dolphin/Source/Core/DiscIO/Volume.h
JosJuice 58743416bb Make the support for unencrypted Wii disc images less broken
These disc images are only used on dev units and not retail units.
There are two important differences compared to normal Wii disc images:

- The data starts 0x8000 bytes into each partition instead of 0x20000
- The data of a partition is stored unencrypted and contains no hashes

Our old implementation was just guesswork and doesn't work at all.
According to testing by GerbilSoft, this commit's implementation
is able to read and extract files in the filesystem correctly,
but the tested game still isn't able to boot. (It's thanks to their
info about unencrypted disc images that I was able to make this commit.)
2018-05-23 08:40:37 +02:00

139 lines
5.8 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <cstring>
#include <limits>
#include <map>
#include <memory>
#include <optional>
#include <string>
#include <vector>
#include "Common/CommonTypes.h"
#include "Common/StringUtil.h"
#include "Common/Swap.h"
#include "Core/IOS/ES/Formats.h"
#include "DiscIO/Enums.h"
namespace DiscIO
{
enum class BlobType;
class FileSystem;
struct Partition final
{
Partition() : offset(std::numeric_limits<u64>::max()) {}
explicit Partition(u64 offset_) : offset(offset_) {}
bool operator==(const Partition& other) const { return offset == other.offset; }
bool operator!=(const Partition& other) const { return !(*this == other); }
bool operator<(const Partition& other) const { return offset < other.offset; }
bool operator>(const Partition& other) const { return other < *this; }
bool operator<=(const Partition& other) const { return !(*this < other); }
bool operator>=(const Partition& other) const { return !(*this > other); }
u64 offset;
};
const Partition PARTITION_NONE(std::numeric_limits<u64>::max() - 1);
class Volume
{
public:
Volume() {}
virtual ~Volume() {}
virtual bool Read(u64 _Offset, u64 _Length, u8* _pBuffer, const Partition& partition) const = 0;
template <typename T>
std::optional<T> ReadSwapped(u64 offset, const Partition& partition) const
{
T temp;
if (!Read(offset, sizeof(T), reinterpret_cast<u8*>(&temp), partition))
return {};
return Common::FromBigEndian(temp);
}
std::optional<u64> ReadSwappedAndShifted(u64 offset, const Partition& partition) const
{
const std::optional<u32> temp = ReadSwapped<u32>(offset, partition);
return temp ? static_cast<u64>(*temp) << GetOffsetShift() : std::optional<u64>();
}
virtual bool IsEncryptedAndHashed() const { return false; }
virtual std::vector<Partition> GetPartitions() const { return {}; }
virtual Partition GetGamePartition() const { return PARTITION_NONE; }
virtual std::optional<u32> GetPartitionType(const Partition& partition) const { return {}; }
std::optional<u64> GetTitleID() const { return GetTitleID(GetGamePartition()); }
virtual std::optional<u64> GetTitleID(const Partition& partition) const { return {}; }
virtual const IOS::ES::TicketReader& GetTicket(const Partition& partition) const
{
return INVALID_TICKET;
}
virtual const IOS::ES::TMDReader& GetTMD(const Partition& partition) const { return INVALID_TMD; }
// Returns a non-owning pointer. Returns nullptr if the file system couldn't be read.
virtual const FileSystem* GetFileSystem(const Partition& partition) const = 0;
virtual u64 PartitionOffsetToRawOffset(u64 offset, const Partition& partition) const
{
return offset;
}
std::string GetGameID() const { return GetGameID(GetGamePartition()); }
virtual std::string GetGameID(const Partition& partition) const = 0;
std::string GetMakerID() const { return GetMakerID(GetGamePartition()); }
virtual std::string GetMakerID(const Partition& partition) const = 0;
std::optional<u16> GetRevision() const { return GetRevision(GetGamePartition()); }
virtual std::optional<u16> GetRevision(const Partition& partition) const = 0;
std::string GetInternalName() const { return GetInternalName(GetGamePartition()); }
virtual std::string GetInternalName(const Partition& partition) const = 0;
virtual std::map<Language, std::string> GetShortNames() const { return {}; }
virtual std::map<Language, std::string> GetLongNames() const { return {}; }
virtual std::map<Language, std::string> GetShortMakers() const { return {}; }
virtual std::map<Language, std::string> GetLongMakers() const { return {}; }
virtual std::map<Language, std::string> GetDescriptions() const { return {}; }
virtual std::vector<u32> GetBanner(u32* width, u32* height) const = 0;
std::string GetApploaderDate() const { return GetApploaderDate(GetGamePartition()); }
virtual std::string GetApploaderDate(const Partition& partition) const = 0;
// 0 is the first disc, 1 is the second disc
std::optional<u8> GetDiscNumber() const { return GetDiscNumber(GetGamePartition()); }
virtual std::optional<u8> GetDiscNumber(const Partition& partition) const { return 0; }
virtual Platform GetVolumeType() const = 0;
virtual bool SupportsIntegrityCheck() const { return false; }
virtual bool CheckIntegrity(const Partition& partition) const { return false; }
// May be inaccurate for WADs
virtual Region GetRegion() const = 0;
Country GetCountry() const { return GetCountry(GetGamePartition()); }
virtual Country GetCountry(const Partition& partition) const = 0;
virtual BlobType GetBlobType() const = 0;
// Size of virtual disc (may be inaccurate depending on the blob type)
virtual u64 GetSize() const = 0;
// Size on disc (compressed size)
virtual u64 GetRawSize() const = 0;
protected:
template <u32 N>
std::string DecodeString(const char (&data)[N]) const
{
// strnlen to trim NULLs
std::string string(data, strnlen(data, sizeof(data)));
if (GetRegion() == Region::NTSC_J)
return SHIFTJISToUTF8(string);
else
return CP1252ToUTF8(string);
}
virtual u32 GetOffsetShift() const { return 0; }
static std::map<Language, std::string> ReadWiiNames(const std::vector<char16_t>& data);
static const size_t NUMBER_OF_LANGUAGES = 10;
static const size_t NAME_CHARS_LENGTH = 42;
static const size_t NAME_BYTES_LENGTH = NAME_CHARS_LENGTH * sizeof(char16_t);
static const size_t NAMES_TOTAL_CHARS = NAME_CHARS_LENGTH * NUMBER_OF_LANGUAGES;
static const size_t NAMES_TOTAL_BYTES = NAME_BYTES_LENGTH * NUMBER_OF_LANGUAGES;
static const IOS::ES::TicketReader INVALID_TICKET;
static const IOS::ES::TMDReader INVALID_TMD;
};
std::unique_ptr<Volume> CreateVolumeFromFilename(const std::string& filename);
} // namespace