mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 13:57:57 -07:00
b51aa4fa89
Also remove unused pow2/pow2f functions.
1329 lines
37 KiB
C++
1329 lines
37 KiB
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <cinttypes>
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#include <cstddef>
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#include <cstdio>
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#include <cstring>
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#include <memory>
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#include <string>
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#include <vector>
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#include <wx/app.h>
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#include <wx/bitmap.h>
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#include <wx/buffer.h>
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#include <wx/chartype.h>
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#include <wx/colour.h>
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#include <wx/defs.h>
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#include <wx/dirdlg.h>
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#include <wx/event.h>
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#include <wx/filedlg.h>
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#include <wx/filefn.h>
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#include <wx/filename.h>
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#include <wx/gdicmn.h>
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#include <wx/imaglist.h>
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#include <wx/listbase.h>
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#include <wx/listctrl.h>
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#include <wx/menu.h>
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#include <wx/menuitem.h>
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#include <wx/msgdlg.h>
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#include <wx/progdlg.h>
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#include <wx/settings.h>
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#include <wx/string.h>
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#include <wx/tipwin.h>
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#include <wx/translation.h>
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#include <wx/unichar.h>
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#include <wx/utils.h>
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#include <wx/version.h>
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#include <wx/window.h>
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#include <wx/windowid.h>
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#include "Common/CDUtils.h"
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#include "Common/Common.h"
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#include "Common/FileSearch.h"
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#include "Common/FileUtil.h"
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#include "Common/MathUtil.h"
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#include "Common/StdMakeUnique.h"
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#include "Common/StringUtil.h"
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#include "Common/SysConf.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/CoreParameter.h"
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#include "Core/Movie.h"
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#include "Core/Boot/Boot.h"
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#include "Core/HW/DVDInterface.h"
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#include "DiscIO/Blob.h"
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#include "DiscIO/Volume.h"
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#include "DiscIO/VolumeCreator.h"
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#include "DolphinWX/Frame.h"
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#include "DolphinWX/GameListCtrl.h"
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#include "DolphinWX/Globals.h"
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#include "DolphinWX/ISOFile.h"
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#include "DolphinWX/ISOProperties.h"
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#include "DolphinWX/Main.h"
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#include "DolphinWX/WxUtils.h"
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#include "DolphinWX/MemoryCards/WiiSaveCrypted.h"
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#include "DolphinWX/resources/Flag_Europe.xpm"
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#include "DolphinWX/resources/Flag_France.xpm"
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#include "DolphinWX/resources/Flag_Germany.xpm"
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#include "DolphinWX/resources/Flag_Italy.xpm"
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#include "DolphinWX/resources/Flag_Japan.xpm"
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#include "DolphinWX/resources/Flag_Korea.xpm"
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#include "DolphinWX/resources/Flag_SDK.xpm"
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#include "DolphinWX/resources/Flag_Taiwan.xpm"
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#include "DolphinWX/resources/Flag_Unknown.xpm"
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#include "DolphinWX/resources/Flag_USA.xpm"
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#include "DolphinWX/resources/Platform_Gamecube.xpm"
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#include "DolphinWX/resources/Platform_Wad.xpm"
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#include "DolphinWX/resources/Platform_Wii.xpm"
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#include "DolphinWX/resources/rating_gamelist.h"
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size_t CGameListCtrl::m_currentItem = 0;
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size_t CGameListCtrl::m_numberItem = 0;
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std::string CGameListCtrl::m_currentFilename;
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static bool sorted = false;
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static int CompareGameListItems(const GameListItem* iso1, const GameListItem* iso2,
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long sortData = CGameListCtrl::COLUMN_TITLE)
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{
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int t = 1;
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if (sortData < 0)
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{
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t = -1;
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sortData = -sortData;
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}
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int indexOne = 0;
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int indexOther = 0;
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// index only matters for WADS and PAL GC games, but invalid indicies for the others
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// will return the (only) language in the list
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if (iso1->GetPlatform() == GameListItem::WII_WAD)
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{
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indexOne = SConfig::GetInstance().m_SYSCONF->GetData<u8>("IPL.LNG");
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}
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else // GC
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{
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indexOne = SConfig::GetInstance().m_LocalCoreStartupParameter.SelectedLanguage;
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}
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if (iso2->GetPlatform() == GameListItem::WII_WAD)
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{
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indexOther = SConfig::GetInstance().m_SYSCONF->GetData<u8>("IPL.LNG");
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}
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else // GC
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{
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indexOther = SConfig::GetInstance().m_LocalCoreStartupParameter.SelectedLanguage;
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}
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switch (sortData)
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{
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case CGameListCtrl::COLUMN_TITLE:
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if (!strcasecmp(iso1->GetName(indexOne).c_str(),iso2->GetName(indexOther).c_str()))
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{
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if (iso1->IsDiscTwo())
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return 1 * t;
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else if (iso2->IsDiscTwo())
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return -1 * t;
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}
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return strcasecmp(iso1->GetName(indexOne).c_str(),
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iso2->GetName(indexOther).c_str()) * t;
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case CGameListCtrl::COLUMN_NOTES:
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{
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std::string cmp1 =
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(iso1->GetPlatform() == GameListItem::GAMECUBE_DISC) ?
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iso1->GetCompany() : iso1->GetDescription(indexOne);
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std::string cmp2 =
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(iso2->GetPlatform() == GameListItem::GAMECUBE_DISC) ?
