.. |
Debugger
|
OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
|
2009-04-03 14:35:49 +00:00 |
GUI
|
Fix for setting projection hacks in ISO Properties.
|
2009-06-10 01:26:42 +00:00 |
OS
|
Fix for tatsunoko vs capcom and those wii games getting corrupted memory error
|
2009-06-12 15:47:41 +00:00 |
cocoaGL.h
|
Fix compile on osx
|
2008-12-18 21:40:50 +00:00 |
cocoaGL.m
|
osx fixes for nongui and ogl plugin
|
2009-05-15 08:55:46 +00:00 |
Config.cpp
|
*blink*
|
2009-06-09 21:29:54 +00:00 |
Config.h
|
Simple post-processing shader implementation. No UI yet. Does not work together with AA yet. To use shader bad_bloom, for example, set PostProcessingShader under [Enhancements] in gfx_opengl.ini.
|
2009-06-08 19:42:25 +00:00 |
Globals.h
|
OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
|
2009-04-03 14:35:49 +00:00 |
GLUtil.cpp
|
OpenGL: Fixed the screenshot function now that I found all the buffers
|
2009-06-08 00:44:48 +00:00 |
GLUtil.h
|
Add mini unit testing framework to Dolphin itself - use it to find bugs and verify the portable powerpc fp number classifier. also random cleanup.
|
2009-06-13 22:08:01 +00:00 |
GLWindow.h
|
OpenGL: Fixed the screenshot function now that I found all the buffers
|
2009-06-08 00:44:48 +00:00 |
main.cpp
|
They should be called SU Registers (Setup Unit/Rasterization). BP (Bypass) is really the name of the commands that are passed in.
|
2009-06-22 07:40:28 +00:00 |
main.h
|
OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
|
2009-04-03 14:35:49 +00:00 |
NativeVertexFormat.cpp
|
OpenGL Plugin: small fix
|
2009-04-03 15:39:16 +00:00 |
nGLUtil.cpp
|
More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
|
2009-01-29 23:35:31 +00:00 |
nGLUtil.h
|
More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
|
2009-01-29 23:35:31 +00:00 |
nmain.cpp
|
nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes
|
2009-03-18 17:17:58 +00:00 |
OnScreenDisplay.cpp
|
Add mini unit testing framework to Dolphin itself - use it to find bugs and verify the portable powerpc fp number classifier. also random cleanup.
|
2009-06-13 22:08:01 +00:00 |
OnScreenDisplay.h
|
OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
|
2009-04-03 14:35:49 +00:00 |
PixelShaderCache.cpp
|
Post-processing: Added options to graphics config dialog.
|
2009-06-09 19:40:47 +00:00 |
PixelShaderCache.h
|
They should be called SU Registers (Setup Unit/Rasterization). BP (Bypass) is really the name of the commands that are passed in.
|
2009-06-22 07:40:28 +00:00 |
PostProcessing.cpp
|
Post-processing: Added options to graphics config dialog.
|
2009-06-09 19:40:47 +00:00 |
PostProcessing.h
|
Post-processing: Added options to graphics config dialog.
|
2009-06-09 19:40:47 +00:00 |
rasterfont.cpp
|
They should be called SU Registers (Setup Unit/Rasterization). BP (Bypass) is really the name of the commands that are passed in.
|
2009-06-22 07:40:28 +00:00 |
rasterfont.h
|
OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
|
2009-04-03 14:35:49 +00:00 |
Render.cpp
|
They should be called SU Registers (Setup Unit/Rasterization). BP (Bypass) is really the name of the commands that are passed in.
|
2009-06-22 07:40:28 +00:00 |
Render.h
|
OpenGL: Added OSD menu from 3, 4, 5 keys
|
2009-06-08 02:48:38 +00:00 |
SConscript
|
They should be called SU Registers (Setup Unit/Rasterization). BP (Bypass) is really the name of the commands that are passed in.
|
2009-06-22 07:40:28 +00:00 |
SDLWindow.cpp
|
More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
|
2009-01-29 23:35:31 +00:00 |
SDLWindow.h
|
More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
|
2009-01-29 23:35:31 +00:00 |
stdafx.cpp
|
OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
|
2009-04-03 14:35:49 +00:00 |
stdafx.h
|
set svn:eol-style=native for **.h
|
2008-12-08 04:46:09 +00:00 |
SUFunctions.cpp
|
Forgot to add the source files...
|
2009-06-22 07:44:20 +00:00 |
TextureConversionShader.cpp
|
They should be called SU Registers (Setup Unit/Rasterization). BP (Bypass) is really the name of the commands that are passed in.
|
2009-06-22 07:40:28 +00:00 |
TextureConversionShader.h
|
OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
|
2009-04-03 14:35:49 +00:00 |
TextureConverter.cpp
|
Changes for OpenGL plugin:
|
2009-06-20 09:29:28 +00:00 |
TextureConverter.h
|
OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
|
2009-04-03 14:35:49 +00:00 |
TextureMngr.cpp
|
They should be called SU Registers (Setup Unit/Rasterization). BP (Bypass) is really the name of the commands that are passed in.
|
2009-06-22 07:40:28 +00:00 |
TextureMngr.h
|
They should be called SU Registers (Setup Unit/Rasterization). BP (Bypass) is really the name of the commands that are passed in.
|
2009-06-22 07:40:28 +00:00 |
VertexLoaderManager.cpp
|
Sort vertex loader debug statistics by number of verts loaded - now easy to identify the heaviest vertex loader in games.
|
2009-02-15 12:38:25 +00:00 |
VertexManager.cpp
|
They should be called SU Registers (Setup Unit/Rasterization). BP (Bypass) is really the name of the commands that are passed in.
|
2009-06-22 07:40:28 +00:00 |
VertexManager.h
|
OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
|
2009-04-03 14:35:49 +00:00 |
VertexShaderCache.cpp
|
Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards.
|
2009-05-15 02:39:55 +00:00 |
VertexShaderCache.h
|
They should be called SU Registers (Setup Unit/Rasterization). BP (Bypass) is really the name of the commands that are passed in.
|
2009-06-22 07:40:28 +00:00 |
Win32Window.cpp
|
More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
|
2009-01-29 23:35:31 +00:00 |
Win32Window.h
|
compile fix
|
2009-01-31 20:31:19 +00:00 |
WXGLWindow.cpp
|
Some testgl work
|
2009-01-06 20:54:47 +00:00 |
WXGLWindow.h
|
Some testgl work
|
2009-01-06 20:54:47 +00:00 |
X11Window.cpp
|
Fixed some log messages
|
2009-03-20 15:01:49 +00:00 |
X11Window.h
|
Some testgl work
|
2009-01-06 20:54:47 +00:00 |
XFB.cpp
|
OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
|
2009-04-03 14:35:49 +00:00 |
XFB.h
|
OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
|
2009-04-03 14:35:49 +00:00 |