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https://github.com/dolphin-emu/dolphin.git
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cac66317aa
Instead, we make the event take a reference to the system and then pass it in when the event is triggered. This does introduce two other accessors, but these are much easier to refactor out over time, and without modification to the existing event interface.
466 lines
17 KiB
C++
466 lines
17 KiB
C++
// Copyright 2010 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <array>
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#include <filesystem>
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#include <fmt/format.h>
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#include <map>
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#include <memory>
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#include <optional>
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#include <string>
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#include <string_view>
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#include <tuple>
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#include <unordered_map>
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#include <unordered_set>
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#include <vector>
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#include "Common/BitSet.h"
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#include "Common/CommonTypes.h"
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#include "Common/Flag.h"
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#include "Common/MathUtil.h"
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#include "VideoCommon/AbstractTexture.h"
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#include "VideoCommon/Assets/CustomAsset.h"
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#include "VideoCommon/BPMemory.h"
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#include "VideoCommon/TextureConfig.h"
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#include "VideoCommon/TextureDecoder.h"
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#include "VideoCommon/TextureInfo.h"
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#include "VideoCommon/VideoEvents.h"
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class AbstractFramebuffer;
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class AbstractStagingTexture;
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class PointerWrap;
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struct VideoConfig;
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namespace VideoCommon
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{
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class CustomTextureData;
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class GameTextureAsset;
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} // namespace VideoCommon
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constexpr std::string_view EFB_DUMP_PREFIX = "efb1";
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constexpr std::string_view XFB_DUMP_PREFIX = "xfb1";
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static constexpr int FRAMECOUNT_INVALID = 0;
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struct TextureAndTLUTFormat
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{
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TextureAndTLUTFormat(TextureFormat texfmt_ = TextureFormat::I4,
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TLUTFormat tlutfmt_ = TLUTFormat::IA8)
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: texfmt(texfmt_), tlutfmt(tlutfmt_)
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{
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}
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bool operator==(const TextureAndTLUTFormat& other) const
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{
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if (IsColorIndexed(texfmt))
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return texfmt == other.texfmt && tlutfmt == other.tlutfmt;
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return texfmt == other.texfmt;
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}
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bool operator!=(const TextureAndTLUTFormat& other) const { return !operator==(other); }
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TextureFormat texfmt;
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TLUTFormat tlutfmt;
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};
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struct EFBCopyParams
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{
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EFBCopyParams(PixelFormat efb_format_, EFBCopyFormat copy_format_, bool depth_, bool yuv_,
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bool all_copy_filter_coefs_needed_, bool copy_filter_can_overflow_,
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bool apply_gamma_)
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: efb_format(efb_format_), copy_format(copy_format_), depth(depth_), yuv(yuv_),
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all_copy_filter_coefs_needed(all_copy_filter_coefs_needed_),
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copy_filter_can_overflow(copy_filter_can_overflow_), apply_gamma(apply_gamma_)
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{
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}
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bool operator<(const EFBCopyParams& rhs) const
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{
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return std::tie(efb_format, copy_format, depth, yuv, all_copy_filter_coefs_needed,
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copy_filter_can_overflow,
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apply_gamma) < std::tie(rhs.efb_format, rhs.copy_format, rhs.depth, rhs.yuv,
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rhs.all_copy_filter_coefs_needed,
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rhs.copy_filter_can_overflow, rhs.apply_gamma);
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}
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PixelFormat efb_format;
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EFBCopyFormat copy_format;
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bool depth;
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bool yuv;
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bool all_copy_filter_coefs_needed;
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bool copy_filter_can_overflow;
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bool apply_gamma;
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};
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template <>
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struct fmt::formatter<EFBCopyParams>
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{
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constexpr auto parse(format_parse_context& ctx) { return ctx.begin(); }
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template <typename FormatContext>
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auto format(const EFBCopyParams& uid, FormatContext& ctx) const
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{
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std::string copy_format;
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if (uid.copy_format == EFBCopyFormat::XFB)
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copy_format = "XFB";
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else
