dolphin/Languages/po/ja.po

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# Translation of dolphin-emu.pot to LANGUAGE
# Copyright (C) 2003-2013
# This file is distributed under the same license as the Dolphin Emulator package.
#
# Translators:
# Danbsky, 2011
# DanbSky <danbsky@live.jp>, 2015-2016
# Denton Poss <dentonposs@gmail.com>, 2016
# Katabi, 2015
# Lioncash <mathew1800@gmail.com>, 2014
# Lioncash <mathew1800@gmail.com>, 2014
# DanbSky <danbsky@live.jp>, 2013-2015
msgid ""
msgstr ""
"Project-Id-Version: Dolphin Emulator\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2016-09-11 15:52+0200\n"
"PO-Revision-Date: 2016-09-11 13:52+0000\n"
"Last-Translator: JosJuice\n"
"Language-Team: Japanese (http://www.transifex.com/delroth/dolphin-emu/"
"language/ja/)\n"
"Language: ja\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
#: Source/Core/DolphinWX/AboutDolphin.cpp:39
msgid ""
"\n"
"Dolphin is a free and open-source GameCube and Wii emulator.\n"
"\n"
"This software should not be used to play games you do not legally own.\n"
msgstr ""
"\n"
"Dolphin is a free and open-source GameCube and Wii emulator.\n"
"\n"
"This software should not be used to play games you do not legally own.\n"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:728
msgid " (internal IP)"
msgstr "(内部IPアドレス)"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:216
msgid " (too many to display)"
msgstr "(該当数が多すぎます)"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:113
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:503
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:609
msgid " Game : "
msgstr "タイトル:"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:614
msgid "! NOT"
msgstr "! (...で無い)"
#: Source/Core/Core/HW/GCMemcard.cpp:35
#, c-format
msgid ""
"\"%s\" does not exist.\n"
" Create a new 16MB Memcard?"
msgstr ""
"メモリーカードファイル \"%s\" は存在しません。\n"
" 容量16MBで新たに作成しますか ?"
#: Source/Core/DiscIO/CompressedBlob.cpp:180
#, c-format
msgid "\"%s\" failed to be scrubbed. Probably the image is corrupt."
msgstr "\"%s\" のスクラビングに失敗しました。おそらく壊れています。"
#: Source/Core/DiscIO/CompressedBlob.cpp:155
#, c-format
msgid "\"%s\" is already compressed! Cannot compress it further."
msgstr "\"%s\" は圧縮済みです!これ以上圧縮することはできません。"
#: Source/Core/Core/ConfigManager.cpp:752
#, c-format
msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO."
msgstr "\"%s\" は無効なファイル、またはゲームキューブWii のISOではありません"
#: Source/Core/DolphinWX/MemcardManager.cpp:192
#, c-format
msgid "%1$sCopy%1$s"
msgstr "%1$s コピー %1$s"
#: Source/Core/DiscIO/CompressedBlob.cpp:232
#, c-format
msgid "%i of %i blocks. Compression ratio %i%%"
msgstr "処理中... %i (全%iブロック中) 圧縮比:%i%%"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:50
#, c-format
msgid "%i%%"
msgstr "%i%%"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:48
#, c-format
msgid "%i%% (Normal Speed)"
msgstr "%i%% (標準)"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:75
#, c-format
msgid ""
"%s\n"
"was not loaded because it has the same internal filename as previously "
"loaded save\n"
"%s"
msgstr ""
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:97
#, c-format
msgid ""
"%s\n"
"was not loaded because it is an invalid GCI.\n"
" File size (0x%<PRIx64>) does not match the size recorded in the header (0x"
"%x)"
msgstr ""
"%s\n"
"このデータは不正なGCIファイルだったためロードされませんでした。\n"
"ファイルサイズ (0x%<PRIx64>) とヘッダに記録されたサイズ (0x%x) が一致しませ"
"ん。"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:88
#, c-format
msgid ""
"%s\n"
"was not loaded because it is an invalid GCI.\n"
" Number of blocks claimed to be %u"
msgstr ""
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:128
#, c-format
msgid ""
"%s\n"
"was not loaded because there are not enough free blocks on the virtual "
"memory card"
msgstr ""
"%s\n"
"仮想メモリーカードの空きブロックが足りなかったため、このファイルは読み込まれ"
"ませんでした。"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:117
#, c-format
msgid ""
"%s\n"
"was not loaded because there is less than 10%% free blocks available on the "
"memory card\n"
"Total Blocks: %d; Free Blocks: %d"
msgstr ""
"%s\n"
"メモリーカードの空きスペースが 10%% 以下だったため、このファイルは読み込まれ"
"ませんでした。\n"
"合計ブロック数: %d; 空きブロック数: %d"
#: Source/Core/DolphinWX/GameListCtrl.cpp:419
#, c-format
msgid "%s (Disc %i)"
msgstr "%s (ディスク %i)"
#: Source/Core/Core/Boot/Boot.cpp:213
#, c-format
msgid "%s IPL found in %s directory. The disc might not be recognized"
msgstr ""
"%s IPL が %s フォルダ内で見つかりました. ディスクが認識されない可能性がありま"
"す。"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:189
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:371
#, c-format
msgid "%s already exists, overwrite?"
msgstr "%s はすでに存在します。上書きしますか?"
#: Source/Core/Core/HW/GCMemcard.cpp:63
#, c-format
msgid ""
"%s failed to load as a memory card.\n"
"Card file size is invalid (0x%x bytes)"
msgstr ""
"%s メモリーカードの読み込みに失敗\n"
" 不正なカードファイルサイズです (0x%x バイト)"
#: Source/Core/Core/HW/GCMemcard.cpp:79
#, c-format
msgid ""
"%s failed to load as a memory card.\n"
"Card size is invalid (0x%x bytes)"
msgstr ""
"%s メモリーカードの読み込みに失敗\n"
" 不正なカード容量です (0x%x バイト)"
#: Source/Core/Core/HW/GCMemcard.cpp:56
#, c-format
msgid ""
"%s failed to load as a memory card.\n"
"File is not large enough to be a valid memory card file (0x%x bytes)"
msgstr ""
"%s をメモリーカードファイルとして読み込めませんでした\n"
"このファイルのサイズは小さすぎます。正しいファイルではありません (0x%x バイ"
"ト)"
#: Source/Core/Core/HW/EXI_DeviceMemoryCard.cpp:237
#, c-format
msgid ""
"%s is not a directory, failed to move to *.original.\n"
" Verify your write permissions or move the file outside of Dolphin"
msgstr ""
#: Source/Core/Core/HW/EXI_DeviceMemoryCard.cpp:231
#, c-format
msgid "%s was not a directory, moved to *.original"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:198
#, c-format
msgid "%sDelete%s"
msgstr "%s 削除 %s"
#: Source/Core/DolphinWX/MemcardManager.cpp:196
#, c-format
msgid "%sExport GCI%s"
msgstr "%s エクスポート GCI %s"
#: Source/Core/DolphinWX/MemcardManager.cpp:194
#, c-format
msgid "%sImport GCI%s"
msgstr "%s インポート GCI %s"
#: Source/Core/DolphinWX/MemcardManager.cpp:781
#, c-format
msgid "%u Free Blocks; %u Free Dir Entries"
msgstr "%u ブロック空き | %u エントリ空き"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:898
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:964
#, c-format
msgid "%u frames"
msgstr "全 %u フレーム"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:918
#, c-format
msgid "%u objects"
msgstr "%u オブジェクト"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:933
#, c-format
msgid "%zu FIFO bytes"
msgstr "%zu FIFO バイト"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:953
#, c-format
msgid "%zu memory bytes"
msgstr "%zu メモリ バイト"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:613
msgid "&& AND"
msgstr "&& (...と...)"
#: Source/Core/DolphinWX/FrameTools.cpp:372
msgid "&About..."
msgstr "Dolphinについて(&A)"
#: Source/Core/DolphinWX/FrameTools.cpp:223
msgid "&Audio Settings"
msgstr "サウンド設定(&A)"
#: Source/Core/DolphinWX/FrameTools.cpp:125
msgid "&Boot from DVD Backup..."
msgstr "DVDドライブから起動(&B)"
#: Source/Core/DolphinWX/FrameTools.cpp:273
msgid "&Breakpoints"
msgstr "&Breakpoints"
#: Source/Core/DolphinWX/FrameTools.cpp:238
msgid "&Cheat Manager"
msgstr "チートマネージャ(&C)"
#: Source/Core/DolphinWX/FrameTools.cpp:224
msgid "&Controller Settings"
msgstr "コントローラ設定(&C)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:955
msgid "&Delete File..."
msgstr "このタイトルの実体を削除(&D)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:977
msgid "&Delete selected ISOs..."
msgstr "選択したタイトルの実体を全て削除(&D)"
#: Source/Core/DolphinWX/FrameTools.cpp:189
msgid "&Emulation"
msgstr "エミュレーション(&E)"
#: Source/Core/DolphinWX/FrameTools.cpp:138
msgid "&File"
msgstr "ファイル(&F)"
#: Source/Core/DolphinWX/FrameTools.cpp:407
msgid "&Frame Advance"
msgstr "Frame Advance(&F)"
#: Source/Core/DolphinWX/FrameTools.cpp:424
msgid "&Fullscreen"
msgstr "フルスクリーンで表示(&F)"
#: Source/Core/DolphinWX/FrameTools.cpp:370
msgid "&GitHub Repository"
msgstr "GitHub リポジトリ(&G)"
#: Source/Core/DolphinWX/FrameTools.cpp:222
msgid "&Graphics Settings"
msgstr "グラフィック設定(&G)"
#: Source/Core/DolphinWX/FrameTools.cpp:373
msgid "&Help"
msgstr "ヘルプ(&H)"
#: Source/Core/DolphinWX/FrameTools.cpp:225
msgid "&Hotkey Settings"
msgstr "ホットキーのカスタマイズ(&H)"
#: Source/Core/DolphinWX/FrameTools.cpp:274
msgid "&JIT"
msgstr "&JIT"
#: Source/Core/DolphinWX/FrameTools.cpp:163
msgid "&Load State"
msgstr "ステートロード(&L)"
#: Source/Core/DolphinWX/FrameTools.cpp:235
msgid "&Memcard Manager (GC)"
msgstr "GCメモリーカードマネージャ(&M)"
#: Source/Core/DolphinWX/FrameTools.cpp:274
msgid "&Memory"
msgstr "メモリー"
#: Source/Core/DolphinWX/FrameTools.cpp:216
msgid "&Movie"
msgstr "記録(&M)"
#: Source/Core/DolphinWX/FrameTools.cpp:385
msgid "&Open..."
msgstr "開く(&O)"
#: Source/Core/DolphinWX/FrameTools.cpp:231
msgid "&Options"
msgstr "設定(&O)"
#: Source/Core/DolphinWX/FrameTools.cpp:396
msgid "&Pause"
msgstr "一時停止(&P)"
#: Source/Core/DolphinWX/FrameTools.cpp:398
msgid "&Play"
msgstr "開始(&P)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:936
msgid "&Properties"
msgstr "プロパティ(&P)"
#: Source/Core/DolphinWX/FrameTools.cpp:420
msgid "&Read-Only Mode"
msgstr "読み込み専用(&R)"
#: Source/Core/DolphinWX/FrameTools.cpp:391
msgid "&Refresh List"
msgstr "ゲームリストを再更新(&R)"
#: Source/Core/DolphinWX/FrameTools.cpp:273
msgid "&Registers"
msgstr "&Registers"
#: Source/Core/DolphinWX/FrameTools.cpp:404
msgid "&Reset"
msgstr "リセット(&R)"
#: Source/Core/DolphinWX/FrameTools.cpp:274
msgid "&Sound"
msgstr "&Sound"
#: Source/Core/DolphinWX/FrameTools.cpp:401
msgid "&Stop"
msgstr "停止(&S)"
#: Source/Core/DolphinWX/FrameTools.cpp:257
msgid "&Tools"
msgstr "ツール(&T)"
#: Source/Core/DolphinWX/FrameTools.cpp:275
msgid "&Video"
msgstr "&Video"
#: Source/Core/DolphinWX/FrameTools.cpp:357
msgid "&View"
msgstr "表示(&V)"
#: Source/Core/DolphinWX/FrameTools.cpp:273
msgid "&Watch"
msgstr "&Watch"
#: Source/Core/DolphinWX/FrameTools.cpp:368
msgid "&Website"
msgstr "公式ウェブサイト(&W)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:937
msgid "&Wiki"
msgstr "公式Wiki(英語)で動作状況を確認(&W)"
#: Source/Core/DolphinWX/AboutDolphin.cpp:33
msgid ""
"(c) 2003-2015+ Dolphin Team. \"GameCube\" and \"Wii\" are trademarks of "
"Nintendo. Dolphin is not affiliated with Nintendo in any way."
msgstr ""
"(c) 2003-2015+ Dolphin Team. \"GameCube\" and \"Wii\" are trademarks of "
"Nintendo. Dolphin is not affiliated with Nintendo in any way."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:974
msgid "(off)"
msgstr "オフ"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:615
msgid "+ ADD"
msgstr "+ (...に加えて)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:511
msgid "1.5x Native (960x792)"
msgstr "1.5x Native (960x792)"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:50
msgid "16-bit"
msgstr "16 ビット"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:513
msgid "2.5x Native (1600x1320)"
msgstr "2.5x Native (1600x1320)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:512
msgid "2x Native (1280x1056) for 720p"
msgstr "2x Native (1280x1056) for 720p"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:50
msgid "32-bit"
msgstr "32 ビット"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:514
msgid "3x Native (1920x1584) for 1080p"
msgstr "3x Native (1920x1584) for 1080p"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:515
msgid "4x Native (2560x2112) for 1440p"
msgstr "4x Native (2560x2112) for 1440p"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:516
msgid "5x Native (3200x2640)"
msgstr "5x Native (3200x2640)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:517
msgid "6x Native (3840x3168) for 4K"
msgstr "6x Native (3840x3168) for 4K"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:518
msgid "7x Native (4480x3696)"
msgstr "7x Native (4480x3696)"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:50
msgid "8-bit"
msgstr "8 ビット"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:519
msgid "8x Native (5120x4224) for 5K"
msgstr "8x Native (5120x4224) for 5K"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:40
msgid "<Insert name here>"
msgstr "コード名を入力してください"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:406
msgid "<No resolutions found>"
msgstr "<対応する解像度が見つかりません>"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:28
msgid "<Nothing>"
msgstr "なし"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:74
msgid "<System Language>"
msgstr "<システムの言語>"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:371
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:441
msgid "A NetPlay window is already open!"
msgstr "ネットプレイウィンドウは既に開かれています!"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:127
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:157
msgid "A game is not currently running."
msgstr "ゲームは現在、起動されていません"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:258
msgid ""
"A supported Bluetooth device could not be found.\n"
"You must manually connect your Wiimotes."
msgstr ""
"サポートしているBluetoothデバイスが見つかりませんでした。\n"
"手動でWii リモコンを接続する必要があります。"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:143
msgid ""
"ALERT:\n"
"\n"
"All players must use the same Dolphin version.\n"
"All memory cards, SD cards and cheats must be identical between players or "
"disabled.\n"
"If DSP LLE is used, DSP ROMs must be identical between players.\n"
"If connecting directly, the host must have the chosen UDP port open/"
"forwarded!\n"
"\n"
"Wiimote netplay is experimental and should not be expected to work.\n"
msgstr ""
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:137
#: Source/Core/DolphinWX/ISOProperties.cpp:321
msgid "AR Codes"
msgstr "アクションリプレイコード"
#: Source/Core/DolphinWX/AboutDolphin.h:13
msgid "About Dolphin"
msgstr "Dolphinについて"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:697
msgid "Accuracy:"
msgstr "精度:"
#: Source/Core/Core/ARDecrypt.cpp:472
#, c-format
msgid ""
"Action Replay Code Decryption Error:\n"
"Parity Check Failed\n"
"\n"
"Culprit Code:\n"
"%s"
msgstr ""
"コード復号化エラー:\n"
"パリティチェックに失敗\n"
"\n"
"問題のあるコード:\n"
"%s"
#: Source/Core/Core/ActionReplay.cpp:491
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)"
msgstr ""
"Action Replay エラー: 不正なサイズ (%08x : address = %08x) in Add Code (%s)"
#: Source/Core/Core/ActionReplay.cpp:581
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide "
"(%s)"
msgstr ""
"Action Replay エラー: 不正なサイズ (%08x : address = %08x) in Fill and Slide "
"(%s)"
#: Source/Core/Core/ActionReplay.cpp:368
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And "
"Fill (%s)"
msgstr ""
"Action Replay エラー: 不正なサイズ (%08x : address = %08x) in Ram Write And "
"Fill (%s)"
#: Source/Core/Core/ActionReplay.cpp:428
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Write To "
"Pointer (%s)"
msgstr ""
"Action Replay エラー: 不正なサイズ (%08x : address = %08x) in Write To "
"Pointer (%s)"
#: Source/Core/Core/ActionReplay.cpp:629
#, c-format
msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)"
msgstr "Action Replay エラー: 不正な値 (%08x) in Memory Copy (%s)"
#: Source/Core/Core/ActionReplay.cpp:506
#, c-format
msgid ""
"Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)\n"
"Master codes are not needed. Do not use master codes."
msgstr ""
"エラー: マスターコード、または CCXXXXXX への書き込みは実装されていません "
"(%s)\n"
"マスターコードは必要ありません。使用しないでください。"
#: Source/Core/Core/ActionReplay.cpp:214
#, c-format
msgid "Action Replay Error: invalid AR code line: %s"
msgstr "エラー: 無効なコード ライン: %s"
#: Source/Core/Core/ActionReplay.cpp:740
#, c-format
msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)"
msgstr "Action Replay: 条件付きコード: 不正なサイズ %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:708
#, c-format
msgid "Action Replay: Invalid Normal Code Type %08x (%s)"
msgstr "Action Replay: 不正な種類の通常コード %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:764
#, c-format
msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)"
msgstr "Action Replay: 通常コード %i: 不正なサブタイプ %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:666
#, c-format
msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)"
msgstr "Action Replay: 通常コード 0: 不正なサブタイプ %08x (%s)"
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:42
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:67
msgid "Adapter Detected"
msgstr "タップが接続されています"
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:30
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:69
msgid "Adapter Not Detected"
msgstr "タップは未接続です"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:392
msgid "Adapter:"
msgstr "ビデオカード:"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:83
#: Source/Core/DolphinWX/WXInputBase.cpp:112
msgid "Add"
msgstr "追加"
#: Source/Core/DolphinWX/ISOProperties.cpp:1492
msgid "Add ActionReplay Code"
msgstr "コードを追加"
#: Source/Core/DolphinWX/ISOProperties.cpp:1431
msgid "Add Patch"
msgstr "パッチを追加"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:37
#: Source/Core/DolphinWX/ISOProperties.cpp:463
#: Source/Core/DolphinWX/ISOProperties.cpp:484
msgid "Add..."
msgstr "追加"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:317
msgid "Address"
msgstr "アドレス"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:870
msgid "Adjust the analog control pressure required to activate buttons."
msgstr "ボタンが反応する感度を調整します"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:35
msgid "Advance Game Port"
msgstr "アドバンスコネクタ"
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:77
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:750
msgid "Advanced"
msgstr "高度な設定"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:122
msgid "Advanced Settings"
msgstr "高度な設定"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:43
#: Source/Core/DolphinWX/FrameTools.cpp:672
msgid "All GC/Wii files (elf, dol, gcm, iso, wbfs, ciso, gcz, wad)"
msgstr "全ての GC/Wii ファイル (elf, dol, gcm, iso, wbfs, ciso, gcz, wad)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1273
msgid "All GameCube GCM files (gcm)"
msgstr "ゲームキューブ GCMファイル (gcm)"
#: Source/Core/DolphinWX/FrameTools.cpp:1598
#: Source/Core/DolphinWX/FrameTools.cpp:1610
msgid "All Save States (sav, s##)"
msgstr "全てのステートセーブファイル (sav, s##)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1271
msgid "All Wii ISO files (iso)"
msgstr "Wii ISOファイル (iso)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1286
msgid "All compressed GC/Wii ISO files (gcz)"
msgstr "圧縮されたGC/Wii ISOファイル (gcz)"
#: Source/Core/Common/Assert.h:46
#, c-format
msgid ""
"An error occurred.\n"
"\n"
" Line: %d\n"
" File: %s\n"
"\n"
"Ignore and continue?"
msgstr ""
"エラーが発生しました\n"
"\n"
" Line: %d\n"
" File: %s\n"
"\n"
"無視して続行しますか?"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:609
msgid "Anaglyph"
msgstr " アナグリフ"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:283
msgid "Analyze"
msgstr "分析"
#: Source/Core/InputCommon/ControllerEmu.cpp:287
msgid "Angle"
msgstr "角度"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:550
msgid "Anisotropic Filtering:"
msgstr "異方性フィルタリング:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:537
msgid "Anti-Aliasing:"
msgstr "アンチエイリアス:"
#: Source/Core/DolphinWX/ISOProperties.cpp:515
msgid "Apploader Date:"
msgstr "Apploaderの日付"
#: Source/Core/DiscIO/VolumeDirectory.cpp:304
msgid "Apploader is the wrong size...is it really an apploader?"
msgstr ""
"Apploader のサイズが間違っています。このファイルは本当にApploaderですか"
#: Source/Core/DiscIO/VolumeDirectory.cpp:297
msgid "Apploader unable to load from file"
msgstr "Apploader ファイルから読み込むことができません"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:99
msgid "Apploader:"
msgstr "Apploader:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:255
msgid ""
"Apply a post-processing effect after finishing a frame.\n"
"\n"
"If unsure, select (off)."
msgstr ""
"フレーム描画後にポストプロセスエフェクトを適用します。\n"
"\n"
"よく分からなければ、【オフ】を選択してください。"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:724
#, c-format
msgid "Are you sure you want to delete \"%s\"?"
msgstr "\"%s\" このプロファイルを削除しますか?"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1091
msgid "Are you sure you want to delete these files? They will be gone forever!"
msgstr ""
"これら複数のタイトルの実体ファイルを削除しますか?元に戻すことはできません!"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1090
msgid "Are you sure you want to delete this file? It will be gone forever!"
msgstr "このタイトルの実体ファイルを削除しますか?元に戻すことはできません!"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:387
msgid "Are you trying to use the same file in both slots?"
msgstr "両方のスロットで同じファイルを使用しようとしていませんか?"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:70
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:428
msgid "Aspect Ratio:"
msgstr "アスペクト比:"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:198
msgid "Assign Controller Ports"
msgstr "コントローラ割り当て設定"
#: Source/Core/DolphinWX/FrameAui.cpp:80
msgid "At least one pane must remain open."
msgstr "At least one pane must remain open."
