dolphin/Source/Core/DolphinQt/Config/ARCodeWidget.h
Lioncash a07d19a2fd DolphinQt/Config/ARCodeWidget: Use forward declarations where applicable
Avoids propagating headers into scopes where they're not necessary.

Also uncovered reliance on an indirect inclusion within
CheatsManager.cpp, which is now fixed.
2019-07-31 09:48:45 -04:00

72 lines
1.3 KiB
C++

// Copyright 2018 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <QWidget>
#include <string>
#include <vector>
#include "Common/CommonTypes.h"
namespace ActionReplay
{
struct ARCode;
}
namespace UICommon
{
class GameFile;
}
class CheatWarningWidget;
class QLabel;
class QListWidget;
class QListWidgetItem;
class QPushButton;
class ARCodeWidget : public QWidget
{
Q_OBJECT
public:
explicit ARCodeWidget(const UICommon::GameFile& game, bool restart_required = true);
~ARCodeWidget() override;
void AddCode(ActionReplay::ARCode code);
signals:
void OpenGeneralSettings();
private:
void OnSelectionChanged();
void OnItemChanged(QListWidgetItem* item);
void OnContextMenuRequested();
void CreateWidgets();
void ConnectWidgets();
void UpdateList();
void SaveCodes();
void SortAlphabetically();
void OnCodeAddClicked();
void OnCodeEditClicked();
void OnCodeRemoveClicked();
void OnListReordered();
const UICommon::GameFile& m_game;
std::string m_game_id;
u16 m_game_revision;
CheatWarningWidget* m_warning;
QListWidget* m_code_list;
QPushButton* m_code_add;
QPushButton* m_code_edit;
QPushButton* m_code_remove;
std::vector<ActionReplay::ARCode> m_ar_codes;
bool m_restart_required;
};