dolphin/Source/Core/DolphinWX/ControllerConfigDiag.cpp
mathieui ac8621ccab GCAdapter: Disable the scanning thread when direct connect is disabled
The goal of this commit is to let people who experience driver issues
with libusb and windows disable the scanning thread (to avoid mouse
issues, keyboard issues, and audio issues).

Also disable the rumble setting when the adapter driver is not detected,
and don’t do anything if libusb can’t init for some reason.
2015-07-14 12:35:40 +02:00

575 lines
20 KiB
C++

// Copyright 2010 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <array>
#include <map>
#include <string>
#include <utility>
#include <wx/button.h>
#include <wx/checkbox.h>
#include <wx/choice.h>
#include <wx/dialog.h>
#include <wx/sizer.h>
#include <wx/slider.h>
#include <wx/stattext.h>
#include "Common/CommonTypes.h"
#include "Common/FileUtil.h"
#include "Common/IniFile.h"
#include "Common/SysConf.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/HotkeyManager.h"
#include "Core/Movie.h"
#include "Core/NetPlayProto.h"
#include "Core/HW/GCKeyboard.h"
#include "Core/HW/GCPad.h"
#include "Core/HW/SI.h"
#if defined(__LIBUSB__) || defined (_WIN32)
#include "Core/HW/SI_GCAdapter.h"
#endif
#include "Core/HW/Wiimote.h"
#include "Core/HW/WiimoteReal/WiimoteReal.h"
#include "DolphinWX/ControllerConfigDiag.h"
#include "DolphinWX/InputConfigDiag.h"
#if defined(HAVE_XRANDR) && HAVE_XRANDR
#include "DolphinWX/X11Utils.h"
#endif
wxDEFINE_EVENT(wxEVT_ADAPTER_UPDATE, wxCommandEvent);
ControllerConfigDiag::ControllerConfigDiag(wxWindow* const parent)
: wxDialog(parent, wxID_ANY, _("Dolphin Controller Configuration"))
{
m_gc_pad_type_strs = {{
_("None"),
_("Standard Controller"),
_("Steering Wheel"),
_("Dance Mat"),
_("TaruKonga (Bongos)"),
_("GBA"),
_("Keyboard"),
_("AM-Baseboard")
}};
wxBoxSizer* const main_sizer = new wxBoxSizer(wxVERTICAL);
// Combine all UI controls into their own encompassing sizer.
wxBoxSizer* control_sizer = new wxBoxSizer(wxVERTICAL);
control_sizer->Add(CreateGamecubeSizer(), 0, wxEXPAND | wxALL, 5);
control_sizer->Add(CreateWiimoteConfigSizer(), 0, wxEXPAND | wxALL, 5);
main_sizer->Add(control_sizer, 0, wxEXPAND);
main_sizer->Add(CreateButtonSizer(wxOK | wxCANCEL), 0, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM, 5);
Bind(wxEVT_BUTTON, &ControllerConfigDiag::Save, this, wxID_OK);
Bind(wxEVT_BUTTON, &ControllerConfigDiag::Cancel, this, wxID_CANCEL);
SetLayoutAdaptationMode(wxDIALOG_ADAPTATION_MODE_ENABLED);
SetSizerAndFit(main_sizer);
Center();
Bind(wxEVT_ADAPTER_UPDATE, &ControllerConfigDiag::UpdateAdapter, this);
}
wxStaticBoxSizer* ControllerConfigDiag::CreateGamecubeSizer()
{
wxStaticBoxSizer* const gamecube_static_sizer = new wxStaticBoxSizer(wxVERTICAL, this, _("GameCube Controllers"));
wxFlexGridSizer* const gamecube_flex_sizer = new wxFlexGridSizer(3, 5, 5);
wxStaticText* pad_labels[4];
wxChoice* pad_type_choices[4];
for (int i = 0; i < 4; i++)
{
pad_labels[i] = new wxStaticText(this, wxID_ANY, wxString::Format(_("Port %i"), i + 1));
// Create an ID for the config button.
