mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 22:09:19 -07:00
8cefcaa94c
Very useful to compare performance between two builds, check the impact of a configuration option, etc. FPS log is stored in User/Logs/fps.txt and is reset each time you launch a game. Only enabled if you check the "Log FPS to file" option in your graphics settings. Could be improved a bit: currently logs only every 1s (so you can't really see small variations), maybe output more infos to the fps.txt like average/stddev (but Excel/Libreoffice/Google Docs can compute that easily too).
65 lines
1.5 KiB
CMake
65 lines
1.5 KiB
CMake
set(SRCS Src/BPFunctions.cpp
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Src/BPMemory.cpp
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Src/BPStructs.cpp
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Src/CPMemory.cpp
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Src/CommandProcessor.cpp
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Src/DLCache.cpp
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Src/Debugger.cpp
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Src/Fifo.cpp
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Src/FPSCounter.cpp
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Src/FramebufferManagerBase.cpp
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Src/HiresTextures.cpp
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Src/ImageWrite.cpp
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Src/IndexGenerator.cpp
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Src/LightingShaderGen.cpp
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Src/MainBase.cpp
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Src/OnScreenDisplay.cpp
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Src/OpcodeDecoding.cpp
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Src/OpenCL.cpp
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Src/OpenCL/OCLTextureDecoder.cpp
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Src/PixelEngine.cpp
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Src/PixelShaderGen.cpp
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Src/PixelShaderManager.cpp
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Src/RenderBase.cpp
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Src/Statistics.cpp
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Src/TextureCacheBase.cpp
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Src/TextureConversionShader.cpp
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Src/TextureDecoder.cpp
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Src/VertexLoader.cpp
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Src/VertexLoaderManager.cpp
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Src/VertexLoader_Color.cpp
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Src/VertexLoader_Normal.cpp
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Src/VertexLoader_Position.cpp
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Src/VertexLoader_TextCoord.cpp
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Src/VertexManagerBase.cpp
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Src/VertexShaderGen.cpp
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Src/VertexShaderManager.cpp
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Src/VideoConfig.cpp
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Src/VideoState.cpp
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Src/XFMemory.cpp
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Src/XFStructs.cpp
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Src/memcpy_amd.cpp)
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set(LIBS core)
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if(NOT ${CL} STREQUAL CL-NOTFOUND)
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list(APPEND LIBS ${CL})
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endif()
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if(wxWidgets_FOUND AND WIN32)
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set(SRCS ${SRCS} Src/EmuWindow.cpp)
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endif()
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if(LIBAV_FOUND OR WIN32)
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set(SRCS ${SRCS} Src/AVIDump.cpp)
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endif()
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add_library(videocommon STATIC ${SRCS})
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target_link_libraries(videocommon ${LIBS})
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if(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
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if(LIBAV_FOUND)
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target_link_libraries(videocommon ${LIBS} ${LIBAV_LIBRARIES})
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add_definitions(-D__STDC_CONSTANT_MACROS)
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endif()
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endif()
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