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https://github.com/dolphin-emu/dolphin.git
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295 lines
12 KiB
C++
295 lines
12 KiB
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include <cmath>
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#include "Common.h"
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#include "IniFile.h"
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#include "VideoConfig.h"
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#include "VideoCommon.h"
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#include "FileUtil.h"
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#include "Core.h"
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#include "Movie.h"
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#include "OnScreenDisplay.h"
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#include "ConfigManager.h"
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VideoConfig g_Config;
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VideoConfig g_ActiveConfig;
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void UpdateActiveConfig()
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{
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if (Movie::IsPlayingInput() && Movie::IsConfigSaved())
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Movie::SetGraphicsConfig();
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g_ActiveConfig = g_Config;
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}
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VideoConfig::VideoConfig()
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{
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bRunning = false;
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// Needed for the first frame, I think
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fAspectRatioHackW = 1;
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fAspectRatioHackH = 1;
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// disable all features by default
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backend_info.APIType = API_NONE;
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backend_info.bUseRGBATextures = false;
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backend_info.bUseMinimalMipCount = false;
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backend_info.bSupports3DVision = false;
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}
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void VideoConfig::Load(const char *ini_file)
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{
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IniFile iniFile;
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iniFile.Load(ini_file);
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iniFile.Get("Hardware", "VSync", &bVSync, 0); // Hardware
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iniFile.Get("Settings", "wideScreenHack", &bWidescreenHack, false);
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iniFile.Get("Settings", "AspectRatio", &iAspectRatio, (int)ASPECT_AUTO);
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iniFile.Get("Settings", "Crop", &bCrop, false);
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iniFile.Get("Settings", "UseXFB", &bUseXFB, 0);
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iniFile.Get("Settings", "UseRealXFB", &bUseRealXFB, 0);
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iniFile.Get("Settings", "SafeTextureCacheColorSamples", &iSafeTextureCache_ColorSamples,128);
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iniFile.Get("Settings", "ShowFPS", &bShowFPS, false); // Settings
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iniFile.Get("Settings", "LogFPSToFile", &bLogFPSToFile, false);
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iniFile.Get("Settings", "ShowInputDisplay", &bShowInputDisplay, false);
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iniFile.Get("Settings", "OverlayStats", &bOverlayStats, false);
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iniFile.Get("Settings", "OverlayProjStats", &bOverlayProjStats, false);
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iniFile.Get("Settings", "ShowEFBCopyRegions", &bShowEFBCopyRegions, false);
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iniFile.Get("Settings", "DLOptimize", &iCompileDLsLevel, 0);
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iniFile.Get("Settings", "DumpTextures", &bDumpTextures, 0);
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iniFile.Get("Settings", "HiresTextures", &bHiresTextures, 0);
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iniFile.Get("Settings", "DumpEFBTarget", &bDumpEFBTarget, 0);
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iniFile.Get("Settings", "DumpFrames", &bDumpFrames, 0);
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iniFile.Get("Settings", "FreeLook", &bFreeLook, 0);
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iniFile.Get("Settings", "UseFFV1", &bUseFFV1, 0);
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iniFile.Get("Settings", "AnaglyphStereo", &bAnaglyphStereo, false);
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iniFile.Get("Settings", "AnaglyphStereoSeparation", &iAnaglyphStereoSeparation, 200);
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iniFile.Get("Settings", "AnaglyphFocalAngle", &iAnaglyphFocalAngle, 0);
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iniFile.Get("Settings", "EnablePixelLighting", &bEnablePixelLighting, 0);
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iniFile.Get("Settings", "HackedBufferUpload", &bHackedBufferUpload, 0);
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iniFile.Get("Settings", "FastDepthCalc", &bFastDepthCalc, true);
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iniFile.Get("Settings", "MSAA", &iMultisampleMode, 0);
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iniFile.Get("Settings", "EFBScale", &iEFBScale, (int) SCALE_1X); // native
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iniFile.Get("Settings", "DstAlphaPass", &bDstAlphaPass, false);
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iniFile.Get("Settings", "TexFmtOverlayEnable", &bTexFmtOverlayEnable, 0);
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iniFile.Get("Settings", "TexFmtOverlayCenter", &bTexFmtOverlayCenter, 0);
