mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 13:57:57 -07:00
999c23b182
Some of my WiiWare games does not have a maker : - Blue's Journey : EAFPJ8 - Magician Lord : EACPJ8 - The King of Fighters '94 : EAGPJ8 - The Last Ninja : C9XPGX - World Games : C9ZPGX
1647 lines
54 KiB
C++
1647 lines
54 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <cinttypes>
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#include <cmath>
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#include <cstddef>
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#include <cstdio>
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#include <cstring>
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#include <memory>
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#include <string>
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#include <unordered_map>
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#include <utility>
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#include <vector>
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#include <wx/app.h>
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#include <wx/bitmap.h>
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#include <wx/buffer.h>
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#include <wx/colour.h>
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#include <wx/dirdlg.h>
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#include <wx/filedlg.h>
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#include <wx/filefn.h>
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#include <wx/filename.h>
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#include <wx/gdicmn.h>
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#include <wx/imaglist.h>
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#include <wx/listctrl.h>
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#include <wx/menu.h>
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#include <wx/msgdlg.h>
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#include <wx/progdlg.h>
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#include <wx/settings.h>
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#include <wx/tipwin.h>
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#include <wx/wxcrt.h>
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#ifdef __WXMSW__
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#include <CommCtrl.h>
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#include <wx/msw/dc.h>
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#endif
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#include "Common/CDUtils.h"
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#include "Common/CommonPaths.h"
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#include "Common/CommonTypes.h"
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#include "Common/FileSearch.h"
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#include "Common/FileUtil.h"
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#include "Common/MathUtil.h"
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#include "Common/StringUtil.h"
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#include "Common/SysConf.h"
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#include "Common/Thread.h"
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#include "Core/Boot/Boot.h"
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#include "Core/Config/NetplaySettings.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/HW/DVD/DVDInterface.h"
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#include "Core/HW/WiiSaveCrypted.h"
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#include "Core/Movie.h"
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#include "Core/TitleDatabase.h"
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#include "DiscIO/Blob.h"
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#include "DiscIO/DirectoryBlob.h"
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#include "DiscIO/Enums.h"
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#include "DiscIO/Volume.h"
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#include "DolphinWX/Frame.h"
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#include "DolphinWX/GameListCtrl.h"
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#include "DolphinWX/Globals.h"
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#include "DolphinWX/ISOFile.h"
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#include "DolphinWX/ISOProperties/ISOProperties.h"
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#include "DolphinWX/Main.h"
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#include "DolphinWX/NetPlay/NetPlayLauncher.h"
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#include "DolphinWX/WxUtils.h"
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struct CompressionProgress final
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{
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public:
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CompressionProgress(int items_done_, int items_total_, const std::string& current_filename_,
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wxProgressDialog* dialog_)
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: items_done(items_done_), items_total(items_total_), current_filename(current_filename_),
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dialog(dialog_)
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{
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}
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int items_done;
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int items_total;
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std::string current_filename;
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wxProgressDialog* dialog;
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};
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static constexpr u32 CACHE_REVISION = 5; // Last changed in PR 6102
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static bool sorted = false;
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static int CompareGameListItems(const GameListItem* iso1, const GameListItem* iso2,
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long sortData = GameListCtrl::COLUMN_TITLE)
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{
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int t = 1;
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if (sortData < 0)
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{
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t = -1;
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sortData = -sortData;
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}
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switch (sortData)
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{
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case GameListCtrl::COLUMN_MAKER:
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{
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int maker_cmp = strcasecmp(iso1->GetCompany().c_str(), iso2->GetCompany().c_str()) * t;
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if (maker_cmp != 0)
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return maker_cmp;
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break;
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}
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case GameListCtrl::COLUMN_FILENAME:
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return wxStricmp(wxFileNameFromPath(iso1->GetFileName()),
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wxFileNameFromPath(iso2->GetFileName())) *
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t;
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case GameListCtrl::COLUMN_ID:
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{
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int id_cmp = strcasecmp(iso1->GetGameID().c_str(), iso2->GetGameID().c_str()) * t;
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if (id_cmp != 0)
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return id_cmp;
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break;
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}
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case GameListCtrl::COLUMN_COUNTRY:
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if (iso1->GetCountry() > iso2->GetCountry())
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return 1 * t;
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if (iso1->GetCountry() < iso2->GetCountry())
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return -1 * t;
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break;
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case GameListCtrl::COLUMN_SIZE:
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if (iso1->GetFileSize() > iso2->GetFileSize())
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return 1 * t;
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if (iso1->GetFileSize() < iso2->GetFileSize())
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return -1 * t;
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break;
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case GameListCtrl::COLUMN_PLATFORM:
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if (iso1->GetPlatform() > iso2->GetPlatform())
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return 1 * t;
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if (iso1->GetPlatform() < iso2->GetPlatform())
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return -1 * t;
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break;
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case GameListCtrl::COLUMN_EMULATION_STATE:
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{
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const int nState1 = iso1->GetEmuState(), nState2 = iso2->GetEmuState();
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if (nState1 > nState2)
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return 1 * t;
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if (nState1 < nState2)
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return -1 * t;
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break;
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}
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}
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if (sortData != GameListCtrl::COLUMN_TITLE)
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t = 1;
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int name_cmp = strcasecmp(iso1->GetName().c_str(), iso2->GetName().c_str()) * t;
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if (name_cmp != 0)
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return name_cmp;
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if (iso1->GetGameID() != iso2->GetGameID())
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return t * (iso1->GetGameID() > iso2->GetGameID() ? 1 : -1);
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if (iso1->GetRevision() != iso2->GetRevision())
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return t * (iso1->GetRevision() > iso2->GetRevision() ? 1 : -1);
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if (iso1->GetDiscNumber() != iso2->GetDiscNumber())
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return t * (iso1->GetDiscNumber() > iso2->GetDiscNumber() ? 1 : -1);
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wxString iso1_filename = wxFileNameFromPath(iso1->GetFileName());
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wxString iso2_filename = wxFileNameFromPath(iso2->GetFileName());
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if (iso1_filename != iso2_filename)
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return t * wxStricmp(iso1_filename, iso2_filename);
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return 0;
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}
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static bool ShouldDisplayGameListItem(const GameListItem& item)
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{
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const bool show_platform = [&item] {
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switch (item.GetPlatform())
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{
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case DiscIO::Platform::GAMECUBE_DISC:
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return SConfig::GetInstance().m_ListGC;
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case DiscIO::Platform::WII_DISC:
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return SConfig::GetInstance().m_ListWii;
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case DiscIO::Platform::WII_WAD:
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return SConfig::GetInstance().m_ListWad;
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case DiscIO::Platform::ELF_DOL:
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return SConfig::GetInstance().m_ListElfDol;
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default:
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return false;
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}
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}();
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if (!show_platform)
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return false;
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switch (item.GetCountry())
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{
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case DiscIO::Country::COUNTRY_AUSTRALIA:
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return SConfig::GetInstance().m_ListAustralia;
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case DiscIO::Country::COUNTRY_EUROPE:
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return SConfig::GetInstance().m_ListPal;
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case DiscIO::Country::COUNTRY_FRANCE:
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return SConfig::GetInstance().m_ListFrance;
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case DiscIO::Country::COUNTRY_GERMANY:
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return SConfig::GetInstance().m_ListGermany;
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case DiscIO::Country::COUNTRY_ITALY:
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return SConfig::GetInstance().m_ListItaly;
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case DiscIO::Country::COUNTRY_JAPAN:
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return SConfig::GetInstance().m_ListJap;
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case DiscIO::Country::COUNTRY_KOREA:
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return SConfig::GetInstance().m_ListKorea;
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case DiscIO::Country::COUNTRY_NETHERLANDS:
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return SConfig::GetInstance().m_ListNetherlands;
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case DiscIO::Country::COUNTRY_RUSSIA:
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return SConfig::GetInstance().m_ListRussia;
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case DiscIO::Country::COUNTRY_SPAIN:
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return SConfig::GetInstance().m_ListSpain;
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case DiscIO::Country::COUNTRY_TAIWAN:
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return SConfig::GetInstance().m_ListTaiwan;
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case DiscIO::Country::COUNTRY_USA:
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return SConfig::GetInstance().m_ListUsa;
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case DiscIO::Country::COUNTRY_WORLD:
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return SConfig::GetInstance().m_ListWorld;
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case DiscIO::Country::COUNTRY_UNKNOWN:
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default:
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return SConfig::GetInstance().m_ListUnknown;
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}
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}
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wxDEFINE_EVENT(DOLPHIN_EVT_REFRESH_GAMELIST, wxCommandEvent);
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wxDEFINE_EVENT(DOLPHIN_EVT_RESCAN_GAMELIST, wxCommandEvent);
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struct GameListCtrl::ColumnInfo
