..
CMakeLists.txt
Implement AbstractGfx for Dx11
2023-01-31 19:41:24 +13:00
D3DBase.cpp
Video: implement color correction to match the NTSC and PAL color spaces (and gamma) that GC and Wii targeted.
2023-06-19 01:34:42 +03:00
D3DBase.h
Make all custom fmt::formatter's format functions const
2022-01-13 11:11:08 -08:00
D3DBoundingBox.cpp
D3D: update BoundingBox to match generated shader code
2022-06-24 18:09:53 -05:00
D3DBoundingBox.h
VideoCommon: Abstract bounding box
2021-10-04 15:51:24 -04:00
D3DGfx.cpp
Video: implement color correction to match the NTSC and PAL color spaces (and gamma) that GC and Wii targeted.
2023-06-19 01:34:42 +03:00
D3DGfx.h
VideoBackends: add support to allow rendering to multiple output textures
2023-06-03 14:52:31 -05:00
D3DMain.cpp
D3D: Remove Windows 7 mention in logic ops warning
2023-07-11 22:41:51 +02:00
D3DNativeVertexFormat.cpp
Implement AbstractGfx for Dx11
2023-01-31 19:41:24 +13:00
D3DPerfQuery.cpp
Divide by MSAA for PerfQuery in all backends.
2023-03-14 02:13:25 +01:00
D3DPerfQuery.h
VideoBackends: Rename query_type to query_group
2022-11-29 23:14:23 +01:00
D3DState.cpp
VideoBackends: add support to allow rendering to multiple output textures
2023-06-03 14:52:31 -05:00
D3DState.h
VideoBackends: rework d3d11 to specify samplers/bound textures using a bitset with a constant size, instead of hardcoding each individual enumeration value
2023-02-24 11:32:48 -06:00
D3DSwapChain.cpp
Video: implement color correction to match the NTSC and PAL color spaces (and gamma) that GC and Wii targeted.
2023-06-19 01:34:42 +03:00
D3DSwapChain.h
treewide: convert GPLv2+ license info to SPDX tags
2021-07-05 04:35:56 +02:00
D3DVertexManager.cpp
Implement AbstractGfx for Dx11
2023-01-31 19:41:24 +13:00
D3DVertexManager.h
VideoBackends/D3D11: Simplify vertex attribute code
2022-11-23 13:45:43 -08:00
DXPipeline.cpp
VideoCommon: store the configuration used to create the AbstractPipeline on the pipeline itself, so that it's easy to duplicate pipelines with slightly altered configuration
2023-02-09 02:13:53 -06:00
DXPipeline.h
VideoCommon: store the configuration used to create the AbstractPipeline on the pipeline itself, so that it's easy to duplicate pipelines with slightly altered configuration
2023-02-09 02:13:53 -06:00
DXShader.cpp
VideoBackends/D3D11: Include HRESULT in error messages
2022-01-09 12:44:15 -08:00
DXShader.h
VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc
2021-08-30 13:47:48 -05:00
DXTexture.cpp
VideoBackends: add support to allow rendering to multiple output textures
2023-06-03 14:52:31 -05:00
DXTexture.h
VideoBackends: add support to allow rendering to multiple output textures
2023-06-03 14:52:31 -05:00
VideoBackend.h
VideoCommon: Pass WindowSystemInfo to InitBackendInfo
2023-06-08 22:07:39 -07:00