const wxWindowID button_id = wxWindow::NewControlId();
m_gc_port_config_ids.emplace(button_id, i);
gamecube_configure_bt[i] = new wxButton(this, button_id, _("Configure"), wxDefaultPosition, wxSize(100, 25));
gamecube_configure_bt[i]->Bind(wxEVT_BUTTON, &ControllerConfigDiag::OnGameCubeConfigButton, this);
// Create a control ID for the choice boxes on the fly.
const wxWindowID choice_id = wxWindow::NewControlId();
m_gc_port_choice_ids.emplace(choice_id, i);
// Only add AM-Baseboard to the first pad.
if (i == 0)
pad_type_choices[i] = new wxChoice(this, choice_id, wxDefaultPosition, wxDefaultSize, m_gc_pad_type_strs.size(), m_gc_pad_type_strs.data());
else
pad_type_choices[i] = new wxChoice(this, choice_id, wxDefaultPosition, wxDefaultSize, m_gc_pad_type_strs.size() - 1, m_gc_pad_type_strs.data());
pad_type_choices[i]->Bind(wxEVT_CHOICE, &ControllerConfigDiag::OnGameCubePortChanged, this);
// Disable controller type selection for certain circumstances.
if (NetPlay::IsNetPlayRunning() || Movie::IsMovieActive())
pad_type_choices[i]->Disable();
// Set the saved pad type as the default choice.
switch (SConfig::GetInstance().m_SIDevice[i])
{
case SIDEVICE_GC_CONTROLLER:
pad_type_choices[i]->SetStringSelection(m_gc_pad_type_strs[1]);
break;
case SIDEVICE_GC_STEERING:
pad_type_choices[i]->SetStringSelection(m_gc_pad_type_strs[2]);
break;
case SIDEVICE_DANCEMAT:
pad_type_choices[i]->SetStringSelection(m_gc_pad_type_strs[3]);
break;
case SIDEVICE_GC_TARUKONGA:
pad_type_choices[i]->SetStringSelection(m_gc_pad_type_strs[4]);
break;
case SIDEVICE_GC_GBA:
pad_type_choices[i]->SetStringSelection(m_gc_pad_type_strs[5]);
gamecube_configure_bt[i]->Disable();
break;
case SIDEVICE_GC_KEYBOARD:
pad_type_choices[i]->SetStringSelection(m_gc_pad_type_strs[6]);
break;
case SIDEVICE_AM_BASEBOARD:
pad_type_choices[i]->SetStringSelection(m_gc_pad_type_strs[7]);
break;
default:
pad_type_choices[i]->SetStringSelection(m_gc_pad_type_strs[0]);
gamecube_configure_bt[i]->Disable();
break;
}
// Add to the sizer
gamecube_flex_sizer->Add(pad_labels[i], 0, wxALIGN_CENTER_VERTICAL);
gamecube_flex_sizer->Add(pad_type_choices[i], 0, wxALIGN_CENTER_VERTICAL);
gamecube_flex_sizer->Add(gamecube_configure_bt[i], 1, wxEXPAND);
}
gamecube_static_sizer->Add(gamecube_flex_sizer, 1, wxEXPAND, 5);
gamecube_static_sizer->AddSpacer(5);
wxStaticBoxSizer* const gamecube_adapter_group = new wxStaticBoxSizer(wxVERTICAL, this, _("GameCube Adapter"));
wxBoxSizer* const gamecube_adapter_sizer = new wxBoxSizer(wxHORIZONTAL);
wxCheckBox* const gamecube_adapter = new wxCheckBox(this, wxID_ANY, _("Direct Connect"));
gamecube_adapter->Bind(wxEVT_CHECKBOX, &ControllerConfigDiag::OnGameCubeAdapter, this);
wxCheckBox* const gamecube_rumble = new wxCheckBox(this, wxID_ANY, _("Rumble"));
gamecube_rumble->SetValue(SConfig::GetInstance().m_AdapterRumble);