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:77
msgid ""
"Attempt to detect and skip wait-loops.\n"
"If unsure, leave this checked."
msgstr ""
"アイドル状態を検出し、スキップするよう試みます\n"
"よく分からなければ、チェックを入れないでください"
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:73
msgid "Audio"
msgstr "サウンド"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:77
msgid "Audio Backend:"
msgstr "出力API (Audio Backend)"
#: Source/Core/AudioCommon/AOSoundStream.cpp:29
msgid "AudioCommon: Error opening AO device.\n"
msgstr "AudioCommon: Error opening AO device.\n"
#: Source/Core/DolphinWX/ISOProperties.cpp:129
msgid "Australia"
msgstr "オーストラリア"
#: Source/Core/DolphinWX/AboutDolphin.cpp:44
msgid "Authors"
msgstr "開発チーム"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:281
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:425
msgid "Auto"
msgstr "自動"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:509
msgid "Auto (Multiple of 640x528)"
msgstr "自動 (ゲーム解像度の倍数)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:508
msgid "Auto (Window Size)"
msgstr "自動 (ウィンドウサイズに拡大)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:458
msgid "Auto Adjust Window Size"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:114
msgid ""
"Automatically adjusts the window size to your internal resolution.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"内部解像度に合わせてウィンドウサイズを自動調整します。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:528
msgid "BAT incorrect. Dolphin will now exit"
msgstr "BAT incorrect. Dolphin will now exit"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:786
msgid "BP register "
msgstr "BP register "
#: Source/Core/DolphinWX/WXInputBase.cpp:19
msgid "Back"
msgstr "Back"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:85
msgid "Backend Settings"
msgstr "出力設定"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:59
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:362
msgid "Backend:"
msgstr "ビデオAPI:"
#: Source/Core/Core/HotkeyManager.cpp:228
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:77 Source/Core/Core/HW/GCPadEmu.cpp:72
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:284
msgid "Background Input"
msgstr "バックグラウンド操作を許可"
#: Source/Core/InputCommon/ControllerEmu.cpp:269
msgid "Backward"
msgstr "後方"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:220
msgid "Balance Board"
msgstr "バランスWii ボード"
#: Source/Core/DolphinWX/FrameTools.cpp:342
#: Source/Core/DolphinWX/GameListCtrl.cpp:273
#: Source/Core/DolphinWX/MemcardManager.cpp:643
msgid "Banner"
msgstr "バナー"
#: Source/Core/DolphinWX/ISOProperties.cpp:647
msgid "Banner Details"
msgstr "バナーの詳細"
#: Source/Core/DolphinWX/ISOProperties.cpp:591
msgid "Banner:"
msgstr "バナー表示"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:55
msgid "Bar"
msgstr "バー"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:477
msgid "Basic"
msgstr "基本設定"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:110
msgid "Basic Settings"
msgstr "基本設定"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:22
msgid "Bass"
msgstr "バスドラ"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:294
msgid "Battery"
msgstr "バッテリ残量"
#: Source/Core/Core/HW/GCMemcard.cpp:155
msgid "Block Allocation Table checksum failed"
msgstr "Block Allocation Table checksum failed"
#: Source/Core/DolphinWX/MemcardManager.cpp:647
msgid "Blocks"
msgstr "ブロック数"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:21
msgid "Blue"
msgstr "青"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:25
msgid "Blue Left"
msgstr "青 - 左"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:28
msgid "Blue Right"
msgstr "青 - 右"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:823
msgid "Borderless Fullscreen"
msgstr "ボーダレス フルスクリーン"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:277
msgid "Bottom"
msgstr "下"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:256
#, c-format
msgid "Bound Controls: %lu"
msgstr "コマンド数: %lu"
#: Source/Core/DolphinWX/AboutDolphin.cpp:35
#, c-format
msgid "Branch: %s"
msgstr "Branch: %s"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:34
msgid "Broadband Adapter"
msgstr "ブロードバンドアダプタ"
#: Source/Core/DolphinWX/ISOProperties.cpp:407
msgid "Broken"
msgstr "ダメダメ"
#: Source/Core/DolphinWX/GameListCtrl.cpp:233
msgid "Browse for a directory to add"
msgstr "ゲームリストに追加するフォルダを選択してください"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1174
msgid "Browse for output directory"
msgstr "出力先を選択"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:218
msgid "Buffer:"
msgstr "バッファ:"
#: Source/Core/Core/HW/GCPadEmu.cpp:45
#: Source/Core/DolphinWX/TASInputDlg.cpp:145
#: Source/Core/DolphinWX/TASInputDlg.cpp:275
#: Source/Core/DolphinWX/TASInputDlg.cpp:376
msgid "Buttons"
msgstr "ボタン"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:82
msgid "Bypass XFB"
msgstr "Bypass XFB"
#: Source/Core/DolphinWX/ISOProperties.cpp:343
msgid ""
"Bypass the clearing of the data cache by the DCBZ instruction. Usually leave "
"this option disabled."
msgstr ""
"DCBZ命令によるキャッシュデータのクリア処理を無視するようにします。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/Core/HW/GCPadEmu.cpp:53
#: Source/Core/DolphinWX/TASInputDlg.cpp:359
msgid "C Stick"
msgstr "Cスティック"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:798
msgid "CP register "
msgstr "CP register "
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:70
msgid "CPU Emulator Engine"
msgstr "CPUエミュレーション方式"
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:85
msgid "CPU Options"
msgstr "CPU設定"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:238
msgid ""
"Cache custom textures to system RAM on startup.\n"
"This can require exponentially more RAM but fixes possible stuttering.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"起動時にカスタムテクスチャをシステムメモリにキャッシュします。\n"
"大量にメモリを消費する代わりに、ロード時の処理落ちが軽減されます。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:28
msgid "Cached Interpreter (slower)"
msgstr "Cached Interpreter (低速)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:154
msgid ""
"Calculates lighting of 3D objects per-pixel rather than per-vertex, "
"smoothing out the appearance of lit polygons and making individual triangles "
"less noticeable.\n"
"Rarely causes slowdowns or graphical issues.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"3Dオブジェクトに対し、ピクセル単位での光源処理を行います。\n"
"角ばったポリゴンの光がなめらかでやわらかいものになります。\n"
"この設定はまれに描画バグや速度低下を引き起こします。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1915
#, c-format
msgid "Can't find Wiimote by connection handle %02x"
msgstr "Can't find Wiimote by connection handle %02x"
#: Source/Core/DolphinWX/WXInputBase.cpp:44
msgid "Cancel"
msgstr "キャンセル"
#: Source/Core/Core/FifoPlayer/FifoPlayer.cpp:88
msgid "Cannot SingleStep the FIFO. Use Frame Advance instead."
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:333
#, c-format
msgid ""
"Cannot use that file as a memory card.\n"
"%s\n"
"is not a valid GameCube memory card file"
msgstr ""
"このファイルはメモリーカードデータとして使用できません\n"
"%s\n"
"これは不正なメモリーカードデータです"
#: Source/Core/DolphinWX/WXInputBase.cpp:64
msgid "Caps Lock"
msgstr "Caps Lock"
#: Source/Core/InputCommon/ControllerEmu.cpp:299
msgid "Center"
msgstr "Center"
#: Source/Core/DolphinWX/GameListCtrl.cpp:964
msgid "Change &Disc"
msgstr "ディスクの入れ替え(&D)"
#: Source/Core/DolphinWX/FrameTools.cpp:388
msgid "Change &Disc..."
msgstr "ディスクの入れ替え(&D)"
#: Source/Core/Core/HotkeyManager.cpp:15
msgid "Change Disc"
msgstr "ディスクの入れ替え"
#: Source/Core/Core/Movie.cpp:1305
#, c-format
msgid "Change the disc to %s"
msgstr "次のディスクに変更:%s"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:137
msgid ""
"Change the language of the user interface.\n"
"Requires restart."
msgstr ""
"Dolphin本体の表示言語を変更します\n"
"再起動が必要です"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:56
msgid "Changing this will have no effect while the emulator is running."
msgstr "この設定は次回のゲーム開始時に反映されます!"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:155
msgid "Chat"
msgstr "チャット欄"
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:48
msgid "Cheat Code"
msgstr "チートコード"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:185
msgid "Cheat Manager"
msgstr "チートマネージャ"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:140
msgid "Cheat Search"
msgstr "コードサーチ"
#: Source/Core/DolphinWX/ISOProperties.cpp:776
msgid "Check Partition Integrity"
msgstr "パーティションの整合性をチェック"
#: Source/Core/DolphinWX/AboutDolphin.cpp:37
msgid "Check for updates: "
msgstr "最新版の入手先:"
#: Source/Core/DolphinWX/ISOProperties.cpp:1018
msgid "Checking integrity..."
msgstr "チェックしています..."
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:48
msgid "Choose a DVD root directory:"
msgstr "DVDルートフォルダを選択してください"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:56
msgid "Choose a NAND root directory:"
msgstr "NANDのあるルートフォルダを選択してください"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:42
msgid "Choose a default ISO:"
msgstr "ディスクチャンネルに表示するタイトルを選択"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:160
msgid "Choose a directory to add"
msgstr "追加したいフォルダを選択"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:59
msgid "Choose a dump directory:"
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:320
msgid "Choose a file to open"
msgstr "メモリーカードを選択"
#: Source/Core/DolphinWX/MemcardManager.cpp:214
msgid "Choose a memory card:"
msgstr "メモリーカードを選択"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:62
msgid "Choose an SD Card file:"
msgstr ""
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:52
msgid ""
"Choose file to use as apploader: (applies to discs constructed from "
"directories only)"
msgstr ""
"apploaderとして使用するファイルを選択(フォルダからのみ構築されたディスクに"
"適用されます)"
#: Source/Core/DolphinWX/ISOProperties.cpp:910
#: Source/Core/DolphinWX/ISOProperties.cpp:966
msgid "Choose the folder to extract to"
msgstr "保存先のフォルダを選択してください"
#: Source/Core/InputCommon/ControllerEmu.cpp:286
msgid "Circle Stick"
msgstr "丸み"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:42
msgid "Classic"
msgstr "クラシックコントローラ"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:114
#: Source/Core/DolphinWX/InputConfigDiag.cpp:595
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1043
#: Source/Core/DolphinWX/LogWindow.cpp:132
#: Source/Core/DolphinWX/WXInputBase.cpp:48
msgid "Clear"
msgstr "全消去"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:296
#: Source/Core/DolphinWX/ISOProperties.cpp:679
#: Source/Core/DolphinWX/MemcardManager.cpp:247
#: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:52
#: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:118
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:142
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:840
msgid "Close"
msgstr "閉じる"
#: Source/Core/DolphinWX/FrameTools.cpp:220
msgid "Co&nfigure..."
msgstr "Dolphinの設定(&N)"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:89
msgid "Code Info"
msgstr "コードの情報"
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:52
msgid "Code:"
msgstr "コード:"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:25
msgid "Code: "
msgstr "コード:"
#: Source/Core/DolphinWX/WXInputBase.cpp:57
msgid "Command"
msgstr "コマンド"
#: Source/Core/DolphinWX/MemcardManager.cpp:645
msgid "Comment"
msgstr "コメント"
#: Source/Core/DolphinWX/GameListCtrl.cpp:962
msgid "Compress ISO..."
msgstr "このタイトルを圧縮"
#: Source/Core/DolphinWX/GameListCtrl.cpp:979
msgid "Compress selected ISOs..."
msgstr "選択したISOファイルを全て圧縮"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1183
#: Source/Core/DolphinWX/GameListCtrl.cpp:1301
msgid "Compressing ISO"
msgstr "圧縮しています..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1388
msgid ""
"Compressing a Wii disc image will irreversibly change the compressed copy by "
"removing padding data. Your disc image will still work. Continue?"
msgstr ""
"Wiiディスクイメージの圧縮はパディングデータを除去するため非可逆圧縮となりま"
"す。ゲームデータに変更はありません。続けますか?"
#: Source/Core/DolphinWX/ISOProperties.cpp:524
msgid "Compute"
msgstr "計算"
#: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:23
msgid "Computing MD5 Checksum for:"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:1308
msgid "Computing MD5 checksum"
msgstr "MD5チェックサムを計算中..."
#: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:37
msgid "Computing..."
msgstr ""
#: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:67
msgid "Computing: "
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:548
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:562
msgid "Config"
msgstr "設定"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:82
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:168
#: Source/Core/DolphinWX/InputConfigDiag.h:156
msgid "Configure"
msgstr "設定"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:132
msgid "Configure Control"
msgstr "コントロールの設定"
#: Source/Core/DolphinWX/FrameTools.cpp:549
msgid "Configure..."
msgstr "Dolphinの設定を行います"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1206
#: Source/Core/DolphinWX/GameListCtrl.cpp:1231
#: Source/Core/DolphinWX/GameListCtrl.cpp:1296
msgid "Confirm File Overwrite"
msgstr "ファイルの上書きを確認"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:106
msgid "Confirm on Stop"
msgstr "動作停止時に確認"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:112
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:138
msgid "Connect"
msgstr "ホストに接続"
#: Source/Core/Core/HotkeyManager.cpp:39
#: Source/Core/DolphinWX/FrameTools.cpp:440
msgid "Connect Balance Board"
msgstr "バランスWii ボードを接続"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:48
msgid "Connect USB Keyboard"
msgstr "USBキーボードの接続をエミュレート"
#: Source/Core/DolphinWX/FrameTools.cpp:437
#, c-format
msgid "Connect Wiimote %i"
msgstr "%iPのWiiリモコンを接続"
#: Source/Core/Core/HotkeyManager.cpp:35
msgid "Connect Wiimote 1"
msgstr "1PのWiiリモコンを接続"
#: Source/Core/Core/HotkeyManager.cpp:36
msgid "Connect Wiimote 2"
msgstr "2PのWiiリモコンを接続"
#: Source/Core/Core/HotkeyManager.cpp:37
msgid "Connect Wiimote 3"
msgstr "3PのWiiリモコンを接続"
#: Source/Core/Core/HotkeyManager.cpp:38
msgid "Connect Wiimote 4"
msgstr "4PのWiiリモコンを接続"
#: Source/Core/DolphinWX/FrameTools.cpp:249
msgid "Connect Wiimotes"
msgstr "Wiiリモコンを接続"
#: Source/Core/DolphinWX/FrameTools.cpp:1557
msgid "Connected"
msgstr "接続されました"
#: Source/Core/DolphinWX/Main.cpp:512
msgid "Connecting..."
msgstr "接続中..."
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:58
msgid "Connection Type:"
msgstr "接続方式:"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:262
msgid "Continuous Scanning"
msgstr "接続状況を常に監視"
#: Source/Core/DolphinWX/WXInputBase.cpp:54
msgid "Control"
msgstr "Control"
#: Source/Core/Core/HW/GCPadEmu.cpp:50
msgid "Control Stick"
msgstr "コントロールスティック"
#: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:15
msgid "Controller Ports"
msgstr "コントローラ割り当て設定"
#: Source/Core/DolphinWX/FrameTools.cpp:553
msgid "Controller settings"
msgstr "コントローラの設定を行います"
#: Source/Core/DolphinWX/FrameTools.cpp:552
msgid "Controllers"
msgstr "コントローラ"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:269
msgid ""
"Controls the distance of the convergence plane. This is the distance at "
"which virtual objects will appear to be in front of the screen.\n"
"A higher value creates stronger out-of-screen effects while a lower value is "
"more comfortable."
msgstr ""
"収束点の位置調整。このスライダーでスクリーンの前に現れる 仮想オブジェクトとの"
"距離を設定できます。\n"
"値を高くすると効果が強くなり、低くすると目の負担が軽減されます。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:266
msgid ""
"Controls the separation distance between the virtual cameras.\n"
"A higher value creates a stronger feeling of depth while a lower value is "
"more comfortable."
msgstr ""
"仮想カメラ間の距離調整。\n"
"値を高くすると効果が強くなり、 低くすると目の負担が軽減されます。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:634
msgid "Convergence:"
msgstr "収束点 (Convergence):"
#: Source/Core/DolphinWX/ISOProperties.cpp:390
msgid "Convergence: "
msgstr "収束点 (Convergence):"
#: Source/Core/DolphinWX/MemcardManager.cpp:185
msgid "Convert to GCI"
msgstr "GCIファイルに変換"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:178
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:748
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:755
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:773
msgid "Copy"
msgstr "コピー"
#: Source/Core/Core/ConfigManager.cpp:949
msgid "Copy failed"
msgstr "コピーに失敗"
#: Source/Core/DolphinWX/MemcardManager.cpp:806
#, c-format
msgid "Copy to Memcard %c"
msgstr "メモリーカード%cにコピー"
#: Source/Core/DolphinWX/ISOProperties.cpp:418
msgid "Core"
msgstr "コア"
#: Source/Core/Core/ConfigManager.cpp:746
#, c-format
msgid ""
"Could not read \"%s\". There is no disc in the drive or it is not a GameCube/"
"Wii backup. Please note that Dolphin cannot play games directly from the "
"original GameCube and Wii discs."
msgstr ""
#: Source/Core/Core/ConfigManager.cpp:861
#, c-format
msgid "Could not recognize ISO file %s"
msgstr "ISOファイル %s を認識できませんでした"
#: Source/Core/DolphinWX/ISOProperties.cpp:709
#, c-format
msgid "Could not save %s."
msgstr "%s をセーブできませんでした"
#: Source/Core/Core/HW/GCMemcardRaw.cpp:112
#, c-format
msgid ""
"Could not write memory card file %s.\n"
"\n"
"Are you running Dolphin from a CD/DVD, or is the save file maybe write "
"protected?\n"
"\n"
"Are you receiving this after moving the emulator directory?\n"
"If so, then you may need to re-specify your memory card location in the "
"options."
msgstr ""
"%s をメモリーカードへ書き込みすることができませんでした\n"
"\n"
"DolphinをCD/DVDから起動しているか、セーブファイルが読み取り専用になっていませ"
"んか?\n"
"\n"
"メモリーカードファイルをデフォルトの場所から移動した場合は、本体設定よりその"
"場所を再指定してください"
#: Source/Core/Core/NetPlayClient.cpp:84
msgid "Couldn't Create Client"
msgstr "Couldn't Create Client"
#: Source/Core/Core/NetPlayClient.cpp:95
msgid "Couldn't create peer."
msgstr "Couldn't create peer."
#: Source/Core/DolphinWX/ISOProperties.cpp:1256
msgid "Couldn't find open command for extension 'ini'!"
msgstr "拡張子'ini'に対して関連付けられているプログラムが見つかりません!"
#: Source/Core/Core/BootManager.cpp:399
msgid ""
"Couldn't init the core.\n"
"Check your configuration."
msgstr ""
"コアを初期化できませんでした。\n"
"設定を確認してください。"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:431
msgid "Couldn't look up central server"
msgstr ""
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:60
msgid "Count:"
msgstr "該当数:"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:213
#, c-format
msgid "Count: %lu"
msgstr "該当数:%lu"
#: Source/Core/DolphinWX/ISOProperties.cpp:506
msgid "Country:"
msgstr "発売国"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:64
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:19
msgid "Create AR Code"
msgstr "アクションリプレイコードを作成"
#: Source/Core/DolphinWX/FrameAui.cpp:546
msgid "Create new perspective"
msgstr "Create new perspective"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:29
msgid "Creator: "
msgstr "制作者: "
#: Source/Core/Common/MsgHandler.cpp:64
msgid "Critical"
msgstr "致命的なエラー"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:803
msgid "Crop"
msgstr "クロッピング"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:252
msgid ""
"Crop the picture from its native aspect ratio to 4:3 or 16:9.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"アスペクト比 4:3 もしくは 16:9 になるよう、画面をクロッピングします。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:53
msgid "Crossfade"
msgstr "クロスフェーダー"
#: Source/Core/DolphinWX/FrameTools.cpp:684
#, c-format
msgid "Current directory changed from %s to %s after wxFileSelector!"
msgstr "Current directory changed from %s to %s after wxFileSelector!"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:128
msgid "Current game"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:520
msgid "Custom"
msgstr "カスタム"
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:103
msgid "Custom RTC Options"
msgstr ""
#: Source/Core/Core/HW/GCPadEmu.cpp:65
msgid "D-Pad"
msgstr "十字キー"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:44
msgid "DK Bongos"
msgstr "タルコンガ"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:37
msgid "DSP Emulator Engine"
msgstr "DSPエミュレーション方式"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:32
#: Source/Core/DolphinWX/ISOProperties.cpp:358
msgid "DSP HLE emulation (fast)"
msgstr "DSP HLE emulation (高速)"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:34
msgid "DSP LLE interpreter (slow)"
msgstr "DSP LLE interpreter (低速)"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:33
msgid "DSP LLE recompiler"
msgstr "DSP LLE recompiler"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:96
msgid "DVD Root:"
msgstr "DVDルート"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:44
msgid "Dance Mat"
msgstr "マットコントローラ"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:51
msgid "Data Size"
msgstr "データサイズ"
#: Source/Core/DolphinWX/MemcardManager.cpp:539
#: Source/Core/DolphinWX/MemcardManager.cpp:574
msgid "Datel MaxDrive/Pro files(*.sav)"
msgstr "Datel MaxDrive/Pro セーブファイル(*.sav)"
#: Source/Core/InputCommon/ControllerEmu.cpp:187
#: Source/Core/InputCommon/ControllerEmu.cpp:249
#: Source/Core/InputCommon/ControllerEmu.cpp:257
#: Source/Core/InputCommon/ControllerEmu.cpp:271
#: Source/Core/InputCommon/ControllerEmu.cpp:285
msgid "Dead Zone"
msgstr "'遊び'の調整"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:47
msgid "Debug"
msgstr "デバッグ"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:112
msgid "Debug Only"
msgstr "デバッグ用"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:765
msgid "Debugging"
msgstr "デバッグ用項目"
#: Source/Core/DolphinWX/WXInputBase.cpp:118
msgid "Decimal"
msgstr "Decimal"
#: Source/Core/DolphinWX/GameListCtrl.cpp:960
msgid "Decompress ISO..."
msgstr "ISOファイルへ復元"
#: Source/Core/DolphinWX/GameListCtrl.cpp:980
msgid "Decompress selected ISOs..."
msgstr "選択したファイルを全てISOファイルへ復元"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1183
#: Source/Core/DolphinWX/GameListCtrl.cpp:1301
msgid "Decompressing ISO"
msgstr "復元中..."
#: Source/Core/Core/HotkeyManager.cpp:75
msgid "Decrease Convergence"
msgstr "収束距離 減少"
#: Source/Core/Core/HotkeyManager.cpp:73
msgid "Decrease Depth"
msgstr "深度 減少"
#: Source/Core/Core/HotkeyManager.cpp:54
msgid "Decrease Emulation Speed"
msgstr "エミュレーション速度 減少"
#: Source/Core/Core/HotkeyManager.cpp:46
msgid "Decrease IR"
msgstr "内部解像度 縮小"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1041
msgid "Default"
msgstr "既定"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:92
msgid "Default ISO:"
msgstr "デフォルトISO"
#: Source/Core/DolphinWX/LogWindow.cpp:101
msgid "Default font"
msgstr "既定のフォント"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1059
#: Source/Core/DolphinWX/WXInputBase.cpp:29
msgid "Delete"
msgstr "削除"
#: Source/Core/DolphinWX/MemcardManager.cpp:807
msgid "Delete Save"
msgstr "このセーブデータを削除"
#: Source/Core/VideoCommon/AVIDump.cpp:108
#, c-format
msgid "Delete the existing file '%s'?"
msgstr "既存ファイル '%s' を削除しますか?"