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iso2->GetCompany() : iso2->GetDescription(indexOther);
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return strcasecmp(cmp1.c_str(), cmp2.c_str()) * t;
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}
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case CGameListCtrl::COLUMN_ID:
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return strcasecmp(iso1->GetUniqueID().c_str(), iso2->GetUniqueID().c_str()) * t;
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case CGameListCtrl::COLUMN_COUNTRY:
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if (iso1->GetCountry() > iso2->GetCountry())
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return 1 * t;
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if (iso1->GetCountry() < iso2->GetCountry())
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return -1 * t;
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return 0;
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case CGameListCtrl::COLUMN_SIZE:
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if (iso1->GetFileSize() > iso2->GetFileSize())
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return 1 * t;
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if (iso1->GetFileSize() < iso2->GetFileSize())
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return -1 * t;
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return 0;
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case CGameListCtrl::COLUMN_PLATFORM:
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if (iso1->GetPlatform() > iso2->GetPlatform())
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return 1 * t;
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if (iso1->GetPlatform() < iso2->GetPlatform())
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return -1 * t;
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return 0;
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case CGameListCtrl::COLUMN_EMULATION_STATE:
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{
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const int
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nState1 = iso1->GetEmuState(),
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nState2 = iso2->GetEmuState();
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if (nState1 > nState2)
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return 1 * t;
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if (nState1 < nState2)
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return -1 * t;
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else
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return 0;
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}
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break;
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}
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return 0;
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}
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BEGIN_EVENT_TABLE(wxEmuStateTip, wxTipWindow)
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EVT_KEY_DOWN(wxEmuStateTip::OnKeyDown)
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END_EVENT_TABLE()
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BEGIN_EVENT_TABLE(CGameListCtrl, wxListCtrl)
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EVT_SIZE(CGameListCtrl::OnSize)
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EVT_RIGHT_DOWN(CGameListCtrl::OnRightClick)
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EVT_LEFT_DOWN(CGameListCtrl::OnLeftClick)
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EVT_LIST_KEY_DOWN(LIST_CTRL, CGameListCtrl::OnKeyPress)
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EVT_MOTION(CGameListCtrl::OnMouseMotion)
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EVT_LIST_COL_BEGIN_DRAG(LIST_CTRL, CGameListCtrl::OnColBeginDrag)
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EVT_LIST_COL_CLICK(LIST_CTRL, CGameListCtrl::OnColumnClick)
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EVT_MENU(IDM_PROPERTIES, CGameListCtrl::OnProperties)
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EVT_MENU(IDM_GAMEWIKI, CGameListCtrl::OnWiki)
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EVT_MENU(IDM_OPENCONTAININGFOLDER, CGameListCtrl::OnOpenContainingFolder)
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EVT_MENU(IDM_OPENSAVEFOLDER, CGameListCtrl::OnOpenSaveFolder)
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EVT_MENU(IDM_EXPORTSAVE, CGameListCtrl::OnExportSave)
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EVT_MENU(IDM_SETDEFAULTGCM, CGameListCtrl::OnSetDefaultGCM)
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EVT_MENU(IDM_COMPRESSGCM, CGameListCtrl::OnCompressGCM)
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EVT_MENU(IDM_MULTICOMPRESSGCM, CGameListCtrl::OnMultiCompressGCM)
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EVT_MENU(IDM_MULTIDECOMPRESSGCM, CGameListCtrl::OnMultiDecompressGCM)
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EVT_MENU(IDM_DELETEGCM, CGameListCtrl::OnDeleteGCM)
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EVT_MENU(IDM_LIST_CHANGEDISC, CGameListCtrl::OnChangeDisc)
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END_EVENT_TABLE()
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CGameListCtrl::CGameListCtrl(wxWindow* parent, const wxWindowID id, const
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wxPoint& pos, const wxSize& size, long style)
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: wxListCtrl(parent, id, pos, size, style), toolTip(nullptr)
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{
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}
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CGameListCtrl::~CGameListCtrl()
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{
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if (m_imageListSmall)
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delete m_imageListSmall;
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ClearIsoFiles();
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}
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void CGameListCtrl::InitBitmaps()
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{
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m_imageListSmall = new wxImageList(96, 32);
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SetImageList(m_imageListSmall, wxIMAGE_LIST_SMALL);
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m_FlagImageIndex.resize(DiscIO::IVolume::NUMBER_OF_COUNTRIES);
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m_FlagImageIndex[DiscIO::IVolume::COUNTRY_EUROPE] = m_imageListSmall->Add(wxBitmap(Flag_Europe_xpm));
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m_FlagImageIndex[DiscIO::IVolume::COUNTRY_GERMANY] = m_imageListSmall->Add(wxBitmap(Flag_Germany_xpm));
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m_FlagImageIndex[DiscIO::IVolume::COUNTRY_FRANCE] = m_imageListSmall->Add(wxBitmap(Flag_France_xpm));
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m_FlagImageIndex[DiscIO::IVolume::COUNTRY_USA] = m_imageListSmall->Add(wxBitmap(Flag_USA_xpm));
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m_FlagImageIndex[DiscIO::IVolume::COUNTRY_JAPAN] = m_imageListSmall->Add(wxBitmap(Flag_Japan_xpm));
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m_FlagImageIndex[DiscIO::IVolume::COUNTRY_KOREA] = m_imageListSmall->Add(wxBitmap(Flag_Korea_xpm));
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m_FlagImageIndex[DiscIO::IVolume::COUNTRY_ITALY] = m_imageListSmall->Add(wxBitmap(Flag_Italy_xpm));
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m_FlagImageIndex[DiscIO::IVolume::COUNTRY_TAIWAN] = m_imageListSmall->Add(wxBitmap(Flag_Taiwan_xpm));
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m_FlagImageIndex[DiscIO::IVolume::COUNTRY_SDK] = m_imageListSmall->Add(wxBitmap(Flag_SDK_xpm));
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m_FlagImageIndex[DiscIO::IVolume::COUNTRY_UNKNOWN] = m_imageListSmall->Add(wxBitmap(Flag_Unknown_xpm));
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m_PlatformImageIndex.resize(3);
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m_PlatformImageIndex[0] = m_imageListSmall->Add(wxBitmap(Platform_Gamecube_xpm));
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m_PlatformImageIndex[1] = m_imageListSmall->Add(wxBitmap(Platform_Wii_xpm));
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m_PlatformImageIndex[2] = m_imageListSmall->Add(wxBitmap(Platform_Wad_xpm));
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m_EmuStateImageIndex.resize(6);
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m_EmuStateImageIndex[0] = m_imageListSmall->Add(wxBitmap(rating_0));
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m_EmuStateImageIndex[1] = m_imageListSmall->Add(wxBitmap(rating_1));
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m_EmuStateImageIndex[2] = m_imageListSmall->Add(wxBitmap(rating_2));
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m_EmuStateImageIndex[3] = m_imageListSmall->Add(wxBitmap(rating_3));
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m_EmuStateImageIndex[4] = m_imageListSmall->Add(wxBitmap(rating_4));
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m_EmuStateImageIndex[5] = m_imageListSmall->Add(wxBitmap(rating_5));
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}
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void CGameListCtrl::BrowseForDirectory()
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{
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wxString dirHome;
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wxGetHomeDir(&dirHome);
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// browse
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wxDirDialog dialog(this, _("Browse for a directory to add"), dirHome,
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wxDD_DEFAULT_STYLE | wxDD_DIR_MUST_EXIST);
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if (dialog.ShowModal() == wxID_OK)
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{
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std::string sPath(WxStrToStr(dialog.GetPath()));
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std::vector<std::string>::iterator itResult = std::find(
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SConfig::GetInstance().m_ISOFolder.begin(),
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SConfig::GetInstance().m_ISOFolder.end(), sPath);
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if (itResult == SConfig::GetInstance().m_ISOFolder.end())
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{
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SConfig::GetInstance().m_ISOFolder.push_back(sPath);
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SConfig::GetInstance().SaveSettings();
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}
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Update();
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}
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}
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void CGameListCtrl::Update()
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{
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int scrollPos = wxWindow::GetScrollPos(wxVERTICAL);
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// Don't let the user refresh it while a game is running
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if (Core::GetState() != Core::CORE_UNINITIALIZED)
