This website requires JavaScript.
Explore
Help
Sign In
piwalker
/
dolphin
Watch
1
Star
0
Fork
0
You've already forked dolphin
mirror of
https://github.com/dolphin-emu/dolphin.git
synced
2024-11-15 22:09:19 -07:00
Code
Issues
Actions
Packages
Projects
Releases
Wiki
Activity
5f66cf5ed7
dolphin
/
Source
/
Core
/
VideoBackends
/
Vulkan
History
Stenzek
5f66cf5ed7
Vulkan: Only submit init/upload command buffer when it has commands
...
This way we're not submitting empty buffers when it's unnecessary.
2016-10-01 02:40:03 +10:00
..
BoundingBox.cpp
BoundingBox.h
CMakeLists.txt
CommandBufferManager.cpp
Vulkan: Only submit init/upload command buffer when it has commands
2016-10-01 02:40:03 +10:00
CommandBufferManager.h
Vulkan: Only submit init/upload command buffer when it has commands
2016-10-01 02:40:03 +10:00
Constants.h
FramebufferManager.cpp
Vulkan: Use render-pass based clears where possible
2016-10-01 02:40:02 +10:00
FramebufferManager.h
Vulkan: Use render-pass based clears where possible
2016-10-01 02:40:02 +10:00
main.cpp
ObjectCache.cpp
ObjectCache.h
PaletteTextureConverter.cpp
PaletteTextureConverter.h
PerfQuery.cpp
PerfQuery.h
RasterFont.cpp
RasterFont.h
Renderer.cpp
Vulkan: Use render-pass based clears where possible
2016-10-01 02:40:02 +10:00
Renderer.h
ShaderCompiler.cpp
ShaderCompiler.h
StagingBuffer.cpp
StagingBuffer.h
StagingTexture2D.cpp
StagingTexture2D.h
StateTracker.cpp
Vulkan: Use render-pass based clears where possible
2016-10-01 02:40:02 +10:00
StateTracker.h
Vulkan: Use render-pass based clears where possible
2016-10-01 02:40:02 +10:00
StreamBuffer.cpp
StreamBuffer.h
SwapChain.cpp
SwapChain.h
Texture2D.cpp
Texture2D.h
TextureCache.cpp
TextureCache.h
TextureEncoder.cpp
TextureEncoder.h
Util.cpp
Util.h
VertexFormat.cpp
VertexFormat.h
VertexManager.cpp
VertexManager.h
VideoBackend.h
Vulkan.vcxproj
VulkanContext.cpp
VulkanContext.h
VulkanEntryPoints.inl
VulkanLoader.cpp
VulkanLoader.h