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https://github.com/dolphin-emu/dolphin.git
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09d4871067
GCMemcard.h has quite a bit of different classes implemented within it that could likely be split up into other files to make it a little easier to read. However, they should be moved into their own folder first so that they don't clutter up the base HW directory.
424 lines
15 KiB
C++
424 lines
15 KiB
C++
// Copyright 2015 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "DolphinWX/Config/GameCubeConfigPane.h"
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#include <cassert>
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#include <string>
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#include <wx/button.h>
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#include <wx/checkbox.h>
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#include <wx/choice.h>
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#include <wx/filedlg.h>
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#include <wx/filename.h>
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#include <wx/gbsizer.h>
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#include <wx/sizer.h>
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#include <wx/stattext.h>
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#include "Common/Common.h"
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#include "Common/CommonPaths.h"
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#include "Common/FileUtil.h"
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#include "Common/StringUtil.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/HW/EXI/EXI.h"
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#include "Core/HW/GCMemcard/GCMemcard.h"
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#include "Core/HW/GCPad.h"
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#include "Core/NetPlayProto.h"
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#include "DolphinWX/Config/ConfigMain.h"
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#include "DolphinWX/Input/MicButtonConfigDiag.h"
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#include "DolphinWX/WxEventUtils.h"
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#include "DolphinWX/WxUtils.h"
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#define DEV_NONE_STR _trans("<Nothing>")
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#define DEV_DUMMY_STR _trans("Dummy")
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#define EXIDEV_MEMCARD_STR _trans("Memory Card")
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#define EXIDEV_MEMDIR_STR _trans("GCI Folder")
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#define EXIDEV_MIC_STR _trans("Microphone")
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#define EXIDEV_BBA_STR _trans("Broadband Adapter")
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#define EXIDEV_AGP_STR _trans("Advance Game Port")
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#define EXIDEV_GECKO_STR _trans("USB Gecko")
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GameCubeConfigPane::GameCubeConfigPane(wxWindow* parent, wxWindowID id) : wxPanel(parent, id)
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{
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InitializeGUI();
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LoadGUIValues();
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BindEvents();
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}
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void GameCubeConfigPane::InitializeGUI()
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{
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m_ipl_language_strings.Add(_("English"));
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m_ipl_language_strings.Add(_("German"));
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m_ipl_language_strings.Add(_("French"));
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m_ipl_language_strings.Add(_("Spanish"));
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m_ipl_language_strings.Add(_("Italian"));
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m_ipl_language_strings.Add(_("Dutch"));
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m_system_lang_choice =
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new wxChoice(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, m_ipl_language_strings);
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m_system_lang_choice->SetToolTip(_("Sets the GameCube system language."));
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m_override_lang_checkbox = new wxCheckBox(this, wxID_ANY, _("Override Language on NTSC Games"));
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m_override_lang_checkbox->SetToolTip(_(
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"Lets the system language be set to values that games were not designed for. This can allow "
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"the use of extra translations for a few games, but can also lead to text display issues."));
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m_skip_bios_checkbox = new wxCheckBox(this, wxID_ANY, _("Skip BIOS"));
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if (!File::Exists(File::GetUserPath(D_GCUSER_IDX) + DIR_SEP + USA_DIR + DIR_SEP GC_IPL) &&
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!File::Exists(File::GetSysDirectory() + GC_SYS_DIR + DIR_SEP + USA_DIR + DIR_SEP GC_IPL) &&
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!File::Exists(File::GetUserPath(D_GCUSER_IDX) + DIR_SEP + JAP_DIR + DIR_SEP GC_IPL) &&
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!File::Exists(File::GetSysDirectory() + GC_SYS_DIR + DIR_SEP + JAP_DIR + DIR_SEP GC_IPL) &&
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!File::Exists(File::GetUserPath(D_GCUSER_IDX) + DIR_SEP + EUR_DIR + DIR_SEP GC_IPL) &&
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!File::Exists(File::GetSysDirectory() + GC_SYS_DIR + DIR_SEP + EUR_DIR + DIR_SEP GC_IPL))
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{
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m_skip_bios_checkbox->Disable();
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m_skip_bios_checkbox->SetToolTip(_("Put BIOS roms in User/GC/{region}."));
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}
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// Device settings
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// EXI Devices