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return;
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if (m_imageListSmall)
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{
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delete m_imageListSmall;
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m_imageListSmall = nullptr;
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}
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Hide();
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ScanForISOs();
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ClearAll();
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if (m_ISOFiles.size() != 0)
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{
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// Don't load bitmaps unless there are games to list
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InitBitmaps();
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// add columns
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InsertColumn(COLUMN_DUMMY, "");
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InsertColumn(COLUMN_PLATFORM, "");
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InsertColumn(COLUMN_BANNER, _("Banner"));
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InsertColumn(COLUMN_TITLE, _("Title"));
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// Instead of showing the notes + the company, which is unknown with
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// wii titles We show in the same column : company for GC games and
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// description for wii/wad games
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InsertColumn(COLUMN_NOTES, _("Notes"));
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InsertColumn(COLUMN_ID, _("ID"));
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InsertColumn(COLUMN_COUNTRY, "");
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InsertColumn(COLUMN_SIZE, _("Size"));
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InsertColumn(COLUMN_EMULATION_STATE, _("State"));
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#ifdef __WXMSW__
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const int platform_padding = 0;
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#else
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const int platform_padding = 8;
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#endif
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// set initial sizes for columns
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SetColumnWidth(COLUMN_DUMMY,0);
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SetColumnWidth(COLUMN_PLATFORM, SConfig::GetInstance().m_showSystemColumn ? 35 + platform_padding : 0);
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SetColumnWidth(COLUMN_BANNER, SConfig::GetInstance().m_showBannerColumn ? 96 + platform_padding : 0);
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SetColumnWidth(COLUMN_TITLE, 175 + platform_padding);
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SetColumnWidth(COLUMN_NOTES, SConfig::GetInstance().m_showNotesColumn ? 150 + platform_padding : 0);
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SetColumnWidth(COLUMN_ID, SConfig::GetInstance().m_showIDColumn ? 75 + platform_padding : 0);
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SetColumnWidth(COLUMN_COUNTRY, SConfig::GetInstance().m_showRegionColumn ? 32 + platform_padding : 0);
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SetColumnWidth(COLUMN_EMULATION_STATE, SConfig::GetInstance().m_showStateColumn ? 50 + platform_padding : 0);
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// add all items
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for (int i = 0; i < (int)m_ISOFiles.size(); i++)
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{
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InsertItemInReportView(i);
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if (SConfig::GetInstance().m_ColorCompressed && m_ISOFiles[i]->IsCompressed())
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SetItemTextColour(i, wxColour(0xFF0000));
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}
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// Sort items by Title
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if (!sorted)
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last_column = 0;
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sorted = false;
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wxListEvent event;
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event.m_col = SConfig::GetInstance().m_ListSort2;
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OnColumnClick(event);
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event.m_col = SConfig::GetInstance().m_ListSort;
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OnColumnClick(event);
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sorted = true;
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SetColumnWidth(COLUMN_SIZE, SConfig::GetInstance().m_showSizeColumn ? wxLIST_AUTOSIZE : 0);
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}
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else
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{
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wxString errorString;
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// We just check for one hide setting to be enabled, as we may only
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// have GC games for example, and hide them, so we should show the
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// second message instead
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if ((SConfig::GetInstance().m_ListGC &&
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SConfig::GetInstance().m_ListWii &&
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SConfig::GetInstance().m_ListWad) &&
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(SConfig::GetInstance().m_ListJap &&
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SConfig::GetInstance().m_ListUsa &&
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SConfig::GetInstance().m_ListPal))
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{
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errorString = _("Dolphin could not find any GameCube/Wii ISOs or WADs. Double-click here to browse for files...");
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}
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else
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{
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errorString = _("Dolphin is currently set to hide all games. Double-click here to show all games...");
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}
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InsertColumn(0, "");
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long index = InsertItem(0, errorString);
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SetItemFont(index, *wxITALIC_FONT);
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SetColumnWidth(0, wxLIST_AUTOSIZE);
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}
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if (GetSelectedISO() == nullptr)
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main_frame->UpdateGUI();
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Show();
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AutomaticColumnWidth();
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ScrollLines(scrollPos);
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SetFocus();
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}
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static wxString NiceSizeFormat(u64 _size)
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{
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// Return a pretty filesize string from byte count.
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// e.g. 1134278 -> "1.08 MiB"
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const char* const unit_symbols[] = {"B", "KiB", "MiB", "GiB", "TiB", "PiB", "EiB", "ZiB", "YiB"};
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// Find largest power of 2 less than _size.
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// div 10 to get largest named unit less than _size
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// 10 == log2(1024) (number of B in a KiB, KiB in a MiB, etc)
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const u64 unit = IntLog2(std::max<u64>(_size, 1)) / 10;
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const u64 unit_size = (1 << (unit * 10));
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// mul 1000 for 3 decimal places, add 5 to round up, div 10 for 2 decimal places
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std::string value = std::to_string((_size * 1000 / unit_size + 5) / 10);
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// Insert decimal point.
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value.insert(value.size() - 2, ".");
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return StrToWxStr(StringFromFormat("%s %s", value.c_str(), unit_symbols[unit]));
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}
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void CGameListCtrl::InsertItemInReportView(long _Index)
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{
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// When using wxListCtrl, there is no hope of per-column text colors.
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// But for reference, here are the old colors that were used: (BGR)
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// title: 0xFF0000
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// company: 0x007030
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int ImageIndex = -1;
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GameListItem& rISOFile = *m_ISOFiles[_Index];
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// Insert a first row with nothing in it, that will be used as the Index
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long ItemIndex = InsertItem(_Index, wxEmptyString);
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// Insert the platform's image in the first (visible) column
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SetItemColumnImage(_Index, COLUMN_PLATFORM, m_PlatformImageIndex[rISOFile.GetPlatform()]);
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if (rISOFile.GetBitmap().IsOk())
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ImageIndex = m_imageListSmall->Add(rISOFile.GetBitmap());
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// Set the game's banner in the second column
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SetItemColumnImage(_Index, COLUMN_BANNER, ImageIndex);
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int SelectedLanguage = SConfig::GetInstance().m_LocalCoreStartupParameter.SelectedLanguage;
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// Is this sane?
|
|
if (rISOFile.GetPlatform() == GameListItem::WII_WAD)
|
|
{
|
|
SelectedLanguage = SConfig::GetInstance().m_SYSCONF->GetData<u8>("IPL.LNG");
|
|
}
|
|
|
|
std::string const name = rISOFile.GetName(SelectedLanguage);
|
|
SetItem(_Index, COLUMN_TITLE, StrToWxStr(name), -1);
|
|
|
|
// We show the company string on GameCube only
|
|
// On Wii we show the description instead as the company string is empty
|
|
std::string const notes = (rISOFile.GetPlatform() == GameListItem::GAMECUBE_DISC) ?