#: Source/Core/DolphinWX/ISOProperties.cpp:381
msgid "Depth Percentage: "
msgstr "深度 比率変更:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:623
msgid "Depth:"
msgstr "深度 (Depth):"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:949
msgid "Description"
msgstr "説明"
#: Source/Core/DolphinWX/ISOProperties.cpp:588
msgid "Description:"
msgstr "説明"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:593
msgid "Detect"
msgstr "検出"
#: Source/Core/DolphinWX/ISOProperties.cpp:363
msgid "Deterministic dual core: "
msgstr "Deterministic dual core: "
#: Source/Core/DolphinWX/InputConfigDiag.cpp:150
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1025
msgid "Device"
msgstr "デバイス"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:117
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:85
msgid "Device Settings"
msgstr "デバイス設定"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:264
msgid "Device not found"
msgstr "デバイスが見つかりません"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:50
msgid "Dial"
msgstr "ダイアル"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:58
msgid "Dims the screen after five minutes of inactivity."
msgstr "5分間操作がない状態が続くと、画面を暗くするようにします"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:62
msgid "Direct Connection"
msgstr "直接接続 (Direct)"
#: Source/Core/Core/HW/GCMemcard.cpp:136
msgid "Directory checksum and directory backup checksum failed"
msgstr ""
"ディレクトリのチェックサムに失敗\n"
"ディレクトリバックアップのチェックサムにも失敗"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:713
msgid "Disable"
msgstr "無効化"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:732
msgid "Disable Bounding Box"
msgstr "Disable Bounding Box"
#: Source/Core/Core/HotkeyManager.cpp:52
msgid "Disable Emulation Speed Limit"
msgstr "エミュレーション速度 無効化"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:591
msgid "Disable Fog"
msgstr "Disable Fog"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:222
msgid ""
"Disable any XFB emulation.\n"
"Speeds up emulation a lot but causes heavy glitches in many games which rely "
"on them (especially homebrew applications).\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"一切のXFBエミュレーションを行わないようにします。\n"
"動作速度が大きく向上しますが、これに依存しているタイトルでは 重大なバグが発生"
"します。(特にHomebrewアプリ)\n"
"\n"
"よく分からなければ、チェックを外さないでください。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:162
msgid ""
"Disable the bounding box emulation.\n"
"This may improve the GPU performance a lot, but some games will break.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"bounding box エミュレーションを無効化します。\n"
"GPU性能が向上しますが、タイトルによっては不具合が発生します。\n"
"\n"
"よく分からなければ、チェックを外さないでください。"
#: Source/Core/DolphinWX/ISOProperties.cpp:669
msgid "Disc"
msgstr "ディスク"
#: Source/Core/DiscIO/DriveBlob.cpp:146
msgid "Disc Read Error"
msgstr "ディスク読み取りエラー"
#: Source/Core/DolphinWX/FrameTools.cpp:1557
msgid "Disconnected"
msgstr "切断されました"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:482
msgid "Display"
msgstr "表示設定"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:132
msgid ""
"Display messages over the emulation screen area.\n"
"These messages include memory card writes, video backend and CPU "
"information, and JIT cache clearing."
msgstr ""
"エミュレーションウインドウ上にメッセージを表示します\n"
"メモリーカードへのアクセス、起動時のシステム情報、 JIT cacheの消去などが含ま"
"れます"
#: Source/Core/DolphinWX/WXInputBase.cpp:120
msgid "Divide"
msgstr "Divide"
#: Source/Core/DolphinWX/FrameTools.cpp:1150
msgid "Do you want to stop the current emulation?"
msgstr "動作中のゲームを停止しますか?"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:39
msgid "Dolby Pro Logic II decoder"
msgstr "Dolby Pro Logic II decoder"
#: Source/Core/DolphinWX/AboutDolphin.cpp:30
#: Source/Core/DolphinWX/FrameTools.cpp:994
msgid "Dolphin"
msgstr "Dolphin"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:36
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:340
#, c-format
msgid "Dolphin %s Graphics Configuration"
msgstr "Dolphin %s グラフィック設定"
#: Source/Core/DolphinWX/Config/ConfigMain.h:19
msgid "Dolphin Configuration"
msgstr "Dolphinの設定"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:41
msgid "Dolphin Controller Configuration"
msgstr "Dolphin コントローラ設定"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:367
msgid "Dolphin Emulated Wiimote Configuration"
msgstr "Wiiリモコンのエミュレーション設定"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:394
msgid "Dolphin FIFO"
msgstr "Dolphin FIFO"
#: Source/Core/DolphinWX/FrameTools.cpp:1351
msgid "Dolphin Hotkeys"
msgstr "Dolphin ホットキー設定"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:103
msgid "Dolphin NetPlay"
msgstr "Dolphin ネットプレイ"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:43
msgid "Dolphin NetPlay Setup"
msgstr "Dolphin ネットプレイ《セットアップ》"
#: Source/Core/DolphinWX/FrameTools.cpp:817
#: Source/Core/DolphinWX/FrameTools.cpp:1276
msgid "Dolphin TAS Movies (*.dtm)"
msgstr "Dolphin TAS ムービー (*.dtm)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:350
msgid ""
"Dolphin could not find any GameCube/Wii ISOs or WADs. Double-click here to "
"set a games directory..."
msgstr ""
"ゲームリストは空です。この文章をダブルクリックして GC/Wii の ディスクイメー"
"ジ もしくは WAD ファイルのあるフォルダを選択してください。"
#: Source/Core/DolphinWX/GameListCtrl.cpp:346
msgid ""
"Dolphin is currently set to hide all games. Double-click here to show all "
"games..."
msgstr ""
"リスト中の全てのゲームが設定により非表示になっています。この文章をダブルク"
"リックすると表示されるようになります"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:434
msgid "Dolphin is too old for traversal server"
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:1243
#: Source/Core/DolphinWX/GameListCtrl.cpp:1316
msgid "Dolphin was unable to complete the requested action."
msgstr "要求された操作を完了することができませんでした。"
#: Source/Core/DiscIO/CompressedBlob.cpp:325
msgid "Done compressing disc image."
msgstr "ディスクイメージの圧縮に成功しました"
#: Source/Core/DolphinWX/WXInputBase.cpp:76
#: Source/Core/InputCommon/ControllerEmu.cpp:265
msgid "Down"
msgstr "下"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:56
msgid "Download Codes (WiiRD Database)"
msgstr "Webからコードを入手 (WiiRD Database)"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:287
#, c-format
msgid "Downloaded %lu codes. (added %lu)"
msgstr "%lu個のコードが見つかりました。( 新規追加: %lu個 )"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:127
msgid "Drawn Object Range"
msgstr "Drawn Object Range"
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:36
msgid "Driver Not Detected"
msgstr "ドライバが見つかりません"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:28
msgid "Drums"
msgstr "ドラムコントローラ"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:29
msgid "Dummy"
msgstr "ダミーデバイス"
#: Source/Core/DolphinWX/FrameTools.cpp:214
msgid "Dump Audio"
msgstr "サウンドのダンプを行う"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:783
msgid "Dump EFB Target"
msgstr "EFBターゲットをダンプ"
#: Source/Core/DolphinWX/FrameTools.cpp:212
msgid "Dump Frames"
msgstr "フレームのダンプを行う"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:108
msgid "Dump Objects"
msgstr "Dump Objects"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:106
msgid "Dump Path:"
msgstr ""
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:119
msgid "Dump TEV Stages"
msgstr "Dump TEV Stages"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:120
msgid "Dump Texture Fetches"
msgstr "Dump Texture Fetches"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:106
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:774
msgid "Dump Textures"
msgstr "テクスチャのダンプを行う"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:233
msgid ""
"Dump decoded game textures to User/Dump/Textures/<game_id>/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"以下のフォルダにテクスチャをダンプします。 \n"
"User/Dump/Textures/<ゲームID>/\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:241
msgid ""
"Dump the contents of EFB copies to User/Dump/Textures/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"以下のフォルダにEFBコピーの内容をダンプします。 User/Dump/Textures/\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:52
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:36
#: Source/Core/DolphinWX/ISOProperties.cpp:559
msgid "Dutch"
msgstr "オランダ語"
#: Source/Core/DolphinWX/FrameTools.cpp:137
msgid "E&xit"
msgstr "終了"
#: Source/Core/Core/HW/BBA-TAP/TAP_Win32.cpp:206
#, c-format
msgid ""
"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least "
"version %d.%d -- If you recently upgraded your Dolphin distribution, a "
"reboot is probably required at this point to get Windows to see the new "
"driver."
msgstr ""
"エラー:少なくとも %d.%d 以上のバージョンのTAP-Win32ドライバが必要です。最近"
"Dolphinのバージョンを更新した場合は、ドライバを認識させるためにWindowsの再起"
"動が必要になるかもしれません。"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:146
msgid "Early Memory Updates"
msgstr "Early Memory Updates"
#: Source/Core/DolphinWX/ARCodeAddEdit.h:22
msgid "Edit ActionReplay Code"
msgstr "コードを編集"
#: Source/Core/DolphinWX/ISOProperties.cpp:307
msgid "Edit Config"
msgstr "iniを編集"
#: Source/Core/DolphinWX/PatchAddEdit.h:23
msgid "Edit Patch"
msgstr "パッチを編集"
#: Source/Core/DolphinWX/ISOProperties.cpp:462
#: Source/Core/DolphinWX/ISOProperties.cpp:483
msgid "Edit..."
msgstr "編集"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:49
msgid "Effect"
msgstr "エフェクト"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:660
msgid "Embedded Frame Buffer (EFB)"
msgstr "Embedded Frame Buffer (内蔵フレームバッファ)"
#: Source/Core/Core/State.cpp:447
msgid "Empty"
msgstr "空き"
#: Source/Core/Core/Core.cpp:235
msgid "Emu Thread already running"
msgstr "エミュレーションスレッドはすでに稼働中です"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:229
msgid ""
"Emulate XFBs accurately.\n"
"Slows down emulation a lot and prohibits high-resolution rendering but is "
"necessary to emulate a number of games properly.\n"
"\n"
"If unsure, check virtual XFB emulation instead."
msgstr ""
"XFBの正確なエミュレートを行います。\n"
"大きく動作速度を低下させ、高解像度での描画も出来なくなりますが、 少数のタイト"
"ルを動作させるのに必要です。\n"
"\n"
"よく分からなければ、【Virtual】を選択したままにしておいてください。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:225
msgid ""
"Emulate XFBs using GPU texture objects.\n"
"Fixes many games which don't work without XFB emulation while not being as "
"slow as real XFB emulation. However, it may still fail for a lot of other "
"games (especially homebrew applications).\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"GPUテクスチャオブジェクトとしてXFBをエミュレートします。\n"
"XFBエミュレーションが必要なタイトルのほとんどを 【Real】設定よりも高速に動作"
"させることが可能です。 \n"
"ただ、Homebrewアプリなどの元々XFBが必要でないタイトルは 上手く動作しなくなり"
"ます。\n"
"\n"
"よく分からなければ、こちらを選択しておいてください。"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:152
msgid "Emulated Wiimote"
msgstr "Wiiリモコンをエミュレート"
#: Source/Core/DolphinWX/ISOProperties.cpp:405
msgid "Emulation State: "
msgstr "動作状況:"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:117
msgid "Enable AR Logging"
msgstr "アクションリプレイコードのログを取得する"
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:30
msgid "Enable CPU Clock Override"
msgstr "CPU Clock Override を使用する"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:58
msgid "Enable Cheats"
msgstr "チートコードを有効化"
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:40
msgid "Enable Custom RTC"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:333
msgid "Enable Dual Core"
msgstr "デュアルコア動作を行う"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:56
msgid "Enable Dual Core (speedup)"
msgstr "デュアルコア動作を行う (速度向上)"
#: Source/Core/DolphinWX/ISOProperties.cpp:345
msgid "Enable FPRF"
msgstr "Enable FPRF"
#: Source/Core/DolphinWX/ISOProperties.cpp:335
msgid "Enable Idle Skipping"
msgstr "アイドルスキップ処理を行う"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:57
msgid "Enable Idle Skipping (speedup)"
msgstr "アイドルスキップ処理を行う (速度向上)"
#: Source/Core/DolphinWX/ISOProperties.cpp:337
msgid "Enable MMU"
msgstr "Enable MMU"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:808
msgid "Enable Progressive Scan"
msgstr "プログレッシブ表示を有効化"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:41
msgid "Enable Screen Saver"
msgstr "スクリーンセーバーを有効化"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:284
msgid "Enable Speaker Data"
msgstr "Wiiリモコンのスピーカーを有効化"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:60
msgid "Enable Usage Statistics Reporting"
msgstr "統計レポートの収集に協力する"
#: Source/Core/DolphinWX/ISOProperties.cpp:375
msgid "Enable WideScreen"
msgstr "ワイドスクリーンを有効化"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:757
msgid "Enable Wireframe"
msgstr "ワイヤーフレームを有効化"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:141
msgid ""
"Enable anisotropic filtering.\n"
"Enhances visual quality of textures that are at oblique viewing angles.\n"
"Might cause issues in a small number of games.\n"
"\n"
"If unsure, select 1x."
msgstr ""
"異方性フィルタリングを適用します。\n"
"奥行きのあるテクスチャをより精細に描画することが出来ます。\n"
"特定のゲームでは描画バグの原因になることがあります。\n"
"\n"
"よく分からなければ、【1x】を選択してください。"
#: Source/Core/DolphinWX/ISOProperties.cpp:356
msgid ""
"Enable fast disc access. This can cause crashes and other problems in some "
"games. (ON = Fast, OFF = Compatible)"
msgstr ""
"ディスクの読み取り速度を向上させます\n"
"タイトルによってはクラッシュその他の問題を引き起こす可能性があります\n"
" [有効=ロード時間短縮/無効=互換性重視]"
#: Source/Core/DolphinWX/MemcardManager.cpp:821
msgid "Enable pages"
msgstr "ページ分けして表示"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:111
msgid ""
"Enable this if you want the whole screen to be used for rendering.\n"
"If this is disabled, a render window will be created instead.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"エミュレーションを画面いっぱいに表示して行います。\n"
"無効にするとウィンドウ画面でのエミュレーションとなります。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:122
msgid ""
"Enable this if you want to use the main Dolphin window for rendering rather "
"than a separate render window.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Dolphinのメインウィンドウ(ゲームリスト部分)に描画を行います。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:61
msgid ""
"Enables Dolby Pro Logic II emulation using 5.1 surround. Not available on OS "
"X."
msgstr ""
"5.1サラウンドを使用し Dolby Pro Logic II をエミュレーションします。OS X には"
"現在非対応です"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:64
msgid ""
"Enables Dolby Pro Logic II emulation using 5.1 surround. OpenAL or Pulse "
"backends only."
msgstr ""
"5.1サラウンドを使用し Dolby Pro Logic II をエミュレーションします。OpenAL/"
"Pulseのみ対応"
#: Source/Core/DolphinWX/ISOProperties.cpp:347
msgid ""
"Enables Floating Point Result Flag calculation, needed for a few games. (ON "
"= Compatible, OFF = Fast)"
msgstr ""
"浮動小数点演算結果フラグを有効にします。必要なゲームはわずかです [有効=互換"
"性重視/無効=速度向上]"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:125
msgid ""
"Enables progressive scan if supported by the emulated software.\n"
"Most games don't care about this.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"プログレッシブ表示を有効にします。(サポートされているタイトルのみ有効)\n"
"ほとんどのタイトルはこの設定について考える必要はありません。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/ISOProperties.cpp:340
msgid ""
"Enables the Memory Management Unit, needed for some games. (ON = Compatible, "
"OFF = Fast)"
msgstr ""
"メモリ管理機構を有効にします。いくつかのタイトルで必要です [有効=互換性重視"
"/無効=速度向上]"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:83
msgid ""
"Enables the collection and sharing of usage statistics data with the Dolphin "
"development team. This data is used to improve the emulator and help us "
"understand how our users interact with the system. No private data is ever "
"collected."
msgstr ""
"統計データの収集と共有を許可します。データの使用目的はエミュレータの改善と"
"ユーザー⇔システム間でどのようなやりとりをしているかの理解のためで、個人情報は"
"一切収集されません"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:78
msgid "Enables the use of Action Replay and Gecko cheats."
msgstr "有効にすることでアクションリプレイ/Geckoコードが作用するようになります"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:244
msgid ""
"Encode frame dumps using the FFV1 codec.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"ダンプしたフレームのエンコードにFFV1コーデックを使用します。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:134
#: Source/Core/DolphinWX/WXInputBase.cpp:66
msgid "End"
msgstr "End"
#: Source/Core/Core/NetPlayServer.cpp:65
msgid "Enet Didn't Initialize"
msgstr "Enet Didn't Initialize"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:47
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:31
#: Source/Core/DolphinWX/ISOProperties.cpp:544
msgid "English"
msgstr "英語"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:500
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:595
msgid "Enhancements"
msgstr "画質向上の設定"
#: Source/Core/DolphinWX/FrameAui.cpp:545
msgid "Enter a name for the new perspective:"
msgstr "Enter a name for the new perspective:"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:200
#, c-format
msgid "Entry %d/%d"
msgstr "エントリ %d/%d"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:96
#, c-format
msgid "Entry 1/%d"
msgstr "エントリ 1/%d"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:87
msgid "Equal"
msgstr "に一致する"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:44
#: Source/Core/DolphinWX/Main.cpp:324 Source/Core/DolphinWX/Main.cpp:332
#: Source/Core/DolphinWX/MemcardManager.cpp:568
#: Source/Core/DolphinWX/PatchAddEdit.cpp:235
#: Source/Core/DolphinWX/WxUtils.cpp:59
msgid "Error"
msgstr "エラー"
#: Source/Core/DolphinWX/Main.cpp:323
msgid "Error loading selected language. Falling back to system default."
msgstr ""
"選択した言語の読み込みに失敗しました。<システムの言語>に設定を戻します"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:406
msgid "Error saving file."
msgstr "エラー: ファイルをセーブしません"
#: Source/Core/Common/ChunkFile.h:248
#, c-format
msgid ""
"Error: After \"%s\", found %d (0x%X) instead of save marker %d (0x%X). "
"Aborting savestate load..."
msgstr ""
"Error: After \"%s\", found %d (0x%X) instead of save marker %d (0x%X). "
"Aborting savestate load..."
#: Source/Core/Core/HW/EXI_DeviceIPL.cpp:387
#, c-format
msgid ""
"Error: Trying to access %s fonts but they are not loaded. Games may not show "
"fonts correctly, or crash."
msgstr ""
"エラー: フォント群 %s にアクセスを試みましたが読み込めませんでした。ゲームは"
"フォントを正しく表示できないか、クラッシュするでしょう"
#: Source/Core/DolphinWX/WXInputBase.cpp:25
msgid "Escape"
msgstr "Escape"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:31
msgid "Euphoria"
msgstr "Euphoria"
#: Source/Core/DolphinWX/ISOProperties.cpp:132
msgid "Europe"
msgstr "ヨーロッパ"
#: Source/Core/DolphinWX/WXInputBase.cpp:82
msgid "Execute"
msgstr "Execute"
#: Source/Core/Core/HotkeyManager.cpp:33
#: Source/Core/DolphinWX/FrameTools.cpp:430
msgid "Exit"
msgstr "Dolphinを終了"
#: Source/Core/DolphinWX/FrameTools.cpp:237
msgid "Export All Wii Saves"
msgstr "全てのWiiセーブデータをエクスポート"
#: Source/Core/DolphinWX/ISOProperties.cpp:788
msgid "Export File"
msgstr "ファイルを抽出"
#: Source/Core/Core/HotkeyManager.cpp:28
msgid "Export Recording"
msgstr "録画ファイルのエクスポート"
#: Source/Core/DolphinWX/FrameTools.cpp:417
msgid "Export Recording..."
msgstr "録画ファイルのエクスポート"
#: Source/Core/DolphinWX/MemcardManager.cpp:809
msgid "Export Save"
msgstr "セーブデータをエクスポート"
#: Source/Core/DolphinWX/GameListCtrl.cpp:943
msgid "Export Wii save (Experimental)"
msgstr "セーブデータをエクスポート (実験的)"
#: Source/Core/DolphinWX/MemcardManager.cpp:810
msgid "Export all saves"
msgstr "全てのセーブデータをエクスポート"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:56
#: Source/Core/DolphinWX/MemcardManager.cpp:465
msgid "Export failed"
msgstr "エクスポートに失敗"
#: Source/Core/DolphinWX/MemcardManager.cpp:572
msgid "Export save as..."
msgstr "セーブデータのエクスポート先を選択"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:261
msgid "Extension"
msgstr "拡張コントローラ"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:710
msgid "External Frame Buffer (XFB)"
msgstr "External Frame Buffer (外部フレームバッファ)"
#: Source/Core/DolphinWX/ISOProperties.cpp:761
msgid "Extract All Files..."
msgstr "全てのファイルを抽出"
#: Source/Core/DolphinWX/ISOProperties.cpp:768
msgid "Extract Apploader..."
msgstr "Apploaderを抽出"
#: Source/Core/DolphinWX/ISOProperties.cpp:769
msgid "Extract DOL..."
msgstr "DOLを抽出"
#: Source/Core/DolphinWX/ISOProperties.cpp:754
msgid "Extract Directory..."
msgstr "このフォルダを抽出"
#: Source/Core/DolphinWX/ISOProperties.cpp:758
msgid "Extract File..."
msgstr "このファイルを抽出"
#: Source/Core/DolphinWX/ISOProperties.cpp:750
msgid "Extract Partition..."
msgstr "このパーティションを抽出"
#: Source/Core/DolphinWX/ISOProperties.cpp:866
#, c-format
msgid "Extracting %s"
msgstr "%s を抽出"
#: Source/Core/DolphinWX/ISOProperties.cpp:855
msgid "Extracting All Files"
msgstr "全てのファイルをエクスポート"
#: Source/Core/DolphinWX/ISOProperties.cpp:855
msgid "Extracting Directory"
msgstr "フォルダをエクスポート"
#: Source/Core/DolphinWX/ISOProperties.cpp:856
msgid "Extracting..."
msgstr "抽出しています..."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:46
#: Source/Core/DolphinWX/FrameTools.cpp:245
msgid "FIFO Player"
msgstr "FIFO プレーヤー"
#: Source/Core/DolphinWX/ISOProperties.cpp:518
msgid "FST Size:"
msgstr "FSTサイズ"
#: Source/Core/Core/NetPlayClient.cpp:165
msgid "Failed To Connect!"
msgstr "接続に失敗!"
#: Source/Core/Core/NetPlayClient.cpp:110
msgid "Failed to Connect!"
msgstr "接続に失敗!"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:300
msgid "Failed to download codes."
msgstr "コードの取得に失敗しました"
#: Source/Core/DolphinWX/ISOProperties.cpp:994
#, c-format
msgid "Failed to extract to %s!"
msgstr "%sへの抽出に失敗"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:579
#, c-format
msgid ""
"Failed to find new filename.\n"
"%s\n"
" will be overwritten"
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:427
msgid "Failed to listen. Is another instance of the NetPlay server running?"
msgstr "接続待ちに失敗。別のネットプレイサーバーが動いていませんか?"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:424
msgid ""
"Failed to listen. Someone is probably already listening on the port you "
"specified."
msgstr "接続待ちに失敗。おそらくこのポート番号には既に誰かが入っています。"
#: Source/Core/DiscIO/CompressedBlob.cpp:162
#: Source/Core/DiscIO/CompressedBlob.cpp:342
#, c-format
msgid "Failed to open the input file \"%s\"."
msgstr "次のファイルの読み込みに失敗 \"%s\"。"
#: Source/Core/DiscIO/CompressedBlob.cpp:169
#: Source/Core/DiscIO/CompressedBlob.cpp:349
#, c-format
msgid ""
"Failed to open the output file \"%s\".\n"
"Check that you have permissions to write the target folder and that the "
"media can be written."
msgstr ""
"出力したファイル \"%s\" を開けませんでした\n"
"出力先が書き込み可能なメディアか、また書き込み権限があるかどうかを確認してく"
"ださい"
#: Source/Core/Core/Movie.cpp:1047
#, c-format
msgid "Failed to read %s"
msgstr "Failed to read %s"
#: Source/Core/Core/HW/GCMemcard.cpp:192
#, c-format
msgid ""
"Failed to read block %u of the save data\n"
"Memcard may be truncated\n"
"File position: 0x%<PRIx64>"
msgstr ""
"Failed to read block %u of the save data\n"
"Memcard may be truncated\n"
"File position: 0x%<PRIx64>"
#: Source/Core/Core/HW/GCMemcard.cpp:117
msgid ""
"Failed to read block allocation table backup correctly\n"
"(0x8000-0x9FFF)"
msgstr ""
"Failed to read block allocation table backup correctly\n"
"(0x8000-0x9FFF)"
#: Source/Core/Core/HW/GCMemcard.cpp:111
msgid ""
"Failed to read block allocation table correctly\n"
"(0x6000-0x7FFF)"
msgstr ""
"Failed to read block allocation table correctly\n"
"(0x6000-0x7FFF)"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:677
#, c-format
msgid "Failed to read data from GCI file %s"
msgstr "Failed to read data from GCI file %s"
#: Source/Core/Core/HW/GCMemcard.cpp:105
msgid ""
"Failed to read directory backup correctly\n"
"(0x4000-0x5FFF)"
msgstr ""
"Failed to read directory backup correctly\n"
"(0x4000-0x5FFF)"
#: Source/Core/Core/HW/GCMemcard.cpp:99
msgid ""
"Failed to read directory correctly\n"
"(0x2000-0x3FFF)"
msgstr ""
"Failed to read directory correctly\n"
"(0x2000-0x3FFF)"
#: Source/Core/Core/HW/GCMemcard.cpp:88
msgid ""
"Failed to read header correctly\n"
"(0x0000-0x1FFF)"
msgstr ""
"Failed to read header correctly\n"
"(0x0000-0x1FFF)"
#: Source/Core/DiscIO/VolumeGC.cpp:57
msgid "Failed to read unique ID from disc image"
msgstr "Failed to read unique ID from disc image"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:148
msgid "Failed to update country code in SYSCONF"
msgstr "Failed to update country code in SYSCONF"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:102
msgid "Failed to write BT.DINF to SYSCONF"
msgstr "Failed to write BT.DINF to SYSCONF"
#: Source/Core/DiscIO/CompressedBlob.cpp:290
#: Source/Core/DiscIO/CompressedBlob.cpp:380
#, c-format
msgid ""
"Failed to write the output file \"%s\".\n"
"Check that you have enough space available on the target drive."
msgstr ""
"次のファイルの保存に失敗 \"%s\"\n"
"保存先のディスクに十分な空き容量があるか確認してください"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:702
msgid "Fast"
msgstr "Fast"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:729
msgid "Fast Depth Calculation"
msgstr "Fast Depth Calculation"
#: Source/Core/Core/Movie.cpp:1337
#, c-format
msgid ""
"Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte %u.)%s"
msgstr ""
"致命的なdesyncが発生したため再生を中止します。 (Error in PlayWiimote: %u != "
"%u, byte %u.)%s"
#: Source/Core/DolphinWX/GameListCtrl.cpp:277
msgid "File"
msgstr "ファイル名"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:82
msgid "File Info"
msgstr "ファイル情報"
#: Source/Core/DolphinWX/FrameTools.cpp:346
msgid "File Name"
msgstr "ファイル名"
#: Source/Core/DolphinWX/FrameTools.cpp:352
msgid "File Size"
msgstr "ファイルサイズ"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:295
msgid "File contained no codes."
msgstr "コードを含まないファイルです"
#: Source/Core/DolphinWX/MemcardManager.cpp:415
msgid "File converted to .gci"
msgstr "ファイルはGCIへ変換されました"
#: Source/Core/DolphinWX/MemcardManager.cpp:431
msgid ""
"File could not be opened\n"
"or does not have a valid extension"
msgstr ""
"ファイルを開くことができませんでした\n"
"もしくは有効な拡張子ではありません"
#: Source/Core/Core/HW/GCMemcard.cpp:49
#, c-format
msgid ""
"File has the extension \"%s\".\n"
"Valid extensions are (.raw/.gcp)"
msgstr ""
"このファイルの拡張子は \"%s\" です\n"
"有効な拡張子は .raw/.gcp です"
#: Source/Core/DolphinWX/MemcardManager.cpp:428
msgid "File is not recognized as a memcard"
msgstr "このファイルはメモリーカードとして認識されませんでした"
#: Source/Core/DiscIO/CompressedBlob.cpp:335
msgid "File not compressed"
msgstr "圧縮されていないファイル"
#: Source/Core/DolphinWX/MemcardManager.cpp:422
#: Source/Core/DolphinWX/MemcardManager.cpp:471
#: Source/Core/DolphinWX/MemcardManager.cpp:522
msgid "File write failed"
msgstr "ファイルの書込に失敗"
#: Source/Core/DiscIO/CompressedBlob.cpp:194
msgid "Files opened, ready to compress."
msgstr "圧縮処理の待機中です..."