gamecube_rumble->Bind(wxEVT_CHECKBOX, &ControllerConfigDiag::OnAdapterRumble, this);
m_adapter_status = new wxStaticText(this, wxID_ANY, _("Adapter Not Detected"));
gamecube_adapter_group->Add(m_adapter_status, 0, wxEXPAND);
gamecube_adapter_sizer->Add(gamecube_adapter, 0, wxEXPAND);
gamecube_adapter_sizer->Add(gamecube_rumble, 0, wxEXPAND);
gamecube_adapter_group->Add(gamecube_adapter_sizer, 0, wxEXPAND);
gamecube_static_sizer->Add(gamecube_adapter_group, 0, wxEXPAND);
#if defined(__LIBUSB__) || defined (_WIN32)
gamecube_adapter->SetValue(SConfig::GetInstance().m_GameCubeAdapter);
if (!SI_GCAdapter::IsDetected())
{
if (!SI_GCAdapter::IsDriverDetected())
{
m_adapter_status->SetLabelText(_("Driver Not Detected"));
gamecube_adapter->Disable();
gamecube_adapter->SetValue(false);
gamecube_rumble->Disable();
}
}
else
{
m_adapter_status->SetLabelText(_("Adapter Detected"));
}
if (Core::GetState() != Core::CORE_UNINITIALIZED)
{
gamecube_adapter->Disable();
}
SI_GCAdapter::SetAdapterCallback(std::bind(&ControllerConfigDiag::ScheduleAdapterUpdate, this));
#endif
return gamecube_static_sizer;
}
void ControllerConfigDiag::ScheduleAdapterUpdate()
{
wxQueueEvent(this, new wxCommandEvent(wxEVT_ADAPTER_UPDATE));
}
void ControllerConfigDiag::UpdateAdapter(wxCommandEvent& ev)
{
#if defined(__LIBUSB__) || defined (_WIN32)
bool unpause = Core::PauseAndLock(true);
if (SI_GCAdapter::IsDetected())
m_adapter_status->SetLabelText(_("Adapter Detected"));
else
m_adapter_status->SetLabelText(_("Adapter Not Detected"));
Core::PauseAndLock(false, unpause);
#endif
}
wxStaticBoxSizer* ControllerConfigDiag::CreateWiimoteConfigSizer()
{
wxStaticText* wiimote_label[4];
wxChoice* wiimote_source_ch[4];
for (unsigned int i = 0; i < MAX_WIIMOTES; ++i)
{
wxString wiimote_str = wxString::Format(_("Wiimote %i"), i + 1);
static const std::array<wxString, 4> src_choices = {{
_("None"), _("Emulated Wiimote"), _("Real Wiimote"), _("Hybrid Wiimote")
}};
// reserve four ids, so that we can calculate the index from the ids later on
// Stupid wx 2.8 doesn't support reserving sequential IDs, so we need to do that more complicated..
int source_ctrl_id = wxWindow::NewControlId();
m_wiimote_index_from_ctrl_id.emplace(source_ctrl_id, i);
int config_bt_id = wxWindow::NewControlId();
m_wiimote_index_from_conf_bt_id.emplace(config_bt_id, i);
wiimote_label[i] = new wxStaticText(this, wxID_ANY, wiimote_str);
wiimote_source_ch[i] = new wxChoice(this, source_ctrl_id, wxDefaultPosition, wxDefaultSize, src_choices.size(), src_choices.data());
wiimote_source_ch[i]->Bind(wxEVT_CHOICE, &ControllerConfigDiag::SelectSource, this);
wiimote_configure_bt[i] = new wxButton(this, config_bt_id, _("Configure"));
wiimote_configure_bt[i]->Bind(wxEVT_BUTTON, &ControllerConfigDiag::ConfigEmulatedWiimote, this);
// Disable controller type selection for certain circumstances.