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{
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const int id;
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const int default_width;
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const bool resizable;
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bool& visible;
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};
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GameListCtrl::GameListCtrl(bool disable_scanning, wxWindow* parent, const wxWindowID id,
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const wxPoint& pos, const wxSize& size, long style)
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: wxListCtrl(parent, id, pos, size, style), m_tooltip(nullptr),
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m_columns({// {COLUMN, {default_width (without platform padding), resizability, visibility}}
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{COLUMN_PLATFORM, 32 + 1 /* icon padding */, false,
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SConfig::GetInstance().m_showSystemColumn},
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{COLUMN_BANNER, 96, false, SConfig::GetInstance().m_showBannerColumn},
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{COLUMN_TITLE, 175, true, SConfig::GetInstance().m_showTitleColumn},
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{COLUMN_MAKER, 150, true, SConfig::GetInstance().m_showMakerColumn},
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{COLUMN_FILENAME, 100, true, SConfig::GetInstance().m_showFileNameColumn},
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{COLUMN_ID, 75, false, SConfig::GetInstance().m_showIDColumn},
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{COLUMN_COUNTRY, 32, false, SConfig::GetInstance().m_showRegionColumn},
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{COLUMN_EMULATION_STATE, 48, false, SConfig::GetInstance().m_showStateColumn},
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{COLUMN_SIZE, wxLIST_AUTOSIZE, false, SConfig::GetInstance().m_showSizeColumn}})
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{
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Bind(wxEVT_SIZE, &GameListCtrl::OnSize, this);
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Bind(wxEVT_RIGHT_DOWN, &GameListCtrl::OnRightClick, this);
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Bind(wxEVT_LEFT_DOWN, &GameListCtrl::OnLeftClick, this);
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Bind(wxEVT_MOTION, &GameListCtrl::OnMouseMotion, this);
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Bind(wxEVT_LIST_KEY_DOWN, &GameListCtrl::OnKeyPress, this);
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Bind(wxEVT_LIST_COL_BEGIN_DRAG, &GameListCtrl::OnColBeginDrag, this);
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Bind(wxEVT_LIST_COL_CLICK, &GameListCtrl::OnColumnClick, this);
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Bind(wxEVT_MENU, &GameListCtrl::OnProperties, this, IDM_PROPERTIES);
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Bind(wxEVT_MENU, &GameListCtrl::OnWiki, this, IDM_GAME_WIKI);
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Bind(wxEVT_MENU, &GameListCtrl::OnOpenContainingFolder, this, IDM_OPEN_CONTAINING_FOLDER);
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Bind(wxEVT_MENU, &GameListCtrl::OnOpenSaveFolder, this, IDM_OPEN_SAVE_FOLDER);
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Bind(wxEVT_MENU, &GameListCtrl::OnExportSave, this, IDM_EXPORT_SAVE);
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Bind(wxEVT_MENU, &GameListCtrl::OnSetDefaultISO, this, IDM_SET_DEFAULT_ISO);
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Bind(wxEVT_MENU, &GameListCtrl::OnCompressISO, this, IDM_COMPRESS_ISO);
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Bind(wxEVT_MENU, &GameListCtrl::OnMultiCompressISO, this, IDM_MULTI_COMPRESS_ISO);
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Bind(wxEVT_MENU, &GameListCtrl::OnMultiDecompressISO, this, IDM_MULTI_DECOMPRESS_ISO);
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Bind(wxEVT_MENU, &GameListCtrl::OnDeleteISO, this, IDM_DELETE_ISO);
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Bind(wxEVT_MENU, &GameListCtrl::OnChangeDisc, this, IDM_LIST_CHANGE_DISC);
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Bind(wxEVT_MENU, &GameListCtrl::OnNetPlayHost, this, IDM_START_NETPLAY);
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Bind(DOLPHIN_EVT_REFRESH_GAMELIST, &GameListCtrl::OnRefreshGameList, this);
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Bind(DOLPHIN_EVT_RESCAN_GAMELIST, &GameListCtrl::OnRescanGameList, this);
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wxTheApp->Bind(DOLPHIN_EVT_LOCAL_INI_CHANGED, &GameListCtrl::OnLocalIniModified, this);
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if (!disable_scanning)
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{
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m_scan_thread = std::thread([&] {
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Common::SetCurrentThreadName("gamelist scanner");
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if (SyncCacheFile(false))
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QueueEvent(new wxCommandEvent(DOLPHIN_EVT_REFRESH_GAMELIST));
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// Always do an initial scan to catch new files and perform the more expensive per-file
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// checks. TODO Make this safely cancellable if it becomes too slow?
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RescanList();
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m_scan_trigger.Wait();
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while (!m_scan_exiting.IsSet())
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{
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RescanList();
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m_scan_trigger.Wait();
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}
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});
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}
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}
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GameListCtrl::~GameListCtrl()
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{
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if (m_scan_thread.joinable())
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{
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m_scan_exiting.Set();
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m_scan_trigger.Set();
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m_scan_thread.join();
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}
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}
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template <typename T>
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static void InitBitmap(wxImageList* img_list, std::vector<int>* vector, wxWindow* context,
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const wxSize& usable_size, T index, const std::string& name,
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bool themed = false)
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{
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wxSize size = img_list->GetSize();
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auto bitmap_fnc = themed ? WxUtils::LoadScaledThemeBitmap : WxUtils::LoadScaledResourceBitmap;
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(*vector)[static_cast<size_t>(index)] = img_list->Add(
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bitmap_fnc(name, context, size, usable_size, WxUtils::LSI_SCALE | WxUtils::LSI_ALIGN_VCENTER,
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wxTransparentColour));
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}
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void GameListCtrl::InitBitmaps()
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{
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const wxSize size = FromDIP(wxSize(96, 32));
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const wxSize flag_bmp_size = FromDIP(wxSize(32, 32));
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const wxSize platform_bmp_size = flag_bmp_size;
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const wxSize rating_bmp_size = FromDIP(wxSize(48, 32));
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wxImageList* img_list = new wxImageList(size.GetWidth(), size.GetHeight());
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AssignImageList(img_list, wxIMAGE_LIST_SMALL);
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auto& flag_indexes = m_image_indexes.flag;
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flag_indexes.resize(static_cast<size_t>(DiscIO::Country::NUMBER_OF_COUNTRIES));
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InitBitmap(img_list, &flag_indexes, this, flag_bmp_size, DiscIO::Country::COUNTRY_JAPAN,
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"Flag_Japan");
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InitBitmap(img_list, &flag_indexes, this, flag_bmp_size, DiscIO::Country::COUNTRY_EUROPE,
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"Flag_Europe");
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InitBitmap(img_list, &flag_indexes, this, flag_bmp_size, DiscIO::Country::COUNTRY_USA,
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"Flag_USA");
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InitBitmap(img_list, &flag_indexes, this, flag_bmp_size, DiscIO::Country::COUNTRY_AUSTRALIA,
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"Flag_Australia");
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InitBitmap(img_list, &flag_indexes, this, flag_bmp_size, DiscIO::Country::COUNTRY_FRANCE,
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"Flag_France");
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InitBitmap(img_list, &flag_indexes, this, flag_bmp_size, DiscIO::Country::COUNTRY_GERMANY,
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"Flag_Germany");
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InitBitmap(img_list, &flag_indexes, this, flag_bmp_size, DiscIO::Country::COUNTRY_ITALY,
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"Flag_Italy");
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InitBitmap(img_list, &flag_indexes, this, flag_bmp_size, DiscIO::Country::COUNTRY_KOREA,
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"Flag_Korea");
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InitBitmap(img_list, &flag_indexes, this, flag_bmp_size, DiscIO::Country::COUNTRY_NETHERLANDS,
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"Flag_Netherlands");
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InitBitmap(img_list, &flag_indexes, this, flag_bmp_size, DiscIO::Country::COUNTRY_RUSSIA,
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"Flag_Russia");
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InitBitmap(img_list, &flag_indexes, this, flag_bmp_size, DiscIO::Country::COUNTRY_SPAIN,
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"Flag_Spain");
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InitBitmap(img_list, &flag_indexes, this, flag_bmp_size, DiscIO::Country::COUNTRY_TAIWAN,
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"Flag_Taiwan");
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InitBitmap(img_list, &flag_indexes, this, flag_bmp_size, DiscIO::Country::COUNTRY_WORLD,
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"Flag_International");
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InitBitmap(img_list, &flag_indexes, this, flag_bmp_size, DiscIO::Country::COUNTRY_UNKNOWN,
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"Flag_Unknown");
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auto& platform_indexes = m_image_indexes.platform;
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platform_indexes.resize(static_cast<size_t>(DiscIO::Platform::NUMBER_OF_PLATFORMS));
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InitBitmap(img_list, &platform_indexes, this, platform_bmp_size, DiscIO::Platform::GAMECUBE_DISC,
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"Platform_Gamecube");
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InitBitmap(img_list, &platform_indexes, this, platform_bmp_size, DiscIO::Platform::WII_DISC,
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"Platform_Wii");
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InitBitmap(img_list, &platform_indexes, this, platform_bmp_size, DiscIO::Platform::WII_WAD,
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"Platform_Wad");
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InitBitmap(img_list, &platform_indexes, this, platform_bmp_size, DiscIO::Platform::ELF_DOL,
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"Platform_File");
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auto& emu_state_indexes = m_image_indexes.emu_state;
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emu_state_indexes.resize(6);
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InitBitmap(img_list, &emu_state_indexes, this, rating_bmp_size, 0, "rating0", true);
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InitBitmap(img_list, &emu_state_indexes, this, rating_bmp_size, 1, "rating1", true);
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InitBitmap(img_list, &emu_state_indexes, this, rating_bmp_size, 2, "rating2", true);
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InitBitmap(img_list, &emu_state_indexes, this, rating_bmp_size, 3, "rating3", true);
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InitBitmap(img_list, &emu_state_indexes, this, rating_bmp_size, 4, "rating4", true);
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InitBitmap(img_list, &emu_state_indexes, this, rating_bmp_size, 5, "rating5", true);
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auto& utility_banner_indexes = m_image_indexes.utility_banner;
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utility_banner_indexes.resize(1);
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InitBitmap(img_list, &utility_banner_indexes, this, size, 0, "nobanner");
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}
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void GameListCtrl::BrowseForDirectory()
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{
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wxString dirHome;
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wxGetHomeDir(&dirHome);
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// browse
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wxDirDialog dialog(this, _("Browse for a directory to add"), dirHome,
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wxDD_DEFAULT_STYLE | wxDD_DIR_MUST_EXIST);
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if (dialog.ShowModal() == wxID_OK)
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{
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std::string sPath(WxStrToStr(dialog.GetPath()));
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std::vector<std::string>::iterator itResult =
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std::find(SConfig::GetInstance().m_ISOFolder.begin(),
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SConfig::GetInstance().m_ISOFolder.end(), sPath);
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if (itResult == SConfig::GetInstance().m_ISOFolder.end())
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{
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SConfig::GetInstance().m_ISOFolder.push_back(sPath);
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SConfig::GetInstance().SaveSettings();
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m_scan_trigger.Set();
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}
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}
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}
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|
|
|
void GameListCtrl::RefreshList()
|
|
{
|
|
int scrollPos = wxWindow::GetScrollPos(wxVERTICAL);
|
|
// Don't let the user refresh it while a game is running
|
|
if (Core::GetState() != Core::State::Uninitialized)
|
|
return;
|
|
|
|
m_shown_files.clear();
|
|
{
|
|
std::unique_lock<std::mutex> lk(m_cache_mutex);
|
|
for (auto& item : m_cached_files)
|
|
{
|
|
if (ShouldDisplayGameListItem(*item))
|
|
m_shown_files.push_back(item);
|
|
}
|
|
}
|
|
|
|
// Drives are not cached. Not sure if this is required, but better to err on the
|
|
// side of caution if cross-platform issues could come into play.