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wxStaticText* GCEXIDeviceText[3] = {
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new wxStaticText(this, wxID_ANY, _("Slot A")), new wxStaticText(this, wxID_ANY, _("Slot B")),
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new wxStaticText(this, wxID_ANY, "SP1"),
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};
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m_exi_devices[0] = new wxChoice(this, wxID_ANY);
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m_exi_devices[1] = new wxChoice(this, wxID_ANY);
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m_exi_devices[2] = new wxChoice(this, wxID_ANY);
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m_exi_devices[2]->SetToolTip(
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_("Serial Port 1 - This is the port which devices such as the net adapter use."));
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m_memcard_path[0] =
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new wxButton(this, wxID_ANY, "...", wxDefaultPosition, wxDefaultSize, wxBU_EXACTFIT);
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m_memcard_path[1] =
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new wxButton(this, wxID_ANY, "...", wxDefaultPosition, wxDefaultSize, wxBU_EXACTFIT);
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const int space5 = FromDIP(5);
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const int space10 = FromDIP(10);
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// Populate the GameCube page
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wxGridBagSizer* const sGamecubeIPLSettings = new wxGridBagSizer(space5, space5);
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sGamecubeIPLSettings->Add(m_skip_bios_checkbox, wxGBPosition(0, 0), wxGBSpan(1, 2));
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sGamecubeIPLSettings->Add(new wxStaticText(this, wxID_ANY, _("System Language:")),
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wxGBPosition(1, 0), wxDefaultSpan, wxALIGN_CENTER_VERTICAL);
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sGamecubeIPLSettings->Add(m_system_lang_choice, wxGBPosition(1, 1), wxDefaultSpan,
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wxALIGN_CENTER_VERTICAL);
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sGamecubeIPLSettings->Add(m_override_lang_checkbox, wxGBPosition(2, 0), wxGBSpan(1, 2));
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wxStaticBoxSizer* const sbGamecubeIPLSettings =
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new wxStaticBoxSizer(wxVERTICAL, this, _("IPL Settings"));
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sbGamecubeIPLSettings->AddSpacer(space5);
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sbGamecubeIPLSettings->Add(sGamecubeIPLSettings, 0, wxEXPAND | wxLEFT | wxRIGHT, space5);
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sbGamecubeIPLSettings->AddSpacer(space5);
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wxStaticBoxSizer* const sbGamecubeDeviceSettings =
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new wxStaticBoxSizer(wxVERTICAL, this, _("Device Settings"));
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wxGridBagSizer* const gamecube_EXIDev_sizer = new wxGridBagSizer(space10, space10);
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for (int i = 0; i < 3; ++i)
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{
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gamecube_EXIDev_sizer->Add(GCEXIDeviceText[i], wxGBPosition(i, 0), wxDefaultSpan,
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wxALIGN_CENTER_VERTICAL);
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gamecube_EXIDev_sizer->Add(m_exi_devices[i], wxGBPosition(i, 1), wxGBSpan(1, (i < 2) ? 1 : 2),
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wxALIGN_CENTER_VERTICAL);
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if (i < 2)
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gamecube_EXIDev_sizer->Add(m_memcard_path[i], wxGBPosition(i, 2), wxDefaultSpan,
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wxALIGN_CENTER_VERTICAL);
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}
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sbGamecubeDeviceSettings->AddSpacer(space5);
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sbGamecubeDeviceSettings->Add(gamecube_EXIDev_sizer, 0, wxEXPAND | wxLEFT | wxRIGHT, space5);
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sbGamecubeDeviceSettings->AddSpacer(space5);
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wxBoxSizer* const main_sizer = new wxBoxSizer(wxVERTICAL);
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main_sizer->AddSpacer(space5);
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main_sizer->Add(sbGamecubeIPLSettings, 0, wxEXPAND | wxLEFT | wxRIGHT, space5);
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main_sizer->AddSpacer(space5);
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main_sizer->Add(sbGamecubeDeviceSettings, 0, wxEXPAND | wxLEFT | wxRIGHT, space5);
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main_sizer->AddSpacer(space5);
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SetSizer(main_sizer);
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}
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void GameCubeConfigPane::LoadGUIValues()
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{
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const SConfig& startup_params = SConfig::GetInstance();
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m_system_lang_choice->SetSelection(startup_params.SelectedLanguage);
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m_skip_bios_checkbox->SetValue(startup_params.bHLE_BS2);
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m_override_lang_checkbox->SetValue(startup_params.bOverrideGCLanguage);
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wxArrayString slot_devices;
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slot_devices.Add(_(DEV_NONE_STR));
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slot_devices.Add(_(DEV_DUMMY_STR));
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slot_devices.Add(_(EXIDEV_MEMCARD_STR));
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slot_devices.Add(_(EXIDEV_MEMDIR_STR));
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slot_devices.Add(_(EXIDEV_GECKO_STR));
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slot_devices.Add(_(EXIDEV_AGP_STR));
