dolphin/Source/Core/DiscIO/DiscExtractor.h
JosJuice d4b069f458 DiscIO: Use std::string_view in FileSystem::FindFileInfo
...and in the functions that call it.
2019-05-29 08:29:56 +02:00

79 lines
3.7 KiB
C++

// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <functional>
#include <optional>
#include <string>
#include <string_view>
#include "Common/CommonTypes.h"
namespace DiscIO
{
class FileInfo;
struct Partition;
class Volume;
constexpr u32 PARTITION_DATA = 0;
constexpr u32 PARTITION_UPDATE = 1;
constexpr u32 PARTITION_CHANNEL = 2; // Mario Kart Wii, Wii Fit, Wii Fit Plus, Rabbids Go Home
constexpr u32 PARTITION_INSTALL = 3; // Dragon Quest X only
std::string NameForPartitionType(u32 partition_type, bool include_prefix);
u64 ReadFile(const Volume& volume, const Partition& partition, const FileInfo* file_info,
u8* buffer, u64 max_buffer_size, u64 offset_in_file = 0);
u64 ReadFile(const Volume& volume, const Partition& partition, std::string_view path, u8* buffer,
u64 max_buffer_size, u64 offset_in_file = 0);
bool ExportData(const Volume& volume, const Partition& partition, u64 offset, u64 size,
const std::string& export_filename);
bool ExportFile(const Volume& volume, const Partition& partition, const FileInfo* file_info,
const std::string& export_filename);
bool ExportFile(const Volume& volume, const Partition& partition, std::string_view path,
const std::string& export_filename);
// update_progress is called once for each child (file or directory).
// If update_progress returns true, the extraction gets cancelled.
// filesystem_path is supposed to be the path corresponding to the directory argument.
void ExportDirectory(const Volume& volume, const Partition& partition, const FileInfo& directory,
bool recursive, const std::string& filesystem_path,
const std::string& export_folder,
const std::function<bool(const std::string& path)>& update_progress);
// To export everything listed below, you can use ExportSystemData
bool ExportWiiUnencryptedHeader(const Volume& volume, const std::string& export_filename);
bool ExportWiiRegionData(const Volume& volume, const std::string& export_filename);
bool ExportTicket(const Volume& volume, const Partition& partition,
const std::string& export_filename);
bool ExportTMD(const Volume& volume, const Partition& partition,
const std::string& export_filename);
bool ExportCertificateChain(const Volume& volume, const Partition& partition,
const std::string& export_filename);
bool ExportH3Hashes(const Volume& volume, const Partition& partition,
const std::string& export_filename);
bool ExportHeader(const Volume& volume, const Partition& partition,
const std::string& export_filename);
bool ExportBI2Data(const Volume& volume, const Partition& partition,
const std::string& export_filename);
bool ExportApploader(const Volume& volume, const Partition& partition,
const std::string& export_filename);
std::optional<u64> GetBootDOLOffset(const Volume& volume, const Partition& partition);
std::optional<u32> GetBootDOLSize(const Volume& volume, const Partition& partition, u64 dol_offset);
bool ExportDOL(const Volume& volume, const Partition& partition,
const std::string& export_filename);
std::optional<u64> GetFSTOffset(const Volume& volume, const Partition& partition);
std::optional<u64> GetFSTSize(const Volume& volume, const Partition& partition);
bool ExportFST(const Volume& volume, const Partition& partition,
const std::string& export_filename);
bool ExportSystemData(const Volume& volume, const Partition& partition,
const std::string& export_folder);
} // namespace DiscIO