mirror of
https://github.com/dolphin-emu/dolphin.git
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121 lines
3.5 KiB
C++
121 lines
3.5 KiB
C++
// Copyright 2016 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <wx/config.h>
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#include <wx/gdicmn.h>
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#include "Common/CommonTypes.h"
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#include "Common/StringUtil.h"
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#include "Core/Config/NetplaySettings.h"
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#include "DolphinWX/NetPlay/NetPlayLauncher.h"
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#include "DolphinWX/NetPlay/NetWindow.h"
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#include "DolphinWX/WxUtils.h"
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bool NetPlayLauncher::Host(const NetPlayHostConfig& config)
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{
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NetPlayDialog*& npd = NetPlayDialog::GetInstance();
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NetPlayServer*& netplay_server = NetPlayDialog::GetNetPlayServer();
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if (npd)
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{
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WxUtils::ShowErrorDialog(_("A NetPlay window is already open!"));
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return false;
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}
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netplay_server = new NetPlayServer(
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config.listen_port, config.forward_port,
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NetTraversalConfig{config.use_traversal, config.traversal_host, config.traversal_port});
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if (!netplay_server->is_connected)
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{
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WxUtils::ShowErrorDialog(
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_("Failed to listen. Is another instance of the NetPlay server running?"));
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return false;
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}
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netplay_server->ChangeGame(config.game_name);
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npd = new NetPlayDialog(config.parent_window, config.game_list_ctrl, config.game_name, true);
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NetPlayClient*& netplay_client = NetPlayDialog::GetNetPlayClient();
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netplay_client = new NetPlayClient("127.0.0.1", netplay_server->GetPort(), npd,
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config.player_name, NetTraversalConfig{});
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if (netplay_client->IsConnected())
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{
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npd->SetSize(config.window_pos);
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npd->Show();
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netplay_server->SetNetPlayUI(NetPlayDialog::GetInstance());
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return true;
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}
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else
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{
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npd->Destroy();
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return false;
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}
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}
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bool NetPlayLauncher::Join(const NetPlayJoinConfig& config)
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{
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NetPlayDialog*& npd = NetPlayDialog::GetInstance();
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NetPlayClient*& netplay_client = NetPlayDialog::GetNetPlayClient();
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npd = new NetPlayDialog(config.parent_window, config.game_list_ctrl, "", false);
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std::string host;
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if (config.use_traversal)
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host = config.connect_hash_code;
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else
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host = config.connect_host;
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netplay_client = new NetPlayClient(
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host, config.connect_port, npd, config.player_name,
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NetTraversalConfig{config.use_traversal, config.traversal_host, config.traversal_port});
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if (netplay_client->IsConnected())
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{
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npd->SetSize(config.window_pos);
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npd->Show();
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return true;
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}
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else
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{
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npd->Destroy();
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return false;
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}
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}
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void NetPlayLaunchConfig::SetDialogInfo(wxWindow* parent)
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{
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parent_window = parent;
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wxConfig::Get()->Read("NetWindowPosX", &window_pos.x, window_defaults.GetX());
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wxConfig::Get()->Read("NetWindowPosY", &window_pos.y, window_defaults.GetY());
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wxConfig::Get()->Read("NetWindowWidth", &window_pos.width, window_defaults.GetWidth());
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wxConfig::Get()->Read("NetWindowHeight", &window_pos.height, window_defaults.GetHeight());
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if (window_pos.GetX() == window_defaults.GetX() || window_pos.GetY() == window_defaults.GetY())
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{
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// Center over toplevel dolphin window
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window_pos = window_defaults.CenterIn(parent_window->GetScreenRect());
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}
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}
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void NetPlayHostConfig::FromConfig()
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{
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player_name = Config::Get(Config::NETPLAY_NICKNAME);
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const std::string traversal_choice_setting = Config::Get(Config::NETPLAY_TRAVERSAL_CHOICE);
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use_traversal = traversal_choice_setting == "traversal";
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if (!use_traversal)
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{
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listen_port = Config::Get(Config::NETPLAY_HOST_PORT);
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}
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else
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{
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traversal_port = Config::Get(Config::NETPLAY_TRAVERSAL_PORT);
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traversal_host = Config::Get(Config::NETPLAY_TRAVERSAL_SERVER);
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}
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}
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