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#if HAVE_PORTAUDIO
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slot_devices.Add(_(EXIDEV_MIC_STR));
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#endif
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wxArrayString sp1_devices;
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sp1_devices.Add(_(DEV_NONE_STR));
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sp1_devices.Add(_(DEV_DUMMY_STR));
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sp1_devices.Add(_(EXIDEV_BBA_STR));
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for (int i = 0; i < 3; ++i)
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{
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bool isMemcard = false;
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bool isMic = false;
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// Add strings to the wxChoice list, the third wxChoice is the SP1 slot
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if (i == 2)
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m_exi_devices[i]->Append(sp1_devices);
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else
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m_exi_devices[i]->Append(slot_devices);
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switch (SConfig::GetInstance().m_EXIDevice[i])
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{
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case EXIDEVICE_NONE:
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m_exi_devices[i]->SetStringSelection(slot_devices[0]);
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break;
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case EXIDEVICE_MEMORYCARD:
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isMemcard = m_exi_devices[i]->SetStringSelection(slot_devices[2]);
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break;
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case EXIDEVICE_MEMORYCARDFOLDER:
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m_exi_devices[i]->SetStringSelection(slot_devices[3]);
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break;
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case EXIDEVICE_GECKO:
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m_exi_devices[i]->SetStringSelection(slot_devices[4]);
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break;
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case EXIDEVICE_AGP:
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isMemcard = m_exi_devices[i]->SetStringSelection(slot_devices[5]);
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break;
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case EXIDEVICE_MIC:
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isMic = m_exi_devices[i]->SetStringSelection(slot_devices[6]);
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break;
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case EXIDEVICE_ETH:
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m_exi_devices[i]->SetStringSelection(sp1_devices[2]);
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break;
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case EXIDEVICE_DUMMY:
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default:
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m_exi_devices[i]->SetStringSelection(slot_devices[1]);
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break;
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}
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if (!isMemcard && !isMic && i < 2)
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m_memcard_path[i]->Disable();
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}
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}
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void GameCubeConfigPane::BindEvents()
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{
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m_system_lang_choice->Bind(wxEVT_CHOICE, &GameCubeConfigPane::OnSystemLanguageChange, this);
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m_system_lang_choice->Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreNotRunning);
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m_override_lang_checkbox->Bind(wxEVT_CHECKBOX,
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&GameCubeConfigPane::OnOverrideLanguageCheckBoxChanged, this);
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m_override_lang_checkbox->Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreNotRunning);
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m_skip_bios_checkbox->Bind(wxEVT_CHECKBOX, &GameCubeConfigPane::OnSkipBiosCheckBoxChanged, this);
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m_skip_bios_checkbox->Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreNotRunning);
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m_exi_devices[0]->Bind(wxEVT_CHOICE, &GameCubeConfigPane::OnSlotAChanged, this);
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m_exi_devices[0]->Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfNetplayNotRunning);
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m_exi_devices[1]->Bind(wxEVT_CHOICE, &GameCubeConfigPane::OnSlotBChanged, this);
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m_exi_devices[1]->Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfNetplayNotRunning);
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m_exi_devices[2]->Bind(wxEVT_CHOICE, &GameCubeConfigPane::OnSP1Changed, this);
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m_exi_devices[2]->Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfNetplayNotRunning);
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m_memcard_path[0]->Bind(wxEVT_BUTTON, &GameCubeConfigPane::OnSlotAButtonClick, this);
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m_memcard_path[1]->Bind(wxEVT_BUTTON, &GameCubeConfigPane::OnSlotBButtonClick, this);
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}
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void GameCubeConfigPane::OnSystemLanguageChange(wxCommandEvent& event)
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{
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SConfig::GetInstance().SelectedLanguage = m_system_lang_choice->GetSelection();
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AddPendingEvent(wxCommandEvent(wxDOLPHIN_CFG_REFRESH_LIST));
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}