bool wii_game_started = SConfig::GetInstance().bWii || Core::GetState() == Core::CORE_UNINITIALIZED;
if (NetPlay::IsNetPlayRunning() || Movie::IsMovieActive() || !wii_game_started)
wiimote_source_ch[i]->Disable();
m_orig_wiimote_sources[i] = g_wiimote_sources[i];
wiimote_source_ch[i]->Select(m_orig_wiimote_sources[i]);
if (!wii_game_started || (m_orig_wiimote_sources[i] != WIIMOTE_SRC_EMU && m_orig_wiimote_sources[i] != WIIMOTE_SRC_HYBRID))
wiimote_configure_bt[i]->Disable();
}
// "Wiimotes" layout
wxStaticBoxSizer* const wiimote_group = new wxStaticBoxSizer(wxVERTICAL,this, _("Wiimotes"));
wxBoxSizer* const wiimote_control_section = new wxBoxSizer(wxHORIZONTAL);
wxFlexGridSizer* const wiimote_sizer = new wxFlexGridSizer(3, 5, 5);
for (unsigned int i = 0; i < 4; ++i)
{
wiimote_sizer->Add(wiimote_label[i], 0, wxALIGN_CENTER_VERTICAL);
wiimote_sizer->Add(wiimote_source_ch[i], 0, wxALIGN_CENTER_VERTICAL);
wiimote_sizer->Add(wiimote_configure_bt[i]);
}
wiimote_control_section->Add(wiimote_sizer, 1, wxEXPAND, 5 );
// Disable some controls when emulation is running
if (Core::GetState() != Core::CORE_UNINITIALIZED && NetPlay::IsNetPlayRunning())
{
for (int i = 0; i < 4; ++i)
{
wiimote_label[i]->Disable();
wiimote_source_ch[i]->Disable();
}
}
wiimote_group->Add(wiimote_control_section, 0, wxEXPAND | wxALL);
wiimote_group->AddSpacer(5);
wiimote_group->Add(CreateBalanceBoardSizer(), 0, wxEXPAND | wxALL);
wiimote_group->AddSpacer(5);
wiimote_group->Add(CreateRealWiimoteSizer(), 0, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM);
wiimote_group->AddSpacer(5);
wiimote_group->Add(CreateGeneralWiimoteSettingsSizer(), 0, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM);
return wiimote_group;
}
wxStaticBoxSizer* ControllerConfigDiag::CreateBalanceBoardSizer()
{
wxStaticBoxSizer* const bb_group = new wxStaticBoxSizer(wxHORIZONTAL, this, _("Balance Board"));
wxFlexGridSizer* const bb_sizer = new wxFlexGridSizer(1, 5, 5);
int source_ctrl_id = wxWindow::NewControlId();
m_wiimote_index_from_ctrl_id.emplace(source_ctrl_id, WIIMOTE_BALANCE_BOARD);
static const std::array<wxString, 2> src_choices = {{
_("None"), _("Real Balance Board")
}};
wxChoice* const bb_source = new wxChoice(this, source_ctrl_id, wxDefaultPosition, wxDefaultSize, src_choices.size(), src_choices.data());
bb_source->Bind(wxEVT_CHOICE, &ControllerConfigDiag::SelectSource, this);
m_orig_wiimote_sources[WIIMOTE_BALANCE_BOARD] = g_wiimote_sources[WIIMOTE_BALANCE_BOARD];
bb_source->Select(m_orig_wiimote_sources[WIIMOTE_BALANCE_BOARD] ? 1 : 0);
bb_sizer->Add(bb_source, 0, wxALIGN_CENTER_VERTICAL);
bb_group->Add(bb_sizer, 1, wxEXPAND, 5);
// Disable when emulation is running.
