dolphin/Source/Core
2010-09-23 02:05:04 +00:00
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AudioCommon Reverted change from r6100 to previous version. That thing broke some games audios. With audio throttle off, possessing audio was disabled. Now I'm working on a workaround, stay tunned. 2010-08-17 15:45:12 +00:00
Common Change Disc functionality: 2010-09-15 12:30:56 +00:00
Core Jit64/JitIL: Implemented simple function inlining for speedup. 2010-09-23 02:05:04 +00:00
DebuggerUICommon Debugger enhancements: 2010-08-08 06:00:22 +00:00
DebuggerWX JitIL/Jit64: Removed std::vector for speed up. 2010-09-22 02:42:17 +00:00
DiscIO call DIVerify when a wii game is launched directly by dolphin (adds tmd+uid) 2010-09-08 00:20:19 +00:00
DolphinWX Fix a segmentation fault if "Change Disc..." is selected and then the file chooser is cancelled. 2010-09-16 02:12:00 +00:00
DSPCore hackfix dsp reset: fixes zelda collector's edition and some other games which reset and hang (...are there any others?) 2010-09-02 01:36:45 +00:00
InputCommon New Wiimote Plugin: Fix Emulated Wiimote Problem.(fixes issue 3230) Made the "Connected to X Wiimotes" text update on all tabs when clicking "Refresh"/"Pair Up". Some other cleanup. 2010-09-18 16:43:43 +00:00
InputUICommon GCPad/Wiimote New: (OS X Config Dialog) Temporarily fix a crash when selecting an item in the device list (a current bug in wxWidgets with wxTE_PROCESS_ENTER). (Windows DirectInput) Hopefully made axis enumeration and the fall back to polled data(for drivers which don't support buffered data) simpler and more foolproof (a few users were having issues with a few specific gamepads). 2010-08-29 03:45:56 +00:00
VideoCommon Some work on merging the video plugins: Added a new plugin to the solution(shouldn't build by default) which combines the DX9, DX11, and OGL plugins with their common code merged (and some things temporarily removed). In it's current state the plugin is hardly usable. Perhaps someone with knowledge of the video plugins will be able to fix the things I have broken more easily than me(or point me in the right direction). I will continue to work on it as well. 2010-09-20 21:45:47 +00:00