dolphin/Source/Core/VideoBackends/D3D12/BoundingBox.h
2019-04-01 11:24:55 +10:00

50 lines
1.3 KiB
C++

// Copyright 2019 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include "VideoBackends/D3D12/Common.h"
#include "VideoBackends/D3D12/DescriptorHeapManager.h"
#include "VideoBackends/D3D12/StreamBuffer.h"
namespace DX12
{
class BoundingBox
{
public:
~BoundingBox();
static std::unique_ptr<BoundingBox> Create();
const DescriptorHandle& GetGPUDescriptor() const { return m_gpu_descriptor; }
s32 Get(size_t index);
void Set(size_t index, s32 value);
void Invalidate();
void Flush();
private:
using ValueType = s32;
static const u32 NUM_VALUES = 4;
static const u32 BUFFER_SIZE = sizeof(ValueType) * NUM_VALUES;
static const u32 MAX_UPDATES_PER_FRAME = 128;
static const u32 STREAM_BUFFER_SIZE = BUFFER_SIZE * MAX_UPDATES_PER_FRAME;
BoundingBox();
bool CreateBuffers();
void Readback();
// Three buffers: GPU for read/write, CPU for reading back, and CPU for staging changes.
ComPtr<ID3D12Resource> m_gpu_buffer;
ComPtr<ID3D12Resource> m_readback_buffer;
StreamBuffer m_upload_buffer;
DescriptorHandle m_gpu_descriptor;
std::array<ValueType, NUM_VALUES> m_values = {};
std::array<bool, NUM_VALUES> m_dirty = {};
bool m_valid = true;
};
}; // namespace DX12