if (Core::GetState() != Core::CORE_UNINITIALIZED)
bb_source->Disable();
return bb_group;
}
wxStaticBoxSizer* ControllerConfigDiag::CreateRealWiimoteSizer()
{
// "Real wiimotes" controls
wxButton* const refresh_btn = new wxButton(this, wxID_ANY, _("Refresh"));
refresh_btn->Bind(wxEVT_BUTTON, &ControllerConfigDiag::RefreshRealWiimotes, this);
wxStaticBoxSizer* const real_wiimotes_group = new wxStaticBoxSizer(wxVERTICAL, this, _("Real Wiimotes"));
wxBoxSizer* const real_wiimotes_sizer = new wxBoxSizer(wxHORIZONTAL);
if (!WiimoteReal::g_wiimote_scanner.IsReady())
real_wiimotes_group->Add(new wxStaticText(this, wxID_ANY, _("A supported Bluetooth device could not be found.\n"
"You must manually connect your Wiimotes.")), 0, wxALIGN_CENTER | wxALL, 5);
wxCheckBox* const continuous_scanning = new wxCheckBox(this, wxID_ANY, _("Continuous Scanning"));
continuous_scanning->Bind(wxEVT_CHECKBOX, &ControllerConfigDiag::OnContinuousScanning, this);
continuous_scanning->SetValue(SConfig::GetInstance().m_WiimoteContinuousScanning);
real_wiimotes_sizer->Add(continuous_scanning, 0, wxALIGN_CENTER_VERTICAL);
real_wiimotes_sizer->AddStretchSpacer(1);
real_wiimotes_sizer->Add(refresh_btn, 0, wxALL | wxALIGN_CENTER, 5);
real_wiimotes_group->Add(real_wiimotes_sizer, 0, wxEXPAND);
return real_wiimotes_group;
}
wxStaticBoxSizer* ControllerConfigDiag::CreateGeneralWiimoteSettingsSizer()
{
const wxString str[] = { _("Bottom"), _("Top") };
wxChoice* const WiiSensBarPos = new wxChoice(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, 2, str);
wxSlider* const WiiSensBarSens = new wxSlider(this, wxID_ANY, 0, 0, 4);
wxSlider* const WiimoteSpkVolume = new wxSlider(this, wxID_ANY, 0, 0, 127);
wxCheckBox* const WiimoteMotor = new wxCheckBox(this, wxID_ANY, _("Wiimote Motor"));
auto wiimote_speaker = new wxCheckBox(this, wxID_ANY, _("Enable Speaker Data"));
wiimote_speaker->Bind(wxEVT_CHECKBOX, &ControllerConfigDiag::OnEnableSpeaker, this);
wiimote_speaker->SetValue(SConfig::GetInstance().m_WiimoteEnableSpeaker);
wxStaticText* const WiiSensBarPosText = new wxStaticText(this, wxID_ANY, _("Sensor Bar Position:"));
wxStaticText* const WiiSensBarSensText = new wxStaticText(this, wxID_ANY, _("IR Sensitivity:"));
wxStaticText* const WiiSensBarSensMinText = new wxStaticText(this, wxID_ANY, _("Min"));
wxStaticText* const WiiSensBarSensMaxText = new wxStaticText(this, wxID_ANY, _("Max"));
wxStaticText* const WiimoteSpkVolumeText = new wxStaticText(this, wxID_ANY, _("Speaker Volume:"));
wxStaticText* const WiimoteSpkVolumeMinText = new wxStaticText(this, wxID_ANY, _("Min"));
wxStaticText* const WiimoteSpkVolumeMaxText = new wxStaticText(this, wxID_ANY, _("Max"));
// With some GTK themes, no minimum size will be applied - so do this manually here
WiiSensBarSens->SetMinSize(wxSize(100,-1));
WiimoteSpkVolume->SetMinSize(wxSize(100,-1));
// Disable some controls when emulation is running
if (Core::GetState() != Core::CORE_UNINITIALIZED)
