dolphin/Source/Core/VideoCommon/FPSCounter.h
Filoppi 818672b585 Fix FPS counter and Game Window speed % breaking on pause/unpause
-Add pause state to FPSCounter.
-Add ability to have more than one "OnStateChanged" callback in core.
-Add GetActualEmulationSpeed() to Core. Returns 1 by default. It's used by my input PRs.
2021-05-06 01:10:04 +03:00

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914 B
C++

// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <fstream>
#include "Common/CommonTypes.h"
class FPSCounter
{
public:
FPSCounter();
~FPSCounter();
FPSCounter(const FPSCounter&) = delete;
FPSCounter& operator=(const FPSCounter&) = delete;
FPSCounter(FPSCounter&&) = delete;
FPSCounter& operator=(FPSCounter&&) = delete;
// Called when a frame is rendered (updated every second).
void Update();
float GetFPS() const { return m_fps; }
double GetDeltaTime() const { return m_time_diff_secs; }
private:
void SetPaused(bool paused);
u64 m_last_time = 0;
u64 m_time_since_update = 0;
u64 m_last_time_pause = 0;
u32 m_frame_counter = 0;
int m_on_state_changed_handle = -1;
float m_fps = 0.f;
std::ofstream m_bench_file;
double m_time_diff_secs = 0.0;
void LogRenderTimeToFile(u64 val);
};