mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 22:09:19 -07:00
241 lines
6.4 KiB
C++
241 lines
6.4 KiB
C++
// Copyright 2010 Dolphin Emulator Project
|
|
// Licensed under GPLv2+
|
|
// Refer to the license.txt file included.
|
|
|
|
#include "InputCommon/ControllerInterface/XInput/XInput.h"
|
|
|
|
#ifndef XINPUT_GAMEPAD_GUIDE
|
|
#define XINPUT_GAMEPAD_GUIDE 0x0400
|
|
#endif
|
|
|
|
namespace ciface
|
|
{
|
|
namespace XInput
|
|
{
|
|
static const struct
|
|
{
|
|
const char* const name;
|
|
const WORD bitmask;
|
|
} named_buttons[] = {{"Button A", XINPUT_GAMEPAD_A},
|
|
{"Button B", XINPUT_GAMEPAD_B},
|
|
{"Button X", XINPUT_GAMEPAD_X},
|
|
{"Button Y", XINPUT_GAMEPAD_Y},
|
|
{"Pad N", XINPUT_GAMEPAD_DPAD_UP},
|
|
{"Pad S", XINPUT_GAMEPAD_DPAD_DOWN},
|
|
{"Pad W", XINPUT_GAMEPAD_DPAD_LEFT},
|
|
{"Pad E", XINPUT_GAMEPAD_DPAD_RIGHT},
|
|
{"Start", XINPUT_GAMEPAD_START},
|
|
{"Back", XINPUT_GAMEPAD_BACK},
|
|
{"Shoulder L", XINPUT_GAMEPAD_LEFT_SHOULDER},
|
|
{"Shoulder R", XINPUT_GAMEPAD_RIGHT_SHOULDER},
|
|
{"Guide", XINPUT_GAMEPAD_GUIDE},
|
|
{"Thumb L", XINPUT_GAMEPAD_LEFT_THUMB},
|
|
{"Thumb R", XINPUT_GAMEPAD_RIGHT_THUMB}};
|
|
|
|
static const char* const named_triggers[] = {"Trigger L", "Trigger R"};
|
|
|
|
static const char* const named_axes[] = {"Left X", "Left Y", "Right X", "Right Y"};
|
|
|
|
static const char* const named_motors[] = {"Motor L", "Motor R"};
|
|
|
|
static HMODULE hXInput = nullptr;
|
|
|
|
typedef decltype(&XInputGetCapabilities) XInputGetCapabilities_t;
|
|
typedef decltype(&XInputSetState) XInputSetState_t;
|
|
typedef decltype(&XInputGetState) XInputGetState_t;
|
|
|
|
static XInputGetCapabilities_t PXInputGetCapabilities = nullptr;
|
|
static XInputSetState_t PXInputSetState = nullptr;
|
|
static XInputGetState_t PXInputGetState = nullptr;
|
|
|
|
static bool haveGuideButton = false;
|
|
|
|
void Init()
|
|
{
|
|
if (!hXInput)
|
|
{
|
|
// Try for the most recent version we were compiled against (will only work if running on Win8+)
|
|
hXInput = ::LoadLibrary(XINPUT_DLL);
|
|
if (!hXInput)
|
|
{
|
|
// Drop back to DXSDK June 2010 version. Requires DX June 2010 redist.
|
|
hXInput = ::LoadLibrary(TEXT("xinput1_3.dll"));
|
|
if (!hXInput)
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
PXInputGetCapabilities =
|
|
(XInputGetCapabilities_t)::GetProcAddress(hXInput, "XInputGetCapabilities");
|
|
PXInputSetState = (XInputSetState_t)::GetProcAddress(hXInput, "XInputSetState");
|
|
|
|
// Ordinal 100 is the same as XInputGetState, except it doesn't dummy out the guide
|
|
// button info. Try loading it and fall back if needed.
