mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-08-03 11:38:49 -06:00

- Simplified the locking mechanism when controllers were updated - Reloaded the config of the controls instead of re-initialising the control plugins - Fixed controls being unresponsive after the Refresh button was pressed - Disables the hotkeys while the controller config is open
65 lines
1.4 KiB
C++
65 lines
1.4 KiB
C++
// Copyright 2013 Dolphin Emulator Project
|
|
// Licensed under GPLv2
|
|
// Refer to the license.txt file included.
|
|
|
|
#include "Common/CommonTypes.h"
|
|
|
|
#include "Core/ConfigManager.h"
|
|
#include "Core/HW/GCKeyboard.h"
|
|
#include "Core/HW/GCKeyboardEmu.h"
|
|
#include "InputCommon/InputConfig.h"
|
|
#include "InputCommon/KeyboardStatus.h"
|
|
#include "InputCommon/ControllerInterface/ControllerInterface.h"
|
|
|
|
namespace Keyboard
|
|
{
|
|
|
|
static InputConfig s_config("GCKeyNew", _trans("Keyboard"), "GCKey");
|
|
InputConfig* GetConfig()
|
|
{
|
|
return &s_config;
|
|
}
|
|
|
|
void Shutdown()
|
|
{
|
|
std::vector<ControllerEmu*>::const_iterator
|
|
i = s_config.controllers.begin(),
|
|
e = s_config.controllers.end();
|
|
for ( ; i!=e; ++i )
|
|
delete *i;
|
|
s_config.controllers.clear();
|
|
|
|
g_controller_interface.Shutdown();
|
|
}
|
|
|
|
// if plugin isn't initialized, init and load config
|
|
void Initialize(void* const hwnd)
|
|
{
|
|
if (s_config.controllers.empty())
|
|
for (unsigned int i = 0; i < 4; ++i)
|
|
s_config.controllers.push_back(new GCKeyboard(i));
|
|
|
|
g_controller_interface.Initialize(hwnd);
|
|
|
|
// load the saved controller config
|
|
s_config.LoadConfig(true);
|
|
}
|
|
|
|
void LoadConfig()
|
|
{
|
|
s_config.LoadConfig(true);
|
|
}
|
|
|
|
void GetStatus(u8 _port, KeyboardStatus* _pKeyboardStatus)
|
|
{
|
|
memset(_pKeyboardStatus, 0, sizeof(*_pKeyboardStatus));
|
|
_pKeyboardStatus->err = PAD_ERR_NONE;
|
|
|
|
std::unique_lock<std::recursive_mutex> lk(s_config.controls_lock, std::try_to_lock);
|
|
|
|
// get input
|
|
((GCKeyboard*)s_config.controllers[_port])->GetInput(_pKeyboardStatus);
|
|
}
|
|
|
|
}
|