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OpenCL
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Spaces to tabs. Removed a comment.
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2012-03-25 13:01:26 +03:00 |
AVIDump.cpp
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Update libav code to remove deprecation warnings.
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2012-08-28 22:34:24 -05:00 |
AVIDump.h
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When using the "Start Renderer in Fullscreen" option, really start in fullscreen. In other words this now switches to fullscreen before the renderer is initiated instead of after. This is a partial fix for issue 4316.
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2011-03-25 18:12:40 +00:00 |
BPFunctions.cpp
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Update the viewport when the scissor offset is changed
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2012-05-27 08:03:26 +02:00 |
BPFunctions.h
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fixed some graphics problems with loading savestates (for example, wrong colors on title screen of metroid prime 3)
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2012-05-26 13:18:07 +10:00 |
BPMemory.cpp
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fixed some graphics problems with loading savestates (for example, wrong colors on title screen of metroid prime 3)
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2012-05-26 13:18:07 +10:00 |
BPMemory.h
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Merge branch 'fifoplayer_updates'.
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2012-03-29 22:50:45 +02:00 |
BPStructs.cpp
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Maintenance.
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2012-08-07 18:57:53 +02:00 |
BPStructs.h
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CommandProcessor.cpp
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Ive fixed definitely Pokemon XD in dual core mode. This game is doing something not allowed. It attach to CPU the same fifo attached to the GPU in multibuffer mode. I added a check to prevent overwrite the GPU FIFO with the CPU FIFO. If the game do that on breakpoint the solution can fail.
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2012-03-18 22:54:58 -03:00 |
CommandProcessor.h
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Ive fixed definitely Pokemon XD in dual core mode. This game is doing something not allowed. It attach to CPU the same fifo attached to the GPU in multibuffer mode. I added a check to prevent overwrite the GPU FIFO with the CPU FIFO. If the game do that on breakpoint the solution can fail.
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2012-03-18 22:54:58 -03:00 |
CPMemory.cpp
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CPMemory.h
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Add graphics FIFO recorder and player for debugging the graphics system.
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2011-03-27 02:55:08 +00:00 |
DataReader.h
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Simplify the SSSE3 code for better understanding.
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2011-01-11 07:25:36 +00:00 |
Debugger.cpp
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Revert the recent zcomploc changes including the Graphic_Fixes merge.
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2012-08-10 20:12:02 +02:00 |
Debugger.h
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Virtual base classes should have a virtual destructor.
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2011-01-30 01:58:54 +00:00 |
DLCache.cpp
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A long time since my last commit but i have a lot of work. hope to find some time to fix more things.
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2011-05-25 02:05:48 +00:00 |
DLCache.h
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Experimental commit: this is the base for a more complex dlist control code, is incomplete but i need some feedback.
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2011-02-08 00:28:28 +00:00 |
EmuWindow.cpp
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Remove "Disable Lighting".
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2012-06-11 23:30:20 +02:00 |
EmuWindow.h
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fixed a freeze on emu shutdown in windows build
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2011-12-19 15:13:26 -08:00 |
Fifo.cpp
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savestate vertexmanager (base) since it affects VertexLoader::RunVertices which affects g_pVideoData
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2012-05-26 13:18:08 +10:00 |
Fifo.h
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made savestates synchronous and immediate. this allows saving or loading while the emulator is paused, fixes issues where savestate hotkeys would get ignored if pressed too close together, might speed up savestates in some cases, and hopefully makes savestates more stable too.
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2012-05-26 13:09:38 +10:00 |
FPSCounter.cpp
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Implement a simple benchmarking mode which logs FPS to a file
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2012-10-04 05:41:02 +02:00 |
FPSCounter.h
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Implement a simple benchmarking mode which logs FPS to a file
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2012-10-04 05:41:02 +02:00 |
FramebufferManagerBase.cpp
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Make sure to not do any XFB emulation at all if it's not enabled.
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2011-03-19 00:21:59 +00:00 |
FramebufferManagerBase.h
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Second Experimental commit:
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2010-12-27 03:18:01 +00:00 |
HiresTextures.cpp
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TextureCacheBase: Remove the texture size limit for custom textures. Only the GPU restrictions for maximum texture size remain.