#: Source/Core/DolphinWX/ISOProperties.cpp:658
msgid "Filesystem"
msgstr "構造"
#: Source/Core/DolphinWX/ISOProperties.cpp:1248
msgid "Filetype 'ini' is unknown! Will not open!"
msgstr " 'ini' は不明な拡張子です。開くことができません!"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:165
msgid ""
"Filter all textures, including any that the game explicitly set as "
"unfiltered.\n"
"May improve quality of certain textures in some games, but will cause issues "
"in others.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"全てのテクスチャに対してフィルタリングを行います。\n"
"いくつかのテクスチャの画質が向上しますが、テクスチャによっては 問題が発生する"
"可能性もあります。\n"
"\n"
"よく分からなければ、チェックを外さないでください。"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:265
msgid "Find next"
msgstr "次へ"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:266
msgid "Find previous"
msgstr "前へ"
#: Source/Core/DolphinWX/MemcardManager.cpp:648
msgid "First Block"
msgstr "ブロック開始位置"
#: Source/Core/DolphinWX/MemcardManager.cpp:816
msgid "Fix Checksums"
msgstr "チェックサムを修正"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:425
msgid "Force 16:9"
msgstr "強制的に 16:9 にする"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:425
msgid "Force 4:3"
msgstr "強制的に 4:3 にする"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:59
msgid "Force Console as NTSC-J"
msgstr "コンソールを日本向け (NTSC-J) に設定"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:178
msgid "Force Listen Port: "
msgstr "接続待ちポートを次の番号で固定:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:587
msgid "Force Texture Filtering"
msgstr "Force Texture Filtering"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:80
msgid ""
"Forces NTSC-J mode for using the Japanese ROM font.\n"
"If left unchecked, Dolphin defaults to NTSC-U and automatically enables this "
"setting when playing Japanese games."
msgstr ""
"日本語フォントを使用するタイトルのために強制的にコンソールを NTSC-J に設定し"
"ます\n"
"チェックを外した状態ではDolphinは NTSC-U を使用しますが、日本のタイトルをプレ"
"イ時には自動的にこの設定は有効になります"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:133
msgid ""
"Forces the game to output graphics for any aspect ratio.\n"
"Use with \"Aspect Ratio\" set to \"Force 16:9\" to force 4:3-only games to "
"run at 16:9.\n"
"Rarely produces good results and often partially breaks graphics and game "
"UIs.\n"
"Unnecessary (and detrimental) if using any AR/Gecko-code widescreen "
"patches.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"ゲームを強引にワイドスクリーンに対応させて出力します。\n"
"アスペクト比4:3のタイトルに対しては、この設定を有効にすると共に、 アスペクト"
"比設定で【強制的に16:9にする】を選択してください。\n"
"この設定は描画バグを引き起こす可能性があります。\n"
"ワイドスクリーン化のチートコードを使用する場合は無効にしてください。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/Core/HW/GCMemcard.cpp:37
msgid ""
"Format as ASCII (NTSC\\PAL)?\n"
"Choose no for Shift JIS (NTSC-J)"
msgstr ""
"ASCII コードでフォーマットしますか? (NTSC もしくは PAL)\n"
"Shift_JIS (NTSC-J) ではフォーマットできません"
#: Source/Core/InputCommon/ControllerEmu.cpp:268
msgid "Forward"
msgstr "前方"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:210
msgid "Forward port (UPnP)"
msgstr "ポート開放を自動で設定 (UPnP)"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:514
#, c-format
msgid "Found %u results for '"
msgstr "検索結果:%u 件 '"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:89
#, c-format
msgid "Found %zu save files"
msgstr " %zu 個のセーブデータが見つかりました"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:908
#, c-format
msgid "Frame %u"
msgstr "フレーム %u"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:884
#, c-format
msgid "Frame %zu"
msgstr "Frame %zu"
#: Source/Core/Core/HotkeyManager.cpp:21
msgid "Frame Advance"
msgstr "Frame Advance"
#: Source/Core/Core/HotkeyManager.cpp:22
msgid "Frame Advance Decrease Speed"
msgstr "Frame Advance速度 減少"
#: Source/Core/Core/HotkeyManager.cpp:23
msgid "Frame Advance Increase Speed"
msgstr "Frame Advance速度 増加"
#: Source/Core/Core/HotkeyManager.cpp:24
msgid "Frame Advance Reset Speed"
msgstr "Frame Advance速度 リセット"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:788
msgid "Frame Dumps Use FFV1"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:224
msgid "Frame Info"
msgstr "フレームの情報"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:100
msgid "Frame Range"
msgstr "フレームの範囲"
#: Source/Core/DolphinWX/FrameTools.cpp:150
msgid "Frame S&kipping"
msgstr "フレームスキップ(&K)"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:197
msgid "Frames To Record"
msgstr "録画フレーム数"
#: Source/Core/DolphinWX/ISOProperties.cpp:135
msgid "France"
msgstr "フランス"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:785
msgid "Free Look"
msgstr "フリールック"
#: Source/Core/Core/HotkeyManager.cpp:57
msgid "Freelook Decrease Speed"
msgstr "フリールック速度 増加"
#: Source/Core/Core/HotkeyManager.cpp:58
msgid "Freelook Increase Speed"
msgstr "フリールック速度 減少"
#: Source/Core/Core/HotkeyManager.cpp:61
msgid "Freelook Move Down"
msgstr "フリールック 下へ"
#: Source/Core/Core/HotkeyManager.cpp:62
msgid "Freelook Move Left"
msgstr "フリールック 左へ"
#: Source/Core/Core/HotkeyManager.cpp:63
msgid "Freelook Move Right"
msgstr "フリールック 右へ"
#: Source/Core/Core/HotkeyManager.cpp:60
msgid "Freelook Move Up"
msgstr "フリールック 上へ"
#: Source/Core/Core/HotkeyManager.cpp:66
msgid "Freelook Reset"
msgstr "フリールック リセット"
#: Source/Core/Core/HotkeyManager.cpp:59
msgid "Freelook Reset Speed"
msgstr "フリールック速度 リセット"
#: Source/Core/Core/HotkeyManager.cpp:64
msgid "Freelook Zoom In"
msgstr "フリールック ズームイン"
#: Source/Core/Core/HotkeyManager.cpp:65
msgid "Freelook Zoom Out"
msgstr "フリールック ズームアウト"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:49
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:33
#: Source/Core/DolphinWX/ISOProperties.cpp:550
msgid "French"
msgstr "フランス語"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:36
msgid "Frets"
msgstr "フレットボタン"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:102
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:124
msgid "From"
msgstr "開始"
#: Source/Core/DolphinWX/FrameTools.cpp:543
msgid "FullScr"
msgstr "全画面"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:408
msgid "Fullscreen Resolution:"
msgstr "フルスクリーン時の解像度:"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:44
msgid "GBA"
msgstr "GBA"
#: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:29
msgid "GC Port "
msgstr "GCポート"
#: Source/Core/DolphinWX/MemcardManager.cpp:544
msgid "GCI File(*.gci)"
msgstr "GCI ファイル (*.gci)"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:32
msgid "GCI Folder"
msgstr "GCI フォルダ"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:65
#, c-format
msgid ""
"GCI save file was not loaded because it is the wrong region for this memory "
"card:\n"
"%s"
msgstr ""
"メモリーカードとのリージョンが合致しなかったため、以下のセーブデータは読み込"
"まれませんでした:\n"
"%s"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:359
msgid "GCMemcardDirectory: ClearBlock called with invalid block address"
msgstr "GCMemcardDirectory: ClearBlock called with invalid block address"
#: Source/Core/VideoCommon/OpcodeDecoding.cpp:81
#, c-format
msgid ""
"GFX FIFO: Unknown Opcode (0x%02x @ %p, %s).\n"
"This means one of the following:\n"
"* The emulated GPU got desynced, disabling dual core can help\n"
"* Command stream corrupted by some spurious memory bug\n"
"* This really is an unknown opcode (unlikely)\n"
"* Some other sort of bug\n"
"\n"
"Further errors will be sent to the Video Backend log and\n"
"Dolphin will now likely crash or hang. Enjoy."
msgstr ""
"GFX FIFO: Unknown Opcode (0x%02x @ %p, %s).\n"
"次のいずれかの理由でエラーが発生しました。\n"
"* GPUの同期に失敗。デュアルコアを無効で解消されるかもしれません。\n"
"* 誤ったメモリ処理によりコマンドストリームが破損された。\n"
"* 本当に未知のOpcodeに遭遇した。この理由は疑わしいです\n"
"* 他のバグ\n"
"\n"
"Video Backendログにエラー内容を送ります。\n"
"このエラーによりDolphinは停止すると思われます。"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:322
msgid "Game Boy Advance Carts (*.gba)"
msgstr "ゲームボーイアドバンスROMファイル (*.gba)"
#: Source/Core/DolphinWX/FrameTools.cpp:348
msgid "Game ID"
msgstr "ゲームID"
#: Source/Core/DolphinWX/ISOProperties.cpp:503
msgid "Game ID:"
msgstr "ゲームID"
#: Source/Core/Core/NetPlayClient.cpp:795
msgid "Game is already running!"
msgstr "すでに起動しています!"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:427
#, c-format
msgid ""
"Game overwrote with another games save. Data corruption ahead 0x%x, 0x%x"
msgstr ""
"Game overwrote with another games save. Data corruption ahead 0x%x, 0x%x"
#: Source/Core/DolphinWX/ISOProperties.cpp:445
msgid "Game-Specific Settings"
msgstr "固有設定"
#: Source/Core/DolphinWX/ISOProperties.cpp:317
msgid "GameConfig"
msgstr "ゲーム設定"
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:74
msgid "GameCube"
msgstr "ゲームキューブ"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:43
msgid "GameCube Adapter for Wii U"
msgstr "Wii U GCコントローラ接続タップ"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:505
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:517
msgid "GameCube Controller Configuration"
msgstr "ゲームキューブ コントローラ設定"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:68
msgid "GameCube Controllers"
msgstr "ゲームキューブ デバイス設定"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:321
#: Source/Core/DolphinWX/MemcardManager.cpp:215
msgid "GameCube Memory Cards (*.raw,*.gcp)"
msgstr "GCメモリーカードファイル (*.raw,*.gcp)"
#: Source/Core/DolphinWX/MemcardManager.cpp:536
msgid "GameCube Savegame files(*.gci;*.gcs;*.sav)"
msgstr "GCセーブファイル(*.gci;*.gcs;*.sav)"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:139
#: Source/Core/DolphinWX/ISOProperties.cpp:323
msgid "Gecko Codes"
msgstr "Geckoコード"
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:71
#: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:114
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:47
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:353
msgid "General"
msgstr "一般"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:330
msgid "General Settings"
msgstr "一般"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:62
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:65
msgid "Generate a New Statistics Identity"
msgstr "新しい統計IDを作成する"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:48
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:32
#: Source/Core/DolphinWX/ISOProperties.cpp:547
msgid "German"
msgstr "ドイツ語"
#: Source/Core/DolphinWX/ISOProperties.cpp:141
msgid "Germany"
msgstr "ドイツ"
#: Source/Core/DolphinWX/FrameTools.cpp:550
msgid "Graphics"
msgstr "ビデオ"
#: Source/Core/DolphinWX/FrameTools.cpp:551
msgid "Graphics settings"
msgstr "グラフィックの設定を行います"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:88
msgid "Greater Than"
msgstr "より大きい"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:150
msgid ""
"Greatly increases quality of textures generated using render-to-texture "
"effects.\n"
"Raising the internal resolution will improve the effect of this setting.\n"
"Slightly increases GPU load and causes relatively few graphical issues.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"テクスチャエフェクトを表示するために作成されたテクスチャの品質を 著しく向上さ"
"せます。\n"
"とくに高解像度出力時に効果が大きく出ます。\n"
"GPU負荷が多少増加し、まれに描画バグの原因となることもあります。\n"
"\n"
"よく分からなければ、チェックを外さないでください。"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:22
msgid "Green"
msgstr "緑"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:23
msgid "Green Left"
msgstr "緑 - 左"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:26
msgid "Green Right"
msgstr "緑 - 右"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:33
msgid "Guitar"
msgstr "ギターコントローラ"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:655
msgid "Hacks"
msgstr "高速化(Hacks)"
#: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:82
msgid "Hashes do not match."
msgstr ""
#: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:82
msgid "Hashes match!"
msgstr ""
#: Source/Core/Core/HW/GCMemcard.cpp:127
msgid "Header checksum failed"
msgstr "Header checksum failed"
#: Source/Core/InputCommon/ControllerEmu.cpp:301
msgid "Height"
msgstr "範囲(縦)"
#: Source/Core/DolphinWX/WXInputBase.cpp:88
msgid "Help"
msgstr "ヘルプ"
#: Source/Core/InputCommon/ControllerEmu.cpp:297
msgid "Hide"
msgstr "隠す"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:467
msgid "Hide Mouse Cursor"
msgstr "マウスカーソルを隠す"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:119
msgid ""
"Hides the mouse cursor if it's on top of the emulation window.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"エミュレーションウィンドウにフォーカスがあるときは、マウスカーソルを 表示しな"
"いようにします。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:52
msgid ""
"Higher values can make variable-framerate games run at a higher framerate, "
"at the expense of CPU. Lower values can make variable-framerate games run at "
"a lower framerate, saving CPU.\n"
"\n"
"WARNING: Changing this from the default (100%) can and will break games and "
"cause glitches. Do so at your own risk. Please do not report bugs that occur "
"with a non-default clock. "
msgstr ""
"値を大きくすることでCPU性能を増大させ、\n"
"不安定な速度で動作するタイトルの\n"
"フレームレートを安定させることができます。\n"
"逆に小さくすれば、動作速度は低下しますが\n"
"CPUの負荷も小さくなります。\n"
"\n"
"注意:\n"
"デフォルト(100%)以外の値では、\n"
"クラッシュやバグが発生する可能性があります。\n"
"あくまでも自己責任での使用を前提とし、\n"
"デフォルト以外の値で発生したバグについては\n"
"報告しないでください。"
#: Source/Core/DolphinWX/WXInputBase.cpp:68
msgid "Home"
msgstr "Home"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:114
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:193
msgid "Host"
msgstr "ホストになる"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:118
msgid "Host Code :"
msgstr "ホストコード:"
#: Source/Core/Core/NetPlayClient.cpp:117
msgid ""
"Host code size is to large.\n"
"Please recheck that you have the correct code"
msgstr ""
"ホストコードが長すぎます\n"
"正しいホストコードがもう一度確認してください"
#: Source/Core/Core/HotkeyManager.cpp:140
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:297
msgid "Hotkeys"
msgstr "ホットキー"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:152
msgid "Hybrid Wiimote"
msgstr "Hybrid Wiimote"
#: Source/Core/DolphinWX/GameListCtrl.cpp:278
msgid "ID"
msgstr "ID"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:676
#, c-format
msgid "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x"
msgstr "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:995
#, c-format
msgid ""
"IOCTL_ES_LAUNCH: Game tried to reload a title that is not available in your "
"NAND dump\n"
"TitleID %016<PRIx64>.\n"
" Dolphin will likely hang now."
msgstr ""
"IOCTL_ES_LAUNCH: あなたの NAND ダンプに含まれていない IOS やファイルを読み込"
"もうとしました\n"
"TitleID %016<PRIx64>.\n"
"Dolphin を停止します"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:975
msgid "IOCTL_ES_LAUNCH: The DOL file is invalid!"
msgstr "IOCTL_ES_LAUNCH: The DOL file is invalid!"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:114
msgid "IPL Settings"
msgstr "IPL設定"
#: Source/Core/Core/Boot/Boot.cpp:207
#, c-format
msgid "IPL with unknown hash %x"
msgstr "IPL with unknown hash %x"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:246
#: Source/Core/DolphinWX/TASInputDlg.cpp:137
msgid "IR"
msgstr "ポインタ"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:290
msgid "IR Sensitivity:"
msgstr "Wiiリモコンの感度"
#: Source/Core/DolphinWX/ISOProperties.cpp:627
msgid "ISO Details"
msgstr "ゲームの詳細"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:87
msgid "ISO Directories"
msgstr "フォルダ一覧"
#: Source/Core/DolphinWX/MemcardManager.cpp:646
msgid "Icon"
msgstr "アイコン"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:217
msgid "Identity generation"
msgstr "IDの作成"
#: Source/Core/DolphinWX/Main.cpp:238
msgid ""
"If authorized, Dolphin can collect data on its performance, feature usage, "
"and configuration, as well as data on your system's hardware and operating "
"system.\n"
"\n"
"No private data is ever collected. This data helps us understand how people "
"and emulated games use Dolphin and prioritize our efforts. It also helps us "
"identify rare configurations that are causing bugs, performance and "
"stability issues.\n"
"This authorization can be revoked at any time through Dolphin's settings.\n"
"\n"
"Do you authorize Dolphin to report this information to Dolphin's developers?"
msgstr ""
"統計レポートの収集を許可した場合、Dolphinでどのくらいパフォーマンスが出ている"
"か、どんな機能を使っているかといったことや、あなたがどのようなOSやハードウェ"
"アを使っているかといったデータを収集し、Dolphinの開発チームに送信するようにし"
"ます。\n"
"\n"
"個人に関する情報が収集されることはありません。収集したデータは人々がどのよう"
"にDolphinを使っているかを調べ、開発の優先順位を決めたり、稀な環境で発生するバ"
"グの特定に役立てたりします。\n"
"また、この許可はいつでもDolphinの設定から取り消すことが可能です。\n"
"\n"
"ご協力いただけますか?"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:665
msgid "Ignore Format Changes"
msgstr "Ignore Format Changes"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:186
msgid ""
"Ignore any changes to the EFB format.\n"
"Improves performance in many games without any negative effect. Causes "
"graphical defects in a small number of other games.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"EFBフォーマットに対する変更を一切無視するようにします。\n"
"多くのタイトルでデメリットなしに動作速度が改善されますが、 タイトルによっては"
"描画バグの原因になります。\n"
"\n"
"よく分からなければ、チェックを外さないでください。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:182
msgid ""
"Ignore any requests from the CPU to read from or write to the EFB.\n"
"Improves performance in some games, but might disable some gameplay-related "
"features or graphical effects.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"CPUのEFBに対する読込書込リクエストを無視するようにします。\n"
"タイトルによっては動作速度が改善されますが、特定のゲームの機能や 画面効果のエ"
"ミュレーションが無効化されます。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:169
msgid ""
"Implement fullscreen mode with a borderless window spanning the whole screen "
"instead of using exclusive mode.\n"
"Allows for faster transitions between fullscreen and windowed mode, but "
"slightly increases input latency, makes movement less smooth and slightly "
"decreases performance.\n"
"Exclusive mode is required for Nvidia 3D Vision to work in the Direct3D "
"backend.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"通常の排他的フルスクリーン表示ではなく、枠のないウィンドウを 全画面に広げる形"
"でフルスクリーン表示します。\n"
"他のウィンドウとの表示切替が高速になりますが、代わりに 若干の操作遅延、動作速"
"度の低下などのデメリットも発生します。\n"
"Nvidia 3D Vision を使用する際は、Direct3Dを選択し この設定は切って(チェック"
"を外して)ください。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/MemcardManager.cpp:808
msgid "Import Save"
msgstr "セーブデータをインポート"
#: Source/Core/DolphinWX/FrameTools.cpp:236
msgid "Import Wii Save"
msgstr "Wii セーブデータのインポート"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:122
msgid "Import failed"
msgstr "インポートに失敗"
#: Source/Core/DolphinWX/MemcardManager.cpp:460
msgid ""
"Imported file has gsc extension\n"
"but does not have a correct header."
msgstr ""
"gscファイルをインポートしました\n"
"しかしファイルのヘッダが正しくありません"
#: Source/Core/DolphinWX/MemcardManager.cpp:446
msgid "Imported file has invalid length."
msgstr "インポートしたファイルの長さが正しくありません"
#: Source/Core/DolphinWX/MemcardManager.cpp:456
msgid ""
"Imported file has sav extension\n"
"but does not have a correct header."
msgstr ""
"savファイルをインポートしました\n"
"しかしファイルのヘッダが正しくありません"
#: Source/Core/DolphinWX/ISOProperties.cpp:409
msgid "In Game"
msgstr "ソコソコ"
#: Source/Core/Core/HotkeyManager.cpp:76
msgid "Increase Convergence"
msgstr "収束距離 増加"
#: Source/Core/Core/HotkeyManager.cpp:74
msgid "Increase Depth"
msgstr "深度 増加"
#: Source/Core/Core/HotkeyManager.cpp:55
msgid "Increase Emulation Speed"
msgstr "エミュレーション速度 増加"
#: Source/Core/Core/HotkeyManager.cpp:45
msgid "Increase IR"
msgstr "内部解像度 拡大"
#: Source/Core/DolphinWX/ISOProperties.cpp:325
#: Source/Core/DolphinWX/LogConfigWindow.cpp:46
msgid "Info"
msgstr "情報"
#: Source/Core/Common/MsgHandler.cpp:61
msgid "Information"
msgstr "情報"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:584
msgid "Input"
msgstr "入力"
#: Source/Core/DolphinWX/WXInputBase.cpp:86
msgid "Insert"
msgstr "入れます"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:47
msgid "Insert SD Card"
msgstr "SDカードの挿入をエミュレート"
#: Source/Core/DolphinWX/FrameTools.cpp:242
msgid "Install WAD"
msgstr "WiiメニューにWADファイルを追加"
#: Source/Core/DolphinWX/GameListCtrl.cpp:969
msgid "Install to Wii Menu"
msgstr "Wiiメニューへインストール"
#: Source/Core/DolphinWX/FrameTools.cpp:1501
msgid "Installing WAD..."
msgstr "追加しています..."
