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e149ad4f0a
SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
36 lines
832 B
C++
36 lines
832 B
C++
// Copyright 2017 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <array>
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#include <memory>
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#include "Common/CommonTypes.h"
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#include "Common/FixedSizeQueue.h"
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class DPL2FSDecoder;
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namespace AudioCommon
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{
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class SurroundDecoder
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{
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public:
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explicit SurroundDecoder(u32 sample_rate, u32 frame_block_size);
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~SurroundDecoder();
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size_t QueryFramesNeededForSurroundOutput(const size_t output_frames) const;
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void PutFrames(const short* in, const size_t num_frames_in);
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void ReceiveFrames(float* out, const size_t num_frames_out);
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void Clear();
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private:
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u32 m_sample_rate;
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u32 m_frame_block_size;
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std::unique_ptr<DPL2FSDecoder> m_fsdecoder;
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std::array<float, 32768> m_float_conversion_buffer;
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FixedSizeQueue<float, 32768> m_decoded_fifo;
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};
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} // namespace AudioCommon
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