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SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
33 lines
789 B
C++
33 lines
789 B
C++
// Copyright 2018 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "DolphinQt/QtUtils/ImageConverter.h"
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#include <vector>
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#include <QPixmap>
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#include "Common/CommonTypes.h"
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#include "UICommon/GameFile.h"
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QPixmap ToQPixmap(const UICommon::GameBanner& banner)
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{
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return ToQPixmap(banner.buffer, banner.width, banner.height);
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}
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QPixmap ToQPixmap(const std::vector<u32>& buffer, int width, int height)
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{
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QImage image(width, height, QImage::Format_RGB888);
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for (int y = 0; y < height; y++)
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{
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for (int x = 0; x < width; x++)
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{
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const u32 color = buffer[y * width + x];
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image.setPixel(
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x, y, qRgb((color & 0xFF0000) >> 16, (color & 0x00FF00) >> 8, (color & 0x0000FF) >> 0));
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}
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}
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return QPixmap::fromImage(image);
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}
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