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2012-05-13 17:43:14 +02:00 |
HiresTextures.h
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TextureCacheBase: Support loading custom mipmaps.
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2012-05-13 17:42:22 +02:00 |
ImageWrite.cpp
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Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p
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2011-03-11 10:21:46 +00:00 |
ImageWrite.h
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Remove SaveTexture declaration in VideoCommon since it's only actually defined in OpenGL
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2012-01-31 19:52:02 +01:00 |
IndexGenerator.cpp
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Related to Texture's glitches:
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2010-11-25 20:39:54 +00:00 |
IndexGenerator.h
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Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore.
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2011-02-14 02:18:03 +00:00 |
LightingShaderGen.cpp
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Now CG plays nice with this new stuff.
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2012-10-09 23:27:59 -05:00 |
LightingShaderGen.h
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Fix pixel lighting.
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2011-09-29 23:32:39 +02:00 |
LookUpTables.h
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MainBase.cpp
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Enable hires textures even when texture dumping is enabled.
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2012-06-20 18:18:17 +02:00 |
MainBase.h
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Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore.
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2011-02-14 02:18:03 +00:00 |
memcpy_amd.cpp
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NativeVertexFormat.h
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Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore.
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2011-02-14 02:18:03 +00:00 |
OnScreenDisplay.cpp
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Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those.
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2011-02-02 04:40:27 +00:00 |
OnScreenDisplay.h
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Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those.
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2011-02-02 04:40:27 +00:00 |
OpcodeDecoding.cpp
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Replace all of the opcode data read functions by their SSSE3 equivalent, not only the first one.
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2012-08-05 04:24:08 +02:00 |
OpcodeDecoding.h
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Add graphics FIFO recorder and player for debugging the graphics system.
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2011-03-27 02:55:08 +00:00 |
OpenCL.cpp
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Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore.
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2011-02-14 02:18:03 +00:00 |
OpenCL.h
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Fix *BSD build.
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2011-01-31 03:02:23 +00:00 |
PixelEngine.cpp
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made savestates synchronous and immediate. this allows saving or loading while the emulator is paused, fixes issues where savestate hotkeys would get ignored if pressed too close together, might speed up savestates in some cases, and hopefully makes savestates more stable too.
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2012-05-26 13:09:38 +10:00 |
PixelEngine.h
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This commit fix games hanging because of my prior Revision c2e6fdf09f
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2012-03-09 18:58:23 -03:00 |
PixelShaderGen.cpp
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Few compiler errors that got exposed once I got Dual Source Blending working. Seems it isn't working quite 100% either. Good chance I missed something anyway.
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2012-10-09 23:41:04 -05:00 |
PixelShaderGen.h
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Add in GLSL setting again.
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2012-10-09 23:23:37 -05:00 |
PixelShaderManager.cpp
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Bit of cleanup. Clean up my massive hack in the ShaderManagerFiles. Almost feature parity with Nvidia CG now I think. Just need to do Alpha test with Dual source blending now.
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2012-10-09 23:37:52 -05:00 |
PixelShaderManager.h
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Revert the recent zcomploc changes including the Graphic_Fixes merge.
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2012-08-10 20:12:02 +02:00 |
RenderBase.cpp
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Add a sanity check for viewports with zero width/height.
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2012-08-07 01:37:31 +02:00 |
RenderBase.h
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Revert the recent zcomploc changes including the Graphic_Fixes merge.
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2012-08-10 20:12:02 +02:00 |
Statistics.cpp
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Statistics.h
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added the possibility to allocate aligned memory, an use it to allocate the buffer utilized in texture decoding, this will make a little easy to use aligned writes when possible in sse2/3 optimized algorithms.
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2011-02-25 20:35:05 +00:00 |
TextureCacheBase.cpp
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Add a missing Invalidate() call in ~TextureCache(). Fixes a regression from 8bed27a3d1 causing textures to load improperly when a game is run two times in the same Dolphin instance
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2012-06-27 20:20:28 +02:00 |
TextureCacheBase.h
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Enable hires textures even when texture dumping is enabled.
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2012-06-20 18:18:17 +02:00 |
TextureConversionShader.cpp
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Bit of cleanup. Clean up my massive hack in the ShaderManagerFiles. Almost feature parity with Nvidia CG now I think. Just need to do Alpha test with Dual source blending now.