|
|
if (SConfig::GetInstance().m_ListDrives)
|
|
{
|
|
std::unique_lock<std::mutex> lk(m_title_database_mutex);
|
|
for (const auto& drive : cdio_get_devices())
|
|
{
|
|
auto file = std::make_shared<GameListItem>(drive);
|
|
if (file->IsValid())
|
|
{
|
|
if (file->EmuStateChanged())
|
|
file->EmuStateCommit();
|
|
if (file->CustomNameChanged(m_title_database))
|
|
file->CustomNameCommit();
|
|
m_shown_files.push_back(file);
|
|
}
|
|
}
|
|
}
|
|
|
|
Freeze();
|
|
ClearAll();
|
|
|
|
if (!m_shown_files.empty())
|
|
{
|
|
// Don't load bitmaps unless there are games to list
|
|
InitBitmaps();
|
|
|
|
// add columns
|
|
InsertColumn(COLUMN_DUMMY, "");
|
|
InsertColumn(COLUMN_PLATFORM, "");
|
|
InsertColumn(COLUMN_BANNER, _("Banner"));
|
|
InsertColumn(COLUMN_TITLE, _("Title"));
|
|
|
|
InsertColumn(COLUMN_MAKER, _("Maker"));
|
|
InsertColumn(COLUMN_FILENAME, _("File"));
|
|
InsertColumn(COLUMN_ID, _("ID"));
|
|
InsertColumn(COLUMN_COUNTRY, "");
|
|
InsertColumn(COLUMN_SIZE, _("Size"));
|
|
InsertColumn(COLUMN_EMULATION_STATE, _("State"));
|
|
|
|
#ifdef __WXMSW__
|
|
const int platform_padding = 0;
|
|
#else
|
|
const int platform_padding = 8;
|
|
#endif
|
|
// set initial sizes for columns
|
|
SetColumnWidth(COLUMN_DUMMY, 0);
|
|
for (const auto& c : m_columns)
|
|
{
|
|
SetColumnWidth(c.id, c.visible ? FromDIP(c.default_width + platform_padding) : 0);
|
|
}
|
|
|
|
// add all items
|
|
for (int i = 0; i < (int)m_shown_files.size(); i++)
|
|
InsertItemInReportView(i);
|
|
SetColors();
|
|
|
|
// Sort items by Title
|
|
if (!sorted)
|
|
m_last_column = 0;
|
|
sorted = false;
|
|
wxListEvent event;
|
|
event.m_col = SConfig::GetInstance().m_ListSort2;
|
|
OnColumnClick(event);
|
|
|
|
event.m_col = SConfig::GetInstance().m_ListSort;
|
|
OnColumnClick(event);
|
|
sorted = true;
|
|
|
|
SetColumnWidth(COLUMN_SIZE, SConfig::GetInstance().m_showSizeColumn ? wxLIST_AUTOSIZE : 0);
|
|
}
|
|
else
|
|
{
|
|
// Remove existing image list and replace it with the smallest possible one.
|
|
// The list needs an image list because it reserves screen pixels for the
|
|
// image even if we aren't going to use one. It uses the dimensions of the
|
|
// last non-null list so assigning nullptr doesn't work.
|
|
AssignImageList(new wxImageList(1, 1), wxIMAGE_LIST_SMALL);
|
|
|
|
wxString errorString;
|
|
// We just check for one hide setting to be enabled, as we may only
|
|
// have GC games for example, and hide them, so we should show the
|
|
// first message instead
|
|
if (IsHidingItems())
|
|
{
|
|
errorString =
|
|
_("Dolphin is currently set to hide all games. Double-click here to show all games...");
|
|
}
|
|
else
|
|
{
|
|
errorString = _("Dolphin could not find any GameCube/Wii ISOs or WADs. Double-click here to "
|
|
"set a games directory...");
|
|
}
|
|
InsertColumn(COLUMN_DUMMY, "");
|
|
long index = InsertItem(0, errorString);
|
|
SetItemFont(index, *wxITALIC_FONT);
|
|
SetColumnWidth(0, wxLIST_AUTOSIZE);
|
|
}
|
|
if (GetSelectedISO() == nullptr)
|
|
main_frame->UpdateGUI();
|
|
// Thaw before calling AutomaticColumnWidth so that GetClientSize will
|
|
// correctly account for the width of scrollbars if they appear.
|
|
Thaw();
|
|
|
|
AutomaticColumnWidth();
|
|
ScrollLines(scrollPos);
|
|
SetFocus();
|
|
}
|
|
|
|
static wxString NiceSizeFormat(u64 size)
|
|
{
|
|
// Return a pretty filesize string from byte count.
|
|
// e.g. 1134278 -> "1.08 MiB"
|
|
|
|
const char* const unit_symbols[] = {"B", "KiB", "MiB", "GiB", "TiB", "PiB", "EiB"};
|
|
|
|
// Find largest power of 2 less than size.
|
|
// div 10 to get largest named unit less than size
|
|
// 10 == log2(1024) (number of B in a KiB, KiB in a MiB, etc)
|
|
// Max value is 63 / 10 = 6
|
|
const int unit = IntLog2(std::max<u64>(size, 1)) / 10;
|
|
|
|
// Don't need exact values, only 5 most significant digits
|
|
double unit_size = std::pow(2, unit * 10);
|
|
return wxString::Format("%.2f %s", size / unit_size, unit_symbols[unit]);
|
|
}
|
|
|
|
// Update the column content of the item at index
|
|
void GameListCtrl::UpdateItemAtColumn(long index, int column)
|
|
{
|
|
const auto& iso_file = *GetISO(GetItemData(index));
|
|
|
|
switch (column)
|
|
{
|
|
case COLUMN_PLATFORM:
|
|
{
|
|
SetItemColumnImage(index, COLUMN_PLATFORM,
|
|
m_image_indexes.platform[static_cast<size_t>(iso_file.GetPlatform())]);
|
|
break;
|
|
}
|
|
case COLUMN_BANNER:
|
|
{
|
|
int image_index = m_image_indexes.utility_banner[0]; // nobanner
|
|
|
|
if (iso_file.GetBannerImage().IsOk())
|
|
{
|
|
wxImageList* img_list = GetImageList(wxIMAGE_LIST_SMALL);
|
|
image_index = img_list->Add(
|
|
WxUtils::ScaleImageToBitmap(iso_file.GetBannerImage(), this, img_list->GetSize()));
|
|
}
|
|
|
|
SetItemColumnImage(index, COLUMN_BANNER, image_index);
|
|
break;
|
|
}
|
|
case COLUMN_TITLE:
|
|
{
|
|
wxString name = StrToWxStr(iso_file.GetName());
|
|
int disc_number = iso_file.GetDiscNumber() + 1;
|
|
|
|
if (disc_number > 1 &&
|
|
name.Lower().find(wxString::Format("disc %i", disc_number)) == std::string::npos &&
|
|
name.Lower().find(wxString::Format("disc%i", disc_number)) == std::string::npos)
|
|
{
|
|
name = wxString::Format(_("%s (Disc %i)"), name.c_str(), disc_number);
|
|
}
|
|
|
|
SetItem(index, COLUMN_TITLE, name, -1);
|
|
break;
|
|
}
|
|
case COLUMN_MAKER:
|
|
SetItem(index, COLUMN_MAKER, StrToWxStr(iso_file.GetCompany()), -1);
|
|
break;
|
|
case COLUMN_FILENAME:
|
|
SetItem(index, COLUMN_FILENAME, wxFileNameFromPath(StrToWxStr(iso_file.GetFileName())), -1);
|
|
break;
|
|
case COLUMN_EMULATION_STATE:
|
|
SetItemColumnImage(index, COLUMN_EMULATION_STATE,
|
|
m_image_indexes.emu_state[iso_file.GetEmuState()]);
|
|
break;
|
|
case COLUMN_COUNTRY:
|
|
SetItemColumnImage(index, COLUMN_COUNTRY,
|
|
m_image_indexes.flag[static_cast<size_t>(iso_file.GetCountry())]);
|
|
break;
|
|
case COLUMN_SIZE:
|
|
SetItem(index, COLUMN_SIZE, NiceSizeFormat(iso_file.GetFileSize()), -1);
|
|
break;
|
|
case COLUMN_ID:
|
|
SetItem(index, COLUMN_ID, iso_file.GetGameID(), -1);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void GameListCtrl::InsertItemInReportView(long index)
|
|
{
|
|
// When using wxListCtrl, there is no hope of per-column text colors.
