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SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
26 lines
591 B
C++
26 lines
591 B
C++
// Copyright 2009 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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// ------------------------------------------
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// Video backend must define these functions
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// ------------------------------------------
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#pragma once
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#include "Common/MathUtil.h"
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struct BPCmd;
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namespace BPFunctions
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{
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void FlushPipeline();
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void SetGenerationMode();
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void SetScissor();
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void SetViewport();
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void SetDepthMode();
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void SetBlendMode();
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void ClearScreen(const MathUtil::Rectangle<int>& rc);
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void OnPixelFormatChange();
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void SetInterlacingMode(const BPCmd& bp);
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} // namespace BPFunctions
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