#: Source/Core/DolphinWX/ISOProperties.cpp:1039
msgid "Integrity Check Error"
msgstr "エラーが確認されました!"
#: Source/Core/DolphinWX/ISOProperties.cpp:1044
msgid "Integrity check completed"
msgstr "完了"
#: Source/Core/DolphinWX/ISOProperties.cpp:1043
msgid "Integrity check completed. No errors have been found."
msgstr "チェック終了。整合性に問題はありませんでした。"
#: Source/Core/DolphinWX/ISOProperties.cpp:1036
#, c-format
msgid ""
"Integrity check for %s failed. The disc image is most likely corrupted or "
"has been patched incorrectly."
msgstr ""
"パーティション %s に問題が見つかりました。 データが破損しているか、正しくパッ"
"チが当てられていない可能性があります。"
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:72
msgid "Interface"
msgstr "表示"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:151
msgid "Interface Settings"
msgstr "Dolphinの表示に関する設定"
#: Source/Core/Core/State.cpp:362
msgid "Internal LZO Error - compression failed"
msgstr "Internal LZO Error - compression failed"
#: Source/Core/Core/State.cpp:498
#, c-format
msgid ""
"Internal LZO Error - decompression failed (%d) (%li, %li) \n"
"Try loading the state again"
msgstr ""
"Internal LZO Error - decompression failed (%d) (%li, %li) \n"
"もう一度ステートロードを試してみてください"
#: Source/Core/Core/State.cpp:633
msgid "Internal LZO Error - lzo_init() failed"
msgstr "Internal LZO Error - lzo_init() failed"
#: Source/Core/DolphinWX/ISOProperties.cpp:500
msgid "Internal Name:"
msgstr "内部名称"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:530
msgid "Internal Resolution:"
msgstr "内部解像度の変更:"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:27
msgid "Interpreter (slowest)"
msgstr "Interpreter (非常に低速)"
#: Source/Core/DolphinWX/ISOProperties.cpp:408
msgid "Intro"
msgstr "イントロ"
#: Source/Core/DolphinWX/MemcardManager.cpp:468
msgid "Invalid bat.map or dir entry."
msgstr "Invalid bat.map or dir entry."
#: Source/Core/Core/HW/DVDInterface.cpp:467
msgid "Invalid file"
msgstr "不正なファイル"
#: Source/Core/Core/NetPlayClient.cpp:934
msgid "Invalid host"
msgstr "このホストコードは無効です"
#: Source/Core/DolphinWX/MemcardManager.cpp:568
msgid "Invalid index"
msgstr "Invalid index"
#: Source/Core/Core/Movie.cpp:988
msgid "Invalid recording file"
msgstr "不正な録画ファイル"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:483
msgid "Invalid search parameters (no object selected)"
msgstr "エラー:オブジェクトを選択してください"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:466
msgid "Invalid search string (couldn't convert to number)"
msgstr "無効な検索文字列。 数値に検索文字列を変換できませんでした。"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:454
msgid "Invalid search string (only even string lengths supported)"
msgstr "無効な検索文字列。偶数の長さの検索文字列のみがサポートされています。"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:70
msgid "Invalid value."
msgstr "無効な値です"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:51
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:35
#: Source/Core/DolphinWX/ISOProperties.cpp:556
msgid "Italian"
msgstr "イタリア語"
#: Source/Core/DolphinWX/ISOProperties.cpp:138
msgid "Italy"
msgstr "イタリア"
#: Source/Core/Core/HotkeyManager.cpp:230
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:79 Source/Core/Core/HW/GCPadEmu.cpp:74
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:290
msgid "Iterative Input"
msgstr "連続してボタン設定を行う"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:33
msgid "JIT Arm64 (experimental)"
msgstr "JIT Arm64 (実験的)"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:30
msgid "JIT Recompiler (recommended)"
msgstr "JIT Recompiler (推奨)"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:31
msgid "JITIL Recompiler (slow, experimental)"
msgstr "JITIL Recompiler (実験的)"
#: Source/Core/DolphinWX/ISOProperties.cpp:156
msgid "Japan"
msgstr "日本"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:30
#: Source/Core/DolphinWX/ISOProperties.cpp:541
msgid "Japanese"
msgstr "日本語"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:464
msgid "Keep Window on Top"
msgstr "最前面に表示"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:117
msgid ""
"Keep the game window on top of all other windows.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"エミュレーションウィンドウを常に他のウィンドウよりも 手前に表示するようにしま"
"す。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/Core/HW/GCKeyboard.cpp:17
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:45
msgid "Keyboard"
msgstr "キーボード"
#: Source/Core/Core/HotkeyManager.cpp:221
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:50
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:54
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:58
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:62
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:66
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:70
msgid "Keys"
msgstr "キー"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:193
msgid "Kick Player"
msgstr "選択したプレイヤーをキック"
#: Source/Core/DolphinWX/ISOProperties.cpp:159
msgid "Korea"
msgstr "韓国"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:39
#: Source/Core/DolphinWX/ISOProperties.cpp:568
msgid "Korean"
msgstr "韓国語"
#. i18n: Left
#: Source/Core/Core/HW/GCPadEmu.cpp:32
msgid "L"
msgstr "L"
#: Source/Core/DolphinWX/WXInputBase.cpp:40
msgid "L Button"
msgstr "Lボタン"
#. i18n: Left-Analog
#: Source/Core/Core/HW/GCPadEmu.cpp:36
msgid "L-Analog"
msgstr "L (アナログ)"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:140
msgid "Language:"
msgstr "GUI言語"
#: Source/Core/DolphinWX/FrameTools.cpp:483
#, c-format
msgid "Last %i"
msgstr "%i個前のステートをロード"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:80
msgid "Latency:"
msgstr "レイテンシ:"
#: Source/Core/DolphinWX/WXInputBase.cpp:70
#: Source/Core/InputCommon/ControllerEmu.cpp:266
msgid "Left"
msgstr "左"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:51
msgid "Left Stick"
msgstr "Lスティック"
#: Source/Core/DolphinWX/TASInputDlg.cpp:262
msgid "Left stick"
msgstr "Lスティック"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:801
msgid ""
"Left-click to detect input.\n"
"Middle-click to clear.\n"
"Right-click for more options."
msgstr ""
"左クリックで入力待ち\n"
"中クリックで消去\n"
"右クリックで詳細設定に入ります"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:806
msgid ""
"Left/Right-click for more options.\n"
"Middle-click to clear."
msgstr ""
"左or右クリックで設定画面に入ります\n"
"中クリックで消去します"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:89
msgid "Less Than"
msgstr "より小さい"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:61
msgid ""
"Lets the system language be set to values that games were not designed for. "
"This can allow the use of extra translations for a few games, but can also "
"lead to text display issues."
msgstr ""
"言語変更が設計されていないタイトルに対してシステム言語を値として設定します。"
"少数のタイトルで特別な言語表示ができるようになりますが、文字表示に問題を起こ"
"すことがあります"
#: Source/Core/DolphinWX/AboutDolphin.cpp:43
msgid "License"
msgstr "ライセンス"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:90
msgid ""
"Limits the emulation speed to the specified percentage.\n"
"Note that raising or lowering the emulation speed will also raise or lower "
"the audio pitch to prevent audio from stuttering."
msgstr ""
"エミュレーション速度を指定された割合に制限します\n"
"標準以外の速度では音声バグを防ぐためにピッチも上下することに注意してください"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1055
msgid "Load"
msgstr "ロード"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:776
msgid "Load Custom Textures"
msgstr "カスタムテクスチャを読み込む"
#: Source/Core/Core/HotkeyManager.cpp:129
msgid "Load State"
msgstr "ステートロード"
#: Source/Core/Core/HotkeyManager.cpp:114
msgid "Load State Last 1"
msgstr "1個前のステートをロード"
#: Source/Core/Core/HotkeyManager.cpp:123
msgid "Load State Last 10"
msgstr "10個前のステートをロード"
#: Source/Core/Core/HotkeyManager.cpp:115
msgid "Load State Last 2"
msgstr "2個前のステートをロード"
#: Source/Core/Core/HotkeyManager.cpp:116
msgid "Load State Last 3"
msgstr "3個前のステートをロード"
#: Source/Core/Core/HotkeyManager.cpp:117
msgid "Load State Last 4"
msgstr "4個前のステートをロード"
#: Source/Core/Core/HotkeyManager.cpp:118
msgid "Load State Last 5"
msgstr "5個前のステートをロード"
#: Source/Core/Core/HotkeyManager.cpp:119
msgid "Load State Last 6"
msgstr "6個前のステートをロード"
#: Source/Core/Core/HotkeyManager.cpp:120
msgid "Load State Last 7"
msgstr "7個前のステートをロード"
#: Source/Core/Core/HotkeyManager.cpp:121
msgid "Load State Last 8"
msgstr "8個前のステートをロード"
#: Source/Core/Core/HotkeyManager.cpp:122
msgid "Load State Last 9"
msgstr "9個前のステートをロード"
#: Source/Core/Core/HotkeyManager.cpp:78
msgid "Load State Slot 1"
msgstr "ステートロード - スロット 1"
#: Source/Core/Core/HotkeyManager.cpp:87
msgid "Load State Slot 10"
msgstr "ステートロード - スロット 10"
#: Source/Core/Core/HotkeyManager.cpp:79
msgid "Load State Slot 2"
msgstr "ステートロード - スロット 2"
#: Source/Core/Core/HotkeyManager.cpp:80
msgid "Load State Slot 3"
msgstr "ステートロード - スロット 3"
#: Source/Core/Core/HotkeyManager.cpp:81
msgid "Load State Slot 4"
msgstr "ステートロード - スロット 4"
#: Source/Core/Core/HotkeyManager.cpp:82
msgid "Load State Slot 5"
msgstr "ステートロード - スロット 5"
#: Source/Core/Core/HotkeyManager.cpp:83
msgid "Load State Slot 6"
msgstr "ステートロード - スロット 6"
#: Source/Core/Core/HotkeyManager.cpp:84
msgid "Load State Slot 7"
msgstr "ステートロード - スロット 7"
#: Source/Core/Core/HotkeyManager.cpp:85
msgid "Load State Slot 8"
msgstr "ステートロード - スロット 8"
#: Source/Core/Core/HotkeyManager.cpp:86
msgid "Load State Slot 9"
msgstr "ステートロード - スロット 9"
#: Source/Core/DolphinWX/FrameTools.cpp:504
msgid "Load State from Selected Slot"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:486
msgid "Load State..."
msgstr "ファイルからロード"
#: Source/Core/DolphinWX/FrameTools.cpp:1533
msgid "Load Wii System Menu"
msgstr "Wiiメニューを起動"
#: Source/Core/DolphinWX/FrameTools.cpp:1528
#, c-format
msgid "Load Wii System Menu %d%c"
msgstr "Wiiメニューを起動 ( バージョン:%d %c )"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:236
msgid ""
"Load custom textures from User/Load/Textures/<game_id>/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"以下のフォルダよりカスタムテクスチャを読み込むようにします。 User/Load/"
"Textures/<ゲームID>/\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/Core/HotkeyManager.cpp:112
msgid "Load from selected slot"
msgstr "選択したスロットから読込"
#: Source/Core/Core/PowerPC/PPCSymbolDB.cpp:389
#, c-format
msgid "Loaded %d good functions, ignored %d bad functions."
msgstr "Loaded %d good functions, ignored %d bad functions."
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:730
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:736
msgid "Localhost"
msgstr "Localhost"
#: Source/Core/DolphinWX/LogWindow.h:30
msgid "Log"
msgstr "ログ"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:25
msgid "Log Configuration"
msgstr "ログの設定"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:455
msgid "Log Render Time to File"
msgstr "レンダリング時間を記録"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:76
msgid "Log Types"
msgstr "表示するログ情報"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:210
msgid ""
"Log the render time of every frame to User/Logs/render_time.txt. Use this "
"feature when you want to measure the performance of Dolphin.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"レンダリング所要時間のログを\n"
"User/Logs/render_time.txt に保存します。\n"
"Dolphinのベンチマークとして有用な機能です。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:71
msgid "Logger Outputs"
msgstr "ログ出力先"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:141
#: Source/Core/DolphinWX/Frame.cpp:457
msgid "Logging"
msgstr "ログ"
#: Source/Core/DolphinWX/WXInputBase.cpp:46
msgid "M Button"
msgstr "M ボタン"
#: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:18
msgid "MD5 Checksum"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:521
msgid "MD5 Checksum:"
msgstr "MD5チェックサム"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:127
msgid "MD5 check..."
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:538
#: Source/Core/DolphinWX/MemcardManager.cpp:573
msgid "MadCatz Gameshark files(*.gcs)"
msgstr "MadCatz Gameshark セーブファイル(*.gcs)"
#: Source/Core/DolphinWX/TASInputDlg.cpp:356
msgid "Main Stick"
msgstr "コントロールスティック"
#: Source/Core/DolphinWX/FrameTools.cpp:344
#: Source/Core/DolphinWX/GameListCtrl.cpp:276
msgid "Maker"
msgstr "メーカー"
#: Source/Core/DolphinWX/ISOProperties.cpp:509
msgid "Maker ID:"
msgstr "メーカーID"
#: Source/Core/DolphinWX/ISOProperties.cpp:585
msgid "Maker:"
msgstr "メーカー"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:200
msgid ""
"Makes distant objects more visible by removing fog, thus increasing the "
"overall detail.\n"
"Disabling fog will break some games which rely on proper fog emulation.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"フォグ処理を無効化します。これにより遠景の高精細化が期待できます。\n"
"タイトルによっては、フォグ処理に頼った画面効果が 正しく表示されなくなるかもし"
"れません。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:292
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:295
msgid "Max"
msgstr "最大"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:63
msgid "May cause slow down in Wii Menu and some games."
msgstr ""
"有効にしているとWiiメニューやいくつかのタイトルで動作速度が低下する場合があり"
"ます"
#: Source/Core/DolphinWX/MemcardManager.cpp:452
msgid "Memcard already has a save for this title."
msgstr "このタイトルのセーブデータはすでに存在します"
#: Source/Core/DolphinWX/MemcardManager.cpp:291
msgid "Memcard already opened"
msgstr "すでに開いています"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:31
#: Source/Core/DolphinWX/MemcardManager.cpp:225
msgid "Memory Card"
msgstr "メモリーカード"
#: Source/Core/DolphinWX/MemcardManager.cpp:95
msgid "Memory Card Manager"
msgstr "GCメモリーカードマネージャ"
#: Source/Core/Core/ConfigManager.cpp:941
#, c-format
msgid ""
"Memory Card filename in Slot %c is incorrect\n"
"Region not specified\n"
"\n"
"Slot %c path was changed to\n"
"%s\n"
"Would you like to copy the old file to this new location?\n"
msgstr ""
"スロット%c 内のメモリーカードのファイル名に問題があります\n"
"リージョンが規定されていません\n"
"\n"
"スロット%c の場所が以下に変更されました\n"
"%s\n"
"この場所に古いファイルをコピーしますか?\n"
#: Source/Core/Core/HW/GCMemcard.cpp:93
msgid "Memory card file size does not match the header size"
msgstr "メモリカードのファイルサイズが、ヘッダのサイズに一致していません"
#: Source/Core/Core/HW/GCMemcardRaw.cpp:180
#, c-format
msgid "MemoryCard: ClearBlock called on invalid address (0x%x)"
msgstr "MemoryCard: ClearBlock called on invalid address (0x%x)"
#: Source/Core/Core/HW/GCMemcardRaw.cpp:152
#, c-format
msgid "MemoryCard: Read called with invalid source address (0x%x)"
msgstr "MemoryCard: Read called with invalid source address (0x%x)"
#: Source/Core/Core/HW/GCMemcardRaw.cpp:164
#, c-format
msgid "MemoryCard: Write called with invalid destination address (0x%x)"
msgstr "MemoryCard: Write called with invalid destination address (0x%x)"
#: Source/Core/DolphinWX/WXInputBase.cpp:60
msgid "Menu"
msgstr "メニュー"
#: Source/Core/Core/HW/GCPadEmu.cpp:28
msgid "Mic"
msgstr "マイク"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:33
msgid "Microphone"
msgstr "マイク"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:291
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:294
msgid "Min"
msgstr "最小"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:830
msgid "Misc"
msgstr "その他"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:81
msgid "Misc Settings"
msgstr "その他の設定"
#: Source/Core/InputCommon/ControllerEmu.cpp:184
#: Source/Core/InputCommon/ControllerEmu.cpp:283
msgid "Modifier"
msgstr "感度変更"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:219
msgid ""
"Modify textures to show the format they're encoded in. Needs an emulation "
"reset in most cases.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"テクスチャがどのフォーマットでエンコードされたのかを表示します。 この機能を使"
"用するにはゲームの再起動が必要です。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/ISOProperties.cpp:399
msgid "Monoscopic Shadows"
msgstr "Monoscopic Shadows"
#: Source/Core/DolphinWX/LogWindow.cpp:102
msgid "Monospaced font"
msgstr "等幅フォント"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:270
msgid "Motion Plus"
msgstr "モーションプラス"
#: Source/Core/Core/HW/GCPadEmu.cpp:62
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:274
msgid "Motor"
msgstr "モーター"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:930
msgid ""
"Move the mouse pointer over an option to display a detailed description.\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
msgstr ""
"設定項目にマウスカーソルを合わせると、ここに説明が表示されます。\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
#: Source/Core/DolphinWX/WXInputBase.cpp:110
msgid "Multiply"
msgstr "Multiply"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:651
msgid "NOTE: Stream size doesn't match actual data length\n"
msgstr ""
"情報: ストリームサイズとデータの長さが一致しません\n"
"\n"
#: Source/Core/DolphinWX/WXInputBase.cpp:218
msgid "NP Add"
msgstr "NP Add"
#: Source/Core/DolphinWX/WXInputBase.cpp:208
msgid "NP Begin"
msgstr "NP Begin"
#: Source/Core/DolphinWX/WXInputBase.cpp:224
msgid "NP Decimal"
msgstr "NP Decimal"
#: Source/Core/DolphinWX/WXInputBase.cpp:212
msgid "NP Delete"
msgstr "NP Delete"
#: Source/Core/DolphinWX/WXInputBase.cpp:226
msgid "NP Divide"
msgstr "NP Divide"
#: Source/Core/DolphinWX/WXInputBase.cpp:200
msgid "NP Down"
msgstr "NP Down"
#: Source/Core/DolphinWX/WXInputBase.cpp:206
msgid "NP End"
msgstr "NP End"
#: Source/Core/DolphinWX/WXInputBase.cpp:182
msgid "NP Enter"
msgstr "NP Enter"
#: Source/Core/DolphinWX/WXInputBase.cpp:214
msgid "NP Equal"
msgstr "NP Equal"
#: Source/Core/DolphinWX/WXInputBase.cpp:192
msgid "NP Home"
msgstr "NP Home"
#: Source/Core/DolphinWX/WXInputBase.cpp:210
msgid "NP Insert"
msgstr "NP Insert"
#: Source/Core/DolphinWX/WXInputBase.cpp:194
msgid "NP Left"
msgstr "NP Left"
#: Source/Core/DolphinWX/WXInputBase.cpp:216
msgid "NP Multiply"
msgstr "NP Multiply"
#: Source/Core/DolphinWX/WXInputBase.cpp:204
msgid "NP Page Down"
msgstr "NP Page Down"
#: Source/Core/DolphinWX/WXInputBase.cpp:202
msgid "NP Page Up"
msgstr "NP Page Up"
#: Source/Core/DolphinWX/WXInputBase.cpp:198
msgid "NP Right"
msgstr "NP Right"
#: Source/Core/DolphinWX/WXInputBase.cpp:220
msgid "NP Separator"
msgstr "NP Separator"
#: Source/Core/DolphinWX/WXInputBase.cpp:178
msgid "NP Space"
msgstr "NP Space"
#: Source/Core/DolphinWX/WXInputBase.cpp:222
msgid "NP Subtract"
msgstr "NP Subtract"
#: Source/Core/DolphinWX/WXInputBase.cpp:180
msgid "NP Tab"
msgstr "NP Tab"
#: Source/Core/DolphinWX/WXInputBase.cpp:196
msgid "NP Up"
msgstr "NP Up"
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:51
#: Source/Core/DolphinWX/ISOProperties.cpp:582
#: Source/Core/DolphinWX/PatchAddEdit.cpp:57
msgid "Name:"
msgstr "名前"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:87
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:235
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:21
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:28
msgid "Name: "
msgstr "名前: "
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:510
msgid "Native (640x528)"
msgstr "Native (640x528)"
#: Source/Core/DolphinWX/MemcardManager.cpp:537
#: Source/Core/DolphinWX/MemcardManager.cpp:573
msgid "Native GCI files(*.gci)"
msgstr "ネイティブ GCI ファイル(*.gci)"
#: Source/Core/DolphinWX/ISOProperties.cpp:144
msgid "Netherlands"
msgstr "オランダ"
#: Source/Core/Core/NetPlayClient.cpp:1089
msgid "Netplay has desynced. There is no way to recover from this."
msgstr "ネットプレイはdesyncしました。これを回復する方法はありません。"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:41
msgid "New Scan"
msgstr "新規検索"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:217
msgid "New identity generated."
msgstr "新しいIDが作成されました。"
#: Source/Core/DolphinWX/MemcardManager.cpp:201
#: Source/Core/DolphinWX/MemcardManager.cpp:818
msgid "Next Page"
msgstr "次のページ"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:45
msgid "Next Scan"
msgstr "続けて検索"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:79
msgid "Nickname:"
msgstr "ニックネーム:"
#: Source/Core/Core/ConfigManager.h:22
msgid "No audio output"
msgstr "出力しない"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:792
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:806
msgid "No description available"
msgstr "説明なし"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:900
msgid "No file loaded"
msgstr "読み込みファイルなし"
#: Source/Core/DolphinWX/MemcardManager.cpp:443
msgid "No free directory index entries."
msgstr "空きエントリがありません"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:936
msgid "No recorded file"
msgstr "録画ファイルなし"
#: Source/Core/Core/State.cpp:727
msgid "No undo.dtm found, aborting undo load state to prevent movie desyncs"
msgstr ""
"undo.dtm ファイルが見つかりません。desync を防止するためステートロードの取消"
"を中止します"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:43
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:152
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:226
#: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:22
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:1011
msgid "None"
msgstr "なし"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:86
msgid "Not Equal"
msgstr "に一致しない"
#: Source/Core/DolphinWX/GameListCtrl.cpp:868
#: Source/Core/DolphinWX/ISOProperties.cpp:364
#: Source/Core/DolphinWX/ISOProperties.cpp:406
msgid "Not Set"
msgstr "未定義"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:326
msgid "Not all players have the game. Do you really want to start?"
msgstr ""
#: Source/Core/DolphinWX/Main.cpp:509
msgid "Not connected"
msgstr "未接続"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:28
msgid "Notes: "
msgstr "補足: "
#: Source/Core/DolphinWX/FrameAui.cpp:80 Source/Core/DolphinWX/FrameAui.cpp:84
#: Source/Core/DolphinWX/FrameAui.cpp:517
#: Source/Core/DolphinWX/FrameAui.cpp:562
#: Source/Core/DolphinWX/FrameAui.cpp:569
#: Source/Core/DolphinWX/LogConfigWindow.cpp:43
msgid "Notice"
msgstr "注意"
#: Source/Core/DolphinWX/WXInputBase.cpp:170
msgid "Num Lock"
msgstr "Num Lock"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:91
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:239
msgid "Number Of Codes: "
msgstr "行数:"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:21
msgid "Nunchuk"
msgstr "ヌンチャク"
#: Source/Core/DolphinWX/TASInputDlg.cpp:197
msgid "Nunchuk orientation"
msgstr "ヌンチャク モーションセンサー"
#: Source/Core/DolphinWX/TASInputDlg.cpp:191
msgid "Nunchuk stick"
msgstr "ヌンチャク コントローラスティック"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:609
msgid "Nvidia 3D Vision"
msgstr "Nvidia 3D Vision"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:617
#, c-format
msgid "Object %zu"
msgstr "Object %zu"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:121
msgid "Object Range"
msgstr "オブジェクトの範囲"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:608
msgid "Off"
msgstr "オフ"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:61
msgid "Offset:"
msgstr "オフセット値:"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:108
msgid "On-Screen Display Messages"
msgstr "オンスクリーンメッセージを表示"
#: Source/Core/DolphinWX/FrameTools.cpp:369
msgid "Online &Documentation"
msgstr "オンラインガイドを表示(&D)"
#: Source/Core/DolphinWX/MemcardManager.cpp:440
#, c-format
msgid "Only %d blocks available"
msgstr "残り %d ブロックしかありません!"