|
|
// But for reference, here are the old colors that were used: (BGR)
|
|
// title: 0xFF0000
|
|
// company: 0x007030
|
|
|
|
// Insert a first column (COLUMN_DUMMY) with nothing in it to use as the Index
|
|
long item_index;
|
|
{
|
|
wxListItem li;
|
|
li.SetId(index);
|
|
li.SetData(index);
|
|
li.SetMask(wxLIST_MASK_DATA);
|
|
item_index = InsertItem(li);
|
|
}
|
|
|
|
// Iterate over all columns and fill them with content if they are visible
|
|
for (int i = FIRST_COLUMN_WITH_CONTENT; i < NUMBER_OF_COLUMN; i++)
|
|
{
|
|
if (GetColumnWidth(i) != 0)
|
|
UpdateItemAtColumn(item_index, i);
|
|
}
|
|
}
|
|
|
|
static wxColour blend50(const wxColour& c1, const wxColour& c2)
|
|
{
|
|
unsigned char r, g, b, a;
|
|
r = c1.Red() / 2 + c2.Red() / 2;
|
|
g = c1.Green() / 2 + c2.Green() / 2;
|
|
b = c1.Blue() / 2 + c2.Blue() / 2;
|
|
a = c1.Alpha() / 2 + c2.Alpha() / 2;
|
|
return a << 24 | b << 16 | g << 8 | r;
|
|
}
|
|
|
|
static wxColour ContrastText(const wxColour& bgc)
|
|
{
|
|
// Luminance threshold to determine whether to use black text on light background
|
|
static constexpr int LUM_THRESHOLD = 186;
|
|
int lum = 0.299 * bgc.Red() + 0.587 * bgc.Green() + 0.114 * bgc.Blue();
|
|
return (lum > LUM_THRESHOLD) ? *wxBLACK : *wxWHITE;
|
|
}
|
|
|
|
void GameListCtrl::SetColors()
|
|
{
|
|
for (long i = 0; i < GetItemCount(); i++)
|
|
{
|
|
wxColour color = (i & 1) ? blend50(wxSystemSettings::GetColour(wxSYS_COLOUR_3DLIGHT),
|
|
wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOW)) :
|
|
wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOW);
|
|
SetItemBackgroundColour(i, color);
|
|
SetItemTextColour(i, ContrastText(color));
|
|
}
|
|
}
|
|
|
|
void GameListCtrl::DoState(PointerWrap* p, u32 size)
|
|
{
|
|
struct
|
|
{
|
|
u32 Revision;
|
|
u32 ExpectedSize;
|
|
} header = {CACHE_REVISION, size};
|
|
p->Do(header);
|
|
if (p->GetMode() == PointerWrap::MODE_READ)
|
|
{
|
|
if (header.Revision != CACHE_REVISION || header.ExpectedSize != size)
|
|
{
|
|
p->SetMode(PointerWrap::MODE_MEASURE);
|
|
return;
|
|
}
|
|
}
|
|
p->DoEachElement(m_cached_files, [](PointerWrap& state, std::shared_ptr<GameListItem>& elem) {
|
|
if (state.GetMode() == PointerWrap::MODE_READ)
|
|
{
|
|
elem = std::make_shared<GameListItem>();
|
|
}
|
|
elem->DoState(state);
|
|
});
|
|
}
|
|
|
|
bool GameListCtrl::SyncCacheFile(bool write)
|
|
{
|
|
std::string filename(File::GetUserPath(D_CACHE_IDX) + "wx_gamelist.cache");
|
|
const char* open_mode = write ? "wb" : "rb";
|
|
File::IOFile f(filename, open_mode);
|
|
if (!f)
|
|
return false;
|
|
bool success = false;
|
|
if (write)
|
|
{
|
|
// Measure the size of the buffer.
|
|
u8* ptr = nullptr;
|
|
PointerWrap p(&ptr, PointerWrap::MODE_MEASURE);
|
|
DoState(&p);
|
|
const size_t buffer_size = reinterpret_cast<size_t>(ptr);
|
|
|
|
// Then actually do the write.
|
|
std::vector<u8> buffer(buffer_size);
|
|
ptr = &buffer[0];
|
|
p.SetMode(PointerWrap::MODE_WRITE);
|
|
DoState(&p, buffer_size);
|
|
if (f.WriteBytes(buffer.data(), buffer.size()))
|
|
success = true;
|
|
}
|
|
else
|
|
{
|
|
std::vector<u8> buffer(f.GetSize());
|
|
if (buffer.size() && f.ReadBytes(buffer.data(), buffer.size()))
|
|
{
|
|
u8* ptr = buffer.data();
|
|
PointerWrap p(&ptr, PointerWrap::MODE_READ);
|
|
DoState(&p, buffer.size());
|
|
if (p.GetMode() == PointerWrap::MODE_READ)
|
|
success = true;
|
|
}
|
|
}
|
|
if (!success)
|
|
{
|
|
// If some file operation failed, try to delete the probably-corrupted cache
|
|
f.Close();
|
|
File::Delete(filename);
|
|
}
|
|
return success;
|
|
}
|
|
|
|
void GameListCtrl::RescanList()
|
|
{
|
|
auto post_status = [&](const wxString& status) {
|
|
auto event = new wxCommandEvent(wxEVT_HOST_COMMAND, IDM_UPDATE_STATUS_BAR);
|
|
event->SetInt(0);
|
|
event->SetString(status);
|
|
QueueEvent(event);
|
|
};
|
|
|
|
post_status(_("Scanning..."));
|
|
|
|
const std::vector<std::string> search_extensions = {".gcm", ".tgc", ".iso", ".ciso", ".gcz",
|
|
".wbfs", ".wad", ".dol", ".elf"};
|
|
// TODO This could process paths iteratively as they are found
|
|
auto search_results = Common::DoFileSearch(SConfig::GetInstance().m_ISOFolder, search_extensions,
|
|
SConfig::GetInstance().m_RecursiveISOFolder);
|
|
|
|
// TODO Prevent DoFileSearch from looking inside /files/ directories of DirectoryBlobs at all?
|
|
// TODO Make DoFileSearch support filter predicates so we don't have remove things afterwards?
|
|
search_results.erase(
|
|
std::remove_if(search_results.begin(), search_results.end(), DiscIO::ShouldHideFromGameList),
|
|
search_results.end());
|
|
|
|
std::vector<std::string> cached_paths;
|
|
for (const auto& file : m_cached_files)
|
|
cached_paths.emplace_back(file->GetFileName());
|
|
std::sort(cached_paths.begin(), cached_paths.end());
|
|
|
|
std::list<std::string> removed_paths;
|
|
std::set_difference(cached_paths.cbegin(), cached_paths.cend(), search_results.cbegin(),
|
|
search_results.cend(), std::back_inserter(removed_paths));
|
|
|
|
std::vector<std::string> new_paths;
|
|
std::set_difference(search_results.cbegin(), search_results.cend(), cached_paths.cbegin(),
|
|
cached_paths.cend(), std::back_inserter(new_paths));
|
|
|
|
// Reload the TitleDatabase
|
|
{
|
|
std::unique_lock<std::mutex> lk(m_title_database_mutex);
|
|
m_title_database = {};
|
|
}
|
|
|
|
// For now, only scan new_paths. This could cause false negatives (file actively being written),
|
|
// but otherwise should be fine.
|
|
bool cache_changed = false;
|
|
{
|
|
std::unique_lock<std::mutex> lk(m_cache_mutex);
|
|
for (const auto& path : removed_paths)
|
|
{
|
|
auto it = std::find_if(m_cached_files.cbegin(), m_cached_files.cend(),
|
|
[&path](const std::shared_ptr<GameListItem>& file) {
|
|
return file->GetFileName() == path;
|
|
});
|
|
if (it != m_cached_files.cend())
|
|
{
|
|
cache_changed = true;
|
|
m_cached_files.erase(it);
|
|
}
|
|
}
|
|
for (const auto& path : new_paths)
|
|
{
|
|
auto file = std::make_shared<GameListItem>(path);
|
|
if (file->IsValid())
|
|
{
|
|
cache_changed = true;
|
|
m_cached_files.push_back(std::move(file));
|
|
}
|
|
}
|
|
}
|
|
// The common case is that just a file has been added/removed, so trigger a refresh ASAP with the
|
|
// assumption that other properties of files will not change at the same time (which will be fine
|
|
// and just causes a double refresh).
