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e149ad4f0a
SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
50 lines
1.1 KiB
C++
50 lines
1.1 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <GL/glx.h>
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#include <GL/glxext.h>
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#include <memory>
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#include <string>
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#include <vector>
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#include "Common/GL/GLContext.h"
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#include "Common/GL/GLX11Window.h"
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class GLContextGLX final : public GLContext
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{
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public:
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~GLContextGLX() override;
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bool IsHeadless() const override;
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std::unique_ptr<GLContext> CreateSharedContext() override;
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bool MakeCurrent() override;
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bool ClearCurrent() override;
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void Update() override;
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void SwapInterval(int Interval) override;
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void Swap() override;
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void* GetFuncAddress(const std::string& name) override;
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protected:
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bool Initialize(const WindowSystemInfo& wsi, bool stereo, bool core) override;
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Display* m_display = nullptr;
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std::unique_ptr<GLX11Window> m_render_window;
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GLXDrawable m_drawable = {};
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GLXContext m_context = nullptr;
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GLXFBConfig m_fbconfig = {};
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bool m_supports_pbuffer = false;
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GLXPbufferSGIX m_pbuffer = 0;
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std::vector<int> m_attribs;
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bool CreateWindowSurface(Window window_handle);
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void DestroyWindowSurface();
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};
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