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78 lines
2.5 KiB
C++
78 lines
2.5 KiB
C++
// Copyright 2022 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <Metal/Metal.h>
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#include "VideoCommon/AbstractFramebuffer.h"
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#include "VideoCommon/AbstractStagingTexture.h"
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#include "VideoCommon/AbstractTexture.h"
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#include "VideoBackends/Metal/MRCHelpers.h"
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namespace Metal
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{
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class Texture final : public AbstractTexture
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{
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public:
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explicit Texture(MRCOwned<id<MTLTexture>> tex, const TextureConfig& config);
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~Texture();
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void CopyRectangleFromTexture(const AbstractTexture* src,
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const MathUtil::Rectangle<int>& src_rect, u32 src_layer,
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u32 src_level, const MathUtil::Rectangle<int>& dst_rect,
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u32 dst_layer, u32 dst_level) override;
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void ResolveFromTexture(const AbstractTexture* src, const MathUtil::Rectangle<int>& rect,
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u32 layer, u32 level) override;
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void Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer,
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size_t buffer_size) override;
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id<MTLTexture> GetMTLTexture() const { return m_tex; }
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void SetMTLTexture(MRCOwned<id<MTLTexture>> tex) { m_tex = std::move(tex); }
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private:
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MRCOwned<id<MTLTexture>> m_tex;
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};
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class StagingTexture final : public AbstractStagingTexture
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{
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public:
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StagingTexture(MRCOwned<id<MTLBuffer>> buffer, StagingTextureType type,
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const TextureConfig& config);
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~StagingTexture();
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void CopyFromTexture(const AbstractTexture* src, const MathUtil::Rectangle<int>& src_rect,
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u32 src_layer, u32 src_level,
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const MathUtil::Rectangle<int>& dst_rect) override;
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void CopyToTexture(const MathUtil::Rectangle<int>& src_rect, AbstractTexture* dst,
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const MathUtil::Rectangle<int>& dst_rect, u32 dst_layer,
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u32 dst_level) override;
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bool Map() override;
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void Unmap() override;
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void Flush() override;
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private:
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MRCOwned<id<MTLBuffer>> m_buffer;
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MRCOwned<id<MTLCommandBuffer>> m_wait_buffer;
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};
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class Framebuffer final : public AbstractFramebuffer
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{
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public:
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Framebuffer(AbstractTexture* color, AbstractTexture* depth, u32 width, u32 height, u32 layers,
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u32 samples);
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~Framebuffer();
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id<MTLTexture> GetColor() const
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{
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return static_cast<Texture*>(GetColorAttachment())->GetMTLTexture();
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}
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id<MTLTexture> GetDepth() const
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{
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return static_cast<Texture*>(GetDepthAttachment())->GetMTLTexture();
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}
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};
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} // namespace Metal
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