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void GameCubeConfigPane::OnOverrideLanguageCheckBoxChanged(wxCommandEvent& event)
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{
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SConfig::GetInstance().bOverrideGCLanguage = m_override_lang_checkbox->IsChecked();
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AddPendingEvent(wxCommandEvent(wxDOLPHIN_CFG_REFRESH_LIST));
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}
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void GameCubeConfigPane::OnSkipBiosCheckBoxChanged(wxCommandEvent& event)
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{
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SConfig::GetInstance().bHLE_BS2 = m_skip_bios_checkbox->IsChecked();
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}
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void GameCubeConfigPane::OnSlotAChanged(wxCommandEvent& event)
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{
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ChooseEXIDevice(event.GetString(), 0);
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}
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void GameCubeConfigPane::OnSlotBChanged(wxCommandEvent& event)
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{
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ChooseEXIDevice(event.GetString(), 1);
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}
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void GameCubeConfigPane::OnSP1Changed(wxCommandEvent& event)
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{
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ChooseEXIDevice(event.GetString(), 2);
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}
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void GameCubeConfigPane::HandleEXISlotChange(int slot, const wxString& title)
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{
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assert(slot >= 0 && slot <= 1);
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if (!m_exi_devices[slot]->GetStringSelection().compare(_(EXIDEV_MIC_STR)))
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{
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InputConfig* const pad_plugin = Pad::GetConfig();
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MicButtonConfigDialog dialog(this, *pad_plugin, title, slot);
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dialog.ShowModal();
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}
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else
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{
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ChooseSlotPath(slot == 0, SConfig::GetInstance().m_EXIDevice[slot]);
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}
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}
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void GameCubeConfigPane::OnSlotAButtonClick(wxCommandEvent& event)
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{
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HandleEXISlotChange(0, wxString(_("GameCube Microphone Slot A")));
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}
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void GameCubeConfigPane::OnSlotBButtonClick(wxCommandEvent& event)
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{
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HandleEXISlotChange(1, wxString(_("GameCube Microphone Slot B")));
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}
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void GameCubeConfigPane::ChooseEXIDevice(const wxString& deviceName, int deviceNum)
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{
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TEXIDevices tempType;
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if (!deviceName.compare(_(EXIDEV_MEMCARD_STR)))
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tempType = EXIDEVICE_MEMORYCARD;
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else if (!deviceName.compare(_(EXIDEV_MEMDIR_STR)))
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tempType = EXIDEVICE_MEMORYCARDFOLDER;
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else if (!deviceName.compare(_(EXIDEV_MIC_STR)))
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tempType = EXIDEVICE_MIC;
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else if (!deviceName.compare(_(EXIDEV_BBA_STR)))
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tempType = EXIDEVICE_ETH;
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else if (!deviceName.compare(_(EXIDEV_AGP_STR)))
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tempType = EXIDEVICE_AGP;
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else if (!deviceName.compare(_(EXIDEV_GECKO_STR)))
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tempType = EXIDEVICE_GECKO;
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else if (!deviceName.compare(_(DEV_NONE_STR)))
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tempType = EXIDEVICE_NONE;
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else
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tempType = EXIDEVICE_DUMMY;
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// Gray out the memcard path button if we're not on a memcard or AGP
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if (tempType == EXIDEVICE_MEMORYCARD || tempType == EXIDEVICE_AGP || tempType == EXIDEVICE_MIC)
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m_memcard_path[deviceNum]->Enable();
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else if (deviceNum == 0 || deviceNum == 1)
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m_memcard_path[deviceNum]->Disable();
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SConfig::GetInstance().m_EXIDevice[deviceNum] = tempType;
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if (Core::IsRunning())
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{
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// Change plugged device! :D
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ExpansionInterface::ChangeDevice(
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(deviceNum == 1) ? 1 : 0, // SlotB is on channel 1, slotA and SP1 are on 0
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tempType, // The device enum to change to
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(deviceNum == 2) ? 2 : 0); // SP1 is device 2, slots are device 0
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}