|
|
rISOFile.GetCompany() : rISOFile.GetDescription(SelectedLanguage);
|
|
SetItem(_Index, COLUMN_NOTES, StrToWxStr(notes), -1);
|
|
|
|
// Emulation state
|
|
SetItemColumnImage(_Index, COLUMN_EMULATION_STATE, m_EmuStateImageIndex[rISOFile.GetEmuState()]);
|
|
|
|
// Country
|
|
SetItemColumnImage(_Index, COLUMN_COUNTRY, m_FlagImageIndex[rISOFile.GetCountry()]);
|
|
|
|
// File size
|
|
SetItem(_Index, COLUMN_SIZE, NiceSizeFormat(rISOFile.GetFileSize()), -1);
|
|
|
|
// Game ID
|
|
SetItem(_Index, COLUMN_ID, rISOFile.GetUniqueID(), -1);
|
|
|
|
// Background color
|
|
SetBackgroundColor();
|
|
|
|
// Item data
|
|
SetItemData(_Index, ItemIndex);
|
|
}
|
|
|
|
static wxColour blend50(const wxColour& c1, const wxColour& c2)
|
|
{
|
|
unsigned char r,g,b,a;
|
|
r = c1.Red()/2 + c2.Red()/2;
|
|
g = c1.Green()/2 + c2.Green()/2;
|
|
b = c1.Blue()/2 + c2.Blue()/2;
|
|
a = c1.Alpha()/2 + c2.Alpha()/2;
|
|
return a << 24 | b << 16 | g << 8 | r;
|
|
}
|
|
|
|
void CGameListCtrl::SetBackgroundColor()
|
|
{
|
|
for (long i = 0; i < GetItemCount(); i++)
|
|
{
|
|
wxColour color = (i & 1) ?
|
|
blend50(wxSystemSettings::GetColour(wxSYS_COLOUR_3DLIGHT),
|
|
wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOW)) :
|
|
wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOW);
|
|
CGameListCtrl::SetItemBackgroundColour(i, color);
|
|
}
|
|
}
|
|
|
|
void CGameListCtrl::ScanForISOs()
|
|
{
|
|
ClearIsoFiles();
|
|
|
|
CFileSearch::XStringVector Directories(SConfig::GetInstance().m_ISOFolder);
|
|
|
|
if (SConfig::GetInstance().m_RecursiveISOFolder)
|
|
{
|
|
for (u32 i = 0; i < Directories.size(); i++)
|
|
{
|
|
File::FSTEntry FST_Temp;
|
|
File::ScanDirectoryTree(Directories[i], FST_Temp);
|
|
for (auto& Entry : FST_Temp.children)
|
|
{
|
|
if (Entry.isDirectory)
|
|
{
|
|
bool duplicate = false;
|
|
for (auto& Directory : Directories)
|
|
{
|
|
if (Directory == Entry.physicalName)
|
|
{
|
|
duplicate = true;
|
|
break;
|
|
}
|
|
}
|
|
if (!duplicate)
|
|
Directories.push_back(Entry.physicalName);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
CFileSearch::XStringVector Extensions;
|
|
|
|
if (SConfig::GetInstance().m_ListGC)
|
|
Extensions.push_back("*.gcm");
|
|
if (SConfig::GetInstance().m_ListWii || SConfig::GetInstance().m_ListGC)
|
|
{
|
|
Extensions.push_back("*.iso");
|
|
Extensions.push_back("*.ciso");
|
|
Extensions.push_back("*.gcz");
|
|
Extensions.push_back("*.wbfs");
|
|
}
|
|
if (SConfig::GetInstance().m_ListWad)
|
|
Extensions.push_back("*.wad");
|
|
|
|
CFileSearch FileSearch(Extensions, Directories);
|
|
const CFileSearch::XStringVector& rFilenames = FileSearch.GetFileNames();
|
|
|
|
if (rFilenames.size() > 0)
|
|
{
|
|
wxProgressDialog dialog(
|
|
_("Scanning for ISOs"),
|
|
_("Scanning..."),
|
|
(int)rFilenames.size() - 1,
|
|
this,
|
|
wxPD_APP_MODAL |
|
|
wxPD_AUTO_HIDE |
|
|
wxPD_CAN_ABORT |
|
|
wxPD_ELAPSED_TIME | wxPD_ESTIMATED_TIME | wxPD_REMAINING_TIME |
|
|
wxPD_SMOOTH // - makes updates as small as possible (down to 1px)
|
|
);
|
|
|
|
for (u32 i = 0; i < rFilenames.size(); i++)
|
|
{
|
|
std::string FileName;
|
|
SplitPath(rFilenames[i], nullptr, &FileName, nullptr);
|
|
|
|
// Update with the progress (i) and the message
|
|
dialog.Update(i, wxString::Format(_("Scanning %s"),
|
|
StrToWxStr(FileName)));
|
|
if (dialog.WasCancelled())
|
|
break;
|
|
|
|
auto iso_file = std::make_unique<GameListItem>(rFilenames[i]);
|
|
|
|
if (iso_file->IsValid())
|
|
{
|
|
bool list = true;
|
|
|
|
switch(iso_file->GetPlatform())
|
|
{
|
|
case GameListItem::WII_DISC:
|
|
if (!SConfig::GetInstance().m_ListWii)
|
|
list = false;
|
|
break;
|
|
case GameListItem::WII_WAD:
|
|
if (!SConfig::GetInstance().m_ListWad)
|
|
list = false;
|
|
break;
|
|
default:
|
|
if (!SConfig::GetInstance().m_ListGC)
|
|
list = false;
|
|
break;
|
|
}
|
|
|
|
switch(iso_file->GetCountry())
|
|
{
|
|
case DiscIO::IVolume::COUNTRY_TAIWAN:
|
|
if (!SConfig::GetInstance().m_ListTaiwan)
|
|
list = false;
|
|
case DiscIO::IVolume::COUNTRY_KOREA:
|
|
if (!SConfig::GetInstance().m_ListKorea)
|
|
list = false;
|
|
break;
|
|
case DiscIO::IVolume::COUNTRY_JAPAN:
|
|
if (!SConfig::GetInstance().m_ListJap)
|
|
list = false;
|
|
break;
|
|
case DiscIO::IVolume::COUNTRY_USA:
|
|
if (!SConfig::GetInstance().m_ListUsa)
|
|
list = false;
|
|
break;
|
|
case DiscIO::IVolume::COUNTRY_FRANCE:
|
|
if (!SConfig::GetInstance().m_ListFrance)
|
|
list = false;
|
|
break;
|
|
case DiscIO::IVolume::COUNTRY_ITALY:
|
|
if (!SConfig::GetInstance().m_ListItaly)
|
|
list = false;
|
|
break;
|
|
default:
|
|
if (!SConfig::GetInstance().m_ListPal)
|
|
list = false;
|
|
break;
|
|
}
|
|
|
|
if (list)
|
|
m_ISOFiles.push_back(iso_file.release());
|
|
}
|
|
}
|
|
}
|
|
|
|
if (SConfig::GetInstance().m_ListDrives)
|
|
{
|
|
const std::vector<std::string> drives = cdio_get_devices();
|
|
|
|
for (const auto& drive : drives)
|
|
{
|
|
auto gli = std::make_unique<GameListItem>(drive);
|
|
|
|
if (gli->IsValid())
|
|
m_ISOFiles.push_back(gli.release());
|
|
}
|
|
}
|
|
|
|
std::sort(m_ISOFiles.begin(), m_ISOFiles.end());
|
|
}
|
|
|
|
