dolphin/Source/Core/DolphinQt/RiivolutionBootWidget.h
LillyJadeKatrin 1a19a92943 Disable memory patches in hardcore mode
Memory patches would be an easy way to manipulate the memory needed to calculate achievement logic, so they must be disabled. Riivolution patches that do not affect memory are allowed, as they will be hashed with the game file.
2023-12-02 16:41:16 -05:00

70 lines
1.8 KiB
C++

// Copyright 2021 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <optional>
#include <string>
#include <QDialog>
#include "Common/CommonTypes.h"
#include "DiscIO/RiivolutionParser.h"
#ifdef USE_RETRO_ACHIEVEMENTS
class HardcoreWarningWidget;
#endif // USE_RETRO_ACHIEVEMENTS
class QPushButton;
class QVBoxLayout;
class RiivolutionBootWidget : public QDialog
{
Q_OBJECT
public:
explicit RiivolutionBootWidget(std::string game_id, std::optional<u16> revision,
std::optional<u8> disc, std::string base_game_path,
QWidget* parent = nullptr);
~RiivolutionBootWidget();
bool ShouldBoot() const { return m_should_boot; }
std::vector<DiscIO::Riivolution::Patch>& GetPatches() { return m_patches; }
#ifdef USE_RETRO_ACHIEVEMENTS
signals:
void OpenAchievementSettings();
#endif // USE_RETRO_ACHIEVEMENTS
private:
void CreateWidgets();
void ConnectWidgets();
void LoadMatchingXMLs();
void OpenXML();
void MakeGUIForParsedFile(std::string path, std::string root,
DiscIO::Riivolution::Disc input_disc);
std::optional<DiscIO::Riivolution::Config> LoadConfigXML(const std::string& root_directory);
void SaveConfigXMLs();
void BootGame();
void SaveAsPreset();
#ifdef USE_RETRO_ACHIEVEMENTS
HardcoreWarningWidget* m_hc_warning;
#endif // USE_RETRO_ACHIEVEMENTS
std::string m_game_id;
std::optional<u16> m_revision;
std::optional<u8> m_disc_number;
std::string m_base_game_path;
bool m_should_boot = false;
struct DiscWithRoot
{
DiscIO::Riivolution::Disc disc;
std::string root;
std::string path;
};
std::vector<DiscWithRoot> m_discs;
std::vector<DiscIO::Riivolution::Patch> m_patches;
QVBoxLayout* m_patch_section_layout;
};