dolphin/Source/Core/VideoBackends/Vulkan
Stenzek 5f66cf5ed7 Vulkan: Only submit init/upload command buffer when it has commands
This way we're not submitting empty buffers when it's unnecessary.
2016-10-01 02:40:03 +10:00
..
BoundingBox.cpp
BoundingBox.h
CMakeLists.txt
CommandBufferManager.cpp Vulkan: Only submit init/upload command buffer when it has commands 2016-10-01 02:40:03 +10:00
CommandBufferManager.h Vulkan: Only submit init/upload command buffer when it has commands 2016-10-01 02:40:03 +10:00
Constants.h
FramebufferManager.cpp Vulkan: Use render-pass based clears where possible 2016-10-01 02:40:02 +10:00
FramebufferManager.h Vulkan: Use render-pass based clears where possible 2016-10-01 02:40:02 +10:00
main.cpp
ObjectCache.cpp
ObjectCache.h
PaletteTextureConverter.cpp
PaletteTextureConverter.h
PerfQuery.cpp
PerfQuery.h
RasterFont.cpp
RasterFont.h
Renderer.cpp Vulkan: Use render-pass based clears where possible 2016-10-01 02:40:02 +10:00
Renderer.h
ShaderCompiler.cpp
ShaderCompiler.h
StagingBuffer.cpp
StagingBuffer.h
StagingTexture2D.cpp
StagingTexture2D.h
StateTracker.cpp Vulkan: Use render-pass based clears where possible 2016-10-01 02:40:02 +10:00
StateTracker.h Vulkan: Use render-pass based clears where possible 2016-10-01 02:40:02 +10:00
StreamBuffer.cpp
StreamBuffer.h
SwapChain.cpp
SwapChain.h
Texture2D.cpp
Texture2D.h
TextureCache.cpp
TextureCache.h
TextureEncoder.cpp
TextureEncoder.h
Util.cpp
Util.h
VertexFormat.cpp
VertexFormat.h
VertexManager.cpp
VertexManager.h
VideoBackend.h
Vulkan.vcxproj
VulkanContext.cpp
VulkanContext.h
VulkanEntryPoints.inl
VulkanLoader.cpp
VulkanLoader.h