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https://github.com/dolphin-emu/dolphin.git
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98 lines
2.8 KiB
C++
98 lines
2.8 KiB
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include "Common/FileUtil.h"
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#include "Common/IniFile.h"
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#include "VideoBackends/Software/SWVideoConfig.h"
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SWVideoConfig g_SWVideoConfig;
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SWVideoConfig::SWVideoConfig()
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{
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bFullscreen = false;
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bHideCursor = false;
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renderToMainframe = false;
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bHwRasterizer = false;
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bBypassXFB = false;
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bShowStats = false;
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bDumpTextures = false;
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bDumpObjects = false;
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bDumpFrames = false;
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bZComploc = true;
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bZFreeze = true;
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bDumpTevStages = false;
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bDumpTevTextureFetches = false;
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drawStart = 0;
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drawEnd = 100000;
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}
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void SWVideoConfig::Load(const char* ini_file)
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{
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IniFile iniFile;
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iniFile.Load(ini_file);
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IniFile::Section* hardware = iniFile.GetOrCreateSection("Hardware");
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hardware->Get("Fullscreen", &bFullscreen, 0); // Hardware
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hardware->Get("RenderToMainframe", &renderToMainframe, false);
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IniFile::Section* rendering = iniFile.GetOrCreateSection("Rendering");
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rendering->Get("HwRasterizer", &bHwRasterizer, false);
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rendering->Get("BypassXFB", &bBypassXFB, false);
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rendering->Get("ZComploc", &bZComploc, true);
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rendering->Get("ZFreeze", &bZFreeze, true);
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IniFile::Section* info = iniFile.GetOrCreateSection("Info");
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info->Get("ShowStats", &bShowStats, false);
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IniFile::Section* utility = iniFile.GetOrCreateSection("Utility");
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utility->Get("DumpTexture", &bDumpTextures, false);
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utility->Get("DumpObjects", &bDumpObjects, false);
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utility->Get("DumpFrames", &bDumpFrames, false);
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utility->Get("DumpTevStages", &bDumpTevStages, false);
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utility->Get("DumpTevTexFetches", &bDumpTevTextureFetches, false);
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IniFile::Section* misc = iniFile.GetOrCreateSection("Misc");
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misc->Get("DrawStart", &drawStart, 0);
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misc->Get("DrawEnd", &drawEnd, 100000);
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}
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void SWVideoConfig::Save(const char* ini_file)
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{
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IniFile iniFile;
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iniFile.Load(ini_file);
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IniFile::Section* hardware = iniFile.GetOrCreateSection("Hardware");
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hardware->Set("Fullscreen", bFullscreen);
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hardware->Set("RenderToMainframe", renderToMainframe);
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IniFile::Section* rendering = iniFile.GetOrCreateSection("Rendering");
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rendering->Set("HwRasterizer", bHwRasterizer);
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rendering->Set("BypassXFB", bBypassXFB);
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rendering->Set("ZComploc", bZComploc);
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rendering->Set("ZFreeze", bZFreeze);
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IniFile::Section* info = iniFile.GetOrCreateSection("Info");
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info->Set("ShowStats", bShowStats);
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IniFile::Section* utility = iniFile.GetOrCreateSection("Utility");
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utility->Set("DumpTexture", bDumpTextures);
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utility->Set("DumpObjects", bDumpObjects);
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utility->Set("DumpFrames", bDumpFrames);
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utility->Set("DumpTevStages", bDumpTevStages);
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utility->Set("DumpTevTexFetches", bDumpTevTextureFetches);
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IniFile::Section* misc = iniFile.GetOrCreateSection("Misc");
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misc->Set("DrawStart", drawStart);
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misc->Set("DrawEnd", drawEnd);
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iniFile.Save(ini_file);
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}
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