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copy_format = fmt::to_string(uid.copy_format);
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return fmt::format_to(ctx.out(),
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"format: {}, copy format: {}, depth: {}, yuv: {}, apply_gamma: {}, "
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"all_copy_filter_coefs_needed: {}, copy_filter_can_overflow: {}",
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uid.efb_format, copy_format, uid.depth, uid.yuv, uid.apply_gamma,
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uid.all_copy_filter_coefs_needed, uid.copy_filter_can_overflow);
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}
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};
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struct TCacheEntry
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{
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// common members
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std::unique_ptr<AbstractTexture> texture;
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std::unique_ptr<AbstractFramebuffer> framebuffer;
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u32 addr = 0;
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u32 size_in_bytes = 0;
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u64 base_hash = 0;
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u64 hash = 0; // for paletted textures, hash = base_hash ^ palette_hash
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TextureAndTLUTFormat format;
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u32 memory_stride = 0;
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bool is_efb_copy = false;
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bool is_custom_tex = false;
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bool may_have_overlapping_textures = true;
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// indicates that the mips in this texture are arbitrary content, aren't just downscaled
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bool has_arbitrary_mips = false;
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bool should_force_safe_hashing = false; // for XFB
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bool is_xfb_copy = false;
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bool is_xfb_container = false;
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u64 id = 0;
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u32 content_semaphore = 0; // Counts up
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// Indicates that this TCacheEntry has been invalided from m_textures_by_address
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bool invalidated = false;
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bool reference_changed = false; // used by xfb to determine when a reference xfb changed
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// Texture dimensions from the GameCube's point of view
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u32 native_width = 0;
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u32 native_height = 0;
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u32 native_levels = 0;
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// used to delete textures which haven't been used for TEXTURE_KILL_THRESHOLD frames
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int frameCount = FRAMECOUNT_INVALID;
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// Keep an iterator to the entry in m_textures_by_hash, so it does not need to be searched when
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// removing the cache entry
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std::multimap<u64, std::shared_ptr<TCacheEntry>>::iterator textures_by_hash_iter;
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// This is used to keep track of both:
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// * efb copies used by this partially updated texture
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// * partially updated textures which refer to this efb copy
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std::unordered_set<TCacheEntry*> references;
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// Pending EFB copy
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std::unique_ptr<AbstractStagingTexture> pending_efb_copy;
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u32 pending_efb_copy_width = 0;
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u32 pending_efb_copy_height = 0;
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std::string texture_info_name = "";
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std::vector<VideoCommon::CachedAsset<VideoCommon::GameTextureAsset>> linked_game_texture_assets;
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std::vector<VideoCommon::CachedAsset<VideoCommon::CustomAsset>> linked_asset_dependencies;
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explicit TCacheEntry(std::unique_ptr<AbstractTexture> tex,
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std::unique_ptr<AbstractFramebuffer> fb);
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~TCacheEntry();
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void SetGeneralParameters(u32 _addr, u32 _size, TextureAndTLUTFormat _format,
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bool force_safe_hashing)
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{
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addr = _addr;
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size_in_bytes = _size;
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format = _format;
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should_force_safe_hashing = force_safe_hashing;
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}
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void SetDimensions(unsigned int _native_width, unsigned int _native_height,
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unsigned int _native_levels)
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{
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native_width = _native_width;
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native_height = _native_height;
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native_levels = _native_levels;
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memory_stride = _native_width;
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}
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void SetHashes(u64 _base_hash, u64 _hash)
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{
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base_hash = _base_hash;
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hash = _hash;
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}
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// This texture entry is used by the other entry as a sub-texture
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void CreateReference(TCacheEntry* other_entry)
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{
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// References are two-way, so they can easily be destroyed later
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this->references.emplace(other_entry);
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other_entry->references.emplace(this);
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}
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// Acquiring a content lock will lock the current contents and prevent texture cache from
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// reusing the same entry for a newer version of the texture.
