAssetLibrary::AssetID& asset_id)
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{
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auto potential_data = std::make_shared<PixelShaderData>();
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const auto loaded_info = m_owning_library->LoadPixelShader(asset_id, potential_data.get());
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if (loaded_info.m_bytes_loaded == 0)
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return {};
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{
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std::lock_guard lk(m_data_lock);
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m_loaded = true;
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m_data = std::move(potential_data);
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}
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return loaded_info;
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}
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} // namespace VideoCommon
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