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}
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void GameCubeConfigPane::ChooseSlotPath(bool is_slot_a, TEXIDevices device_type)
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{
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bool memcard = (device_type == EXIDEVICE_MEMORYCARD);
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std::string path;
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std::string cardname;
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std::string ext;
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std::string pathA = SConfig::GetInstance().m_strMemoryCardA;
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std::string pathB = SConfig::GetInstance().m_strMemoryCardB;
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if (!memcard)
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{
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pathA = SConfig::GetInstance().m_strGbaCartA;
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pathB = SConfig::GetInstance().m_strGbaCartB;
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}
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SplitPath(is_slot_a ? pathA : pathB, &path, &cardname, &ext);
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std::string filename = WxStrToStr(wxFileSelector(
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_("Choose a file to open"), StrToWxStr(path), StrToWxStr(cardname), StrToWxStr(ext),
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memcard ? _("GameCube Memory Cards (*.raw,*.gcp)") + "|*.raw;*.gcp" :
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_("Game Boy Advance Carts (*.gba)") + "|*.gba"));
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if (!filename.empty())
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{
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if (File::Exists(filename))
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{
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if (memcard)
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{
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GCMemcard memorycard(filename);
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if (!memorycard.IsValid())
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{
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WxUtils::ShowErrorDialog(wxString::Format(_("Cannot use that file as a memory card.\n%s\n"
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"is not a valid GameCube memory card file"),
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filename.c_str()));
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return;
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}
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}
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}
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wxFileName newFilename(filename);
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newFilename.MakeAbsolute();
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filename = newFilename.GetFullPath();
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#ifdef _WIN32
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// If the Memory Card file is within the Exe dir, we can assume that the user wants it to be
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// stored relative
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// to the executable, so it stays set correctly when the probably portable Exe dir is moved.
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// TODO: Replace this with a cleaner, non-wx solution once std::filesystem is standard
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std::string exeDir = File::GetExeDirectory() + '\\';
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if (wxString(filename).Lower().StartsWith(wxString(exeDir).Lower()))
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filename.erase(0, exeDir.size());
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std::replace(filename.begin(), filename.end(), '\\', '/');
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#endif
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// also check that the path isn't used for the other memcard...
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wxFileName otherFilename(is_slot_a ? pathB : pathA);
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otherFilename.MakeAbsolute();
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if (newFilename.GetFullPath().compare(otherFilename.GetFullPath()) != 0)
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{
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if (memcard)
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{
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if (is_slot_a)
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SConfig::GetInstance().m_strMemoryCardA = filename;
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else
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SConfig::GetInstance().m_strMemoryCardB = filename;
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}
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else
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{
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if (is_slot_a)
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SConfig::GetInstance().m_strGbaCartA = filename;
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else
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SConfig::GetInstance().m_strGbaCartB = filename;
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}
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if (Core::IsRunning())
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{
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// Change memcard to the new file
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ExpansionInterface::ChangeDevice(is_slot_a ? 0 : 1, // SlotA: channel 0, SlotB channel 1
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device_type,
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0); // SP1 is device 2, slots are device 0
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}
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}
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else
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{
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WxUtils::ShowErrorDialog(_("Are you trying to use the same file in both slots?"));
|
|
}
|
|
}
|
|
}
|