void CGameListCtrl::OnColBeginDrag(wxListEvent& event)
|
|
{
|
|
if (event.GetColumn() != COLUMN_TITLE && event.GetColumn() != COLUMN_NOTES)
|
|
event.Veto();
|
|
}
|
|
|
|
const GameListItem *CGameListCtrl::GetISO(size_t index) const
|
|
{
|
|
if (index < m_ISOFiles.size())
|
|
return m_ISOFiles[index];
|
|
else
|
|
return nullptr;
|
|
}
|
|
|
|
static CGameListCtrl *caller;
|
|
static int wxCALLBACK wxListCompare(wxIntPtr item1, wxIntPtr item2, wxIntPtr sortData)
|
|
{
|
|
// return 1 if item1 > item2
|
|
// return -1 if item1 < item2
|
|
// return 0 for identity
|
|
const GameListItem *iso1 = caller->GetISO(item1);
|
|
const GameListItem *iso2 = caller->GetISO(item2);
|
|
|
|
return CompareGameListItems(iso1, iso2, sortData);
|
|
}
|
|
|
|
void CGameListCtrl::OnColumnClick(wxListEvent& event)
|
|
{
|
|
if (event.GetColumn() != COLUMN_BANNER)
|
|
{
|
|
int current_column = event.GetColumn();
|
|
if (sorted)
|
|
{
|
|
if (last_column == current_column)
|
|
{
|
|
last_sort = -last_sort;
|
|
}
|
|
else
|
|
{
|
|
SConfig::GetInstance().m_ListSort2 = last_sort;
|
|
last_column = current_column;
|
|
last_sort = current_column;
|
|
}
|
|
SConfig::GetInstance().m_ListSort = last_sort;
|
|
}
|
|
else
|
|
{
|
|
last_sort = current_column;
|
|
last_column = current_column;
|
|
}
|
|
caller = this;
|
|
SortItems(wxListCompare, last_sort);
|
|
}
|
|
|
|
SetBackgroundColor();
|
|
|
|
event.Skip();
|
|
}
|
|
|
|
// This is used by keyboard gamelist search
|
|
void CGameListCtrl::OnKeyPress(wxListEvent& event)
|
|
{
|
|
static int lastKey = 0, sLoop = 0;
|
|
int Loop = 0;
|
|
|
|
for (int i = 0; i < (int)m_ISOFiles.size(); i++)
|
|
{
|
|
// Easy way to get game string
|
|
wxListItem bleh;
|
|
bleh.SetId(i);
|
|
bleh.SetColumn(COLUMN_TITLE);
|
|
bleh.SetMask(wxLIST_MASK_TEXT);
|
|
GetItem(bleh);
|
|
|
|
wxString text = bleh.GetText();
|
|
|
|
#ifdef __WXGTK__
|
|
if (text.MakeLower()[0] == event.GetKeyCode())
|
|
#else
|
|
if (text.MakeUpper()[0] == event.GetKeyCode())
|
|
#endif
|
|
{
|
|
if (lastKey == event.GetKeyCode() && Loop < sLoop)
|
|
{
|
|
Loop++;
|
|
if (i+1 == (int)m_ISOFiles.size())
|
|
i = -1;
|
|
continue;
|
|
}
|
|
else if (lastKey != event.GetKeyCode())
|
|
{
|
|
sLoop = 0;
|
|
}
|
|
|
|
lastKey = event.GetKeyCode();
|
|
sLoop++;
|
|
|
|
UnselectAll();
|
|
SetItemState(i, wxLIST_STATE_SELECTED|wxLIST_STATE_FOCUSED,
|
|
wxLIST_STATE_SELECTED|wxLIST_STATE_FOCUSED);
|
|
EnsureVisible(i);
|
|
break;
|
|
}
|
|
|
|
// If we get past the last game in the list,
|
|
// we'll have to go back to the first one.
|
|
if (i+1 == (int)m_ISOFiles.size() && sLoop > 0 && Loop > 0)
|
|
i = -1;
|
|
}
|
|
|
|
event.Skip();
|
|
}
|
|
|
|
// This shows a little tooltip with the current Game's emulation state
|
|
void CGameListCtrl::OnMouseMotion(wxMouseEvent& event)
|
|
{
|
|
int flags;
|
|
long subitem = 0;
|
|
const long item = HitTest(event.GetPosition(), flags, &subitem);
|
|
static int lastItem = -1;
|
|
|
|
if (GetColumnCount() <= 1)
|
|
return;
|
|
|
|
if (item != wxNOT_FOUND)
|
|
{
|
|
wxRect Rect;
|
|
#ifdef __WXMSW__
|
|
if (subitem == COLUMN_EMULATION_STATE)
|
|
#else
|
|
// The subitem parameter of HitTest is only implemented for wxMSW. On
|
|
// all other platforms it will always be -1. Check the x position
|
|
// instead.
|
|
GetItemRect(item, Rect);
|
|
if (Rect.GetX() + Rect.GetWidth() - GetColumnWidth(COLUMN_EMULATION_STATE) < event.GetX())
|
|
#endif
|
|
{
|
|
if (toolTip || lastItem == item || this != FindFocus())
|
|
{
|
|
if (lastItem != item) lastItem = -1;
|
|
event.Skip();
|
|
return;
|
|
}
|
|
|
|
// Emulation status
|
|
static const char* const emuState[] = { "Broken", "Intro", "In-Game", "Playable", "Perfect" };
|
|
|
|
const GameListItem& rISO = *m_ISOFiles[GetItemData(item)];
|
|
|
|
const int emu_state = rISO.GetEmuState();
|
|
const std::string& issues = rISO.GetIssues();
|
|
|
|
// Show a tooltip containing the EmuState and the state description
|
|
if (emu_state > 0 && emu_state < 6)
|
|
{
|
|
char temp[2048];
|
|
sprintf(temp, "^ %s%s%s", emuState[emu_state - 1],
|
|
issues.size() > 0 ? " :\n" : "", issues.c_str());
|
|
toolTip = new wxEmuStateTip(this, StrToWxStr(temp), &toolTip);
|
|
}
|
|
else
|
|
{
|
|
toolTip = new wxEmuStateTip(this, _("Not Set"), &toolTip);
|
|
}
|
|
|
|
// Get item Coords
|
|
GetItemRect(item, Rect);
|
|
int mx = Rect.GetWidth();
|
|
int my = Rect.GetY();
|
|
#ifndef __WXMSW__
|
|
// For some reason the y position does not account for the header
|
|
// row, so subtract the y position of the first visible item.
|
|
GetItemRect(GetTopItem(), Rect);
|
|
my -= Rect.GetY();
|
|
#endif
|
|
// Convert to screen coordinates
|
|
ClientToScreen(&mx, &my);
|
|
toolTip->SetBoundingRect(wxRect(mx - GetColumnWidth(COLUMN_EMULATION_STATE),
|
|
my, GetColumnWidth(COLUMN_EMULATION_STATE), Rect.GetHeight()));
|
|
toolTip->SetPosition(wxPoint(mx - GetColumnWidth(COLUMN_EMULATION_STATE),
|
|
my - 5 + Rect.GetHeight()));
|
|
lastItem = item;
|
|
}
|
|
}
|
|
if (!toolTip)
|
|
lastItem = -1;
|
|
|
|
event.Skip();
|
|
}
|
|
|
|
void CGameListCtrl::OnLeftClick(wxMouseEvent& event)
|
|
{
|
|
// Focus the clicked item.
