dolphin/Source/Core/DolphinWX/ISOFile.h
JosJuice a7d374bcb9 Cache games without banners
Games without banners were not cached before, because a banner could
become available at any time, making the cache outdated without it
becoming invalidated. Instead of not caching anything, this change makes
Dolphin check for a banner every time a cache that lacks a banner is read.
This is faster than reading all metadata, because reading a Wii banner
only reads from the game's save file, not the volume and its filesystem.

The cache revision is incremented, because otherwise banners will be
missing if a cache without a banner is created in the new version and
the user switches to an old version and creates a savefile.
2015-06-14 12:23:48 +02:00

87 lines
2.3 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <string>
#include <utility>
#include <vector>
#include "Common/Common.h"
#include "DiscIO/Volume.h"
#if defined(HAVE_WX) && HAVE_WX
#include <wx/image.h>
#include <wx/bitmap.h>
#endif
class PointerWrap;
class GameListItem : NonCopyable
{
public:
GameListItem(const std::string& _rFileName);
~GameListItem();
bool IsValid() const {return m_Valid;}
const std::string& GetFileName() const {return m_FileName;}
std::string GetName(DiscIO::IVolume::ELanguage language) const;
std::string GetName() const;
std::string GetDescription(DiscIO::IVolume::ELanguage language) const;
std::string GetDescription() const;
std::vector<DiscIO::IVolume::ELanguage> GetLanguages() const;
std::string GetCompany() const { return m_company; }
u16 GetRevision() const { return m_Revision; }
const std::string& GetUniqueID() const {return m_UniqueID;}
const std::string GetWiiFSPath() const;
DiscIO::IVolume::ECountry GetCountry() const {return m_Country;}
DiscIO::IVolume::EPlatform GetPlatform() const { return m_Platform; }
const std::string& GetIssues() const { return m_issues; }
int GetEmuState() const { return m_emu_state; }
bool IsCompressed() const {return m_BlobCompressed;}
u64 GetFileSize() const {return m_FileSize;}
u64 GetVolumeSize() const {return m_VolumeSize;}
// 0 is the first disc, 1 is the second disc
u8 GetDiscNumber() const {return m_disc_number;}
#if defined(HAVE_WX) && HAVE_WX
const wxBitmap& GetBitmap() const {return m_Bitmap;}
#endif
void DoState(PointerWrap &p);
private:
std::string m_FileName;
std::map<DiscIO::IVolume::ELanguage, std::string> m_names;
std::map<DiscIO::IVolume::ELanguage, std::string> m_descriptions;
std::string m_company;
std::string m_UniqueID;
std::string m_issues;
int m_emu_state;
u64 m_FileSize;
u64 m_VolumeSize;
DiscIO::IVolume::ECountry m_Country;
DiscIO::IVolume::EPlatform m_Platform;
u16 m_Revision;
#if defined(HAVE_WX) && HAVE_WX
wxBitmap m_Bitmap;
#endif
bool m_Valid;
bool m_BlobCompressed;
std::vector<u8> m_pImage;
int m_ImageWidth, m_ImageHeight;
u8 m_disc_number;
bool LoadFromCache();
void SaveToCache();
std::string CreateCacheFilename();
void ReadBanner(const DiscIO::IVolume& volume);
};