{
WiiSensBarPos->Disable();
WiiSensBarSens->Disable();
WiimoteSpkVolume->Disable();
WiimoteMotor->Disable();
WiiSensBarPosText->Disable();
WiiSensBarSensText->Disable();
WiiSensBarSensMinText->Disable();
WiiSensBarSensMaxText->Disable();
WiimoteSpkVolumeText->Disable();
WiimoteSpkVolumeMinText->Disable();
WiimoteSpkVolumeMaxText->Disable();
}
// "General Settings" initialization
WiiSensBarPos->SetSelection(SConfig::GetInstance().m_SYSCONF->GetData<u8>("BT.BAR"));
WiiSensBarSens->SetValue(SConfig::GetInstance().m_SYSCONF->GetData<u32>("BT.SENS"));
WiimoteSpkVolume->SetValue(SConfig::GetInstance().m_SYSCONF->GetData<u8>("BT.SPKV"));
WiimoteMotor->SetValue(SConfig::GetInstance().m_SYSCONF->GetData<bool>("BT.MOT"));
WiiSensBarPos->Bind(wxEVT_CHOICE, &ControllerConfigDiag::OnSensorBarPos, this);
WiiSensBarSens->Bind(wxEVT_SLIDER, &ControllerConfigDiag::OnSensorBarSensitivity, this);
WiimoteSpkVolume->Bind(wxEVT_SLIDER, &ControllerConfigDiag::OnSpeakerVolume, this);
WiimoteMotor->Bind(wxEVT_CHECKBOX, &ControllerConfigDiag::OnMotor, this);
// "General Settings" layout
wxStaticBoxSizer* const general_sizer = new wxStaticBoxSizer(wxVERTICAL, this, _("General Settings"));
wxFlexGridSizer* const choice_sizer = new wxFlexGridSizer(2, 5, 5);
wxBoxSizer* const sensbarsens_sizer = new wxBoxSizer(wxHORIZONTAL);
sensbarsens_sizer->Add(WiiSensBarSensMinText, 0, wxALIGN_CENTER_VERTICAL);
sensbarsens_sizer->Add(WiiSensBarSens);
sensbarsens_sizer->Add(WiiSensBarSensMaxText, 0, wxALIGN_CENTER_VERTICAL);
wxBoxSizer* const spkvol_sizer = new wxBoxSizer(wxHORIZONTAL);
spkvol_sizer->Add(WiimoteSpkVolumeMinText, 0, wxALIGN_CENTER_VERTICAL);
spkvol_sizer->Add(WiimoteSpkVolume);
spkvol_sizer->Add(WiimoteSpkVolumeMaxText, 0, wxALIGN_CENTER_VERTICAL);
choice_sizer->Add(WiiSensBarPosText, 0, wxALIGN_CENTER_VERTICAL);
choice_sizer->Add(WiiSensBarPos);
choice_sizer->Add(WiiSensBarSensText, 0, wxALIGN_CENTER_VERTICAL);
choice_sizer->Add(sensbarsens_sizer);
choice_sizer->Add(WiimoteSpkVolumeText, 0, wxALIGN_CENTER_VERTICAL);
choice_sizer->Add(spkvol_sizer);
wxGridSizer* const general_wiimote_sizer = new wxGridSizer(1, 5, 5);
general_wiimote_sizer->Add(WiimoteMotor);
general_wiimote_sizer->Add(wiimote_speaker, 0);
general_sizer->Add(choice_sizer);
general_sizer->Add(general_wiimote_sizer);
return general_sizer;
}
void ControllerConfigDiag::ConfigEmulatedWiimote(wxCommandEvent& ev)
{
InputConfig* const wiimote_plugin = Wiimote::GetConfig();
HotkeyManagerEmu::Enable(false);
InputConfigDialog m_ConfigFrame(this, *wiimote_plugin, _("Dolphin Emulated Wiimote Configuration"), m_wiimote_index_from_conf_bt_id[ev.GetId()]);
m_ConfigFrame.ShowModal();
HotkeyManagerEmu::Enable(true);
}
void ControllerConfigDiag::RefreshRealWiimotes(wxCommandEvent&)
{
WiimoteReal::Refresh();
}
void ControllerConfigDiag::SelectSource(wxCommandEvent& event)
{
// This needs to be changed now in order for refresh to work right.