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2012-10-09 23:37:52 -05:00 |
TextureConversionShader.h
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TextureDecoder.cpp
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fix a memleak and quiet some warnings
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2011-03-22 15:23:39 +00:00 |
TextureDecoder.h
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Prepare texture preloading support
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2012-02-03 21:20:34 +01:00 |
VertexLoader_Color.cpp
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Fix a typo in the indexed color vertex loader
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2012-08-05 04:24:16 +02:00 |
VertexLoader_Color.h
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VertexLoader_Normal.cpp
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Moved per-game graphics configuration to the game-list right click menu. It will be too difficult to make the "profiles" drop-down thing work with 3-state vs 2-state checkboxes. The per-game settings now have "undetermined" states, except for the radio buttons(I'll fix that later). It's super hacky right now. Video config (probably all config stuff) could be redone.
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2011-03-21 05:46:33 +00:00 |
VertexLoader_Normal.h
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Moved per-game graphics configuration to the game-list right click menu. It will be too difficult to make the "profiles" drop-down thing work with 3-state vs 2-state checkboxes. The per-game settings now have "undetermined" states, except for the radio buttons(I'll fix that later). It's super hacky right now. Video config (probably all config stuff) could be redone.
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2011-03-21 05:46:33 +00:00 |
VertexLoader_Position.cpp
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Align stack variables on a 16-bytes boundary in SSSE3 functions
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2011-10-08 17:36:01 +02:00 |
VertexLoader_Position.h
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VertexLoader_TextCoord.cpp
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Align stack variables on a 16-bytes boundary in SSSE3 functions
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2011-10-08 17:36:01 +02:00 |
VertexLoader_TextCoord.h
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VertexLoader.cpp
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Bounding Box bugfixes.
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2011-10-28 21:12:12 +01:00 |
VertexLoader.h
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VertexLoaderManager.cpp
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Add graphics FIFO recorder and player for debugging the graphics system.
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2011-03-27 02:55:08 +00:00 |
VertexLoaderManager.h
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VertexManagerBase.cpp
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Remove "Disable Lighting".
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2012-06-11 23:30:20 +02:00 |
VertexManagerBase.h
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savestate vertexmanager (base) since it affects VertexLoader::RunVertices which affects g_pVideoData
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2012-05-26 13:18:08 +10:00 |
VertexShaderGen.cpp
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Put Vertex Uniforms in to the correct places to get ready for UBOs.
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2012-10-09 23:41:04 -05:00 |
VertexShaderGen.h
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Add in GLSL setting again.
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2012-10-09 23:23:37 -05:00 |
VertexShaderManager.cpp
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Bit of cleanup. Clean up my massive hack in the ShaderManagerFiles. Almost feature parity with Nvidia CG now I think. Just need to do Alpha test with Dual source blending now.
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2012-10-09 23:37:52 -05:00 |
VertexShaderManager.h
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Update the viewport when the scissor offset is changed
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2012-05-27 08:03:26 +02:00 |
VideoCommon.h
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Add in GLSL setting again.
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2012-10-09 23:23:37 -05:00 |
VideoConfig.cpp
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More stuff
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2012-10-09 23:31:31 -05:00 |
VideoConfig.h
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Add support for GL_ARB_shading_language_420pack so we don't have to binding sampler locations. Also add support for GL_ARB_separate_shader_objects which doesn't currently work for some reason....investigating.
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2012-10-09 23:37:52 -05:00 |
VideoState.cpp
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savestate vertexmanager (base) since it affects VertexLoader::RunVertices which affects g_pVideoData
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2012-05-26 13:18:08 +10:00 |
VideoState.h
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initialize the uninitialized
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2012-01-04 01:36:09 -08:00 |
XFMemory.cpp
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XFMemory.h
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Fix an error introduced in r7083. In the pixel shader manager the farZ and zRange of the z bias were flipped. Switched to using the viewport struct rather than a raw float array to hopefully avoid such confusion in the future. Fixes issue 4060.
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2011-04-11 01:49:32 +00:00 |
XFStructs.cpp
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Fix a data endianness problem introduced by r7cccb4baa724.
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2012-05-20 22:16:21 +02:00 |
XFStructs.h
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