dolphin/Source/Core/Common/GL/GLInterface/EGL.h
Pierre Bourdon e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00

53 lines
1.2 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <string>
#include <vector>
#include "Common/GL/GLContext.h"
class GLContextEGL : public GLContext
{
public:
virtual ~GLContextEGL() override;
bool IsHeadless() const override;
std::unique_ptr<GLContext> CreateSharedContext() override;
bool MakeCurrent() override;
bool ClearCurrent() override;
void UpdateSurface(void* window_handle) override;
void Swap() override;
void SwapInterval(int interval) override;
void* GetFuncAddress(const std::string& name) override;
protected:
virtual EGLDisplay OpenEGLDisplay();
virtual EGLNativeWindowType GetEGLNativeWindow(EGLConfig config);
bool Initialize(const WindowSystemInfo& wsi, bool stereo, bool core) override;
bool CreateWindowSurface();
void DestroyWindowSurface();
void DetectMode();
void DestroyContext();
WindowSystemInfo m_wsi = {};
EGLConfig m_config;
bool m_supports_surfaceless = false;
std::vector<int> m_attribs;
EGLSurface m_egl_surface = EGL_NO_SURFACE;
EGLContext m_egl_context = EGL_NO_CONTEXT;
EGLDisplay m_egl_display = EGL_NO_DISPLAY;
};