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c5b4e1a5f6
Switch to using additional overloads of sf::Packet, so we can eliminate some of the messy code and just use the normal syntax for BigEndianValue. We can't avoid helper functions with u64 due to SFML's non-standard way of defining 64-bit integer types.
44 lines
847 B
C++
44 lines
847 B
C++
// Copyright 2018 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "Common/SFMLHelper.h"
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#include <SFML/Network/Packet.hpp>
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sf::Packet& operator>>(sf::Packet& packet, Common::BigEndianValue<u16>& data)
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{
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u16 tmp;
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packet >> tmp;
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data = tmp;
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return packet;
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}
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sf::Packet& operator>>(sf::Packet& packet, Common::BigEndianValue<u32>& data)
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{
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u32 tmp;
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packet >> tmp;
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data = tmp;
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return packet;
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}
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sf::Packet& operator>>(sf::Packet& packet, Common::BigEndianValue<u64>& data)
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{
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sf::Uint64 tmp;
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packet >> tmp;
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data = tmp;
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return packet;
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}
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namespace Common
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{
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// SFML's Uint64 type is different depending on platform,
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// so we have this for cleaner code.
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u64 PacketReadU64(sf::Packet& packet)
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{
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sf::Uint64 value;
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packet >> value;
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return value;
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}
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} // namespace Common
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