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iniFile.Get("Settings", "WireFrame", &bWireFrame, 0);
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iniFile.Get("Settings", "DisableFog", &bDisableFog, 0);
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iniFile.Get("Settings", "EnableOpenCL", &bEnableOpenCL, false);
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iniFile.Get("Settings", "OMPDecoder", &bOMPDecoder, false);
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iniFile.Get("Settings", "EnableShaderDebugging", &bEnableShaderDebugging, false);
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iniFile.Get("Enhancements", "ForceFiltering", &bForceFiltering, 0);
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iniFile.Get("Enhancements", "MaxAnisotropy", &iMaxAnisotropy, 0); // NOTE - this is x in (1 << x)
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iniFile.Get("Enhancements", "PostProcessingShader", &sPostProcessingShader, "");
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iniFile.Get("Enhancements", "Enable3dVision", &b3DVision, false);
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iniFile.Get("Hacks", "EFBAccessEnable", &bEFBAccessEnable, true);
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iniFile.Get("Hacks", "DlistCachingEnable", &bDlistCachingEnable,false);
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iniFile.Get("Hacks", "EFBCopyEnable", &bEFBCopyEnable, true);
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iniFile.Get("Hacks", "EFBToTextureEnable", &bCopyEFBToTexture, true);
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iniFile.Get("Hacks", "EFBScaledCopy", &bCopyEFBScaled, true);
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iniFile.Get("Hacks", "EFBCopyCacheEnable", &bEFBCopyCacheEnable, false);
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iniFile.Get("Hacks", "EFBEmulateFormatChanges", &bEFBEmulateFormatChanges, false);
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iniFile.Get("Hardware", "Adapter", &iAdapter, 0);
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// Load common settings
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iniFile.Load(File::GetUserPath(F_DOLPHINCONFIG_IDX));
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bool bTmp;
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iniFile.Get("Interface", "UsePanicHandlers", &bTmp, true);
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SetEnableAlert(bTmp);
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// Shader Debugging causes a huge slowdown and it's easy to forget about it
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// since it's not exposed in the settings dialog. It's only used by
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// developers, so displaying an obnoxious message avoids some confusion and
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// is not too annoying/confusing for users.
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//
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// XXX(delroth): This is kind of a bad place to put this, but the current
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// VideoCommon is a mess and we don't have a central initialization
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// function to do these kind of checks. Instead, the init code is
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// triplicated for each video backend.
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if (bEnableShaderDebugging)
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OSD::AddMessage("Warning: Shader Debugging is enabled, performance will suffer heavily", 15000);
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}
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void VideoConfig::GameIniLoad()
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{
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bool gfx_override_exists = false;
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// XXX: Again, bad place to put OSD messages at (see delroth's comment above)
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// XXX: This will add an OSD message for each projection hack value... meh
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#define CHECK_SETTING(section, key, var) do { \
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decltype(var) temp = var; \
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if (iniFile.GetIfExists(section, key, &var) && var != temp) { \
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char buf[256]; \
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snprintf(buf, sizeof(buf), "Note: Option \"%s\" is overridden by game ini.", key); \
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OSD::AddMessage(buf, 7500); \
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gfx_override_exists = true; \
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} \
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} while (0)
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IniFile iniFile = SConfig::GetInstance().m_LocalCoreStartupParameter.LoadGameIni();
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CHECK_SETTING("Video_Hardware", "VSync", bVSync);
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CHECK_SETTING("Video_Settings", "wideScreenHack", bWidescreenHack);
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CHECK_SETTING("Video_Settings", "AspectRatio", iAspectRatio);
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CHECK_SETTING("Video_Settings", "Crop", bCrop);
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CHECK_SETTING("Video_Settings", "UseXFB", bUseXFB);
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CHECK_SETTING("Video_Settings", "UseRealXFB", bUseRealXFB);
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CHECK_SETTING("Video_Settings", "SafeTextureCacheColorSamples", iSafeTextureCache_ColorSamples);
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CHECK_SETTING("Video_Settings", "DLOptimize", iCompileDLsLevel);
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CHECK_SETTING("Video_Settings", "HiresTextures", bHiresTextures);
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CHECK_SETTING("Video_Settings", "AnaglyphStereo", bAnaglyphStereo);
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CHECK_SETTING("Video_Settings", "AnaglyphStereoSeparation", iAnaglyphStereoSeparation);