|
|
PXInputGetState = (XInputGetState_t)::GetProcAddress(hXInput, (LPCSTR)100);
|
|
if (PXInputGetState)
|
|
haveGuideButton = true;
|
|
else
|
|
PXInputGetState = (XInputGetState_t)::GetProcAddress(hXInput, "XInputGetState");
|
|
|
|
if (!PXInputGetCapabilities || !PXInputSetState || !PXInputGetState)
|
|
{
|
|
::FreeLibrary(hXInput);
|
|
hXInput = nullptr;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void PopulateDevices()
|
|
{
|
|
if (!hXInput)
|
|
return;
|
|
|
|
XINPUT_CAPABILITIES caps;
|
|
for (int i = 0; i != 4; ++i)
|
|
if (ERROR_SUCCESS == PXInputGetCapabilities(i, 0, &caps))
|
|
g_controller_interface.AddDevice(std::make_shared<Device>(caps, i));
|
|
}
|
|
|
|
void DeInit()
|
|
{
|
|
if (hXInput)
|
|
{
|
|
::FreeLibrary(hXInput);
|
|
hXInput = nullptr;
|
|
}
|
|
}
|
|
|
|
Device::Device(const XINPUT_CAPABILITIES& caps, u8 index) : m_subtype(caps.SubType), m_index(index)
|
|
{
|
|
// XInputGetCaps can be broken on some devices, so we'll just ignore it
|
|
// and assume all gamepad + vibration capabilities are supported
|
|
|
|
// get supported buttons
|
|
for (int i = 0; i != sizeof(named_buttons) / sizeof(*named_buttons); ++i)
|
|
{
|
|
// Only add guide button if we have the 100 ordinal XInputGetState
|
|
if (!(named_buttons[i].bitmask & XINPUT_GAMEPAD_GUIDE) || haveGuideButton)
|
|
AddInput(new Button(i, m_state_in.Gamepad.wButtons));
|
|
}
|
|
|
|
// get supported triggers
|
|
for (int i = 0; i != sizeof(named_triggers) / sizeof(*named_triggers); ++i)
|
|
{
|
|
AddInput(new Trigger(i, (&m_state_in.Gamepad.bLeftTrigger)[i], 255));
|
|
}
|
|
|
|
// get supported axes
|
|
for (int i = 0; i != sizeof(named_axes) / sizeof(*named_axes); ++i)
|
|
{
|
|
const SHORT& ax = (&m_state_in.Gamepad.sThumbLX)[i];
|
|
|
|
// each axis gets a negative and a positive input instance associated with it
|
|
AddInput(new Axis(i, ax, -32768));
|
|
AddInput(new Axis(i, ax, 32767));
|
|
}
|
|
|
|
// get supported motors
|
|
for (int i = 0; i != sizeof(named_motors) / sizeof(*named_motors); ++i)
|
|
{
|
|
AddOutput(new Motor(i, this, (&m_state_out.wLeftMotorSpeed)[i], 65535));
|
|
}
|
|
|
|
ZeroMemory(&m_state_in, sizeof(m_state_in));
|
|
}
|
|
|
|
std::string Device::GetName() const
|
|
{
|
|
switch (m_subtype)
|
|
{
|
|
case XINPUT_DEVSUBTYPE_GAMEPAD:
|
|
return "Gamepad";
|
|
case XINPUT_DEVSUBTYPE_WHEEL:
|
|
return "Wheel";
|
|
case XINPUT_DEVSUBTYPE_ARCADE_STICK:
|
|
return "Arcade Stick";
|
|
case XINPUT_DEVSUBTYPE_FLIGHT_STICK:
|
|
return "Flight Stick";
|
|
case XINPUT_DEVSUBTYPE_DANCE_PAD:
|
|
return "Dance Pad";
|
|
case XINPUT_DEVSUBTYPE_GUITAR:
|
|
return "Guitar";
|
|
case XINPUT_DEVSUBTYPE_DRUM_KIT:
|
|
return "Drum Kit";
|
|
default:
|
|
return "Device";
|
|
}
|
|
}
|
|
|
|
std::string Device::GetSource() const
|
|
{
|
|
return "XInput";
|
|
}
|
|
|
|
// Update I/O
|
|
|
|
void Device::UpdateInput()
|
|
{
|
|
PXInputGetState(m_index, &m_state_in);
|
|
}
|
|
|
|
void Device::UpdateMotors()
|
|
{
|
|
// this if statement is to make rumble work better when multiple ControllerInterfaces are using
|
|
// the device
|
|
// only calls XInputSetState if the state changed
|
|
if (memcmp(&m_state_out, &m_current_state_out, sizeof(m_state_out)))
|
|
{
|
|
m_current_state_out = m_state_out;
|
|
PXInputSetState(m_index, &m_state_out);
|
|
}
|
|
}
|
|
|
|
// GET name/source/id
|
|
|
|
std::string Device::Button::GetName() const
|
|
{
|
|
return named_buttons[m_index].name;
|
|
}
|
|
|
|
std::string Device::Axis::GetName() const
|
|
{
|
|
return std::string(named_axes[m_index]) + (m_range < 0 ? '-' : '+');
|
|
}
|
|
|
|
std::string Device::Trigger::GetName() const
|
|
{
|
|
return named_triggers[m_index];
|
|
}
|
|
|
|
std::string Device::Motor::GetName() const
|
|
{
|
|
return named_motors[m_index];
|
|
}
|
|
|
|
// GET / SET STATES
|
|
|
|
ControlState Device::Button::GetState() const
|
|
{
|
|
return (m_buttons & named_buttons[m_index].bitmask) > 0;
|
|
}
|
|
|
|
ControlState Device::Trigger::GetState() const
|
|
{
|
|
return ControlState(m_trigger) / m_range;
|
|
}
|
|
|
|
ControlState Device::Axis::GetState() const
|
|
{
|
|
return std::max(0.0, ControlState(m_axis) / m_range);
|
|
}
|
|
|
|
void Device::Motor::SetState(ControlState state)
|
|
{
|
|
m_motor = (WORD)(state * m_range);
|
|
m_parent->UpdateMotors();
|
|
}
|
|
}
|
|
}
|