dolphin/Source/Core/DolphinWX/Debugger/BreakpointWindow.h
skidau 8d2931cf18 Breakpoints and watches are now loaded and saved on start/stop.
Saved Breakpoints and watches per game in the game ini.
2014-10-26 14:56:03 +11:00

55 lines
1.3 KiB
C++

// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include <wx/chartype.h>
#include <wx/defs.h>
#include <wx/event.h>
#include <wx/gdicmn.h>
#include <wx/panel.h>
#include <wx/string.h>
#include <wx/windowid.h>
#include <wx/aui/framemanager.h>
class CBreakPointView;
class CCodeWindow;
class wxListEvent;
class wxWindow;
class CBreakPointWindow : public wxPanel
{
public:
CBreakPointWindow(CCodeWindow* _pCodeWindow,
wxWindow* parent,
wxWindowID id = wxID_ANY,
const wxString& title = _("Breakpoints"),
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxTAB_TRAVERSAL | wxBORDER_NONE);
~CBreakPointWindow();
void NotifyUpdate();
void OnDelete(wxCommandEvent& WXUNUSED(event));
void OnClear(wxCommandEvent& WXUNUSED(event));
void OnAddBreakPoint(wxCommandEvent& WXUNUSED(event));
void OnAddMemoryCheck(wxCommandEvent& WXUNUSED(event));
void Event_SaveAll(wxCommandEvent& WXUNUSED(event));
void SaveAll();
void Event_LoadAll(wxCommandEvent& WXUNUSED(event));
void LoadAll();
private:
DECLARE_EVENT_TABLE();
wxAuiManager m_mgr;
CBreakPointView* m_BreakPointListView;
CCodeWindow* m_pCodeWindow;
void OnClose(wxCloseEvent& event);
void OnSelectBP(wxListEvent& event);
};