|
|
int flags;
|
|
long item = HitTest(event.GetPosition(), flags);
|
|
if ((item != wxNOT_FOUND) && (GetSelectedItemCount() == 0) &&
|
|
(!event.ControlDown()) && (!event.ShiftDown()))
|
|
{
|
|
SetItemState(item, wxLIST_STATE_SELECTED, wxLIST_STATE_SELECTED );
|
|
SetItemState(item, wxLIST_STATE_FOCUSED, wxLIST_STATE_FOCUSED);
|
|
wxGetApp().GetCFrame()->UpdateGUI();
|
|
}
|
|
|
|
event.Skip();
|
|
}
|
|
|
|
void CGameListCtrl::OnRightClick(wxMouseEvent& event)
|
|
{
|
|
// Focus the clicked item.
|
|
int flags;
|
|
long item = HitTest(event.GetPosition(), flags);
|
|
if (item != wxNOT_FOUND)
|
|
{
|
|
if (GetItemState(item, wxLIST_STATE_SELECTED) != wxLIST_STATE_SELECTED)
|
|
{
|
|
UnselectAll();
|
|
SetItemState(item, wxLIST_STATE_SELECTED, wxLIST_STATE_SELECTED );
|
|
}
|
|
SetItemState(item, wxLIST_STATE_FOCUSED, wxLIST_STATE_FOCUSED);
|
|
}
|
|
if (GetSelectedItemCount() == 1)
|
|
{
|
|
const GameListItem *selected_iso = GetSelectedISO();
|
|
if (selected_iso)
|
|
{
|
|
wxMenu* popupMenu = new wxMenu;
|
|
popupMenu->Append(IDM_PROPERTIES, _("&Properties"));
|
|
popupMenu->Append(IDM_GAMEWIKI, _("&Wiki"));
|
|
popupMenu->AppendSeparator();
|
|
|
|
if (selected_iso->GetPlatform() != GameListItem::GAMECUBE_DISC)
|
|
{
|
|
popupMenu->Append(IDM_OPENSAVEFOLDER, _("Open Wii &save folder"));
|
|
popupMenu->Append(IDM_EXPORTSAVE, _("Export Wii save (Experimental)"));
|
|
}
|
|
popupMenu->Append(IDM_OPENCONTAININGFOLDER, _("Open &containing folder"));
|
|
popupMenu->AppendCheckItem(IDM_SETDEFAULTGCM, _("Set as &default ISO"));
|
|
|
|
// First we have to decide a starting value when we append it
|
|
if (selected_iso->GetFileName() == SConfig::GetInstance().
|
|
m_LocalCoreStartupParameter.m_strDefaultGCM)
|
|
popupMenu->FindItem(IDM_SETDEFAULTGCM)->Check();
|
|
|
|
popupMenu->AppendSeparator();
|
|
popupMenu->Append(IDM_DELETEGCM, _("&Delete ISO..."));
|
|
|
|
if (selected_iso->GetPlatform() != GameListItem::WII_WAD)
|
|
{
|
|
if (selected_iso->IsCompressed())
|
|
popupMenu->Append(IDM_COMPRESSGCM, _("Decompress ISO..."));
|
|
else if (selected_iso->GetFileName().substr(selected_iso->GetFileName().find_last_of(".")) != ".ciso" &&
|
|
selected_iso->GetFileName().substr(selected_iso->GetFileName().find_last_of(".")) != ".wbfs")
|
|
popupMenu->Append(IDM_COMPRESSGCM, _("Compress ISO..."));
|
|
}
|
|
else
|
|
{
|
|
popupMenu->Append(IDM_LIST_INSTALLWAD, _("Install to Wii Menu"));
|
|
}
|
|
if (selected_iso->GetPlatform() == GameListItem::GAMECUBE_DISC ||
|
|
selected_iso->GetPlatform() == GameListItem::WII_DISC)
|
|
{
|
|
wxMenuItem* changeDiscItem = popupMenu->Append(IDM_LIST_CHANGEDISC, _("Change &Disc"));
|
|
changeDiscItem->Enable(Core::IsRunning());
|
|
}
|
|
|
|
PopupMenu(popupMenu);
|
|
}
|
|
}
|
|
else if (GetSelectedItemCount() > 1)
|
|
{
|
|
wxMenu* popupMenu = new wxMenu;
|
|
popupMenu->Append(IDM_DELETEGCM, _("&Delete selected ISOs..."));
|
|
popupMenu->AppendSeparator();
|
|
popupMenu->Append(IDM_MULTICOMPRESSGCM, _("Compress selected ISOs..."));
|
|
popupMenu->Append(IDM_MULTIDECOMPRESSGCM, _("Decompress selected ISOs..."));
|
|
PopupMenu(popupMenu);
|
|
}
|
|
}
|
|
|
|
const GameListItem * CGameListCtrl::GetSelectedISO()
|
|
{
|
|
if (m_ISOFiles.size() == 0)
|
|
{
|
|
return nullptr;
|
|
}
|
|
else if (GetSelectedItemCount() == 0)
|
|
{
|
|
return nullptr;
|
|
}
|
|
else
|
|
{
|
|
long item = GetNextItem(-1, wxLIST_NEXT_ALL, wxLIST_STATE_SELECTED);
|
|
if (item == wxNOT_FOUND)
|
|
{
|
|
return nullptr;
|
|
}
|
|
else
|
|
{
|
|
// Here is a little workaround for multiselections:
|
|
// when > 1 item is selected, return info on the first one
|
|
// and deselect it so the next time GetSelectedISO() is called,
|
|
// the next item's info is returned
|
|
if (GetSelectedItemCount() > 1)
|
|
SetItemState(item, 0, wxLIST_STATE_SELECTED);
|
|
|
|
return m_ISOFiles[GetItemData(item)];
|
|
}
|
|
}
|
|
}
|
|
|
|
void CGameListCtrl::OnOpenContainingFolder(wxCommandEvent& WXUNUSED (event))
|
|
{
|
|
const GameListItem *iso = GetSelectedISO();
|
|
if (!iso)
|
|
return;
|
|
|
|
wxFileName path = wxFileName::FileName(StrToWxStr(iso->GetFileName()));
|
|
path.MakeAbsolute();
|
|
WxUtils::Explore(WxStrToStr(path.GetPath()));
|
|
}
|
|
|
|
void CGameListCtrl::OnOpenSaveFolder(wxCommandEvent& WXUNUSED (event))
|
|
{
|
|
const GameListItem *iso = GetSelectedISO();
|
|
if (!iso)
|
|
return;
|
|
std::string path = iso->GetWiiFSPath();
|
|
if (!path.empty())
|
|
WxUtils::Explore(path);
|
|
}
|
|
|
|
void CGameListCtrl::OnExportSave(wxCommandEvent& WXUNUSED (event))
|
|
{
|
|
const GameListItem *iso = GetSelectedISO();
|
|
if (!iso)
|
|
return;
|
|
u64 title;
|
|
DiscIO::IVolume *Iso = DiscIO::CreateVolumeFromFilename(iso->GetFileName());
|
|
if (Iso)
|
|
{
|
|
if (Iso->GetTitleID((u8*)&title))
|
|