#: Source/Core/Core/HotkeyManager.cpp:14
#: Source/Core/DolphinWX/FrameTools.cpp:536
msgid "Open"
msgstr "開く"
#: Source/Core/DolphinWX/GameListCtrl.cpp:945
msgid "Open &containing folder"
msgstr "実体のあるフォルダを開く(&C)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:942
msgid "Open Wii &save folder"
msgstr "セーブデータのあるフォルダを開く(&S)"
#: Source/Core/DolphinWX/FrameTools.cpp:537
msgid "Open file..."
msgstr "起動するファイルを選択"
#: Source/Core/AudioCommon/OpenALStream.cpp:56
#, c-format
msgid "OpenAL: can't create context for device %s"
msgstr "OpenAL: can't create context for device %s"
#: Source/Core/AudioCommon/OpenALStream.cpp:66
msgid "OpenAL: can't find sound devices"
msgstr "OpenAL: can't find sound devices"
#: Source/Core/AudioCommon/OpenALStream.cpp:61
#, c-format
msgid "OpenAL: can't open device %s"
msgstr "OpenAL: can't open device %s"
#: Source/Core/DolphinWX/ISOProperties.cpp:312
msgid ""
"Opens the default (read-only) configuration for this game in an external "
"text editor."
msgstr "テキストエディタでこのタイトルのデフォルト設定を確認できます"
#: Source/Core/Core/HotkeyManager.cpp:226
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:75 Source/Core/Core/HW/GCPadEmu.cpp:70
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:282
msgid "Options"
msgstr "設定"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:22
msgid "Orange"
msgstr "オレンジ"
#: Source/Core/DolphinWX/MemcardManager.cpp:475
msgid ""
"Order of files in the File Directory do not match the block order\n"
"Right click and export all of the saves,\n"
"and import the saves to a new memcard\n"
msgstr ""
"ファイルディレクトリ内のファイル順序が、ブロック順序と一致しません\n"
"右クリックメニューから全てのセーブデータをエクスポートし、\n"
"新しくメモリーカードを作成して、そこへインポートを行ってください\n"
#: Source/Core/DolphinWX/TASInputDlg.cpp:143
msgid "Orientation"
msgstr "モーションセンサー"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:487
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:737
msgid "Other"
msgstr "その他"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:129
msgid "Other game"
msgstr ""
#: Source/Core/DolphinWX/InputConfigDiag.cpp:584
msgid "Output"
msgstr "出力"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:88
msgid "Overlay Information"
msgstr "Overlay Information"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:59
msgid "Override Language on NTSC Games"
msgstr "Override Language on NTSC Games"
#: Source/Core/DolphinWX/FrameTools.cpp:414
msgid "P&lay Input Recording..."
msgstr "録画ファイルを再生(&L)"
#: Source/Core/Core/HW/GCPad.cpp:16
msgid "Pad"
msgstr "パッド"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:31
msgid "Pads"
msgstr "パッド"
#: Source/Core/DolphinWX/WXInputBase.cpp:176
msgid "Page Down"
msgstr "Page Down"
#: Source/Core/DolphinWX/WXInputBase.cpp:174
msgid "Page Up"
msgstr "Page Up"
#: Source/Core/DolphinWX/WXInputBase.cpp:33
msgid "Paragraph"
msgstr "Paragraph"
#: Source/Core/DolphinWX/ISOProperties.cpp:210
#, c-format
msgid "Partition %i"
msgstr "パーティション %i"
#: Source/Core/DolphinWX/ISOProperties.cpp:319
msgid "Patches"
msgstr "パッチ"
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:76
msgid "Paths"
msgstr "フォルダ"
#: Source/Core/DolphinWX/FrameTools.cpp:1797
#: Source/Core/DolphinWX/FrameTools.cpp:1799
#: Source/Core/DolphinWX/WXInputBase.cpp:62
msgid "Pause"
msgstr "一時停止"
#: Source/Core/DolphinWX/FrameTools.cpp:200
msgid "Pause at End of Movie"
msgstr "再生終了時に一時停止"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:109
msgid "Pause on Focus Lost"
msgstr "フォーカスが外れたら一時停止"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:135
msgid "Pauses the emulator when focus is taken away from the emulation window."
msgstr ""
"エミュレーションウィンドウからフォーカスが外れた際に一時停止するようにします"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:584
msgid "Per-Pixel Lighting"
msgstr "Per-Pixel Lighting"
#: Source/Core/DolphinWX/ISOProperties.cpp:411
msgid "Perfect"
msgstr "カンペキ!"
#: Source/Core/DolphinWX/FrameAui.cpp:547
#, c-format
msgid "Perspective %d"
msgstr "Perspective %d"
#: Source/Core/DolphinWX/FrameTools.cpp:340
msgid "Platform"
msgstr "機種"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:155
#: Source/Core/DolphinWX/FrameTools.cpp:541
#: Source/Core/DolphinWX/FrameTools.cpp:1804
#: Source/Core/DolphinWX/FrameTools.cpp:1806
msgid "Play"
msgstr "開始"
#: Source/Core/Core/HotkeyManager.cpp:27
msgid "Play Recording"
msgstr "録画ファイルを再生"
#: Source/Core/DolphinWX/ISOProperties.cpp:410
msgid "Playable"
msgstr "サクサク"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:144
msgid "Playback Options"
msgstr "再生に関する設定"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:161
msgid "Players"
msgstr "プレイヤー一覧"
#: Source/Core/DolphinWX/FrameTools.cpp:1151
msgid "Please confirm..."
msgstr "確認"
#: Source/Core/DolphinWX/FrameAui.cpp:517
msgid "Please create a perspective before saving"
msgstr "Please create a perspective before saving"
#: Source/Core/DolphinWX/WXInputBase.cpp:35
msgid "Plus-Minus"
msgstr "Plus-Minus"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:76
#, c-format
msgid "Port %i"
msgstr "ポート %i"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:131
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:171
msgid "Port :"
msgstr "ポート:"
#: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:24
msgid "Post Processing Shader Configuration"
msgstr "ポストプロセス シェーダー設定"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:569
msgid "Post-Processing Effect:"
msgstr "ポストプロセス:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:780
msgid "Prefetch Custom Textures"
msgstr "カスタムテクスチャの事前読込"
#: Source/Core/Core/Movie.cpp:1224
#, c-format
msgid "Premature movie end in PlayController. %u + 8 > %u"
msgstr "Premature movie end in PlayController. %u + 8 > %u"
#: Source/Core/Core/Movie.cpp:1350
#, c-format
msgid "Premature movie end in PlayWiimote. %u + %d > %u"
msgstr "Premature movie end in PlayWiimote. %u + %d > %u"
#: Source/Core/Core/Movie.cpp:1325
#, c-format
msgid "Premature movie end in PlayWiimote. %u > %u"
msgstr "Premature movie end in PlayWiimote. %u > %u"
#: Source/Core/DolphinWX/MemcardManager.cpp:200
msgid "Prev Page"
msgstr "前のページ"
#: Source/Core/DolphinWX/MemcardManager.cpp:817
msgid "Previous Page"
msgstr "前のページ"
#: Source/Core/DolphinWX/WXInputBase.cpp:80
msgid "Print"
msgstr "Print"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1021
msgid "Profile"
msgstr "プロファイル"
#: Source/Core/DolphinWX/ISOProperties.h:69
msgid "Properties"
msgstr "プロパティ"
#: Source/Core/DolphinWX/FrameTools.cpp:336
msgid "Purge Game List Cache"
msgstr "ゲームリストのキャッシュを消去"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:77
msgid "Put BIOS roms in User/GC/{region}."
msgstr "User/GC/{region} フォルダに BIOS ファイルを置いてください"
#: Source/Core/Common/MsgHandler.cpp:62
msgid "Question"
msgstr "確認"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:229
msgid "Quit"
msgstr "終了"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:208
msgid "Quit Netplay"
msgstr "終了"
#. i18n: Right
#: Source/Core/Core/HW/GCPadEmu.cpp:34
msgid "R"
msgstr "R"
#: Source/Core/DolphinWX/WXInputBase.cpp:42
msgid "R Button"
msgstr "Rボタン"
#. i18n: Right-Analog
#: Source/Core/Core/HW/GCPadEmu.cpp:38
msgid "R-Analog"
msgstr "R (アナログ)"
#: Source/Core/InputCommon/ControllerEmu.cpp:186
msgid "Radius"
msgstr "範囲"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:636
msgid "Range"
msgstr "範囲/強さ"
#: Source/Core/Core/HotkeyManager.cpp:29
msgid "Read-only mode"
msgstr "読み込み専用 切替"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:716
msgid "Real"
msgstr "Real"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:226
msgid "Real Balance Board"
msgstr "実機バランスWii ボードを接続"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:152
msgid "Real Wiimote"
msgstr "実機Wiiリモコンを接続"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:253
msgid "Real Wiimotes"
msgstr "実機Wiiリモコン"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:185
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:212
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:422
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:830
msgid "Record"
msgstr "録画"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:231
msgid "Record inputs"
msgstr "コントローラ操作を記録"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:165
msgid "Recording Info"
msgstr "録画情報"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:195
msgid "Recording Options"
msgstr "録画設定"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:21
msgid "Red"
msgstr "赤"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:24
msgid "Red Left"
msgstr "赤 - 左"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:27
msgid "Red Right"
msgstr "赤 - 右"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:144
msgid ""
"Reduces the amount of aliasing caused by rasterizing 3D graphics. This "
"smooths out jagged edges on objects.\n"
"Increases GPU load and sometimes causes graphical issues. SSAA is "
"significantly more demanding than MSAA, but provides top quality geometry "
"anti-aliasing and also applies anti-aliasing to lighting, shader effects, "
"and textures.\n"
"\n"
"If unsure, select None."
msgstr ""
"3Dグラフィックスのエイリアシングを軽減させます。\n"
"使用すると画面のじらじらした部分を滑らかな表示にすることができます。\n"
"この設定は大きなGPU負荷をもたらし、また描画バグの原因に なることもありま"
"す。\n"
"SSAAは更に負荷が増大しますが、最高の品質を得られる上、光源処理や\n"
"シェーダーエフェクト、テクスチャにもAAが適用されるようになります。\n"
"\n"
"よく分からなければ、【なし】のままにしておいてください。"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:249
#: Source/Core/DolphinWX/FrameTools.cpp:538
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1031
msgid "Refresh"
msgstr "再更新"
#: Source/Core/Core/HotkeyManager.cpp:16
msgid "Refresh List"
msgstr "ゲームリストを再更新"
#: Source/Core/DolphinWX/FrameTools.cpp:539
msgid "Refresh game list"
msgstr "ゲームリストを再更新します"
#: Source/Core/DolphinWX/FrameTools.cpp:350
msgid "Region"
msgstr "リージョン"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:38
#: Source/Core/DolphinWX/ISOProperties.cpp:464
#: Source/Core/DolphinWX/ISOProperties.cpp:485
#: Source/Core/DolphinWX/PatchAddEdit.cpp:86
msgid "Remove"
msgstr "削除"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:198
msgid ""
"Render the scene as a wireframe.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"ワイヤーフレームでレンダリングを行います。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:471
msgid "Render to Main Window"
msgstr "メインウィンドウ部分に描画"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:53
msgid "Rendering"
msgstr "Rendering"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:339
#, c-format
msgid "Report: GCIFolder Writing to unallocated block 0x%x"
msgstr "Report: GCIFolder Writing to unallocated block 0x%x"
#: Source/Core/Core/HotkeyManager.cpp:20
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1045
msgid "Reset"
msgstr "初期化"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:69
msgid "Reset Traversal Settings"
msgstr "中継サーバー設定をリセット"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:70
msgid "Results"
msgstr "結果表示欄"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:762
msgid "Retry"
msgstr "再試行"
#: Source/Core/DolphinWX/WXInputBase.cpp:23
msgid "Return"
msgstr "Return"
#: Source/Core/DolphinWX/ISOProperties.cpp:512
msgid "Revision:"
msgstr "リビジョン"
#: Source/Core/DolphinWX/AboutDolphin.cpp:36
#, c-format
msgid "Revision: %s"
msgstr "Revision: %s"
#: Source/Core/DolphinWX/WXInputBase.cpp:74
#: Source/Core/InputCommon/ControllerEmu.cpp:267
msgid "Right"
msgstr "右"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:53
msgid "Right Stick"
msgstr "Rスティック"
#: Source/Core/DolphinWX/TASInputDlg.cpp:263
msgid "Right stick"
msgstr "Rスティック"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:169
msgid "Room ID:"
msgstr "ルームID"
#: Source/Core/Core/HW/GCPadEmu.cpp:61
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:273
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:22
msgid "Rumble"
msgstr "振動"
#: Source/Core/DolphinWX/ISOProperties.cpp:147
msgid "Russia"
msgstr "ロシア"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:109
msgid "SD Card Path:"
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:130
msgid "SD card"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:164
msgid "Sa&ve State"
msgstr "ステートセーブ(&V)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:699
msgid "Safe"
msgstr "Safe"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:188
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1057
msgid "Save"
msgstr "保存"
#: Source/Core/DolphinWX/MemcardManager.cpp:543
msgid "Save GCI as..."
msgstr "セーブデータの保存先を選択"
#: Source/Core/Core/HotkeyManager.cpp:125
#: Source/Core/DolphinWX/FrameTools.cpp:490
msgid "Save Oldest State"
msgstr "最古のステートに上書き保存"
#: Source/Core/Core/HotkeyManager.cpp:128
msgid "Save State"
msgstr "ステートセーブ"
#: Source/Core/Core/HotkeyManager.cpp:89
msgid "Save State Slot 1"
msgstr "ステートセーブ - スロット 1"
#: Source/Core/Core/HotkeyManager.cpp:98
msgid "Save State Slot 10"
msgstr "ステートセーブ - スロット 10"
#: Source/Core/Core/HotkeyManager.cpp:90
msgid "Save State Slot 2"
msgstr "ステートセーブ - スロット 2"
#: Source/Core/Core/HotkeyManager.cpp:91
msgid "Save State Slot 3"
msgstr "ステートセーブ - スロット 3"
#: Source/Core/Core/HotkeyManager.cpp:92
msgid "Save State Slot 4"
msgstr "ステートセーブ - スロット 4"
#: Source/Core/Core/HotkeyManager.cpp:93
msgid "Save State Slot 5"
msgstr "ステートセーブ - スロット 5"
#: Source/Core/Core/HotkeyManager.cpp:94
msgid "Save State Slot 6"
msgstr "ステートセーブ - スロット 6"
#: Source/Core/Core/HotkeyManager.cpp:95
msgid "Save State Slot 7"
msgstr "ステートセーブ - スロット 7"
#: Source/Core/Core/HotkeyManager.cpp:96
msgid "Save State Slot 8"
msgstr "ステートセーブ - スロット 8"
#: Source/Core/Core/HotkeyManager.cpp:97
msgid "Save State Slot 9"
msgstr "ステートセーブ - スロット 9"
#: Source/Core/DolphinWX/FrameTools.cpp:500
msgid "Save State to Selected Slot"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:470
msgid "Save State..."
msgstr "ファイルとして保存"
#: Source/Core/DolphinWX/ISOProperties.cpp:721
#: Source/Core/DolphinWX/ISOProperties.cpp:731
msgid "Save as..."
msgstr "ファイルとして保存"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1284
msgid "Save compressed GCM/ISO"
msgstr "圧縮するタイトルの保存先を選択"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1275
msgid "Save decompressed GCM/ISO"
msgstr "復元するタイトルの保存先を選択"
#: Source/Core/Core/HotkeyManager.cpp:111
msgid "Save to selected slot"
msgstr "選択したスロットに保存"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:62
msgid "Saved to /Wii/sd.raw (default size is 128mb)"
msgstr ""
"以下の場所に128MBの仮想SDファイルを作成します\n"
"/Wii/sd.raw"
#: Source/Core/Core/Movie.cpp:1056
#, c-format
msgid "Savestate movie %s is corrupted, movie recording stopping..."
msgstr "Savestate movie %s の破損を確認しました。録画を中止しています..."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:582
msgid "Scaled EFB Copy"
msgstr "Scaled EFB Copy"
#: Source/Core/DolphinWX/GameListCtrl.cpp:559
#, c-format
msgid "Scanning %s"
msgstr "確認しています... .%s"
#: Source/Core/DolphinWX/GameListCtrl.cpp:548
msgid "Scanning for ISOs"
msgstr "確認中..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:548
msgid "Scanning..."
msgstr "確認中..."
#: Source/Core/DolphinWX/FrameTools.cpp:545
msgid "ScrShot"
msgstr "画面撮影"
#: Source/Core/VideoCommon/ImageWrite.cpp:47
#, c-format
msgid "Screenshot failed: Could not open file \"%s\" (error %d)"
msgstr ""
"スクリーンショットに失敗:ファイル \"%s\" を開けませんでした (error %d)"
#: Source/Core/DolphinWX/WXInputBase.cpp:172
msgid "Scroll Lock"
msgstr "Scroll Lock"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:264
msgid "Search"
msgstr "検索"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:95
msgid "Search (clear to use previous value)"
msgstr "検索 (空欄で前回の値を使用)"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:36
msgid "Search Subfolders"
msgstr "サブフォルダも検索"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:248
msgid "Search current Object"
msgstr "現在のオブジェクトを検索"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:252
msgid "Search for hex Value:"
msgstr "値を検索"
#: Source/Core/Common/SysConf.h:98 Source/Core/Common/SysConf.h:121
#: Source/Core/Common/SysConf.h:141 Source/Core/Common/SysConf.h:162
#, c-format
msgid "Section %s not found in SYSCONF"
msgstr "Section %s not found in SYSCONF"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:597
#: Source/Core/DolphinWX/NetPlay/ChangeGameDialog.cpp:21
#: Source/Core/DolphinWX/WXInputBase.cpp:78
msgid "Select"
msgstr "選択"
#: Source/Core/DolphinWX/FrameTools.cpp:339
msgid "Select Columns"
msgstr "ゲームリストカラムの表示"
#: Source/Core/DolphinWX/NetPlay/ChangeGameDialog.cpp:13
msgid "Select Game"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:518
#, c-format
msgid "Select Slot %i - %s"
msgstr "スロット %i - %s"
#: Source/Core/DolphinWX/FrameTools.cpp:165
msgid "Select State Slot"
msgstr "スロットの選択"
#: Source/Core/Core/HotkeyManager.cpp:100
msgid "Select State Slot 1"
msgstr "ステートスロット 1"
#: Source/Core/Core/HotkeyManager.cpp:109
msgid "Select State Slot 10"
msgstr "ステートスロット 10"
#: Source/Core/Core/HotkeyManager.cpp:101
msgid "Select State Slot 2"
msgstr "ステートスロット 2"
#: Source/Core/Core/HotkeyManager.cpp:102
msgid "Select State Slot 3"
msgstr "ステートスロット 3"
#: Source/Core/Core/HotkeyManager.cpp:103
msgid "Select State Slot 4"
msgstr "ステートスロット 4"
#: Source/Core/Core/HotkeyManager.cpp:104
msgid "Select State Slot 5"
msgstr "ステートスロット 5"
#: Source/Core/Core/HotkeyManager.cpp:105
msgid "Select State Slot 6"
msgstr "ステートスロット 6"
#: Source/Core/Core/HotkeyManager.cpp:106
msgid "Select State Slot 7"
msgstr "ステートスロット 7"
#: Source/Core/Core/HotkeyManager.cpp:107
msgid "Select State Slot 8"
msgstr "ステートスロット 8"
#: Source/Core/Core/HotkeyManager.cpp:108
msgid "Select State Slot 9"
msgstr "ステートスロット 9"
#: Source/Core/DolphinWX/FrameTools.cpp:816
#: Source/Core/DolphinWX/FrameTools.cpp:1275
msgid "Select The Recording File"
msgstr "録画ファイルを選択"
#: Source/Core/DolphinWX/FrameTools.cpp:1491
msgid "Select a Wii WAD file to install"
msgstr "追加するWADファイルを選択"
#: Source/Core/DolphinWX/MemcardManager.cpp:532
msgid "Select a save file to import"
msgstr "インポートするセーブファイルを選択"
#: Source/Core/DolphinWX/FrameAui.cpp:330
msgid "Select floating windows"
msgstr "Select floating windows"
#: Source/Core/DolphinWX/FrameTools.cpp:671
msgid "Select the file to load"
msgstr "ロードするファイルを選択"
#: Source/Core/DolphinWX/FrameTools.cpp:1453
msgid "Select the save file"
msgstr "セーブファイルを選択"
#: Source/Core/DolphinWX/FrameTools.cpp:1597
msgid "Select the state to load"
msgstr "ロードするステートセーブファイルを選択"
#: Source/Core/DolphinWX/FrameTools.cpp:1609
msgid "Select the state to save"
msgstr "ステートセーブの保存先を選択"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:128
msgid ""
"Select what aspect ratio to use when rendering:\n"
"Auto: Use the native aspect ratio\n"
"Force 16:9: Mimic an analog TV with a widescreen aspect ratio.\n"
"Force 4:3: Mimic a standard 4:3 analog TV.\n"
"Stretch to Window: Stretch the picture to the window size.\n"
"\n"
"If unsure, select Auto."
msgstr ""
"レンダリング時のアスペクト比を選択します。\n"
"自動: ネイティブのアスペクト比を使用します。\n"
"強制的に 16:9 : ワイドスクリーンのアナログテレビを模倣します。\n"
"強制的に 4:3 : 標準的な4:3のアナログテレビを模倣します。\n"
"ウィンドウに合わせる: ウィンドウサイズに合ったアスペクト比を使用します。\n"
"\n"
"よく分からなければ、【自動】を選択してください。"
#: Source/Core/InputCommon/InputConfig.cpp:53
msgid "Selected controller profile does not exist"
msgstr "選択されたプロファイルは存在しません"
#: Source/Core/DolphinWX/LogWindow.cpp:103
msgid "Selected font"
msgstr "選択したフォント"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:105
msgid ""
"Selects a hardware adapter to use.\n"
"\n"
"If unsure, use the first one."
msgstr ""
"描画に使用するビデオカードを選択します。\n"
"\n"
"よく分からなければ、一番上のものを選択してください。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:107
msgid ""
"Selects the display resolution used in fullscreen mode.\n"
"This should always be bigger than or equal to the internal resolution. "
"Performance impact is negligible.\n"
"\n"
"If unsure, select auto."
msgstr ""
"フルスクリーン表示時の解像度を選択します。\n"
"内部解像度と同じか、より高い解像度を選択してください。 高解像度であっても動作"
"速度にはほとんど影響しません。\n"
"\n"
"よく分からなければ、【自動】を選択してください。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:261
msgid ""
"Selects the stereoscopic 3D mode. Stereoscopy allows you to get a better "
"feeling of depth if you have the necessary hardware.\n"
"Side-by-Side and Top-and-Bottom are used by most 3D TVs.\n"
"Anaglyph is used for Red-Cyan colored glasses.\n"
"Heavily decreases emulation speed and sometimes causes issues.\n"
"\n"
"If unsure, select Off."
msgstr ""
"立体視の表示方式を選択できます。立体視が可能なハードウェアが 必要ですが、より"
"良い奥行き感を味わうことができます。\n"
"多くの3Dテレビでは、Side-by-Side または Top-and-Bottom 方式を採用していま"
"す。\n"
"3Dメガネ方式の場合は Anaglyph を選んでください。\n"
"この設定は動作速度に大きな影響があり、時に描画バグの原因にもなります。\n"
"\n"
"よく分からなければ、オフ にしてください。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:100
msgid ""
"Selects what graphics API to use internally.\n"
"The software renderer is extremely slow and only useful for debugging, so "
"unless you have a reason to use it you'll want to select OpenGL here.\n"
"\n"
"If unsure, select OpenGL."
