dolphin/Source/Core
NanoByte011 613781c765 Cleanup and refactor of zfreeze port
Based on the feedback from pull request #1767 I have put in most of
degasus's suggestions in here now.

I think we have a real winner here as moving the code to
VertexManagerBase for a function has allowed OGL to utilize zfreeze now
:)

Correct use of the vertex pointer has also corrected most of the issue
found in pull request #1767 that JMC47 stated.  Which also for me now
has Mario Tennis working with no polygon spikes on the characters
anymore!  Shadows are still an issue and probably in the other games
with shadow problems.  Rebel Strike also seems better but random skybox
glitches can show up.
2015-01-23 03:32:31 +13:00
..
AudioCommon Minor consistency changes 2015-01-12 15:18:18 -05:00
Common Merge pull request #1869 from Stevoisiak/GeneralConsistency 2015-01-21 13:46:53 -06:00
Core Merge pull request #1938 from CarlKenner/paddedfunctions 2015-01-21 15:17:31 -06:00
DiscIO Merge pull request #1869 from Stevoisiak/GeneralConsistency 2015-01-21 13:46:53 -06:00
DolphinQt Merge pull request #1870 from Stevoisiak/countryFilters 2015-01-21 13:48:35 -06:00
DolphinWX Merge pull request #1260 from pauldacheez/video-dialog-string-touchups 2015-01-21 14:59:45 -06:00
InputCommon Merge pull request #1923 from Sonicadvance1/remove_sdl_assumption 2015-01-21 13:29:39 -06:00
UICommon Added GameCube Adapter support. 2014-12-10 20:45:45 +11:00
VideoBackends Cleanup and refactor of zfreeze port 2015-01-23 03:32:31 +13:00
VideoCommon Cleanup and refactor of zfreeze port 2015-01-23 03:32:31 +13:00
CMakeLists.txt Merge pull request #1085 from waddlesplash/refactoring 2014-10-05 21:25:44 -04:00