{
|
|
title = Common::swap64(title);
|
|
CWiiSaveCrypted::ExportWiiSave(title);
|
|
}
|
|
delete Iso;
|
|
}
|
|
}
|
|
|
|
// Save this file as the default file
|
|
void CGameListCtrl::OnSetDefaultGCM(wxCommandEvent& event)
|
|
{
|
|
const GameListItem *iso = GetSelectedISO();
|
|
if (!iso) return;
|
|
|
|
if (event.IsChecked())
|
|
{
|
|
// Write the new default value and save it the ini file
|
|
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDefaultGCM =
|
|
iso->GetFileName();
|
|
SConfig::GetInstance().SaveSettings();
|
|
}
|
|
else
|
|
{
|
|
// Otherwise blank the value and save it
|
|
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDefaultGCM = "";
|
|
SConfig::GetInstance().SaveSettings();
|
|
}
|
|
}
|
|
|
|
void CGameListCtrl::OnDeleteGCM(wxCommandEvent& WXUNUSED (event))
|
|
{
|
|
if (GetSelectedItemCount() == 1)
|
|
{
|
|
const GameListItem *iso = GetSelectedISO();
|
|
if (!iso)
|
|
return;
|
|
if (wxMessageBox(_("Are you sure you want to delete this file? It will be gone forever!"),
|
|
wxMessageBoxCaptionStr, wxYES_NO | wxICON_EXCLAMATION) == wxYES)
|
|
{
|
|
File::Delete(iso->GetFileName());
|
|
Update();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (wxMessageBox(_("Are you sure you want to delete these files?\nThey will be gone forever!"),
|
|
wxMessageBoxCaptionStr, wxYES_NO | wxICON_EXCLAMATION) == wxYES)
|
|
{
|
|
int selected = GetSelectedItemCount();
|
|
|
|
for (int i = 0; i < selected; i++)
|
|
{
|
|
const GameListItem *iso = GetSelectedISO();
|
|
File::Delete(iso->GetFileName());
|
|
}
|
|
Update();
|
|
}
|
|
}
|
|
}
|
|
|
|
void CGameListCtrl::OnProperties(wxCommandEvent& WXUNUSED (event))
|
|
{
|
|
const GameListItem *iso = GetSelectedISO();
|
|
if (!iso)
|
|
return;
|
|
|
|
CISOProperties ISOProperties(iso->GetFileName(), this);
|
|
if (ISOProperties.ShowModal() == wxID_OK)
|
|
Update();
|
|
}
|
|
|
|
void CGameListCtrl::OnWiki(wxCommandEvent& WXUNUSED (event))
|
|
{
|
|
const GameListItem *iso = GetSelectedISO();
|
|
if (!iso)
|
|
return;
|
|
|
|
std::string wikiUrl = "http://wiki.dolphin-emu.org/dolphin-redirect.php?gameid=[GAME_ID]";
|
|
wikiUrl = ReplaceAll(wikiUrl, "[GAME_ID]", UriEncode(iso->GetUniqueID()));
|
|
if (UriEncode(iso->GetName(0)).length() < 100)
|
|
wikiUrl = ReplaceAll(wikiUrl, "[GAME_NAME]", UriEncode(iso->GetName(0)));
|
|
else
|
|
wikiUrl = ReplaceAll(wikiUrl, "[GAME_NAME]", "");
|
|
|
|
WxUtils::Launch(wikiUrl);
|
|
}
|
|
|
|
void CGameListCtrl::MultiCompressCB(const std::string& text, float percent, void* arg)
|
|
{
|
|
percent = (((float)m_currentItem) + percent) / (float)m_numberItem;
|
|
wxString textString(StrToWxStr(StringFromFormat("%s (%i/%i) - %s",
|
|
m_currentFilename.c_str(), (int)m_currentItem+1,
|
|
(int)m_numberItem, text.c_str())));
|
|
|
|
((wxProgressDialog*)arg)->Update((int)(percent*1000), textString);
|
|
}
|
|
|
|
void CGameListCtrl::OnMultiCompressGCM(wxCommandEvent& /*event*/)
|
|
{
|
|
CompressSelection(true);
|
|
}
|
|
|
|
void CGameListCtrl::OnMultiDecompressGCM(wxCommandEvent& /*event*/)
|
|
{
|
|
CompressSelection(false);
|
|
}
|
|
|
|
void CGameListCtrl::CompressSelection(bool _compress)
|
|
{
|
|
wxString dirHome;
|
|
wxGetHomeDir(&dirHome);
|
|
|
|
wxDirDialog browseDialog(this, _("Browse for output directory"), dirHome,
|
|
wxDD_DEFAULT_STYLE | wxDD_DIR_MUST_EXIST);
|
|
if (browseDialog.ShowModal() != wxID_OK)
|
|
return;
|
|
|
|
bool all_good = true;
|
|
|
|
{
|
|
wxProgressDialog progressDialog(
|
|
_compress ? _("Compressing ISO") : _("Decompressing ISO"),
|
|
_("Working..."),
|
|
1000,
|
|
this,
|
|
wxPD_APP_MODAL |
|
|
wxPD_ELAPSED_TIME | wxPD_ESTIMATED_TIME | wxPD_REMAINING_TIME |
|
|
wxPD_SMOOTH
|
|
);
|
|
|
|
m_currentItem = 0;
|
|
m_numberItem = GetSelectedItemCount();
|
|
for (u32 i=0; i < m_numberItem; i++)
|
|
{
|
|
const GameListItem *iso = GetSelectedISO();
|
|
|
|
if (!iso->IsCompressed() && _compress)
|
|
{
|
|
std::string FileName, FileExt;
|
|
SplitPath(iso->GetFileName(), nullptr, &FileName, &FileExt);
|
|
m_currentFilename = FileName;
|
|
FileName.append(".gcz");
|
|
|
|
std::string OutputFileName;
|
|
BuildCompleteFilename(OutputFileName,
|
|
WxStrToStr(browseDialog.GetPath()),
|
|
FileName);
|
|
|
|
if (wxFileExists(StrToWxStr(OutputFileName)) &&
|
|
wxMessageBox(
|
|
wxString::Format(_("The file %s already exists.\nDo you wish to replace it?"),
|
|
StrToWxStr(OutputFileName)),
|
|
_("Confirm File Overwrite"),
|
|
wxYES_NO) == wxNO)
|
|
continue;
|
|
|
|
all_good &= DiscIO::CompressFileToBlob(iso->GetFileName(),
|
|
OutputFileName,
|
|
(iso->GetPlatform() == GameListItem::WII_DISC) ? 1 : 0,
|
|
16384, &MultiCompressCB, &progressDialog);
|
|
}
|
|
else if (iso->IsCompressed() && !_compress)
|
|
{
|
|
std::string FileName, FileExt;
|
|