|
|
if (cache_changed)
|
|
QueueEvent(new wxCommandEvent(DOLPHIN_EVT_REFRESH_GAMELIST));
|
|
|
|
// If any cached files need updates, apply the updates to a copy and delete the original - this
|
|
// makes the UI thread's use of cached files safe. Note however, it is assumed that RefreshList
|
|
// will not iterate m_cached_files while the scan thread is modifying the list itself.
|
|
bool refresh_needed = false;
|
|
{
|
|
std::unique_lock<std::mutex> lk(m_cache_mutex);
|
|
for (auto& file : m_cached_files)
|
|
{
|
|
bool emu_state_changed = file->EmuStateChanged();
|
|
bool banner_changed = file->BannerChanged();
|
|
bool custom_title_changed = file->CustomNameChanged(m_title_database);
|
|
if (emu_state_changed || banner_changed || custom_title_changed)
|
|
{
|
|
cache_changed = refresh_needed = true;
|
|
auto copy = std::make_shared<GameListItem>(*file);
|
|
if (emu_state_changed)
|
|
copy->EmuStateCommit();
|
|
if (banner_changed)
|
|
copy->BannerCommit();
|
|
if (custom_title_changed)
|
|
copy->CustomNameCommit();
|
|
file = std::move(copy);
|
|
}
|
|
}
|
|
}
|
|
// Only post UI event to update the displayed list if something actually changed
|
|
if (refresh_needed)
|
|
QueueEvent(new wxCommandEvent(DOLPHIN_EVT_REFRESH_GAMELIST));
|
|
|
|
post_status("");
|
|
|
|
if (cache_changed)
|
|
SyncCacheFile(true);
|
|
}
|
|
|
|
void GameListCtrl::OnRefreshGameList(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
RefreshList();
|
|
}
|
|
|
|
void GameListCtrl::OnRescanGameList(wxCommandEvent& event)
|
|
{
|
|
if (event.GetInt())
|
|
{
|
|
// Knock out the cache on a purge event
|
|
std::unique_lock<std::mutex> lk(m_cache_mutex);
|
|
m_cached_files.clear();
|
|
}
|
|
m_scan_trigger.Set();
|
|
}
|
|
|
|
void GameListCtrl::OnLocalIniModified(wxCommandEvent& ev)
|
|
{
|
|
ev.Skip();
|
|
// We need show any changes to the ini which could impact our columns. Currently only the
|
|
// EmuState/Issues settings can do that. We also need to persist the changes to the cache - so
|
|
// just trigger a rescan which will sync the cache and then display the new values.
|
|
m_scan_trigger.Set();
|
|
}
|
|
|
|
void GameListCtrl::OnColBeginDrag(wxListEvent& event)
|
|
{
|
|
const int column_id = event.GetColumn();
|
|
|
|
if (column_id != COLUMN_TITLE && column_id != COLUMN_MAKER && column_id != COLUMN_FILENAME)
|
|
event.Veto();
|
|
}
|
|
|
|
const GameListItem* GameListCtrl::GetISO(size_t index) const
|
|
{
|
|
if (index < m_shown_files.size())
|
|
return m_shown_files[index].get();
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
static GameListCtrl* caller;
|
|
static int wxCALLBACK wxListCompare(wxIntPtr item1, wxIntPtr item2, wxIntPtr sortData)
|
|
{
|
|
// return 1 if item1 > item2
|
|
// return -1 if item1 < item2
|
|
// return 0 for identity
|
|
const GameListItem* iso1 = caller->GetISO(item1);
|
|
const GameListItem* iso2 = caller->GetISO(item2);
|
|
|
|
if (iso1 == iso2)
|
|
return 0;
|
|
|
|
return CompareGameListItems(iso1, iso2, sortData);
|
|
}
|
|
|
|
void GameListCtrl::OnColumnClick(wxListEvent& event)
|
|
{
|
|
if (event.GetColumn() != COLUMN_BANNER)
|
|
{
|
|
int current_column = event.GetColumn();
|
|
if (sorted)
|
|
{
|
|
if (m_last_column == current_column)
|
|
{
|
|
m_last_sort = -m_last_sort;
|
|
}
|
|
else
|
|
{
|
|
SConfig::GetInstance().m_ListSort2 = m_last_sort;
|
|
m_last_column = current_column;
|
|
m_last_sort = current_column;
|
|
}
|
|
SConfig::GetInstance().m_ListSort = m_last_sort;
|
|
}
|
|
else
|
|
{
|
|
m_last_sort = current_column;
|
|
m_last_column = current_column;
|
|
}
|
|
caller = this;
|
|
SortItems(wxListCompare, m_last_sort);
|
|
}
|
|
|
|
SetColors();
|
|
|
|
event.Skip();
|
|
}
|
|
|
|
// This is used by keyboard gamelist search
|
|
void GameListCtrl::OnKeyPress(wxListEvent& event)
|
|
{
|
|
static int lastKey = 0, sLoop = 0;
|
|
int Loop = 0;
|
|
|
|
for (int i = 0; i < (int)m_shown_files.size(); i++)
|
|
{
|
|
// Easy way to get game string
|
|
wxListItem bleh;
|
|
bleh.SetId(i);
|
|
bleh.SetColumn(COLUMN_TITLE);
|
|
bleh.SetMask(wxLIST_MASK_TEXT);
|
|
GetItem(bleh);
|
|
|
|
wxString text = bleh.GetText();
|
|
|
|
if (text.MakeUpper()[0] == event.GetKeyCode())
|
|
{
|
|
if (lastKey == event.GetKeyCode() && Loop < sLoop)
|
|
{
|
|
Loop++;
|
|
if (i + 1 == (int)m_shown_files.size())
|
|
i = -1;
|
|
continue;
|
|
}
|
|
else if (lastKey != event.GetKeyCode())
|
|
{
|
|
sLoop = 0;
|
|
}
|
|
|
|
lastKey = event.GetKeyCode();
|
|
sLoop++;
|
|
|
|
UnselectAll();
|
|
SetItemState(i, wxLIST_STATE_SELECTED | wxLIST_STATE_FOCUSED,
|
|
wxLIST_STATE_SELECTED | wxLIST_STATE_FOCUSED);
|
|
EnsureVisible(i);
|
|
break;
|
|
}
|
|
|
|
// If we get past the last game in the list,
|
|
// we'll have to go back to the first one.
|
|
if (i + 1 == (int)m_shown_files.size() && sLoop > 0 && Loop > 0)
|
|
i = -1;
|
|
}
|
|
|
|
event.Skip();
|
|
}
|
|
|
|
// This shows a little tooltip with the current Game's emulation state
|
|
void GameListCtrl::OnMouseMotion(wxMouseEvent& event)
|
|
{
|
|
int flags;
|
|
long subitem = 0;
|
|
const long item = HitTest(event.GetPosition(), flags, &subitem);
|
|
static int lastItem = -1;
|
|
|
|
if (GetColumnCount() <= 1)
|
|
return;
|
|
|
|
if (item != wxNOT_FOUND)
|
|
{
|
|
wxRect Rect;
|
|
#ifdef __WXMSW__
|
|
if (subitem == COLUMN_EMULATION_STATE)
|
|
#else
|
|
// The subitem parameter of HitTest is only implemented for wxMSW. On
|
|
// all other platforms it will always be -1. Check the x position
|
|
// instead.
|
|
GetItemRect(item, Rect);
|
|
if (Rect.GetX() + Rect.GetWidth() - GetColumnWidth(COLUMN_EMULATION_STATE) < event.GetX())
|
|
#endif
|
|
{
|
|
if (m_tooltip || lastItem == item || this != FindFocus())
|
|
{
|
|
if (lastItem != item)
|
|
lastItem = -1;
|
|
event.Skip();
|
|
return;
|
|
}
|
|
|
|
// Emulation status
|
|
static const char* const emuState[] = {"Broken", "Intro", "In-Game", "Playable", "Perfect"};
|
|
|
|
const GameListItem* iso = GetISO(GetItemData(item));
|
|
|
|
const int emu_state = iso->GetEmuState();
|
|
const std::string& issues = iso->GetIssues();
|
|
|
|
// Show a tooltip containing the EmuState and the state description
|
|
if (emu_state > 0 && emu_state < 6)
|
|
{
|
|
char temp[2048];
|
|
sprintf(temp, "^ %s%s%s", emuState[emu_state - 1], issues.size() > 0 ? " :\n" : "",
|
|
issues.c_str());
|
|
m_tooltip = new wxEmuStateTip(this, StrToWxStr(temp), &m_tooltip);
|
|
}
|
|
else
|
|
{
|
|
m_tooltip = new wxEmuStateTip(this, _("Not Set"), &m_tooltip);
|
|
}
|
|
|
|
// Get item Coords
|
|
GetItemRect(item, Rect);
|
|
int mx = Rect.GetWidth();
|
|
int my = Rect.GetY();
|
|
#if !defined(__WXMSW__) && !defined(__WXOSX__)
|
|
// For some reason the y position does not account for the header
|
|
// row, so subtract the y position of the first visible item.