msgstr ""
"描画に使用するグラフィックスAPIを選択します。\n"
"【Software Renderer】はデバック用途としてのみ有用なものです。\n"
"理由もなく選択することは避けましょう。\n"
"\n"
"よく分からなければ、【OpenGL】を選択してください。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:93
msgid ""
"Selects what graphics API to use internally.\n"
"The software renderer is extremely slow and only useful for debugging, so "
"you'll want to use either Direct3D or OpenGL. Different games and different "
"GPUs will behave differently on each backend, so for the best emulation "
"experience it's recommended to try both and choose the one that's less "
"problematic.\n"
"\n"
"If unsure, select OpenGL."
msgstr ""
"描画に使用するグラフィックスAPIを選択します。\n"
"【Software Renderer】はデバック用途としてのみ有用なものです。\n"
"理由もなく選択することは避けましょう。\n"
"【Direct3D】と【OpenGL】のどちらが良いかはタイトルによって 異なります。両方試"
"して上手く動作する方を選びましょう。\n"
"\n"
"よく分からなければ、【OpenGL】を選択してください。"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:148
msgid "Send"
msgstr "送信"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:289
msgid "Sensor Bar Position:"
msgstr "センサーバーの位置"
#: Source/Core/DolphinWX/WXInputBase.cpp:114
msgid "Separator"
msgstr "Separator"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:94
msgid ""
"Serial Port 1 - This is the port which devices such as the net adapter use."
msgstr "シリアルポート:ブロードバンドアダプタなどのデバイスが接続できます"
#: Source/Core/Core/NetPlayClient.cpp:931
msgid "Server rejected traversal attempt"
msgstr "サーバーが中継処理を拒否しました"
#: Source/Core/DolphinWX/GameListCtrl.cpp:948
msgid "Set as &default ISO"
msgstr "Wiiメニュー(ディスクチャンネル)に表示(&D)"
#: Source/Core/DolphinWX/MemcardManager.cpp:820
#, c-format
msgid "Set as default Memcard %c"
msgstr "メモリーカード%cを既定として設定"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:56
msgid "Sets the GameCube system language."
msgstr "ゲームキューブのシステム言語を変更できます"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:59
msgid ""
"Sets the Wii display mode to 60Hz (480i) instead of 50Hz (576i) for PAL "
"games.\n"
"May not work for all games."
msgstr ""
"PALのタイトル動作時に、Wiiの画面モードを 50Hz (576i) ではなく 60Hz (480i) に"
"変更します\n"
"すべてのタイトルで上手く動作するとは限りません"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:61
msgid "Sets the Wii system language."
msgstr "Wiiのシステム言語を変更できます"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:58
msgid ""
"Sets the latency (in ms). Higher values may reduce audio crackling. OpenAL "
"backend only."
msgstr ""
"レイテンシを調整します(単位:ms。高くすることで音の問題を軽減できます。"
"OpenALのみ設定可能"
#: Source/Core/Core/Boot/Boot_BS2Emu.cpp:254
msgid "SetupWiiMemory: Can't create setting.txt file"
msgstr "SetupWiiMemory: Can't create setting.txt file"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:255
msgid "Shake"
msgstr "シェイク"
#: Source/Core/DolphinWX/TASInputDlg.cpp:269
#: Source/Core/DolphinWX/TASInputDlg.cpp:362
msgid "Shoulder Buttons"
msgstr "LRトリガー"
#: Source/Core/DolphinWX/FrameTools.cpp:265
msgid "Show &Log"
msgstr "ログを表示(&L)"
#: Source/Core/DolphinWX/FrameTools.cpp:262
msgid "Show &Status Bar"
msgstr "ステータスバー(&S)"
#: Source/Core/DolphinWX/FrameTools.cpp:260
msgid "Show &Toolbar"
msgstr "ツールバー(&T)"
#: Source/Core/DolphinWX/FrameTools.cpp:311
msgid "Show Australia"
msgstr "オーストラリア"
#: Source/Core/DolphinWX/ISOProperties.cpp:310
msgid "Show Defaults"
msgstr "デフォルト設定を表示"
#: Source/Core/DolphinWX/FrameTools.cpp:334
msgid "Show Drives"
msgstr "DVDドライブ内のソフトを表示"
#: Source/Core/DolphinWX/FrameTools.cpp:299
msgid "Show ELF/DOL"
msgstr "ELF/DOL"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:450
msgid "Show FPS"
msgstr "FPSを表示"
#: Source/Core/DolphinWX/FrameTools.cpp:204
msgid "Show Frame Counter"
msgstr "フレームカウンタを表示"
#: Source/Core/DolphinWX/FrameTools.cpp:313
msgid "Show France"
msgstr "フランス"
#: Source/Core/DolphinWX/FrameTools.cpp:295
msgid "Show GameCube"
msgstr "ゲームキューブ"
#: Source/Core/DolphinWX/FrameTools.cpp:315
msgid "Show Germany"
msgstr "ドイツ"
#: Source/Core/DolphinWX/FrameTools.cpp:207
msgid "Show Input Display"
msgstr "入力された操作を表示"
#: Source/Core/DolphinWX/FrameTools.cpp:317
msgid "Show Italy"
msgstr "イタリア"
#: Source/Core/DolphinWX/FrameTools.cpp:304
msgid "Show JAP"
msgstr "日本"
#: Source/Core/DolphinWX/FrameTools.cpp:319
msgid "Show Korea"
msgstr "韓国"
#: Source/Core/DolphinWX/FrameTools.cpp:202
msgid "Show Lag Counter"
msgstr "ラグカウンタを表示"
#: Source/Core/DolphinWX/ISOProperties.cpp:526
msgid "Show Language:"
msgstr "次の言語で表示"
#: Source/Core/DolphinWX/FrameTools.cpp:266
msgid "Show Log &Configuration"
msgstr "ログの設定を表示(&C)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:461
msgid "Show NetPlay Messages"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:452
msgid "Show NetPlay Ping"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:321
msgid "Show Netherlands"
msgstr "オランダ"
#: Source/Core/DolphinWX/FrameTools.cpp:306
msgid "Show PAL"
msgstr "PAL規格"
#: Source/Core/DolphinWX/FrameTools.cpp:292
msgid "Show Platforms"
msgstr "特定機種のソフトだけを表示"
#: Source/Core/DolphinWX/FrameTools.cpp:303
msgid "Show Regions"
msgstr "特定リージョンのソフトだけを表示"
#: Source/Core/DolphinWX/FrameTools.cpp:323
msgid "Show Russia"
msgstr "ロシア"
#: Source/Core/DolphinWX/FrameTools.cpp:325
msgid "Show Spain"
msgstr "スペイン"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:759
msgid "Show Statistics"
msgstr "統計情報を表示"
#: Source/Core/DolphinWX/FrameTools.cpp:209
msgid "Show System Clock"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:327
msgid "Show Taiwan"
msgstr "台湾"
#: Source/Core/DolphinWX/FrameTools.cpp:308
msgid "Show USA"
msgstr "アメリカ合衆国"
#: Source/Core/DolphinWX/FrameTools.cpp:331
msgid "Show Unknown"
msgstr "不明"
#: Source/Core/DolphinWX/FrameTools.cpp:297
msgid "Show WAD"
msgstr "WAD(Wiiウェア/VC/チャンネル)"
#: Source/Core/DolphinWX/FrameTools.cpp:293
msgid "Show Wii"
msgstr "Wii"
#: Source/Core/DolphinWX/FrameTools.cpp:329
msgid "Show World"
msgstr "地域なし"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:126
msgid "Show a confirmation box before stopping a game."
msgstr "ゲーム停止前に確認ウィンドウが表示されるようになります"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:128
msgid ""
"Show a message box when a potentially serious error has occurred.\n"
"Disabling this may avoid annoying and non-fatal messages, but it may result "
"in major crashes having no explanation at all."
msgstr ""
"潜在的に深刻なエラーが発生した場合にダイアログを表示します\n"
"無効にすると致命的でないエラー表示には悩まされなくなりますが、クラッシュ時に"
"エラー表示なしに突然強制終了されるようになります"
#: Source/Core/DolphinWX/MemcardManager.cpp:834
msgid "Show first block"
msgstr "ブロック開始位置を表示"
#: Source/Core/DolphinWX/MemcardManager.cpp:833
msgid "Show save blocks"
msgstr "ブロック数を表示"
#: Source/Core/DolphinWX/MemcardManager.cpp:831
msgid "Show save comment"
msgstr "コメントを表示"
#: Source/Core/DolphinWX/MemcardManager.cpp:832
msgid "Show save icon"
msgstr "アイコンを表示"
#: Source/Core/DolphinWX/MemcardManager.cpp:830
msgid "Show save title"
msgstr "タイトルを表示"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:204
msgid ""
"Show the number of frames rendered per second as a measure of emulation "
"speed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"エミュレーション速度の指標として、画面左上に毎秒レンダリングされた フレーム数"
"を表示します。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:207
msgid ""
"Show the players' maximum Ping while playing on NetPlay.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:214
msgid ""
"Show various rendering statistics.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"画面上に様々な統計情報を表示します。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:608
msgid "Side-by-Side"
msgstr "Side-by-Side"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:303
msgid "Sideways Hold"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:300
msgid "Sideways Toggle"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:286
msgid "Sideways Wiimote"
msgstr "横持ち(Sideways)で使用"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:37
#: Source/Core/DolphinWX/ISOProperties.cpp:562
msgid "Simplified Chinese"
msgstr "簡体字中国語"
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:26
msgid "Simulate DK Bongos"
msgstr "タルコンガのシミュレート"
#: Source/Core/DolphinWX/GameListCtrl.cpp:280
msgid "Size"
msgstr "サイズ"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:66
msgid "Skip BIOS"
msgstr "BIOSの起動を省略"
#: Source/Core/DolphinWX/ISOProperties.cpp:341
msgid "Skip DCBZ clearing"
msgstr "Skip DCBZ clearing"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:662
msgid "Skip EFB Access from CPU"
msgstr "Skip EFB Access from CPU"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:257
msgid ""
"Slightly speeds up EFB to RAM copies by sacrificing emulation accuracy.\n"
"If you're experiencing any issues, try raising texture cache accuracy or "
"disable this option.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"RAM設定時、エミュレーション精度を少し犠牲にして、速度向上を 行う設定です。\n"
"何か不具合が発生した場合はこのオプションを無効にするか、 『Texture Cache』を"
"【Safe】側に設定してください。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/FrameTools.cpp:452
#: Source/Core/DolphinWX/FrameTools.cpp:466
#, c-format
msgid "Slot %i - %s"
msgstr "スロット %i - %s"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:83
msgid "Slot A"
msgstr "スロットA"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:83
msgid "Slot B"
msgstr "スロットB"
#: Source/Core/DolphinWX/WXInputBase.cpp:84
msgid "Snapshot"
msgstr "スクリーンショット"
#: Source/Core/DolphinWX/VideoConfigDiag.h:100
msgid ""
"Software rendering is an order of magnitude slower than using the other "
"backends.\n"
"It's only useful for debugging purposes.\n"
"Do you really want to enable software rendering? If unsure, select 'No'."
msgstr ""
"【Software Renderer】は他の描画APIに比べ、非常に低速です。\n"
"デバッグ用途としてのみ有用なものです。\n"
"それでも使用しますか?よく分からなければ、選択しないでください。"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:68
msgid "Sound Settings"
msgstr "サウンド設定"
#: Source/Core/DolphinWX/WXInputBase.cpp:27
msgid "Space"
msgstr "Space"
#: Source/Core/DolphinWX/ISOProperties.cpp:150
msgid "Spain"
msgstr "スペイン"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:50
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:34
#: Source/Core/DolphinWX/ISOProperties.cpp:553
msgid "Spanish"
msgstr "スペイン語"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:292
msgid "Speaker Pan"
msgstr "スピーカー パン調整"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:293
msgid "Speaker Volume:"
msgstr "リモコンスピーカー音量"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:175
msgid ""
"Specifies the resolution used to render at. A high resolution greatly "
"improves visual quality, but also greatly increases GPU load and can cause "
"issues in certain games.\n"
"\"Multiple of 640x528\" will result in a size slightly larger than \"Window "
"Size\" but yield fewer issues. Generally speaking, the lower the internal "
"resolution is, the better your performance will be. Auto (Window Size), "
"1.5x, and 2.5x may cause issues in some games.\n"
"\n"
"If unsure, select Native."
msgstr ""
"内部解像度を設定します。高解像度にすることで大きく画質が向上します。\n"
"しかし同時にGPU負荷が増え、タイトルによっては描画バグの原因となります。\n"
"【ゲーム解像度の倍数】は【ウィンドウサイズに拡大】より 少し重くなりますが、描"
"画バグは発生しにくくなります。\n"
"一般的に内部解像度が低いほど、動作速度は向上します。 【ウィンドウサイズに拡"
"大】【1.5x】【2.5x】は描画バグの原因に なることがあります。\n"
"\n"
"よく分からなければ、【Native】を選択してください。"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:105
msgid "Speed Limit:"
msgstr "速度制限:"
#: Source/Core/DolphinWX/ISOProperties.cpp:354
msgid "Speed up Disc Transfer Rate"
msgstr "Speed up Disc Transfer Rate"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:74
msgid ""
"Splits the CPU and GPU threads so they can be run on separate cores.\n"
"Provides major speed improvements on most modern PCs, but can cause "
"occasional crashes/glitches."
msgstr ""
"CPUとGPUのスレッドを分離し、別々のコアで処理するようにします\n"
"有効にすると動作速度が大きく向上しますが、クラッシュやバグの原因になる場合も"
"あります"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:43
msgid "Standard Controller"
msgstr "標準コントローラ"
#: Source/Core/Core/HW/GCPadEmu.cpp:27
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:214
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:133
#: Source/Core/DolphinWX/WXInputBase.cpp:38
msgid "Start"
msgstr "スタート"
#: Source/Core/DolphinWX/FrameTools.cpp:240
msgid "Start &NetPlay"
msgstr "ネットプレイを開始(&N)"
#: Source/Core/DolphinWX/FrameTools.cpp:411
msgid "Start Re&cording Input"
msgstr "操作の記録を開始(&C)"
#: Source/Core/Core/HotkeyManager.cpp:26
msgid "Start Recording"
msgstr "操作の記録を開始"
#: Source/Core/DolphinWX/FrameTools.cpp:354
#: Source/Core/DolphinWX/GameListCtrl.cpp:281
msgid "State"
msgstr "動作率"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:44
msgid "Steering Wheel"
msgstr "SPEED FORCE"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:605
msgid "Stereoscopic 3D Mode:"
msgstr "表示方式"
#: Source/Core/DolphinWX/ISOProperties.cpp:439
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:642
msgid "Stereoscopy"
msgstr "立体視"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:51
msgid "Stick"
msgstr "スティック"
#: Source/Core/Core/HotkeyManager.cpp:19
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:430
#: Source/Core/DolphinWX/FrameTools.cpp:542
msgid "Stop"
msgstr "停止"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:669
msgid "Store EFB Copies to Texture Only"
msgstr "Store EFB Copies to Texture Only"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:190
msgid ""
"Stores EFB Copies exclusively on the GPU, bypassing system memory. Causes "
"graphical defects in a small number of games.\n"
"\n"
"Enabled = EFB Copies to Texture\n"
"Disabled = EFB Copies to RAM (and Texture)\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"システムメモリをバイパスさせ、EBFコピーをGPU上に独占的に格納します。\n"
"少数のタイトルで描画バグの原因になる可能性があります。\n"
"\n"
"有効にする = EFB Copies to Texture\n"
"無効にする = EFB Copies to RAM (and Texture)\n"
"\n"
"よく分からなければ、チェックを外さないでください。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:426
msgid "Stretch to Window"
msgstr "ウィンドウに合わせる"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:41
msgid "Strum"
msgstr "ストラム"
#: Source/Core/DolphinWX/WXInputBase.cpp:116
msgid "Subtract"
msgstr "Subtract"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:98
#, c-format
msgid "Successfully exported %u saves to %s"
msgstr "%u 個のセーブデータを %s へエクスポートすることに成功しました"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:52
#, c-format
msgid "Successfully exported file to %s"
msgstr "%s へのエクスポートに成功しました"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:118
msgid "Successfully imported save files"
msgstr "セーブファイルのインポートに成功"
#: Source/Core/DolphinWX/AboutDolphin.cpp:45
msgid "Support"
msgstr "サポート"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:638
msgid "Swap Eyes"
msgstr "視点を入れ替える"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:273
msgid ""
"Swaps the left and right eye. Mostly useful if you want to view side-by-side "
"cross-eyed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"有効にすると左右の視点を入れ替えます。交差法を試したい時に有効です。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:249
msgid "Swing"
msgstr "動き"
#: Source/Core/DolphinWX/ISOProperties.cpp:349
msgid "Synchronize GPU thread"
msgstr "Synchronize GPU thread"
#: Source/Core/DolphinWX/ISOProperties.cpp:351
msgid ""
"Synchronizes the GPU and CPU threads to help prevent random freezes in Dual "
"Core mode. (ON = Compatible, OFF = Fast)"
msgstr ""
"CPUGPUスレッドを同期させることでデュアルコア動作時のフリーズを抑制します "
"[有効=互換性重視/無効=速度向上]"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:261
msgid "Syntax error"
msgstr "構文エラー"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:106
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:74
msgid "System Language:"
msgstr "システムの言語:"
#: Source/Core/DolphinWX/FrameTools.cpp:198
#: Source/Core/DolphinWX/TASInputDlg.h:24
msgid "TAS Input"
msgstr "TAS Input"
#: Source/Core/DolphinWX/FrameTools.cpp:714
#, c-format
msgid "TAS Input - Controller %d"
msgstr "TAS Input - ゲームキューブコントローラ %d"
#: Source/Core/DolphinWX/FrameTools.cpp:722
#, c-format
msgid "TAS Input - Wiimote %d"
msgstr "TAS Input - Wiiリモコン %d"
#: Source/Core/DolphinWX/WXInputBase.cpp:21
msgid "Tab"
msgstr "Tab"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:42
msgid "Table Left"
msgstr "左テーブル"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:43
msgid "Table Right"
msgstr "右テーブル"
#: Source/Core/DolphinWX/ISOProperties.cpp:162
msgid "Taiwan"
msgstr "台湾"
#: Source/Core/Core/HotkeyManager.cpp:32
#: Source/Core/DolphinWX/FrameTools.cpp:427
msgid "Take Screenshot"
msgstr "画面撮影"
#: Source/Core/DolphinWX/FrameTools.cpp:546
msgid "Take screenshot"
msgstr "現在の画面を撮影します"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:593
msgid "Test"
msgstr "テスト"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:679
msgid "Texture Cache"
msgstr "Texture Cache"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:761
msgid "Texture Format Overlay"
msgstr "テクスチャフォーマット情報表示"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:194
msgid ""
"The \"Safe\" setting eliminates the likelihood of the GPU missing texture "
"updates from RAM.\n"
"Lower accuracies cause in-game text to appear garbled in certain games.\n"
"\n"
"If unsure, use the rightmost value."
msgstr ""
"Safe 側にセットすると、RAMからのテクスチャ更新の安全性が高まります。\n"
"Fast 側によせるとタイトルによっては文字化けの原因になります。\n"
"\n"
"よく分からなければ、右端に合わせておいてください。"
#: Source/Core/Core/ConfigManager.cpp:821
msgid "The WAD has been installed successfully"
msgstr "WADファイルの追加に成功"
#: Source/Core/Core/ActionReplay.cpp:217
msgid "The address is invalid"
msgstr "無効なアドレスです"
#: Source/Core/DolphinWX/MemcardManager.cpp:518
msgid "The checksum was successfully fixed."
msgstr "チェックサムの修正に成功しました"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:167
msgid "The chosen directory is already in the list."
msgstr "選択したフォルダはすでにリストに存在します!"
#: Source/Core/Core/HW/DVDInterface.cpp:496
#, c-format
msgid ""
"The disc change to \"%s\" could not be saved in the .dtm file.\n"
"The filename of the disc image must not be longer than 40 characters."
msgstr ""
#: Source/Core/Core/HW/DVDThread.cpp:146
#, c-format
msgid "The disc could not be read (at 0x%<PRIx64> - 0x%<PRIx64>)."
msgstr "The disc could not be read (at 0x%<PRIx64> - 0x%<PRIx64>)."
#: Source/Core/DiscIO/CompressedBlob.cpp:110
#, c-format
msgid ""
"The disc image \"%s\" is corrupt.\n"
"Hash of block %<PRIu64> is %08x instead of %08x."
msgstr ""
" \"%s\" このディスクイメージは壊れています\n"
"Hash of block %<PRIu64> is %08x instead of %08x."
#: Source/Core/DiscIO/CompressedBlob.cpp:101
#, c-format
msgid "The disc image \"%s\" is truncated, some of the data is missing."
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:1204
#: Source/Core/DolphinWX/GameListCtrl.cpp:1229
#: Source/Core/DolphinWX/GameListCtrl.cpp:1294
#, c-format
msgid ""
"The file %s already exists.\n"
"Do you wish to replace it?"
msgstr ""
"%s はすでに存在します\n"
"上書きしますか?"
#: Source/Core/AudioCommon/WaveFile.cpp:36
#, c-format
msgid ""
"The file %s could not be opened for writing. Please check if it's already "
"opened by another program."
msgstr ""
"ファイル %s に書き込むことができませんでした。他のプログラムによって使用され"
"ていないか確認してください。"
#: Source/Core/AudioCommon/WaveFile.cpp:28
#, c-format
msgid "The file %s was already open, the file header will not be written."
msgstr ""
"ファイル %s は既に開かれているため、ファイルヘッダーは書き込まれません。"
#: Source/Core/DolphinWX/FrameAui.cpp:569
msgid "The name cannot be empty"
msgstr "空の名前は使用できません"
#: Source/Core/DolphinWX/FrameAui.cpp:562
msgid "The name cannot contain the character ','"
msgstr "',' を含む名前は使用できません"
#: Source/Core/Core/Movie.cpp:236
#, c-format
msgid "The recorded game (%s) is not the same as the selected game (%s)"
msgstr "録画したタイトル (%s) と起動されたタイトル (%s) が同一ではありません"
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:153
msgid "The resulting decrypted AR code doesn't contain any lines."
msgstr "復号化しましたが、このコードにはひとつも行が含まれていません。"
#: Source/Core/DolphinWX/MemcardManager.cpp:449
msgid "The save you are trying to copy has an invalid file size."
msgstr "コピーしようとしているセーブデータのサイズが正しくありません"
#: Source/Core/DolphinWX/Main.cpp:331
msgid ""
"The selected language is not supported by your system. Falling back to "
"system default."
msgstr ""
"選択された言語はこのシステムではサポートされていません。デフォルト設定を使用"
"します"
#: Source/Core/Core/NetPlayClient.cpp:203
msgid "The server and client's NetPlay versions are incompatible!"
msgstr ""
"サーバー側とクライアント側でネットプレイのバージョンに互換性がありません!"
#: Source/Core/Core/NetPlayClient.cpp:200
msgid "The server is full!"
msgstr "このサーバーは満員です!"
#: Source/Core/Core/NetPlayClient.cpp:206
msgid "The server responded: the game is currently running!"
msgstr "サーバーより:このゲームは、現在実行中です!"
#: Source/Core/Core/NetPlayClient.cpp:209
msgid "The server sent an unknown error message!"
msgstr "サーバーは、不明なエラーメッセージを送信しました!"
