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https://github.com/dolphin-emu/dolphin.git
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abc662d69c
This also changes bSupportsEarlyFragmentTests to bSupportsImageLoadStore, as it is used for both.
153 lines
4.8 KiB
C++
153 lines
4.8 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <string>
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#include "Common/GL/GLUtil.h"
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#include "VideoCommon/RenderBase.h"
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struct XFBSourceBase;
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namespace OGL
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{
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void ClearEFBCache();
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enum GLSL_VERSION
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{
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GLSL_130,
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GLSL_140,
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GLSL_150,
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GLSL_330,
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GLSL_400, // and above
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GLSL_430,
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GLSLES_300, // GLES 3.0
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GLSLES_310, // GLES 3.1
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GLSLES_320, // GLES 3.2
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};
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enum class ES_TEXBUF_TYPE
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{
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TEXBUF_NONE,
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TEXBUF_CORE,
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TEXBUF_OES,
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TEXBUF_EXT
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};
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// ogl-only config, so not in VideoConfig.h
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struct VideoConfig
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{
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bool bSupportsGLSLCache;
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bool bSupportsGLPinnedMemory;
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bool bSupportsGLSync;
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bool bSupportsGLBaseVertex;
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bool bSupportsGLBufferStorage;
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bool bSupportsMSAA;
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GLSL_VERSION eSupportedGLSLVersion;
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bool bSupportViewportFloat;
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bool bSupportsAEP;
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bool bSupportsDebug;
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bool bSupportsCopySubImage;
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u8 SupportedESPointSize;
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ES_TEXBUF_TYPE SupportedESTextureBuffer;
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bool bSupportsTextureStorage;
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bool bSupports2DTextureStorageMultisample;
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bool bSupports3DTextureStorageMultisample;
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bool bSupportsConservativeDepth;
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bool bSupportsImageLoadStore;
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bool bSupportsAniso;
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const char* gl_vendor;
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const char* gl_renderer;
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const char* gl_version;
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s32 max_samples;
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};
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extern VideoConfig g_ogl_config;
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class Renderer : public ::Renderer
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{
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public:
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Renderer();
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~Renderer() override;
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void Init();
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void Shutdown();
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void SetBlendMode(bool forceUpdate) override;
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void SetScissorRect(const EFBRectangle& rc) override;
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void SetGenerationMode() override;
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void SetDepthMode() override;
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void SetSamplerState(int stage, int texindex, bool custom_tex) override;
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void SetInterlacingMode() override;
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void SetViewport() override;
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void RenderText(const std::string& text, int left, int top, u32 color) override;
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u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) override;
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void PokeEFB(EFBAccessType type, const EfbPokeData* points, size_t num_points) override;
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u16 BBoxRead(int index) override;
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void BBoxWrite(int index, u16 value) override;
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void ResetAPIState() override;
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void RestoreAPIState() override;
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TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc) override;
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void SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, const EFBRectangle& rc,
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u64 ticks, float Gamma) override;
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void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable,
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u32 color, u32 z) override;
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void ReinterpretPixelData(unsigned int convtype) override;
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void ChangeSurface(void* new_surface_handle) override;
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private:
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void UpdateEFBCache(EFBAccessType type, u32 cacheRectIdx, const EFBRectangle& efbPixelRc,
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const TargetRectangle& targetPixelRc, const void* data);
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// Draw either the EFB, or specified XFB sources to the currently-bound framebuffer.
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void DrawFrame(GLuint framebuffer, const TargetRectangle& target_rc,
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const EFBRectangle& source_rc, u32 xfb_addr,
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const XFBSourceBase* const* xfb_sources, u32 xfb_count, u32 fb_width,
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u32 fb_stride, u32 fb_height);
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void DrawEFB(GLuint framebuffer, const TargetRectangle& target_rc, const EFBRectangle& source_rc);
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void DrawVirtualXFB(GLuint framebuffer, const TargetRectangle& target_rc, u32 xfb_addr,
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const XFBSourceBase* const* xfb_sources, u32 xfb_count, u32 fb_width,
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u32 fb_stride, u32 fb_height);
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void DrawRealXFB(GLuint framebuffer, const TargetRectangle& target_rc,
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const XFBSourceBase* const* xfb_sources, u32 xfb_count, u32 fb_width,
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u32 fb_stride, u32 fb_height);
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void BlitScreen(TargetRectangle src, TargetRectangle dst, GLuint src_texture, int src_width,
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int src_height);
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void FlushFrameDump();
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void DumpFrame(const TargetRectangle& flipped_trc, u64 ticks);
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void DumpFrameUsingFBO(const EFBRectangle& source_rc, u32 xfb_addr,
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const XFBSourceBase* const* xfb_sources, u32 xfb_count, u32 fb_width,
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u32 fb_stride, u32 fb_height, u64 ticks);
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// Frame dumping framebuffer, we render to this, then read it back
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void PrepareFrameDumpRenderTexture(u32 width, u32 height);
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void DestroyFrameDumpResources();
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GLuint m_frame_dump_render_texture = 0;
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GLuint m_frame_dump_render_framebuffer = 0;
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u32 m_frame_dump_render_texture_width = 0;
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u32 m_frame_dump_render_texture_height = 0;
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// avi dumping state to delay one frame
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std::array<u32, 2> m_frame_dumping_pbo = {};
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std::array<bool, 2> m_frame_pbo_is_mapped = {};
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std::array<int, 2> m_last_frame_width = {};
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std::array<int, 2> m_last_frame_height = {};
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bool m_last_frame_exported = false;
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AVIDump::Frame m_last_frame_state;
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};
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}
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