|
|
GetItemRect(GetTopItem(), Rect);
|
|
my -= Rect.GetY();
|
|
#endif
|
|
// Convert to screen coordinates
|
|
ClientToScreen(&mx, &my);
|
|
m_tooltip->SetBoundingRect(wxRect(mx - GetColumnWidth(COLUMN_EMULATION_STATE), my,
|
|
GetColumnWidth(COLUMN_EMULATION_STATE), Rect.GetHeight()));
|
|
m_tooltip->SetPosition(
|
|
wxPoint(mx - GetColumnWidth(COLUMN_EMULATION_STATE), my - 5 + Rect.GetHeight()));
|
|
lastItem = item;
|
|
}
|
|
}
|
|
if (!m_tooltip)
|
|
lastItem = -1;
|
|
|
|
event.Skip();
|
|
}
|
|
|
|
void GameListCtrl::OnLeftClick(wxMouseEvent& event)
|
|
{
|
|
// Focus the clicked item.
|
|
int flags;
|
|
long item = HitTest(event.GetPosition(), flags);
|
|
if ((item != wxNOT_FOUND) && (GetSelectedItemCount() == 0) && (!event.ControlDown()) &&
|
|
(!event.ShiftDown()))
|
|
{
|
|
SetItemState(item, wxLIST_STATE_SELECTED, wxLIST_STATE_SELECTED);
|
|
SetItemState(item, wxLIST_STATE_FOCUSED, wxLIST_STATE_FOCUSED);
|
|
wxGetApp().GetCFrame()->UpdateGUI();
|
|
}
|
|
|
|
event.Skip();
|
|
}
|
|
|
|
static bool IsWADInstalled(const GameListItem& wad)
|
|
{
|
|
const std::string content_dir =
|
|
Common::GetTitleContentPath(wad.GetTitleID(), Common::FromWhichRoot::FROM_CONFIGURED_ROOT);
|
|
|
|
if (!File::IsDirectory(content_dir))
|
|
return false;
|
|
|
|
// Since this isn't IOS and we only need a simple way to figure out if a title is installed,
|
|
// we make the (reasonable) assumption that having more than just the TMD in the content
|
|
// directory means that the title is installed.
|
|
const auto entries = File::ScanDirectoryTree(content_dir, false);
|
|
return std::any_of(entries.children.begin(), entries.children.end(),
|
|
[](const auto& file) { return file.virtualName != "title.tmd"; });
|
|
}
|
|
|
|
void GameListCtrl::OnRightClick(wxMouseEvent& event)
|
|
{
|
|
// Focus the clicked item.
|
|
int flags;
|
|
long item = HitTest(event.GetPosition(), flags);
|
|
if (item != wxNOT_FOUND)
|
|
{
|
|
if (GetItemState(item, wxLIST_STATE_SELECTED) != wxLIST_STATE_SELECTED)
|
|
{
|
|
UnselectAll();
|
|
SetItemState(item, wxLIST_STATE_SELECTED, wxLIST_STATE_SELECTED);
|
|
}
|
|
SetItemState(item, wxLIST_STATE_FOCUSED, wxLIST_STATE_FOCUSED);
|
|
}
|
|
if (GetSelectedItemCount() == 1)
|
|
{
|
|
const GameListItem* selected_iso = GetSelectedISO();
|
|
if (selected_iso)
|
|
{
|
|
wxMenu popupMenu;
|
|
DiscIO::Platform platform = selected_iso->GetPlatform();
|
|
|
|
if (platform != DiscIO::Platform::ELF_DOL)
|
|
{
|
|
popupMenu.Append(IDM_PROPERTIES, _("&Properties"));
|
|
popupMenu.Append(IDM_GAME_WIKI, _("&Wiki"));
|
|
popupMenu.AppendSeparator();
|
|
}
|
|
if (platform == DiscIO::Platform::WII_DISC || platform == DiscIO::Platform::WII_WAD)
|
|
{
|
|
auto* const open_save_folder_item =
|
|
popupMenu.Append(IDM_OPEN_SAVE_FOLDER, _("Open Wii &save folder"));
|
|
auto* const export_save_item =
|
|
popupMenu.Append(IDM_EXPORT_SAVE, _("Export Wii save (Experimental)"));
|
|
|
|
// We should not allow the user to mess with the save folder or export saves while
|
|
// emulation is running, because this could result in the exported save being in
|
|
// an inconsistent state; the emulated software can do *anything* to its data directory,
|
|
// and we definitely do not want the user to touch anything in there if it's running.
|
|
for (auto* menu_item : {open_save_folder_item, export_save_item})
|
|
{
|
|
menu_item->Enable((!Core::IsRunning() || !SConfig::GetInstance().bWii) &&
|
|
File::IsDirectory(selected_iso->GetWiiFSPath()));
|
|
}
|
|
}
|
|
popupMenu.Append(IDM_OPEN_CONTAINING_FOLDER, _("Open &containing folder"));
|
|
|
|
if (platform != DiscIO::Platform::ELF_DOL)
|
|
popupMenu.AppendCheckItem(IDM_SET_DEFAULT_ISO, _("Set as &default ISO"));
|
|
|
|
// First we have to decide a starting value when we append it
|
|
if (selected_iso->GetFileName() == SConfig::GetInstance().m_strDefaultISO)
|
|
popupMenu.FindItem(IDM_SET_DEFAULT_ISO)->Check();
|
|
|
|
popupMenu.AppendSeparator();
|
|
popupMenu.Append(IDM_DELETE_ISO, _("&Delete File..."));
|
|
|
|
if (platform == DiscIO::Platform::GAMECUBE_DISC || platform == DiscIO::Platform::WII_DISC)
|
|
{
|
|
if (selected_iso->GetBlobType() == DiscIO::BlobType::GCZ)
|
|
popupMenu.Append(IDM_COMPRESS_ISO, _("Decompress ISO..."));
|
|
else if (selected_iso->GetBlobType() == DiscIO::BlobType::PLAIN)
|
|
popupMenu.Append(IDM_COMPRESS_ISO, _("Compress ISO..."));
|
|
|
|
wxMenuItem* changeDiscItem = popupMenu.Append(IDM_LIST_CHANGE_DISC, _("Change &Disc"));
|
|
changeDiscItem->Enable(Core::IsRunning());
|
|
}
|
|
|
|
if (platform == DiscIO::Platform::WII_DISC)
|
|
{
|
|
auto* const perform_update_item =
|
|
popupMenu.Append(IDM_LIST_PERFORM_DISC_UPDATE, _("Perform System Update"));
|
|
perform_update_item->Enable(!Core::IsRunning() || !SConfig::GetInstance().bWii);
|
|
}
|
|
|
|
if (platform == DiscIO::Platform::WII_WAD)
|
|
{
|
|
auto* const install_wad_item =
|
|
popupMenu.Append(IDM_LIST_INSTALL_WAD, _("Install to the NAND"));
|
|
auto* const uninstall_wad_item =
|
|
popupMenu.Append(IDM_LIST_UNINSTALL_WAD, _("Uninstall from the NAND"));
|
|
// These should not be allowed while emulation is running for safety reasons.