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CHECK_SETTING("Video_Settings", "AnaglyphFocalAngle", iAnaglyphFocalAngle);
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CHECK_SETTING("Video_Settings", "EnablePixelLighting", bEnablePixelLighting);
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CHECK_SETTING("Video_Settings", "HackedBufferUpload", bHackedBufferUpload);
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CHECK_SETTING("Video_Settings", "FastDepthCalc", bFastDepthCalc);
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CHECK_SETTING("Video_Settings", "MSAA", iMultisampleMode);
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int tmp = -9000;
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CHECK_SETTING("Video_Settings", "EFBScale", tmp); // integral
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if (tmp != -9000)
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{
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if (tmp != SCALE_FORCE_INTEGRAL)
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{
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iEFBScale = tmp;
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}
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else // Round down to multiple of native IR
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{
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switch (iEFBScale)
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{
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case SCALE_AUTO:
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iEFBScale = SCALE_AUTO_INTEGRAL;
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break;
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case SCALE_1_5X:
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iEFBScale = SCALE_1X;
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break;
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case SCALE_2_5X:
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iEFBScale = SCALE_2X;
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break;
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default:
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break;
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}
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}
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}
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CHECK_SETTING("Video_Settings", "DstAlphaPass", bDstAlphaPass);
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CHECK_SETTING("Video_Settings", "DisableFog", bDisableFog);
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CHECK_SETTING("Video_Settings", "EnableOpenCL", bEnableOpenCL);
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CHECK_SETTING("Video_Settings", "OMPDecoder", bOMPDecoder);
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CHECK_SETTING("Video_Enhancements", "ForceFiltering", bForceFiltering);
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CHECK_SETTING("Video_Enhancements", "MaxAnisotropy", iMaxAnisotropy); // NOTE - this is x in (1 << x)
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CHECK_SETTING("Video_Enhancements", "PostProcessingShader", sPostProcessingShader);
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CHECK_SETTING("Video_Enhancements", "Enable3dVision", b3DVision);
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CHECK_SETTING("Video_Hacks", "EFBAccessEnable", bEFBAccessEnable);
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CHECK_SETTING("Video_Hacks", "DlistCachingEnable", bDlistCachingEnable);
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CHECK_SETTING("Video_Hacks", "EFBCopyEnable", bEFBCopyEnable);
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CHECK_SETTING("Video_Hacks", "EFBToTextureEnable", bCopyEFBToTexture);
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CHECK_SETTING("Video_Hacks", "EFBScaledCopy", bCopyEFBScaled);
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CHECK_SETTING("Video_Hacks", "EFBCopyCacheEnable", bEFBCopyCacheEnable);
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CHECK_SETTING("Video_Hacks", "EFBEmulateFormatChanges", bEFBEmulateFormatChanges);
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CHECK_SETTING("Video", "ProjectionHack", iPhackvalue[0]);
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CHECK_SETTING("Video", "PH_SZNear", iPhackvalue[1]);
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CHECK_SETTING("Video", "PH_SZFar", iPhackvalue[2]);
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CHECK_SETTING("Video", "PH_ExtraParam", iPhackvalue[3]);
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CHECK_SETTING("Video", "PH_ZNear", sPhackvalue[0]);
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CHECK_SETTING("Video", "PH_ZFar", sPhackvalue[1]);
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CHECK_SETTING("Video", "ZTPSpeedupHack", bZTPSpeedHack);
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CHECK_SETTING("Video", "UseBBox", bUseBBox);
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CHECK_SETTING("Video", "PerfQueriesEnable", bPerfQueriesEnable);
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if (gfx_override_exists)
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OSD::AddMessage("Warning: Opening the graphics configuration will reset settings and might cause issues!", 10000);
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}
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void VideoConfig::VerifyValidity()
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{
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// TODO: Check iMaxAnisotropy value
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if (iAdapter < 0 || iAdapter > ((int)backend_info.Adapters.size() - 1)) iAdapter = 0;
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if (iMultisampleMode < 0 || iMultisampleMode >= (int)backend_info.AAModes.size()) iMultisampleMode = 0;
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if (!backend_info.bSupports3DVision) b3DVision = false;
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if (!backend_info.bSupportsFormatReinterpretation) bEFBEmulateFormatChanges = false;
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if (!backend_info.bSupportsPixelLighting) bEnablePixelLighting = false;
