mirror of
https://github.com/dolphin-emu/dolphin.git
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220 lines
4.9 KiB
C++
220 lines
4.9 KiB
C++
// Copyright 2015 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <QDir>
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#include <QSettings>
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#include <QSize>
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#include "AudioCommon/AudioCommon.h"
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#include "Common/FileSearch.h"
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#include "Common/FileUtil.h"
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#include "Common/StringUtil.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "DolphinQt2/GameList/GameListModel.h"
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#include "DolphinQt2/Settings.h"
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#include "InputCommon/InputConfig.h"
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Settings::Settings()
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{
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Core::SetOnStateChangedCallback(
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[this](Core::State new_state) { emit EmulationStateChanged(new_state); });
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}
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Settings& Settings::Instance()
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{
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static Settings settings;
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return settings;
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}
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void Settings::SetThemeName(const QString& theme_name)
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{
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SConfig::GetInstance().theme_name = theme_name.toStdString();
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emit ThemeChanged();
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}
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QString Settings::GetProfilesDir() const
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{
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return QString::fromStdString(File::GetUserPath(D_CONFIG_IDX) + "Profiles/");
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}
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QString Settings::GetProfileINIPath(const InputConfig* config, const QString& name) const
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{
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return GetProfilesDir() + QString::fromStdString(config->GetProfileName()) + QDir::separator() +
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name + QStringLiteral(".ini");
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}
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QStringList Settings::GetPaths() const
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{
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QStringList list;
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for (const auto& path : SConfig::GetInstance().m_ISOFolder)
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list << QString::fromStdString(path);
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return list;
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}
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void Settings::AddPath(const QString& qpath)
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{
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std::string path = qpath.toStdString();
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std::vector<std::string>& paths = SConfig::GetInstance().m_ISOFolder;
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if (std::find(paths.begin(), paths.end(), path) != paths.end())
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return;
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paths.emplace_back(path);
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emit PathAdded(qpath);
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}
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void Settings::RemovePath(const QString& qpath)
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{
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std::string path = qpath.toStdString();
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std::vector<std::string>& paths = SConfig::GetInstance().m_ISOFolder;
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auto new_end = std::remove(paths.begin(), paths.end(), path);
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if (new_end == paths.end())
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return;
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paths.erase(new_end, paths.end());
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emit PathRemoved(qpath);
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}
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bool Settings::GetPreferredView() const
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{
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return QSettings().value(QStringLiteral("PreferredView"), true).toBool();
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}
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void Settings::SetPreferredView(bool list)
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{
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QSettings().setValue(QStringLiteral("PreferredView"), list);
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}
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int Settings::GetStateSlot() const
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{
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return QSettings().value(QStringLiteral("Emulation/StateSlot"), 1).toInt();
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}
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void Settings::SetStateSlot(int slot)
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{
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QSettings().setValue(QStringLiteral("Emulation/StateSlot"), slot);
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}
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void Settings::SetHideCursor(bool hide_cursor)
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{
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SConfig::GetInstance().bHideCursor = hide_cursor;
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emit HideCursorChanged();
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}
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bool Settings::GetHideCursor() const
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{
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return SConfig::GetInstance().bHideCursor;
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}
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int Settings::GetVolume() const
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{
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return SConfig::GetInstance().m_Volume;
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}
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void Settings::SetVolume(int volume)
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{
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if (GetVolume() != volume)
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{
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SConfig::GetInstance().m_Volume = volume;
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emit VolumeChanged(volume);
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}
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}
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void Settings::IncreaseVolume(int volume)
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{
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AudioCommon::IncreaseVolume(volume);
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emit VolumeChanged(GetVolume());
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}
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void Settings::DecreaseVolume(int volume)
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{
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AudioCommon::DecreaseVolume(volume);
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emit VolumeChanged(GetVolume());
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}
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QVector<QString> Settings::GetProfiles(const InputConfig* config) const
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{
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const std::string path = GetProfilesDir().toStdString() + config->GetProfileName();
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QVector<QString> vec;
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for (const auto& file : Common::DoFileSearch({path}, {".ini"}))
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{
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std::string basename;
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SplitPath(file, nullptr, &basename, nullptr);
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vec.push_back(QString::fromStdString(basename));
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}
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return vec;
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}
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bool Settings::IsLogVisible() const
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{
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return QSettings().value(QStringLiteral("logging/logvisible")).toBool();
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}
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void Settings::SetLogVisible(bool visible)
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{
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if (IsLogVisible() != visible)
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{
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QSettings().setValue(QStringLiteral("logging/logvisible"), visible);
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emit LogVisibilityChanged(visible);
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}
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}
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bool Settings::IsLogConfigVisible() const
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{
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return QSettings().value(QStringLiteral("logging/logconfigvisible")).toBool();
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}
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void Settings::SetLogConfigVisible(bool visible)
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{
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if (IsLogConfigVisible() != visible)
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{
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QSettings().setValue(QStringLiteral("logging/logconfigvisible"), visible);
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emit LogConfigVisibilityChanged(visible);
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}
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}
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GameListModel* Settings::GetGameListModel() const
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{
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static GameListModel* model = new GameListModel;
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return model;
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}
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NetPlayClient* Settings::GetNetPlayClient()
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{
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return m_client.get();
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}
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void Settings::ResetNetPlayClient(NetPlayClient* client)
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{
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m_client.reset(client);
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}
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NetPlayServer* Settings::GetNetPlayServer()
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{
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return m_server.get();
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}
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void Settings::ResetNetPlayServer(NetPlayServer* server)
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{
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m_server.reset(server);
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}
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bool Settings::GetCheatsEnabled() const
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{
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return SConfig::GetInstance().bEnableCheats;
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}
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void Settings::SetCheatsEnabled(bool enabled)
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{
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if (SConfig::GetInstance().bEnableCheats != enabled)
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{
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SConfig::GetInstance().bEnableCheats = enabled;
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emit EnableCheatsChanged(enabled);
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}
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}
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