|
|
for (auto* menu_item : {install_wad_item, uninstall_wad_item})
|
|
menu_item->Enable(!Core::IsRunning() || !SConfig::GetInstance().bWii);
|
|
|
|
if (!IsWADInstalled(*selected_iso))
|
|
uninstall_wad_item->Enable(false);
|
|
}
|
|
|
|
popupMenu.Append(IDM_START_NETPLAY, _("Host with Netplay"));
|
|
|
|
PopupMenu(&popupMenu);
|
|
}
|
|
}
|
|
else if (GetSelectedItemCount() > 1)
|
|
{
|
|
wxMenu popupMenu;
|
|
popupMenu.Append(IDM_DELETE_ISO, _("&Delete selected ISOs..."));
|
|
popupMenu.AppendSeparator();
|
|
popupMenu.Append(IDM_MULTI_COMPRESS_ISO, _("Compress selected ISOs..."));
|
|
popupMenu.Append(IDM_MULTI_DECOMPRESS_ISO, _("Decompress selected ISOs..."));
|
|
PopupMenu(&popupMenu);
|
|
}
|
|
}
|
|
|
|
const GameListItem* GameListCtrl::GetSelectedISO() const
|
|
{
|
|
if (m_shown_files.empty())
|
|
return nullptr;
|
|
|
|
if (GetSelectedItemCount() == 0)
|
|
return nullptr;
|
|
|
|
long item = GetNextItem(-1, wxLIST_NEXT_ALL, wxLIST_STATE_SELECTED);
|
|
if (item == wxNOT_FOUND)
|
|
return nullptr;
|
|
|
|
return GetISO(GetItemData(item));
|
|
}
|
|
|
|
std::vector<const GameListItem*> GameListCtrl::GetAllSelectedISOs() const
|
|
{
|
|
std::vector<const GameListItem*> result;
|
|
long item = -1;
|
|
while (true)
|
|
{
|
|
item = GetNextItem(item, wxLIST_NEXT_ALL, wxLIST_STATE_SELECTED);
|
|
if (item == wxNOT_FOUND)
|
|
return result;
|
|
result.push_back(GetISO(GetItemData(item)));
|
|
}
|
|
}
|
|
|
|
bool GameListCtrl::IsHidingItems()
|
|
{
|
|
return !(SConfig::GetInstance().m_ListGC && SConfig::GetInstance().m_ListWii &&
|
|
SConfig::GetInstance().m_ListWad && SConfig::GetInstance().m_ListElfDol &&
|
|
SConfig::GetInstance().m_ListJap && SConfig::GetInstance().m_ListUsa &&
|
|
SConfig::GetInstance().m_ListPal && SConfig::GetInstance().m_ListAustralia &&
|
|
SConfig::GetInstance().m_ListFrance && SConfig::GetInstance().m_ListGermany &&
|
|
SConfig::GetInstance().m_ListItaly && SConfig::GetInstance().m_ListKorea &&
|
|
SConfig::GetInstance().m_ListNetherlands && SConfig::GetInstance().m_ListRussia &&
|
|
SConfig::GetInstance().m_ListSpain && SConfig::GetInstance().m_ListTaiwan &&
|
|
SConfig::GetInstance().m_ListWorld && SConfig::GetInstance().m_ListUnknown);
|
|
}
|
|
|
|
void GameListCtrl::OnOpenContainingFolder(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
const GameListItem* iso = GetSelectedISO();
|
|
if (!iso)
|
|
return;
|
|
|
|
wxFileName path = wxFileName::FileName(StrToWxStr(iso->GetFileName()));
|
|
path.MakeAbsolute();
|
|
WxUtils::Explore(WxStrToStr(path.GetPath()));
|
|
}
|
|
|
|
void GameListCtrl::OnOpenSaveFolder(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
const GameListItem* iso = GetSelectedISO();
|
|
if (!iso)
|
|
return;
|
|
std::string path = iso->GetWiiFSPath();
|
|
if (!path.empty())
|
|
WxUtils::Explore(path);
|
|
}
|
|
|
|
void GameListCtrl::OnExportSave(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
const GameListItem* iso = GetSelectedISO();
|
|
if (iso)
|
|
CWiiSaveCrypted::ExportWiiSave(iso->GetTitleID());
|
|
}
|
|
|
|
// Save this file as the default file
|
|
void GameListCtrl::OnSetDefaultISO(wxCommandEvent& event)
|
|
{
|
|
const GameListItem* iso = GetSelectedISO();
|
|
if (!iso)
|
|
return;
|
|
|
|
if (event.IsChecked())
|
|
{
|
|
// Write the new default value and save it the ini file
|
|
SConfig::GetInstance().m_strDefaultISO = iso->GetFileName();
|
|
SConfig::GetInstance().SaveSettings();
|
|
}
|
|
else
|
|
{
|
|
// Otherwise blank the value and save it
|
|
SConfig::GetInstance().m_strDefaultISO = "";
|
|
SConfig::GetInstance().SaveSettings();
|
|
}
|
|
}
|
|
|
|
void GameListCtrl::OnDeleteISO(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
const wxString message =
|
|
GetSelectedItemCount() == 1 ?
|
|
_("Are you sure you want to delete this file? It will be gone forever!") :
|
|
_("Are you sure you want to delete these files? They will be gone forever!");
|
|
|
|
if (wxMessageBox(message, _("Warning"), wxYES_NO | wxICON_EXCLAMATION) == wxYES)
|
|
{
|
|
for (const GameListItem* iso : GetAllSelectedISOs())
|
|
File::Delete(iso->GetFileName());
|
|
m_scan_trigger.Set();
|
|
}
|
|
}
|
|
|
|
void GameListCtrl::OnProperties(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
const GameListItem* iso = GetSelectedISO();
|
|
if (!iso)
|
|
return;
|
|
|
|
CISOProperties* ISOProperties = new CISOProperties(*iso, this);
|
|
ISOProperties->Show();
|
|
}
|
|
|
|
void GameListCtrl::OnWiki(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
const GameListItem* iso = GetSelectedISO();
|
|
if (!iso)
|
|
return;
|
|
|
|
std::string wikiUrl =
|
|
"https://wiki.dolphin-emu.org/dolphin-redirect.php?gameid=" + iso->GetGameID();
|
|
WxUtils::Launch(wikiUrl);
|
|
}
|
|
|
|
void GameListCtrl::OnNetPlayHost(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
const GameListItem* iso = GetSelectedISO();
|
|
if (!iso)
|
|
return;
|
|
|
|
NetPlayHostConfig config;
|
|
config.FromConfig();
|
|
config.game_name = iso->GetUniqueIdentifier();
|
|
config.game_list_ctrl = this;
|
|
config.SetDialogInfo(m_parent);
|
|
|
|
Config::SetBaseOrCurrent(Config::NETPLAY_SELECTED_HOST_GAME, config.game_name);
|
|
NetPlayLauncher::Host(config);
|
|
}
|
|
|
|
bool GameListCtrl::MultiCompressCB(const std::string& text, float percent, void* arg)
|
|
{
|
|
CompressionProgress* progress = static_cast<CompressionProgress*>(arg);
|
|
|
|
float total_percent = ((float)progress->items_done + percent) / (float)progress->items_total;
|
|
wxString text_string(
|
|
StrToWxStr(StringFromFormat("%s (%i/%i) - %s", progress->current_filename.c_str(),
|
|
progress->items_done + 1, progress->items_total, text.c_str())));
|
|
|
|
return progress->dialog->Update(total_percent * progress->dialog->GetRange(), text_string);
|
|
}
|
|
|
|
void GameListCtrl::OnMultiCompressISO(wxCommandEvent& /*event*/)
|
|
{
|
|
CompressSelection(true);
|
|
}
|
|
|
|
void GameListCtrl::OnMultiDecompressISO(wxCommandEvent& /*event*/)
|
|
{
|
|
CompressSelection(false);
|
|
}
|
|
|
|
void GameListCtrl::CompressSelection(bool _compress)
|
|
{
|
|
std::vector<const GameListItem*> items_to_compress;
|
|
bool wii_compression_warning_accepted = false;
|
|
for (const GameListItem* iso : GetAllSelectedISOs())
|
|
{
|
|
// Don't include items that we can't do anything with
|
|
if (iso->GetPlatform() != DiscIO::Platform::GAMECUBE_DISC &&
|
|
iso->GetPlatform() != DiscIO::Platform::WII_DISC)
|
|
continue;
|
|
if (iso->GetBlobType() != DiscIO::BlobType::PLAIN &&
|
|
iso->GetBlobType() != DiscIO::BlobType::GCZ)
|
|
continue;
|
|
|
|
items_to_compress.push_back(iso);
|
|
|
|
// Show the Wii compression warning if it's relevant and it hasn't been shown already
|
|
if (!wii_compression_warning_accepted && _compress &&
|
|
iso->GetBlobType() != DiscIO::BlobType::GCZ &&
|
|
iso->GetPlatform() == DiscIO::Platform::WII_DISC)
|
|
{
|
|
if (WiiCompressWarning())
|
|
wii_compression_warning_accepted = true;
|
|
else
|
|
return;
|
|
}
|
|
}
|
|
|
|
wxString dirHome;
|
|
wxGetHomeDir(&dirHome);
|
|
|
|
wxDirDialog browseDialog(this, _("Browse for output directory"), dirHome,
|
|
wxDD_DEFAULT_STYLE | wxDD_DIR_MUST_EXIST);
|
|
if (browseDialog.ShowModal() != wxID_OK)
|
|
return;
|
|
|
|
bool all_good = true;
|
|
|
|
{
|
|
wxProgressDialog progressDialog(
|
|
_compress ? _("Compressing ISO") : _("Decompressing ISO"), _("Working..."),
|
|
1000, // Arbitrary number that's larger than the dialog's width in pixels
|
|
