dolphin/Source/Core/DolphinWX/Debugger
Lioncash 5d4c714662 CodeWindow: Hide GetMenuBar()
This eliminates public usage of the GetMenuBar() function in CodeWindow.
The benefit of this is it also gets rid of the need to perform direct
access across the config dialog and the main frame. It also gets rid of
the use of the main_frame global.

GetMenuBar() will be removed entirely from CodeWindow in a follow-up that
also removes any related remnants of code made obsolete with its removal.
2016-11-04 00:09:47 -04:00
..
BreakpointDlg.cpp WX: HiDPI: FrameAUI / Debugger 2016-10-04 13:47:22 +11:00
BreakpointDlg.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
BreakpointView.cpp Label debugger memchecks as "Memory Breakpoints" in the GUI 2016-10-06 10:51:43 -04:00
BreakpointView.h WX: HiDPI: FrameAUI / Debugger 2016-10-04 13:47:22 +11:00
BreakpointWindow.cpp DiscIO/SConfig: Rename GetUniqueID to GetGameID 2016-10-29 15:24:02 +02:00
BreakpointWindow.h WX: HiDPI: FrameAUI / Debugger 2016-10-04 13:47:22 +11:00
CodeView.cpp More debug text fixes 2016-11-02 17:46:52 +01:00
CodeView.h WX: HiDPI: FrameAUI / Debugger 2016-10-04 13:47:22 +11:00
CodeWindow.cpp CodeWindow: Eliminate explicit menu item updating from CodeWindow 2016-11-04 00:01:45 -04:00
CodeWindow.h CodeWindow: Hide GetMenuBar() 2016-11-04 00:09:47 -04:00
CodeWindowFunctions.cpp CodeWindow: Eliminate explicit menu item updating from CodeWindow 2016-11-04 00:01:45 -04:00
DebuggerPanel.cpp More debug text fixes 2016-11-02 17:46:52 +01:00
DebuggerPanel.h WX: HiDPI: FrameAUI / Debugger 2016-10-04 13:47:22 +11:00
DebuggerUIUtil.cpp Update wxWidgets to 3.1.0 2016-06-26 15:25:29 +10:00
DebuggerUIUtil.h Set copyright year to when a file was created 2015-05-25 13:22:31 +02:00
DSPDebugWindow.cpp More debug text fixes 2016-11-02 17:46:52 +01:00
DSPDebugWindow.h WX: HiDPI: FrameAUI / Debugger 2016-10-04 13:47:22 +11:00
DSPRegisterView.cpp DSPRegisterView: Get rid of magic numbers 2016-10-06 13:02:49 -04:00
DSPRegisterView.h DSPRegisterView: Make DSPRegisterView's constructor explicit 2016-10-06 12:36:32 -04:00
JitWindow.cpp More debug text fixes 2016-11-02 17:46:52 +01:00
JitWindow.h WX: HiDPI: FrameAUI / Debugger 2016-10-04 13:47:22 +11:00
MemoryCheckDlg.cpp Label debugger memchecks as "Memory Breakpoints" in the GUI 2016-10-06 10:51:43 -04:00
MemoryCheckDlg.h Redo the MemCheck add dialog 2016-09-27 01:22:23 -04:00
MemoryView.cpp More debug text fixes 2016-11-02 17:46:52 +01:00
MemoryView.h WX: HiDPI: FrameAUI / Debugger 2016-10-04 13:47:22 +11:00
MemoryWindow.cpp Label debugger memchecks as "Memory Breakpoints" in the GUI 2016-10-06 10:51:43 -04:00
MemoryWindow.h WX: HiDPI: FrameAUI / Debugger 2016-10-04 13:47:22 +11:00
RegisterView.cpp More debug text fixes 2016-11-02 17:46:52 +01:00
RegisterView.h WX: HiDPI: FrameAUI / Debugger 2016-10-04 13:47:22 +11:00
RegisterWindow.cpp WX: HiDPI: FrameAUI / Debugger 2016-10-04 13:47:22 +11:00
RegisterWindow.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
WatchView.cpp More debug text fixes 2016-11-02 17:46:52 +01:00
WatchView.h WX: HiDPI: FrameAUI / Debugger 2016-10-04 13:47:22 +11:00
WatchWindow.cpp DiscIO/SConfig: Rename GetUniqueID to GetGameID 2016-10-29 15:24:02 +02:00
WatchWindow.h More debug text fixes 2016-11-02 17:46:52 +01:00