#: Source/Core/Core/ConfigManager.cpp:731
#, c-format
msgid "The specified file \"%s\" does not exist"
msgstr "指定されたファイル \"%s\" は存在しません"
#: Source/Core/Core/ActionReplay.cpp:220
msgid "The value is invalid"
msgstr "無効な値です"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:145
msgid "Theme:"
msgstr "テーマ:"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:175
#, c-format
msgid ""
"There are too many GCI files in the folder\n"
"%s.\n"
"Only the first 127 will be available"
msgstr ""
"このフォルダには gci ファイルが多すぎます\n"
"%s\n"
"127個より多く保存することは出来ません"
#: Source/Core/Core/State.cpp:732
msgid "There is nothing to undo!"
msgstr "取り消すものがありません!"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:610
msgid ""
"There must be a ticket for 00000001/00000002. Your NAND dump is probably "
"incomplete."
msgstr ""
"00000001/00000002のチケットが必要です。おそらく不完全なNANDダンプです。"
#: Source/Core/DolphinWX/ISOProperties.cpp:329
msgid ""
"These settings override core Dolphin settings.\n"
"Undetermined means the game uses Dolphin's setting."
msgstr ""
"ここで設定した項目は ''このタイトルに限り'' Dolphinの基本設定を上書きしま"
"す。\n"
"半チェックは基本設定のまま従うことを意味します。"
#: Source/Core/Core/ActionReplay.cpp:850
msgid ""
"This action replay simulator does not support codes that modify Action "
"Replay itself."
msgstr ""
"このアクションリプレイシミュレータは、アクションリプレイそのものを変更する"
"コードはサポートしていません。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:247
msgid ""
"This feature allows you to change the game's camera.\n"
"Move the mouse while holding the right mouse button to pan and while holding "
"the middle button to move.\n"
"Hold SHIFT and press one of the WASD keys to move the camera by a certain "
"step distance (SHIFT+2 to move faster and SHIFT+1 to move slower). Press "
"SHIFT+R to reset the camera and SHIFT+F to reset the speed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"ゲーム内のカメラに干渉することが出来るようになる機能です。\n"
"・右クリックを押しながらマウス移動 - カメラを振る\n"
"・マウス中央ボタンを押しながらマウス移動 - 位置移動\n"
"・Shiftキーを押しながらW/A/S/Dキー - 位置移動(固定距離) \n"
"(Shift+2キーを押すごとに移動距離増加、Shift+1キーで減少) \n"
"・Shift+Rキー - カメラのリセット\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:63
msgid ""
"This setting allows you to set a custom real time clock (RTC) separate from "
"your current system time.\n"
"\n"
"If you're unsure, leave this disabled."
msgstr ""
#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:98
#, c-format
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"DSPHLE: Unknown ucode (CRC = %08x) - forcing AX."
msgstr ""
"このタイトルは DSP HLE に対応していないようです。\n"
"HomeBrewの場合は DSP LLE を試してください。\n"
"\n"
"DSPHLE: Unknown ucode (CRC = %08x) - forcing AX."
#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:90
#, c-format
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"Unknown ucode (CRC = %08x) - forcing AXWii."
msgstr ""
"このタイトルは DSP HLE に対応していないようです。\n"
"HomeBrewの場合は DSP LLE を試してください。\n"
"\n"
"Unknown ucode (CRC = %08x) - forcing AXWii."
#: Source/Core/DolphinWX/ISOProperties.cpp:394
msgid ""
"This value is added to the convergence value set in the graphics "
"configuration."
msgstr "ここで設定した値は、グラフィック設定でセットした収束距離に加算されます"
#: Source/Core/DolphinWX/ISOProperties.cpp:384
msgid ""
"This value is multiplied with the depth set in the graphics configuration."
msgstr "ここで設定した値は、グラフィック設定でセットした収束距離に乗算されます"
#: Source/Core/DolphinWX/ISOProperties.cpp:308
msgid "This will let you manually edit the INI config file."
msgstr "このタイトルの設定をテキストで編集します"
#: Source/Core/InputCommon/ControllerEmu.cpp:192
#: Source/Core/InputCommon/ControllerEmu.cpp:198
#: Source/Core/InputCommon/ControllerEmu.cpp:243
msgid "Threshold"
msgstr "しきい値"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:252
msgid "Tilt"
msgstr "傾き"
#: Source/Core/DolphinWX/GameListCtrl.cpp:274
#: Source/Core/DolphinWX/MemcardManager.cpp:644
msgid "Title"
msgstr "タイトル"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:110
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:132
msgid "To"
msgstr "終了"
#: Source/Core/Core/HotkeyManager.cpp:70
msgid "Toggle 3D Anaglyph"
msgstr "立体視 Anaglyph 切替"
#: Source/Core/Core/HotkeyManager.cpp:68
msgid "Toggle 3D Side-by-side"
msgstr "立体視 Side-by-side 切替"
#: Source/Core/Core/HotkeyManager.cpp:69
msgid "Toggle 3D Top-bottom"
msgstr "立体視 Top-bottom 切替"
#: Source/Core/Core/HotkeyManager.cpp:71
msgid "Toggle 3D Vision"
msgstr "立体視 3D Vision 切替"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:62
msgid "Toggle All Log Types"
msgstr "全てのログ情報を選択/解除"
#: Source/Core/Core/HotkeyManager.cpp:49
msgid "Toggle Aspect Ratio"
msgstr "アスペクト比 設定切替"
#: Source/Core/Core/HotkeyManager.cpp:48
msgid "Toggle Crop"
msgstr "クロッピング 切替"
#: Source/Core/Core/HotkeyManager.cpp:53
msgid "Toggle Custom Textures"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:50
msgid "Toggle EFB Copies"
msgstr "EFB Copies 設定切替"
#: Source/Core/Core/HotkeyManager.cpp:51
msgid "Toggle Fog"
msgstr "フォグ処理 設定切替"
#: Source/Core/Core/HotkeyManager.cpp:31
msgid "Toggle Fullscreen"
msgstr "フルスクリーン表示 切替"
#: Source/Core/Core/HotkeyManager.cpp:18
msgid "Toggle Pause"
msgstr "一時停止 切替"
#: Source/Core/DolphinWX/FrameTools.cpp:544
msgid "Toggle fullscreen"
msgstr "フルスクリーン表示 切替"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:277
msgid "Top"
msgstr "上"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:608
msgid "Top-and-Bottom"
msgstr "Top-and-Bottom"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:38
#: Source/Core/DolphinWX/ISOProperties.cpp:565
msgid "Traditional Chinese"
msgstr "繁体字中国語"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:63
msgid "Traversal Server"
msgstr "中継サーバー (Traversal)"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:106
msgid "Traversal Server:"
msgstr "使用中継サーバー:"
#: Source/Core/Core/NetPlayClient.cpp:928
msgid "Traversal server timed out connecting to the host"
msgstr "中継サーバーからホストへの接続がタイムアウト"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:460
msgid "Traversal: "
msgstr "使用中継サーバー:"
#: Source/Core/DiscIO/VolumeDirectory.cpp:75 Source/Core/DiscIO/VolumeGC.cpp:37
#: Source/Core/DiscIO/VolumeWad.cpp:50
msgid "Tried to decrypt data from a non-Wii volume"
msgstr "Tried to decrypt data from a non-Wii volume"
#: Source/Core/Core/Boot/Boot.cpp:469
msgid "Tried to load an unknown file type."
msgstr "不明なファイルタイプを読み込もうとしました"
#: Source/Core/Core/HW/GCPadEmu.cpp:56
msgid "Triggers"
msgstr "トリガー"
#: Source/Core/Common/SysConf.h:86 Source/Core/Common/SysConf.h:109
msgid "Trying to read from invalid SYSCONF"
msgstr "Trying to read from invalid SYSCONF"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:58
msgid ""
"Trying to read from invalid SYSCONF\n"
"Wiimote bt ids are not available"
msgstr ""
"Trying to read from invalid SYSCONF\n"
"Wiimote bt ids are not available"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:34
msgid "Turntable"
msgstr "ターンテーブル"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:73
msgid "Type"
msgstr "形式"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:788
#, c-format
msgid "UNKNOWN_%02X"
msgstr "UNKNOWN_%02X"
#: Source/Core/DolphinWX/ISOProperties.cpp:153
msgid "USA"
msgstr "アメリカ合衆国"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:36
msgid "USB Gecko"
msgstr "USB Gecko"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:235
msgid ""
"Unable to create patch from given values.\n"
"Entry not modified."
msgstr ""
"この値ではパッチを作成できません。\n"
"入力された値が不正です。"
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:134
#, c-format
msgid ""
"Unable to parse line %u of the entered AR code as a valid encrypted or "
"decrypted code. Make sure you typed it correctly.\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""
"暗号化または復号化コードとして入力された内の行 %u を解析できません。内容を確"
"認してください。\n"
"この行を無視して解析を続けますか?"
#: Source/Core/DolphinWX/FrameTools.cpp:523
#, c-format
msgid "Undefined %i"
msgstr "未定義 %i"
#: Source/Core/Core/HotkeyManager.cpp:126
#: Source/Core/DolphinWX/FrameTools.cpp:493
msgid "Undo Load State"
msgstr "直前のステートロードを取消"
#: Source/Core/Core/HotkeyManager.cpp:127
#: Source/Core/DolphinWX/FrameTools.cpp:496
msgid "Undo Save State"
msgstr "直前のステートセーブの取消"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:744
msgid "Unexpected 0x80 call? Aborting..."
msgstr "Unexpected 0x80 call? Aborting..."
#: Source/Core/Core/State.cpp:451
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:85
#: Source/Core/DolphinWX/ISOProperties.cpp:169
#: Source/Core/DolphinWX/ISOProperties.cpp:572
msgid "Unknown"
msgstr "フィルタ無し"
#: Source/Core/Core/HW/DVDInterface.cpp:1063
#, c-format
msgid "Unknown DVD command %08x - fatal error"
msgstr "Unknown DVD command %08x - fatal error"
#: Source/Core/Common/SysConf.cpp:157
#, c-format
msgid "Unknown entry type %i in SYSCONF (%s@%x)!"
msgstr "Unknown entry type %i in SYSCONF (%s@%x)!"
#: Source/Core/Core/NetPlayClient.cpp:937
#, c-format
msgid "Unknown error %x"
msgstr "Unknown error %x"
#: Source/Core/DolphinWX/MemcardManager.cpp:436
#: Source/Core/DolphinWX/MemcardManager.cpp:479
msgid "Unknown memory card error"
msgstr "Unknown memory card error"
#: Source/Core/Core/NetPlayClient.cpp:554
#, c-format
msgid "Unknown message received with id : %d"
msgstr "次のIDから不明なメッセージを受信 : %d"
#: Source/Core/Core/NetPlayServer.cpp:705
#, c-format
msgid "Unknown message with id:%d received from player:%d Kicking player!"
msgstr ""
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:44
msgid "Unlimited"
msgstr "制限なし"
#: Source/Core/DiscIO/CompressedBlob.cpp:369
msgid "Unpacking"
msgstr "復元処理を行っています..."
#: Source/Core/DolphinWX/WXInputBase.cpp:72
#: Source/Core/InputCommon/ControllerEmu.cpp:264
msgid "Up"
msgstr "上"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:112
msgid "Update"
msgstr "再取得"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:304
msgid "Upright Hold"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:301
msgid "Upright Toggle"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:288
msgid "Upright Wiimote"
msgstr "直立状態(Upright)で使用"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:117
msgid "Usage Statistics Reporting Settings"
msgstr "統計レポートの設定"
#: Source/Core/DolphinWX/Main.cpp:249
msgid "Usage statistics reporting"
msgstr "統計レポートの収集について"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:87
msgid ""
"Usage statistics reporting uses a unique random per-machine identifier to "
"distinguish users from one another. This button generates a new random "
"identifier for this machine which is dissociated from the previous one."
msgstr ""
"統計レポートの収集には、他のPCと区別するため、PCごとに固有のIDが割り当てられ"
"ます。このボタンを押すことで、このPC用の新しいIDを発行し、以前の情報との関連"
"をなくすことができます"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:440
msgid "Use Fullscreen"
msgstr "フルスクリーンで表示"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:32
msgid "Use Hex"
msgstr "16進"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:42
msgid "Use PAL60 Mode (EuRGB60)"
msgstr "PAL60 (EuRGB60) モードを使用"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:107
msgid "Use Panic Handlers"
msgstr "パニックハンドラを使用"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:158
msgid ""
"Use a less accurate algorithm to calculate depth values.\n"
"Causes issues in a few games, but can give a decent speedup depending on the "
"game and/or your GPU.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"不正確なアルゴリズムで深度の値を求めるようにします。\n"
"動作速度の向上効果はタイトルと使用GPUに左右されますが 単に問題を引き起こすだ"
"けの場合もあります。\n"
"\n"
"よく分からなければ、チェックを外さないでください。"
#: Source/Core/DolphinWX/ISOProperties.cpp:401
msgid "Use a single depth buffer for both eyes. Needed for a few games."
msgstr ""
"両方の目に単一のデプスバッファを使用します。必要となるタイトルはわずかです。"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:100
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:793
msgid "Utility"
msgstr "ユーティリティ"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:438
msgid "V-Sync"
msgstr "垂直同期 (V-Sync)"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:318
msgid "Value"
msgstr "値"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:320
msgid "Value (double)"
msgstr "値 (double)"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:319
msgid "Value (float)"
msgstr "値 (float)"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:77
msgid "Value:"
msgstr "値:"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:29
msgid "Value: "
msgstr "値:"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:94
msgid "Various Statistics"
msgstr "Various Statistics"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:50
msgid "Verbosity"
msgstr "出力するログのレベル設定"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:714
msgid "Virtual"
msgstr "Virtual"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:72
msgid "Volume"
msgstr "音量"
#: Source/Core/Core/HotkeyManager.cpp:41
msgid "Volume Down"
msgstr "音量を下げる"
#: Source/Core/Core/HotkeyManager.cpp:43
msgid "Volume Toggle Mute"
msgstr "無音 切替"
#: Source/Core/Core/HotkeyManager.cpp:42
msgid "Volume Up"
msgstr "音量を上げる"
#: Source/Core/DiscIO/NANDContentLoader.cpp:470
#: Source/Core/DiscIO/NANDContentLoader.cpp:494
#, c-format
msgid "WAD installation failed: error creating %s"
msgstr "WAD installation failed: error creating %s"
#: Source/Core/DiscIO/NANDContentLoader.cpp:509
msgid "WAD installation failed: error creating ticket"
msgstr "WAD installation failed: error creating ticket"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:138
msgid ""
"Wait for vertical blanks in order to reduce tearing.\n"
"Decreases performance if emulation speed is below 100%.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"画面のちらつきを防ぐため、垂直同期を待つようにします。\n"
"フルスピードで動作できていない場合、この機能は動作速度の低下 を招きます。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/Common/MsgHandler.cpp:63
#: Source/Core/DolphinWX/GameListCtrl.cpp:1093
#: Source/Core/DolphinWX/GameListCtrl.cpp:1390
#: Source/Core/DolphinWX/LogConfigWindow.cpp:45
#: Source/Core/DolphinWX/MemcardManager.cpp:601
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:327
#: Source/Core/DolphinWX/VideoConfigDiag.h:103
msgid "Warning"
msgstr "警告"
#: Source/Core/Core/Boot/Boot.cpp:335
msgid "Warning - starting DOL in wrong console mode!"
msgstr "Warning - starting DOL in wrong console mode!"
#: Source/Core/Core/Boot/Boot.cpp:272
msgid "Warning - starting ISO in wrong console mode!"
msgstr "Warning - starting ISO in wrong console mode!"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:601
#, c-format
msgid ""
"Warning! it is advised to backup all files in the folder:\n"
"%s\n"
"Do you wish to continue?"
msgstr ""
"警告:次のフォルダへ全てのファイルをバックアップすることを推奨します\n"
"%s\n"
"続けますか?"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:537
#, c-format
msgid ""
"Warning: Number of blocks indicated by the BAT (%u) does not match that of "
"the loaded file header (%u)"
msgstr ""
"Warning: Number of blocks indicated by the BAT (%u) does not match that of "
"the loaded file header (%u)"
#: Source/Core/DolphinWX/MemcardManager.cpp:598
#, c-format
msgid ""
"Warning: This will overwrite any existing saves that are in the folder:\n"
"%s\n"
"and have the same name as a file on your memcard\n"
"Continue?"
msgstr ""
"このメモリーカードのすべてのファイルを次のフォルダに保管します。\n"
"%s\n"
"注意:すでにフォルダがある場合、中のセーブファイルは上書きされます。\n"
"\n"
"続けますか?"
#: Source/Core/Core/Movie.cpp:1105
#, c-format
msgid ""
"Warning: You loaded a save that's after the end of the current movie. (byte "
"%u > %u) (input %u > %u). You should load another save before continuing, or "
"load this state with read-only mode off."
msgstr ""
#: Source/Core/Core/Movie.cpp:1079
#, c-format
msgid ""
"Warning: You loaded a save whose movie ends before the current frame in the "
"save (byte %u < %u) (frame %u < %u). You should load another save before "
"continuing."
msgstr ""
#: Source/Core/Core/Movie.cpp:1131
#, c-format
msgid ""
"Warning: You loaded a save whose movie mismatches on byte %zu (0x%zX). You "
"should load another save before continuing, or load this state with read-"
"only mode off. Otherwise you'll probably get a desync."
msgstr ""
#: Source/Core/Core/Movie.cpp:1146
#, c-format
msgid ""
"Warning: You loaded a save whose movie mismatches on frame %td. You should "
"load another save before continuing, or load this state with read-only mode "
"off. Otherwise you'll probably get a desync.\n"
"\n"
"More information: The current movie is %d frames long and the savestate's "
"movie is %d frames long.\n"
"\n"
"On frame %td, the current movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d\n"
"\n"
"On frame %td, the savestate's movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d"
msgstr ""
#: Source/Core/AudioCommon/WaveFile.cpp:100
msgid "WaveFileWriter - file not open."
msgstr "WaveFileWriter - file not open."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:54
msgid "Whammy"
msgstr "ワーミー"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:216
msgid ""
"When playing on NetPlay, show chat messages, buffer changes and desync "
"alerts.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:589
msgid "Widescreen Hack"
msgstr "疑似ワイドスクリーン化"
#: Source/Core/InputCommon/ControllerEmu.cpp:300
msgid "Width"
msgstr "範囲(横)"
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:75
msgid "Wii"
msgstr "Wii"
#: Source/Core/DolphinWX/ISOProperties.cpp:430
msgid "Wii Console"
msgstr "Wii コンソール"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:103
msgid "Wii NAND Root:"
msgstr "Wii NANDルート"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:511
msgid "Wii U Gamecube Controller Adapter Configuration"
msgstr "Wii U GCコントローラ接続タップ 設定"
#: Source/Core/DolphinWX/FrameTools.cpp:1492
msgid "Wii WAD files (*.wad)"
msgstr "Wii WADファイル (*.wad)"
#: Source/Core/DolphinWX/FrameTools.cpp:1454
msgid "Wii save files (*.bin)"
msgstr "Wii セーブファイル (*.bin)"
#: Source/Core/DiscIO/WiiWad.cpp:45
msgid "WiiWAD: Could not read from file"
msgstr "WiiWAD: ファイルからの読み込みができませんでした"
#: Source/Core/Core/HW/Wiimote.cpp:15
msgid "Wiimote"
msgstr "入力(Wii)"
#: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:56
msgid "Wiimote "
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:149
#, c-format
msgid "Wiimote %i"
msgstr "Wiiリモコン %i"
#: Source/Core/DolphinWX/FrameTools.cpp:1556
#, c-format
msgid "Wiimote %i %s"
msgstr "Wiiリモコン %i %s"
#: Source/Core/DolphinWX/Main.cpp:515
msgid "Wiimote Connected"
msgstr "Wiiリモコン接続中"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:282
msgid "Wiimote Motor"
msgstr "Wiiリモコンの振動を有効化"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:185
msgid "Wiimotes"
msgstr "Wii デバイス設定"
#: Source/Core/DolphinWX/WXInputBase.cpp:228
msgid "Windows Left"
msgstr "Windows Left"
#: Source/Core/DolphinWX/WXInputBase.cpp:232
msgid "Windows Menu"
msgstr "Windows Menu"
#: Source/Core/DolphinWX/WXInputBase.cpp:230
msgid "Windows Right"
msgstr "Windows Right"
#: Source/Core/DolphinWX/LogWindow.cpp:118
msgid "Word Wrap"
msgstr "ワードラップ"
#: Source/Core/DolphinWX/FrameTools.cpp:1501
#: Source/Core/DolphinWX/GameListCtrl.cpp:1183
#: Source/Core/DolphinWX/GameListCtrl.cpp:1302
#: Source/Core/DolphinWX/ISOProperties.cpp:1018
#: Source/Core/DolphinWX/ISOProperties.cpp:1308
msgid "Working..."
msgstr "動作中..."
#: Source/Core/DolphinWX/ISOProperties.cpp:165
msgid "World"
msgstr "地域なし"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:57
msgid "Write to Console"
msgstr "コンソールに出力"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:55
msgid "Write to File"
msgstr "ファイルに出力"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:59
msgid "Write to Window"
msgstr "ウィンドウに出力"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:226
msgid "Write to memcards/SD"
msgstr "メモリーカード/SDへの書込を許可"
#: Source/Core/DolphinWX/TASInputDlg.cpp:468
msgid "X"
msgstr "X"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:802
msgid "XF register "
msgstr "XF register "
#: Source/Core/DolphinWX/TASInputDlg.cpp:469
msgid "Y"
msgstr "Y"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:21
msgid "Yellow"
msgstr "黄"
#: Source/Core/DolphinWX/FrameAui.cpp:84
msgid "You can't close panes that have pages in them."
msgstr "You can't close panes that have pages in them."
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:377
msgid "You must choose a game!"
msgstr "ゲームが選ばれていません!"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:62
msgid "You must enter a name."
msgstr "名前が入力されていません!"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:330
msgid "You must enter a valid decimal, hexadecimal or octal value."
msgstr "10進数・16進数・8進数いずれかの有効な値を入力してください。"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:713
msgid "You must enter a valid profile name."
msgstr "有効なプロファイル名を入力してください"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:224
msgid "You must restart Dolphin in order for the change to take effect."
msgstr "この変更を適用するにはDolphinを再起動してください"
#: Source/Core/Core/DSP/DSPCore.cpp:70
msgid ""
"Your DSP ROMs have incorrect hashes.\n"
"Would you like to stop now to fix the problem?\n"
"If you select \"No\", audio might be garbled."
msgstr ""
"ダンプしたDSP ROMのハッシュが不完全です\n"
"この問題を修正するために動作を停止しますか?\n"
"\"いいえ\"を選択した場合、歪んだ音のままゲームが始まるでしょう"
#: Source/Core/Core/ConfigManager.cpp:766
msgid ""
"Your GCM/ISO file seems to be invalid (invalid country).\n"
"Continue with PAL region?"
msgstr ""
"この GCM/ISO ファイルは不正と思われます (国情報が無効)\n"
"PAL規格と仮定して続けますか"
#: Source/Core/Common/SysConf.cpp:59
#, c-format
msgid ""
"Your SYSCONF file is the wrong size.\n"
"It should be 0x%04x (but is 0x%04<PRIx64>)\n"
"Do you want to generate a new one?"
msgstr ""
"SYSCONFファイルのサイズが正しくないようです\n"
"正しくは 0x%04x (このファイルは 0x%04<PRIx64>)\n"
"新しいものを作成しますか?"
#: Source/Core/DolphinWX/TASInputDlg.cpp:470
msgid "Z"
msgstr "Z"
#: Source/Core/Core/ActionReplay.cpp:883
msgid "Zero 3 code not supported"
msgstr "03コードはサポートされていません"
#: Source/Core/Core/ActionReplay.cpp:903
#, c-format
msgid "Zero code unknown to Dolphin: %08x"
msgstr "Zero code unknown to Dolphin: %08x"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:504
#: Source/Core/DolphinWX/InputConfigDiag.cpp:551
msgid "[ waiting ]"
msgstr "[ 入力を待機... ]"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:53
msgid "apploader (.img)"
msgstr "apploader (.img)"
#: Source/Core/DolphinWX/ISOProperties.cpp:365
msgid "auto"
msgstr "自動 (auto)"
#: Source/Core/DolphinWX/ISOProperties.cpp:367
msgid "fake-completion"
msgstr "擬似シングルコア (fake-completion)"
#: Source/Core/DolphinWX/ISOProperties.cpp:366
msgid "none"
msgstr "なし"
#: Source/Core/InputCommon/ControllerEmu.cpp:231
msgid "off"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu.cpp:229
msgid "on"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:1269
msgid "wxExecute returned -1 on application run!"
msgstr "wxExecute returned -1 on application run!"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:600
msgid "| OR"
msgstr "| (...もしくは)"