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SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
18 lines
441 B
C++
18 lines
441 B
C++
// Copyright 2021 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <string>
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#include <vector>
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#include <picojson.h>
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#include "InputCommon/DynamicInputTextures/DITData.h"
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namespace InputCommon::DynamicInputTextures
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{
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bool ProcessSpecificationV1(picojson::value& root, std::vector<Data>& input_textures,
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const std::string& base_path, const std::string& json_file);
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}
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