// Revert if the dialog is canceled.
int index = m_wiimote_index_from_ctrl_id[event.GetId()];
if (index != WIIMOTE_BALANCE_BOARD)
{
WiimoteReal::ChangeWiimoteSource(index, event.GetInt());
if (g_wiimote_sources[index] != WIIMOTE_SRC_EMU && g_wiimote_sources[index] != WIIMOTE_SRC_HYBRID)
wiimote_configure_bt[index]->Disable();
else
wiimote_configure_bt[index]->Enable();
}
else
{
WiimoteReal::ChangeWiimoteSource(index, event.GetInt() ? WIIMOTE_SRC_REAL : WIIMOTE_SRC_NONE);
}
}
void ControllerConfigDiag::RevertSource()
{
for (int i = 0; i < MAX_BBMOTES; ++i)
g_wiimote_sources[i] = m_orig_wiimote_sources[i];
}
void ControllerConfigDiag::Save(wxCommandEvent& event)
{
std::string ini_filename = File::GetUserPath(D_CONFIG_IDX) + WIIMOTE_INI_NAME ".ini";
IniFile inifile;
inifile.Load(ini_filename);
for (unsigned int i=0; i<MAX_WIIMOTES; ++i)
{
std::string secname("Wiimote");
secname += (char)('1' + i);
IniFile::Section& sec = *inifile.GetOrCreateSection(secname);
sec.Set("Source", (int)g_wiimote_sources[i]);
}
std::string secname("BalanceBoard");
IniFile::Section& sec = *inifile.GetOrCreateSection(secname);
sec.Set("Source", (int)g_wiimote_sources[WIIMOTE_BALANCE_BOARD]);
inifile.Save(ini_filename);
event.Skip();
}
void ControllerConfigDiag::Cancel(wxCommandEvent& event)
{
RevertSource();
event.Skip();
}
void ControllerConfigDiag::OnGameCubePortChanged(wxCommandEvent& event)
{
const unsigned int device_num = m_gc_port_choice_ids[event.GetId()];
const wxString device_name = event.GetString();
SIDevices tempType;
if (device_name == m_gc_pad_type_strs[1])
{
tempType = SIDEVICE_GC_CONTROLLER;
gamecube_configure_bt[device_num]->Enable();
}
else if (device_name == m_gc_pad_type_strs[2])
{
tempType = SIDEVICE_GC_STEERING;
gamecube_configure_bt[device_num]->Enable();
}
else if (device_name == m_gc_pad_type_strs[3])
{
tempType = SIDEVICE_DANCEMAT;
gamecube_configure_bt[device_num]->Enable();
}
else if (device_name == m_gc_pad_type_strs[4])
{
tempType = SIDEVICE_GC_TARUKONGA;
gamecube_configure_bt[device_num]->Enable();
}
else if (device_name == m_gc_pad_type_strs[5])
{
tempType = SIDEVICE_GC_GBA;
gamecube_configure_bt[device_num]->Disable();
}
else if (device_name == m_gc_pad_type_strs[6])
{
tempType = SIDEVICE_GC_KEYBOARD;
gamecube_configure_bt[device_num]->Enable();
}
else if (device_name == m_gc_pad_type_strs[7])
{
tempType = SIDEVICE_AM_BASEBOARD;
gamecube_configure_bt[device_num]->Enable();
}
else
{
tempType = SIDEVICE_NONE;
gamecube_configure_bt[device_num]->Disable();
}
SConfig::GetInstance().m_SIDevice[device_num] = tempType;
if (Core::IsRunning())
SerialInterface::ChangeDevice(tempType, device_num);
}
void ControllerConfigDiag::OnGameCubeConfigButton(wxCommandEvent& event)
{
InputConfig* const pad_plugin = Pad::GetConfig();
InputConfig* const key_plugin = Keyboard::GetConfig();
const int port_num = m_gc_port_config_ids[event.GetId()];
HotkeyManagerEmu::Enable(false);
if (SConfig::GetInstance().m_SIDevice[port_num] == SIDEVICE_GC_KEYBOARD)
{
InputConfigDialog m_ConfigFrame(this, *key_plugin, _("GameCube Controller Configuration"), port_num);
m_ConfigFrame.ShowModal();
}
else
{
InputConfigDialog m_ConfigFrame(this, *pad_plugin, _("GameCube Controller Configuration"), port_num);
m_ConfigFrame.ShowModal();
}
HotkeyManagerEmu::Enable(true);
}
ControllerConfigDiag::~ControllerConfigDiag()
{
#if defined(__LIBUSB__) || defined (_WIN32)
SI_GCAdapter::SetAdapterCallback(nullptr);
#endif
}