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https://github.com/dolphin-emu/dolphin.git
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156 lines
6.0 KiB
C++
156 lines
6.0 KiB
C++
// Copyright 2016 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "VideoBackends/Vulkan/VKBoundingBox.h"
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#include <vector>
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#include "Common/Logging/Log.h"
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#include "VideoBackends/Vulkan/CommandBufferManager.h"
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#include "VideoBackends/Vulkan/ObjectCache.h"
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#include "VideoBackends/Vulkan/StagingBuffer.h"
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#include "VideoBackends/Vulkan/StateTracker.h"
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#include "VideoBackends/Vulkan/VKRenderer.h"
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#include "VideoBackends/Vulkan/VulkanContext.h"
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namespace Vulkan
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{
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VKBoundingBox::~VKBoundingBox()
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{
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if (m_gpu_buffer != VK_NULL_HANDLE)
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{
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vmaDestroyBuffer(g_vulkan_context->GetMemoryAllocator(), m_gpu_buffer, m_gpu_allocation);
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}
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}
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bool VKBoundingBox::Initialize()
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{
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if (!CreateGPUBuffer())
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return false;
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if (!CreateReadbackBuffer())
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return false;
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// Bind bounding box to state tracker
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StateTracker::GetInstance()->SetSSBO(m_gpu_buffer, 0, BUFFER_SIZE);
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return true;
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}
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std::vector<BBoxType> VKBoundingBox::Read(u32 index, u32 length)
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{
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// Can't be done within a render pass.
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StateTracker::GetInstance()->EndRenderPass();
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// Ensure all writes are completed to the GPU buffer prior to the transfer.
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StagingBuffer::BufferMemoryBarrier(
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g_command_buffer_mgr->GetCurrentCommandBuffer(), m_gpu_buffer,
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VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT, 0,
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BUFFER_SIZE, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
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m_readback_buffer->PrepareForGPUWrite(g_command_buffer_mgr->GetCurrentCommandBuffer(),
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VK_ACCESS_TRANSFER_WRITE_BIT,
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VK_PIPELINE_STAGE_TRANSFER_BIT);
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// Copy from GPU -> readback buffer.
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VkBufferCopy region = {0, 0, BUFFER_SIZE};
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vkCmdCopyBuffer(g_command_buffer_mgr->GetCurrentCommandBuffer(), m_gpu_buffer,
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m_readback_buffer->GetBuffer(), 1, ®ion);
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// Restore GPU buffer access.
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StagingBuffer::BufferMemoryBarrier(
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g_command_buffer_mgr->GetCurrentCommandBuffer(), m_gpu_buffer, VK_ACCESS_TRANSFER_READ_BIT,
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VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, 0, BUFFER_SIZE,
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VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
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m_readback_buffer->FlushGPUCache(g_command_buffer_mgr->GetCurrentCommandBuffer(),
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VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
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// Wait until these commands complete.
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Renderer::GetInstance()->ExecuteCommandBuffer(false, true);
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// Cache is now valid.
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m_readback_buffer->InvalidateCPUCache();
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// Read out the values and return
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std::vector<BBoxType> values(length);
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m_readback_buffer->Read(index * sizeof(BBoxType), values.data(), length * sizeof(BBoxType),
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false);
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return values;
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}
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void VKBoundingBox::Write(u32 index, const std::vector<BBoxType>& values)
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{
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// We can't issue vkCmdUpdateBuffer within a render pass.
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// However, the writes must be serialized, so we can't put it in the init buffer.
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StateTracker::GetInstance()->EndRenderPass();
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// Ensure GPU buffer is in a state where it can be transferred to.
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StagingBuffer::BufferMemoryBarrier(
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g_command_buffer_mgr->GetCurrentCommandBuffer(), m_gpu_buffer,
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VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, 0,
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BUFFER_SIZE, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
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// Write the values to the GPU buffer
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vkCmdUpdateBuffer(g_command_buffer_mgr->GetCurrentCommandBuffer(), m_gpu_buffer,
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index * sizeof(BBoxType), values.size() * sizeof(BBoxType),
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reinterpret_cast<const BBoxType*>(values.data()));
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// Restore fragment shader access to the buffer.
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StagingBuffer::BufferMemoryBarrier(
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g_command_buffer_mgr->GetCurrentCommandBuffer(), m_gpu_buffer, VK_ACCESS_TRANSFER_WRITE_BIT,
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VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, 0, BUFFER_SIZE,
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VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
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}
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bool VKBoundingBox::CreateGPUBuffer()
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{
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VkBufferUsageFlags buffer_usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT |
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VK_BUFFER_USAGE_TRANSFER_SRC_BIT |
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VK_BUFFER_USAGE_TRANSFER_DST_BIT;
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VkBufferCreateInfo info = {
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VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, // VkStructureType sType
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nullptr, // const void* pNext
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0, // VkBufferCreateFlags flags
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BUFFER_SIZE, // VkDeviceSize size
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buffer_usage, // VkBufferUsageFlags usage
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VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode
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0, // uint32_t queueFamilyIndexCount
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nullptr // const uint32_t* pQueueFamilyIndices
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};
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VmaAllocationCreateInfo alloc_create_info = {};
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alloc_create_info.flags = VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT;
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alloc_create_info.usage = VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE;
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alloc_create_info.pool = VK_NULL_HANDLE;
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alloc_create_info.pUserData = nullptr;
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alloc_create_info.priority = 0.0;
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alloc_create_info.requiredFlags = 0;
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alloc_create_info.preferredFlags = 0;
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VkBuffer buffer;
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VmaAllocation alloc;
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VkResult res = vmaCreateBuffer(g_vulkan_context->GetMemoryAllocator(), &info, &alloc_create_info,
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&buffer, &alloc, nullptr);
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if (res != VK_SUCCESS)
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{
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LOG_VULKAN_ERROR(res, "vmaCreateBuffer failed: ");
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return false;
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}
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m_gpu_buffer = buffer;
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m_gpu_allocation = alloc;
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return true;
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}
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bool VKBoundingBox::CreateReadbackBuffer()
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{
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m_readback_buffer = StagingBuffer::Create(STAGING_BUFFER_TYPE_READBACK, BUFFER_SIZE,
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VK_BUFFER_USAGE_TRANSFER_DST_BIT);
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if (!m_readback_buffer || !m_readback_buffer->Map())
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return false;
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return true;
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}
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} // namespace Vulkan
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