mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-14 21:37:52 -07:00
fe347851f1
This will avoid effects being unexpectedly broken in these games if the user disables the option globally. This list is by no means comprehensive, these are just the games I could confirm use custom mipmaps.
19 lines
349 B
INI
19 lines
349 B
INI
# SOUE01, SOUJ01, SOUK01, SOUP01 - The Legend of Zelda Skyward Sword
|
|
|
|
[Core]
|
|
# Values set here will override the main Dolphin settings.
|
|
|
|
[OnLoad]
|
|
# Add memory patches to be loaded once on boot here.
|
|
|
|
[OnFrame]
|
|
|
|
[ActionReplay]
|
|
|
|
[Video_Hacks]
|
|
EFBAccessEnable = True
|
|
EFBEmulateFormatChanges = True
|
|
|
|
[Video_Enhancements]
|
|
ArbitraryMipmapDetection = True
|