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void AcquireContentLock() { content_semaphore++; }
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void ReleaseContentLock() { content_semaphore--; }
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// Can this be mutated?
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bool IsLocked() const { return content_semaphore > 0; }
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void SetXfbCopy(u32 stride);
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void SetEfbCopy(u32 stride);
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void SetNotCopy();
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bool OverlapsMemoryRange(u32 range_address, u32 range_size) const;
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bool IsEfbCopy() const { return is_efb_copy; }
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bool IsCopy() const { return is_xfb_copy || is_efb_copy; }
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u32 NumBlocksX() const;
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u32 NumBlocksY() const;
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u32 BytesPerRow() const;
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u64 CalculateHash() const;
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int HashSampleSize() const;
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u32 GetWidth() const { return texture->GetConfig().width; }
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u32 GetHeight() const { return texture->GetConfig().height; }
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u32 GetNumLevels() const { return texture->GetConfig().levels; }
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u32 GetNumLayers() const { return texture->GetConfig().layers; }
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AbstractTextureFormat GetFormat() const { return texture->GetConfig().format; }
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void DoState(PointerWrap& p);
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};
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using RcTcacheEntry = std::shared_ptr<TCacheEntry>;
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class TextureCacheBase
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{
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public:
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// Minimal version of TCacheEntry just for TexPool
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struct TexPoolEntry
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{
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std::unique_ptr<AbstractTexture> texture;
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std::unique_ptr<AbstractFramebuffer> framebuffer;
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int frameCount = FRAMECOUNT_INVALID;
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TexPoolEntry(std::unique_ptr<AbstractTexture> tex, std::unique_ptr<AbstractFramebuffer> fb);
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};
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struct TextureCreationInfo
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{
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u64 base_hash;
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u64 full_hash;
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u32 bytes_per_block;
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u32 palette_size;
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};
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TextureCacheBase();
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virtual ~TextureCacheBase();
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bool Initialize();
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void Shutdown();
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void OnConfigChanged(const VideoConfig& config);
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// Removes textures which aren't used for more than TEXTURE_KILL_THRESHOLD frames,
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// frameCount is the current frame number.
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void Cleanup(int _frameCount);
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void Invalidate();
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void ReleaseToPool(TCacheEntry* entry);
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TCacheEntry* Load(const TextureInfo& texture_info);
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RcTcacheEntry GetTexture(const int textureCacheSafetyColorSampleSize,
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const TextureInfo& texture_info);
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RcTcacheEntry GetXFBTexture(u32 address, u32 width, u32 height, u32 stride,
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MathUtil::Rectangle<int>* display_rect);
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virtual void BindTextures(BitSet32 used_textures);
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void CopyRenderTargetToTexture(u32 dstAddr, EFBCopyFormat dstFormat, u32 width, u32 height,
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u32 dstStride, bool is_depth_copy,
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const MathUtil::Rectangle<int>& srcRect, bool isIntensity,
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bool scaleByHalf, float y_scale, float gamma, bool clamp_top,
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bool clamp_bottom,
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const CopyFilterCoefficients::Values& filter_coefficients);
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void ScaleTextureCacheEntryTo(RcTcacheEntry& entry, u32 new_width, u32 new_height);
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// Flushes all pending EFB copies to emulated RAM.
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void FlushEFBCopies();
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// Flush any Bound textures that can't be reused
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void FlushStaleBinds();
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// Texture Serialization
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void SerializeTexture(AbstractTexture* tex, const TextureConfig& config, PointerWrap& p);
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std::optional<TexPoolEntry> DeserializeTexture(PointerWrap& p);
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// Save States
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void DoState(PointerWrap& p);
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static bool AllCopyFilterCoefsNeeded(const std::array<u32, 3>& coefficients);
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static bool CopyFilterCanOverflow(const std::array<u32, 3>& coefficients);
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protected:
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// Decodes the specified data to the GPU texture specified by entry.