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if (backend_info.APIType != API_OPENGL) backend_info.bSupportsGLSLUBO = false;
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}
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void VideoConfig::Save(const char *ini_file)
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{
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IniFile iniFile;
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iniFile.Load(ini_file);
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iniFile.Set("Hardware", "VSync", bVSync);
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iniFile.Set("Settings", "AspectRatio", iAspectRatio);
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iniFile.Set("Settings", "Crop", bCrop);
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iniFile.Set("Settings", "wideScreenHack", bWidescreenHack);
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iniFile.Set("Settings", "UseXFB", bUseXFB);
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iniFile.Set("Settings", "UseRealXFB", bUseRealXFB);
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iniFile.Set("Settings", "SafeTextureCacheColorSamples", iSafeTextureCache_ColorSamples);
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iniFile.Set("Settings", "ShowFPS", bShowFPS);
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iniFile.Set("Settings", "LogFPSToFile", bLogFPSToFile);
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iniFile.Set("Settings", "ShowInputDisplay", bShowInputDisplay);
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iniFile.Set("Settings", "OverlayStats", bOverlayStats);
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iniFile.Set("Settings", "OverlayProjStats", bOverlayProjStats);
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iniFile.Set("Settings", "DLOptimize", iCompileDLsLevel);
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iniFile.Set("Settings", "Show", iCompileDLsLevel);
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iniFile.Set("Settings", "DumpTextures", bDumpTextures);
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iniFile.Set("Settings", "HiresTextures", bHiresTextures);
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iniFile.Set("Settings", "DumpEFBTarget", bDumpEFBTarget);
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iniFile.Set("Settings", "DumpFrames", bDumpFrames);
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iniFile.Set("Settings", "FreeLook", bFreeLook);
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iniFile.Set("Settings", "UseFFV1", bUseFFV1);
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iniFile.Set("Settings", "AnaglyphStereo", bAnaglyphStereo);
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iniFile.Set("Settings", "AnaglyphStereoSeparation", iAnaglyphStereoSeparation);
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iniFile.Set("Settings", "AnaglyphFocalAngle", iAnaglyphFocalAngle);
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iniFile.Set("Settings", "EnablePixelLighting", bEnablePixelLighting);
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iniFile.Set("Settings", "HackedBufferUpload", bHackedBufferUpload);
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iniFile.Set("Settings", "FastDepthCalc", bFastDepthCalc);
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iniFile.Set("Settings", "ShowEFBCopyRegions", bShowEFBCopyRegions);
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iniFile.Set("Settings", "MSAA", iMultisampleMode);
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iniFile.Set("Settings", "EFBScale", iEFBScale);
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iniFile.Set("Settings", "TexFmtOverlayEnable", bTexFmtOverlayEnable);
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iniFile.Set("Settings", "TexFmtOverlayCenter", bTexFmtOverlayCenter);
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iniFile.Set("Settings", "Wireframe", bWireFrame);
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iniFile.Set("Settings", "DstAlphaPass", bDstAlphaPass);
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iniFile.Set("Settings", "DisableFog", bDisableFog);
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iniFile.Set("Settings", "EnableOpenCL", bEnableOpenCL);
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iniFile.Set("Settings", "OMPDecoder", bOMPDecoder);
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iniFile.Set("Settings", "EnableShaderDebugging", bEnableShaderDebugging);
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iniFile.Set("Enhancements", "ForceFiltering", bForceFiltering);
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iniFile.Set("Enhancements", "MaxAnisotropy", iMaxAnisotropy);
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iniFile.Set("Enhancements", "PostProcessingShader", sPostProcessingShader);
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iniFile.Set("Enhancements", "Enable3dVision", b3DVision);
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iniFile.Set("Hacks", "EFBAccessEnable", bEFBAccessEnable);
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iniFile.Set("Hacks", "DlistCachingEnable", bDlistCachingEnable);
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iniFile.Set("Hacks", "EFBCopyEnable", bEFBCopyEnable);
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iniFile.Set("Hacks", "EFBToTextureEnable", bCopyEFBToTexture);
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iniFile.Set("Hacks", "EFBScaledCopy", bCopyEFBScaled);
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iniFile.Set("Hacks", "EFBCopyCacheEnable", bEFBCopyCacheEnable);
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iniFile.Set("Hacks", "EFBEmulateFormatChanges", bEFBEmulateFormatChanges);
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iniFile.Set("Hardware", "Adapter", iAdapter);
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iniFile.Save(ini_file);
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}
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bool VideoConfig::IsVSync()
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{
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return Core::isTabPressed ? false : bVSync;
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}
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