this, wxPD_APP_MODAL | wxPD_CAN_ABORT | wxPD_ELAPSED_TIME | wxPD_ESTIMATED_TIME |
|
|
wxPD_REMAINING_TIME | wxPD_SMOOTH);
|
|
|
|
CompressionProgress progress(0, items_to_compress.size(), "", &progressDialog);
|
|
|
|
for (const GameListItem* iso : items_to_compress)
|
|
{
|
|
if (iso->GetBlobType() != DiscIO::BlobType::GCZ && _compress)
|
|
{
|
|
std::string FileName;
|
|
SplitPath(iso->GetFileName(), nullptr, &FileName, nullptr);
|
|
progress.current_filename = FileName;
|
|
FileName.append(".gcz");
|
|
|
|
std::string OutputFileName;
|
|
BuildCompleteFilename(OutputFileName, WxStrToStr(browseDialog.GetPath()), FileName);
|
|
|
|
if (File::Exists(OutputFileName) &&
|
|
wxMessageBox(
|
|
wxString::Format(_("The file %s already exists.\nDo you wish to replace it?"),
|
|
StrToWxStr(OutputFileName)),
|
|
_("Confirm File Overwrite"), wxYES_NO) == wxNO)
|
|
continue;
|
|
|
|
all_good &=
|
|
DiscIO::CompressFileToBlob(iso->GetFileName(), OutputFileName,
|
|
(iso->GetPlatform() == DiscIO::Platform::WII_DISC) ? 1 : 0,
|
|
16384, &MultiCompressCB, &progress);
|
|
}
|
|
else if (iso->GetBlobType() == DiscIO::BlobType::GCZ && !_compress)
|
|
{
|
|
std::string FileName;
|
|
SplitPath(iso->GetFileName(), nullptr, &FileName, nullptr);
|
|
progress.current_filename = FileName;
|
|
if (iso->GetPlatform() == DiscIO::Platform::WII_DISC)
|
|
FileName.append(".iso");
|
|
else
|
|
FileName.append(".gcm");
|
|
|
|
std::string OutputFileName;
|
|
BuildCompleteFilename(OutputFileName, WxStrToStr(browseDialog.GetPath()), FileName);
|
|
|
|
if (File::Exists(OutputFileName) &&
|
|
wxMessageBox(
|
|
wxString::Format(_("The file %s already exists.\nDo you wish to replace it?"),
|
|
StrToWxStr(OutputFileName)),
|
|
_("Confirm File Overwrite"), wxYES_NO) == wxNO)
|
|
continue;
|
|
|
|
all_good &= DiscIO::DecompressBlobToFile(iso->GetFileName().c_str(), OutputFileName.c_str(),
|
|
&MultiCompressCB, &progress);
|
|
}
|
|
|
|
progress.items_done++;
|
|
}
|
|
}
|
|
|
|
if (!all_good)
|
|
WxUtils::ShowErrorDialog(_("Dolphin was unable to complete the requested action."));
|
|
|
|
m_scan_trigger.Set();
|
|
}
|
|
|
|
bool GameListCtrl::CompressCB(const std::string& text, float percent, void* arg)
|
|
{
|
|
return ((wxProgressDialog*)arg)->Update((int)(percent * 1000), StrToWxStr(text));
|
|
}
|
|
|
|
void GameListCtrl::OnCompressISO(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
const GameListItem* iso = GetSelectedISO();
|
|
if (!iso)
|
|
return;
|
|
|
|
bool is_compressed = iso->GetBlobType() == DiscIO::BlobType::GCZ;
|
|
wxString path;
|
|
|
|
std::string FileName, FilePath, FileExtension;
|
|
SplitPath(iso->GetFileName(), &FilePath, &FileName, &FileExtension);
|
|
|
|
do
|
|
{
|
|
if (is_compressed)
|
|
{
|
|
wxString FileType;
|
|
if (iso->GetPlatform() == DiscIO::Platform::WII_DISC)
|
|
FileType = _("All Wii ISO files (iso)") + "|*.iso";
|
|
else
|
|
FileType = _("All GameCube GCM files (gcm)") + "|*.gcm";
|
|
|
|
path = wxFileSelector(_("Save decompressed GCM/ISO"), StrToWxStr(FilePath),
|
|
StrToWxStr(FileName) + FileType.After('*'), wxEmptyString,
|
|
FileType + "|" + wxGetTranslation(wxALL_FILES), wxFD_SAVE, this);
|
|
}
|
|
else
|
|
{
|
|
if (iso->GetPlatform() == DiscIO::Platform::WII_DISC && !WiiCompressWarning())
|
|
return;
|
|
|
|
path = wxFileSelector(_("Save compressed GCM/ISO"), StrToWxStr(FilePath),
|
|
StrToWxStr(FileName) + ".gcz", wxEmptyString,
|
|
_("All compressed GC/Wii ISO files (gcz)") +
|
|
wxString::Format("|*.gcz|%s", wxGetTranslation(wxALL_FILES)),
|
|
wxFD_SAVE, this);
|
|
}
|
|
if (!path)
|
|
return;
|
|
} while (
|
|
wxFileExists(path) &&
|
|
wxMessageBox(wxString::Format(_("The file %s already exists.\nDo you wish to replace it?"),
|
|
path.c_str()),
|
|
_("Confirm File Overwrite"), wxYES_NO) == wxNO);
|
|
|
|
bool all_good = false;
|
|
|
|
{
|
|
wxProgressDialog dialog(is_compressed ? _("Decompressing ISO") : _("Compressing ISO"),
|
|
_("Working..."), 1000, this,
|
|
wxPD_APP_MODAL | wxPD_CAN_ABORT | wxPD_ELAPSED_TIME |
|
|
wxPD_ESTIMATED_TIME | wxPD_REMAINING_TIME | wxPD_SMOOTH);
|
|
|
|
if (is_compressed)
|
|
all_good =
|
|
DiscIO::DecompressBlobToFile(iso->GetFileName(), WxStrToStr(path), &CompressCB, &dialog);
|
|
else
|
|
all_good = DiscIO::CompressFileToBlob(
|
|
iso->GetFileName(), WxStrToStr(path),
|
|
(iso->GetPlatform() == DiscIO::Platform::WII_DISC) ? 1 : 0, 16384, &CompressCB, &dialog);
|
|
}
|
|
|
|
if (!all_good)
|
|
WxUtils::ShowErrorDialog(_("Dolphin was unable to complete the requested action."));
|
|
|
|
m_scan_trigger.Set();
|
|
}
|
|
|
|
void GameListCtrl::OnChangeDisc(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
const GameListItem* iso = GetSelectedISO();
|
|
if (!iso || !Core::IsRunning())
|
|
return;
|
|
Core::RunAsCPUThread([&iso] { DVDInterface::ChangeDisc(WxStrToStr(iso->GetFileName())); });
|
|
}
|
|
|
|
void GameListCtrl::OnSize(wxSizeEvent& event)
|
|
{
|
|
event.Skip();
|
|
if (m_lastpos == event.GetSize())
|
|
return;
|
|
|
|
m_lastpos = event.GetSize();
|
|
AutomaticColumnWidth();
|
|
}
|
|
|
|
void GameListCtrl::AutomaticColumnWidth()
|
|
{
|
|
wxRect rc(GetClientRect());
|
|
|
|
Freeze();
|
|
if (GetColumnCount() == 1)
|
|
{
|
|
SetColumnWidth(0, rc.GetWidth());
|
|
}
|
|
else if (GetColumnCount() > 0)
|
|
{
|
|
int remaining_width = rc.GetWidth();
|
|
std::vector<int> visible_columns;
|
|
|
|
for (const auto& c : m_columns)
|
|
{
|
|
if (c.visible)
|
|
{
|
|
if (c.resizable)
|
|
visible_columns.push_back(c.id);
|
|
else
|
|
remaining_width -= GetColumnWidth(c.id);
|
|
}
|
|
}
|
|
|
|
if (visible_columns.empty())
|
|
visible_columns.push_back(COLUMN_DUMMY);
|
|
|
|
for (const int column : visible_columns)
|
|
SetColumnWidth(column, static_cast<int>(remaining_width / visible_columns.size()));
|
|
}
|
|
Thaw();
|
|
}
|
|
|
|
void GameListCtrl::UnselectAll()
|
|
{
|
|
for (int i = 0; i < GetItemCount(); i++)
|
|
{
|
|
SetItemState(i, 0, wxLIST_STATE_SELECTED);
|
|
}
|
|
}
|
|
bool GameListCtrl::WiiCompressWarning()
|
|
{
|
|
return wxMessageBox(_("Compressing a Wii disc image will irreversibly change the compressed copy "
|
|
"by removing padding data. Your disc image will still work. Continue?"),
|
|
_("Warning"), wxYES_NO) == wxYES;
|
|
}
|
|
|
|
#ifdef __WXMSW__
|
|
// Windows draws vertical rules between columns when using UXTheme (e.g. Aero, Win10)
|
|
// This function paints over those lines which removes them.
|
|
// [The repaint background idea is ripped off from Eclipse SWT which does the same thing]
|
|
bool GameListCtrl::MSWOnNotify(int id, WXLPARAM lparam, WXLPARAM* result)
|
|
{
|
|
NMLVCUSTOMDRAW* nmlv = reinterpret_cast<NMLVCUSTOMDRAW*>(lparam);
|
|
// Intercept the NM_CUSTOMDRAW[CDDS_PREPAINT]
|
|
// This event occurs after the background has been painted before the content of the list
|
|
// is painted. We can repaint the background to eliminate the column lines here.
|
|
if (nmlv->nmcd.hdr.hwndFrom == GetHWND() && nmlv->nmcd.hdr.code == NM_CUSTOMDRAW &&
|
|
nmlv->nmcd.dwDrawStage == CDDS_PREPAINT)
|
|
{
|
|
// The column separators have already been painted, paint over them.
|
|
wxDCTemp dc(nmlv->nmcd.hdc);
|
|
dc.SetBrush(GetBackgroundColour());
|
|
dc.SetPen(*wxTRANSPARENT_PEN);
|
|
dc.DrawRectangle(nmlv->nmcd.rc.left, nmlv->nmcd.rc.top,
|
|
nmlv->nmcd.rc.right - nmlv->nmcd.rc.left,
|
|
nmlv->nmcd.rc.bottom - nmlv->nmcd.rc.top);
|
|
}
|
|
|
|
// Defer to wxWidgets for normal processing.
|
|
return wxListCtrl::MSWOnNotify(id, lparam, result);
|
|
}
|
|
#endif
|