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// Returns false if the configuration is not supported.
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// width, height are the size of the image in pixels.
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// aligned_width, aligned_height are the size of the image in pixels, aligned to the block size.
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// row_stride is the number of bytes for a row of blocks, not pixels.
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bool DecodeTextureOnGPU(RcTcacheEntry& entry, u32 dst_level, const u8* data, u32 data_size,
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TextureFormat format, u32 width, u32 height, u32 aligned_width,
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u32 aligned_height, u32 row_stride, const u8* palette,
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TLUTFormat palette_format);
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virtual void CopyEFB(AbstractStagingTexture* dst, const EFBCopyParams& params, u32 native_width,
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u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
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const MathUtil::Rectangle<int>& src_rect, bool scale_by_half,
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bool linear_filter, float y_scale, float gamma, bool clamp_top,
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bool clamp_bottom, const std::array<u32, 3>& filter_coefficients);
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virtual void CopyEFBToCacheEntry(RcTcacheEntry& entry, bool is_depth_copy,
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const MathUtil::Rectangle<int>& src_rect, bool scale_by_half,
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bool linear_filter, EFBCopyFormat dst_format, bool is_intensity,
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float gamma, bool clamp_top, bool clamp_bottom,
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const std::array<u32, 3>& filter_coefficients);
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alignas(16) u8* m_temp = nullptr;
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size_t m_temp_size = 0;
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private:
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using TexAddrCache = std::multimap<u32, RcTcacheEntry>;
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using TexHashCache = std::multimap<u64, RcTcacheEntry>;
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using TexPool = std::unordered_multimap<TextureConfig, TexPoolEntry>;
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static bool DidLinkedAssetsChange(const TCacheEntry& entry);
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TCacheEntry* LoadImpl(const TextureInfo& texture_info, bool force_reload);
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bool CreateUtilityTextures();
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void SetBackupConfig(const VideoConfig& config);
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RcTcacheEntry
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CreateTextureEntry(const TextureCreationInfo& creation_info, const TextureInfo& texture_info,
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int safety_color_sample_size,
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std::vector<std::shared_ptr<VideoCommon::TextureData>> assets_data,
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bool custom_arbitrary_mipmaps, bool skip_texture_dump);
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RcTcacheEntry GetXFBFromCache(u32 address, u32 width, u32 height, u32 stride);
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RcTcacheEntry ApplyPaletteToEntry(RcTcacheEntry& entry, const u8* palette, TLUTFormat tlutfmt);
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RcTcacheEntry ReinterpretEntry(const RcTcacheEntry& existing_entry, TextureFormat new_format);
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RcTcacheEntry DoPartialTextureUpdates(RcTcacheEntry& entry_to_update, const u8* palette,
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TLUTFormat tlutfmt);
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void StitchXFBCopy(RcTcacheEntry& entry_to_update);
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void CheckTempSize(size_t required_size);
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RcTcacheEntry AllocateCacheEntry(const TextureConfig& config);
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std::optional<TexPoolEntry> AllocateTexture(const TextureConfig& config);
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TexPool::iterator FindMatchingTextureFromPool(const TextureConfig& config);
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TexAddrCache::iterator GetTexCacheIter(TCacheEntry* entry);
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// Return all possible overlapping textures. As addr+size of the textures is not
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// indexed, this may return false positives.
