dolphin/Source/Core/Common/GL/GLInterface/GLX.h
Pierre Bourdon e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00

50 lines
1.1 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <GL/glx.h>
#include <GL/glxext.h>
#include <memory>
#include <string>
#include <vector>
#include "Common/GL/GLContext.h"
#include "Common/GL/GLX11Window.h"
class GLContextGLX final : public GLContext
{
public:
~GLContextGLX() override;
bool IsHeadless() const override;
std::unique_ptr<GLContext> CreateSharedContext() override;
bool MakeCurrent() override;
bool ClearCurrent() override;
void Update() override;
void SwapInterval(int Interval) override;
void Swap() override;
void* GetFuncAddress(const std::string& name) override;
protected:
bool Initialize(const WindowSystemInfo& wsi, bool stereo, bool core) override;
Display* m_display = nullptr;
std::unique_ptr<GLX11Window> m_render_window;
GLXDrawable m_drawable = {};
GLXContext m_context = nullptr;
GLXFBConfig m_fbconfig = {};
bool m_supports_pbuffer = false;
GLXPbufferSGIX m_pbuffer = 0;
std::vector<int> m_attribs;
bool CreateWindowSurface(Window window_handle);
void DestroyWindowSurface();
};