SplitPath(iso->GetFileName(), nullptr, &FileName, &FileExt);
|
|
m_currentFilename = FileName;
|
|
if (iso->GetPlatform() == GameListItem::WII_DISC)
|
|
FileName.append(".iso");
|
|
else
|
|
FileName.append(".gcm");
|
|
|
|
std::string OutputFileName;
|
|
BuildCompleteFilename(OutputFileName,
|
|
WxStrToStr(browseDialog.GetPath()),
|
|
FileName);
|
|
|
|
if (wxFileExists(StrToWxStr(OutputFileName)) &&
|
|
wxMessageBox(
|
|
wxString::Format(_("The file %s already exists.\nDo you wish to replace it?"),
|
|
StrToWxStr(OutputFileName)),
|
|
_("Confirm File Overwrite"),
|
|
wxYES_NO) == wxNO)
|
|
continue;
|
|
|
|
all_good &= DiscIO::DecompressBlobToFile(iso->GetFileName().c_str(),
|
|
OutputFileName.c_str(), &MultiCompressCB, &progressDialog);
|
|
}
|
|
m_currentItem++;
|
|
}
|
|
}
|
|
|
|
if (!all_good)
|
|
WxUtils::ShowErrorDialog(_("Dolphin was unable to complete the requested action."));
|
|
|
|
Update();
|
|
}
|
|
|
|
void CGameListCtrl::CompressCB(const std::string& text, float percent, void* arg)
|
|
{
|
|
((wxProgressDialog*)arg)->
|
|
Update((int)(percent*1000), StrToWxStr(text));
|
|
}
|
|
|
|
void CGameListCtrl::OnCompressGCM(wxCommandEvent& WXUNUSED (event))
|
|
{
|
|
const GameListItem *iso = GetSelectedISO();
|
|
if (!iso)
|
|
return;
|
|
|
|
wxString path;
|
|
|
|
std::string FileName, FilePath, FileExtension;
|
|
SplitPath(iso->GetFileName(), &FilePath, &FileName, &FileExtension);
|
|
|
|
do
|
|
{
|
|
if (iso->IsCompressed())
|
|
{
|
|
wxString FileType;
|
|
if (iso->GetPlatform() == GameListItem::WII_DISC)
|
|
FileType = _("All Wii ISO files (iso)") + "|*.iso";
|
|
else
|
|
FileType = _("All GameCube GCM files (gcm)") + "|*.gcm";
|
|
|
|
path = wxFileSelector(
|
|
_("Save decompressed GCM/ISO"),
|
|
StrToWxStr(FilePath),
|
|
StrToWxStr(FileName) + FileType.After('*'),
|
|
wxEmptyString,
|
|
FileType + "|" + wxGetTranslation(wxALL_FILES),
|
|
wxFD_SAVE,
|
|
this);
|
|
}
|
|
else
|
|
{
|
|
path = wxFileSelector(
|
|
_("Save compressed GCM/ISO"),
|
|
StrToWxStr(FilePath),
|
|
StrToWxStr(FileName) + ".gcz",
|
|
wxEmptyString,
|
|
_("All compressed GC/Wii ISO files (gcz)") +
|
|
wxString::Format("|*.gcz|%s", wxGetTranslation(wxALL_FILES)),
|
|
wxFD_SAVE,
|
|
this);
|
|
}
|
|
if (!path)
|
|
return;
|
|
} while (wxFileExists(path) &&
|
|
wxMessageBox(
|
|
wxString::Format(_("The file %s already exists.\nDo you wish to replace it?"), path.c_str()),
|
|
_("Confirm File Overwrite"),
|
|
wxYES_NO) == wxNO);
|
|
|
|
bool all_good = false;
|
|
|
|
{
|
|
wxProgressDialog dialog(
|
|
iso->IsCompressed() ? _("Decompressing ISO") : _("Compressing ISO"),
|
|
_("Working..."),
|
|
1000,
|
|
this,
|
|
wxPD_APP_MODAL |
|
|
wxPD_ELAPSED_TIME | wxPD_ESTIMATED_TIME | wxPD_REMAINING_TIME |
|
|
wxPD_SMOOTH
|
|
);
|
|
|
|
|
|
if (iso->IsCompressed())
|
|
all_good = DiscIO::DecompressBlobToFile(iso->GetFileName(),
|
|
WxStrToStr(path), &CompressCB, &dialog);
|
|
else
|
|
all_good = DiscIO::CompressFileToBlob(iso->GetFileName(),
|
|
WxStrToStr(path),
|
|
(iso->GetPlatform() == GameListItem::WII_DISC) ? 1 : 0,
|
|
16384, &CompressCB, &dialog);
|
|
}
|
|
|
|
if (!all_good)
|
|
WxUtils::ShowErrorDialog(_("Dolphin was unable to complete the requested action."));
|
|
|
|
Update();
|
|
}
|
|
|
|
void CGameListCtrl::OnChangeDisc(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
const GameListItem *iso = GetSelectedISO();
|
|
if (!iso || !Core::IsRunning())
|
|
return;
|
|
DVDInterface::ChangeDisc(WxStrToStr(iso->GetFileName()));
|
|
}
|
|
|
|
void CGameListCtrl::OnSize(wxSizeEvent& event)
|
|
{
|
|
if (lastpos == event.GetSize())
|
|
return;
|
|
|
|
lastpos = event.GetSize();
|
|
AutomaticColumnWidth();
|
|
|
|
event.Skip();
|
|
}
|
|
|
|
void CGameListCtrl::AutomaticColumnWidth()
|
|
{
|
|
wxRect rc(GetClientRect());
|
|
|
|
if (GetColumnCount() == 1)
|
|
{
|
|
SetColumnWidth(0, rc.GetWidth());
|
|
}
|
|
else if (GetColumnCount() > 0)
|
|
{
|
|
|
|
int resizable = rc.GetWidth() - (
|
|
GetColumnWidth(COLUMN_PLATFORM)
|
|
+ GetColumnWidth(COLUMN_BANNER)
|
|
+ GetColumnWidth(COLUMN_ID)
|
|
+ GetColumnWidth(COLUMN_COUNTRY)
|
|
+ GetColumnWidth(COLUMN_SIZE)
|
|
+ GetColumnWidth(COLUMN_EMULATION_STATE));
|
|
|
|
// We hide the Notes column if the window is too small
|
|
if (resizable > 400)
|
|
{
|
|
if (SConfig::GetInstance().m_showNotesColumn)
|
|
{
|
|
SetColumnWidth(COLUMN_TITLE, resizable / 2);
|
|
SetColumnWidth(COLUMN_NOTES, resizable / 2);
|
|
}
|
|
else
|
|
{
|
|
SetColumnWidth(COLUMN_TITLE, resizable);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
SetColumnWidth(COLUMN_TITLE, resizable);
|
|
SetColumnWidth(COLUMN_NOTES, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
void CGameListCtrl::UnselectAll()
|
|
{
|
|
for (int i=0; i<GetItemCount(); i++)
|
|
{
|
|
SetItemState(i, 0, wxLIST_STATE_SELECTED);
|
|
}
|
|
}
|