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b7f6335ae3
This fixes the crash at Goblin Wall: https://bugs.dolphin-emu.org/issues/9915 A patch (for the US release only) that fixes the game's buffer overrun bug is included as an alternative with lower performance cost. It is disabled by default.
25 lines
749 B
INI
25 lines
749 B
INI
# GCCE01, GCCJ01, GCCJGC, GCCP01 - FINAL FANTASY Crystal Chronicles
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[Core]
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# Values set here will override the main Dolphin settings.
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[OnLoad]
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# Add memory patches to be loaded once on boot here.
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[OnFrame]
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# Add memory patches to be applied every frame here.
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[ActionReplay]
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# Add action replay cheats here.
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[Video_Settings]
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SafeTextureCacheColorSamples = 512
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[Video_Hacks]
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EFBEmulateFormatChanges = True
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# With this setting enabled, the memory corruption caused by a game bug is not
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# faithful to real hardware, leading to a crash at Goblin Wall. Note that with
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# DeferEFBCopies enabled (the default), Dolphin still doesn't match hardware.
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# Instead, the corruption disappears, which is arguably better than parity.
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EFBToTextureEnable = False
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