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std::pair<TexAddrCache::iterator, TexAddrCache::iterator>
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FindOverlappingTextures(u32 addr, u32 size_in_bytes);
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// Removes and unlinks texture from texture cache and returns it to the pool
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TexAddrCache::iterator InvalidateTexture(TexAddrCache::iterator t_iter,
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bool discard_pending_efb_copy = false);
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void UninitializeEFBMemory(u8* dst, u32 stride, u32 bytes_per_row, u32 num_blocks_y);
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void UninitializeXFBMemory(u8* dst, u32 stride, u32 bytes_per_row, u32 num_blocks_y);
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// Precomputing the coefficients for the previous, current, and next lines for the copy filter.
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static std::array<u32, 3>
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GetRAMCopyFilterCoefficients(const CopyFilterCoefficients::Values& coefficients);
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static std::array<u32, 3>
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GetVRAMCopyFilterCoefficients(const CopyFilterCoefficients::Values& coefficients);
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// Flushes a pending EFB copy to RAM from the host to the guest RAM.
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void WriteEFBCopyToRAM(u8* dst_ptr, u32 width, u32 height, u32 stride,
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std::unique_ptr<AbstractStagingTexture> staging_texture);
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void FlushEFBCopy(TCacheEntry* entry);
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// Returns a staging texture of the maximum EFB copy size.
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std::unique_ptr<AbstractStagingTexture> GetEFBCopyStagingTexture();
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// Returns an EFB copy staging texture to the pool, so it can be re-used.
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void ReleaseEFBCopyStagingTexture(std::unique_ptr<AbstractStagingTexture> tex);
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bool CheckReadbackTexture(u32 width, u32 height, AbstractTextureFormat format);
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void DoSaveState(PointerWrap& p);
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void DoLoadState(PointerWrap& p);
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// m_textures_by_address is the authoritive version of what's actually "in" the texture cache
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// but it's possible for invalidated TCache entries to live on elsewhere
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TexAddrCache m_textures_by_address;
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// m_textures_by_hash is an alternative view of the texture cache
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// All textures in here will also be in m_textures_by_address
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TexHashCache m_textures_by_hash;
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// m_bound_textures are actually active in the current draw
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// It's valid for textures to be in here after they've been invalidated
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std::array<RcTcacheEntry, 8> m_bound_textures{};
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TexPool m_texture_pool;
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u64 m_last_entry_id = 0;
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// Backup configuration values
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struct BackupConfig
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{
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int color_samples;
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bool texfmt_overlay;
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bool texfmt_overlay_center;
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bool hires_textures;
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bool cache_hires_textures;
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bool copy_cache_enable;
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bool stereo_3d;
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bool efb_mono_depth;
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bool gpu_texture_decoding;
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bool disable_vram_copies;
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bool arbitrary_mipmap_detection;
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bool graphics_mods;
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u32 graphics_mod_change_count;
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};
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BackupConfig m_backup_config = {};
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// Encoding texture used for EFB copies to RAM.
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std::unique_ptr<AbstractTexture> m_efb_encoding_texture;
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std::unique_ptr<AbstractFramebuffer> m_efb_encoding_framebuffer;
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// Decoding texture used for GPU texture decoding.
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std::unique_ptr<AbstractTexture> m_decoding_texture;
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// Pool of readback textures used for deferred EFB copies.
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std::vector<std::unique_ptr<AbstractStagingTexture>> m_efb_copy_staging_texture_pool;
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// List of pending EFB copies. It is important that the order is preserved for these,
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// so that overlapping textures are written to guest RAM in the order they are issued.
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// It's valid for textures to live be in here after they've been invalidated
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std::vector<RcTcacheEntry> m_pending_efb_copies;
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// Staging texture used for readbacks.
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// We store this in the class so that the same staging texture can be used for multiple
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// readbacks, saving the overhead of allocating a new buffer every time.
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std::unique_ptr<AbstractStagingTexture> m_readback_texture;
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void OnFrameEnd();
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Common::EventHook m_frame_event =
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AfterFrameEvent::Register([this](Core::System&) { OnFrameEnd(); }, "TextureCache");
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};
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extern std::unique_ptr<TextureCacheBase> g_texture_cache;
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