dolphin/Source/Core/VideoCommon/OnScreenDisplay.cpp
2023-10-17 02:47:29 +02:00

203 lines
6.4 KiB
C++

// Copyright 2009 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "VideoCommon/OnScreenDisplay.h"
#include <algorithm>
#include <atomic>
#include <map>
#include <mutex>
#include <string>
#include <fmt/format.h>
#include <imgui.h>
#include "Common/CommonTypes.h"
#include "Common/Config/Config.h"
#include "Common/Timer.h"
#include "Core/Config/MainSettings.h"
#include "VideoCommon/AbstractGfx.h"
#include "VideoCommon/AbstractTexture.h"
#include "VideoCommon/TextureConfig.h"
namespace OSD
{
constexpr float LEFT_MARGIN = 10.0f; // Pixels to the left of OSD messages.
constexpr float TOP_MARGIN = 10.0f; // Pixels above the first OSD message.
constexpr float WINDOW_PADDING = 4.0f; // Pixels between subsequent OSD messages.
constexpr float MESSAGE_FADE_TIME = 1000.f; // Ms to fade OSD messages at the end of their life.
constexpr float MESSAGE_DROP_TIME = 5000.f; // Ms to drop OSD messages that has yet to ever render.
static std::atomic<int> s_obscured_pixels_left = 0;
static std::atomic<int> s_obscured_pixels_top = 0;
struct Message
{
Message() = default;
Message(std::string text_, u32 duration_, u32 color_, std::unique_ptr<Icon> icon_ = nullptr)
: text(std::move(text_)), duration(duration_), color(color_), icon(std::move(icon_))
{
timer.Start();
}
s64 TimeRemaining() const { return duration - timer.ElapsedMs(); }
std::string text;
Common::Timer timer;
u32 duration = 0;
bool ever_drawn = false;
bool should_discard = false;
u32 color = 0;
std::unique_ptr<Icon> icon;
std::unique_ptr<AbstractTexture> texture;
};
static std::multimap<MessageType, Message> s_messages;
static std::mutex s_messages_mutex;
static ImVec4 ARGBToImVec4(const u32 argb)
{
return ImVec4(static_cast<float>((argb >> 16) & 0xFF) / 255.0f,
static_cast<float>((argb >> 8) & 0xFF) / 255.0f,
static_cast<float>((argb >> 0) & 0xFF) / 255.0f,
static_cast<float>((argb >> 24) & 0xFF) / 255.0f);
}
static float DrawMessage(int index, Message& msg, const ImVec2& position, int time_left)
{
// We have to provide a window name, and these shouldn't be duplicated.
// So instead, we generate a name based on the number of messages drawn.
const std::string window_name = fmt::format("osd_{}", index);
// The size must be reset, otherwise the length of old messages could influence new ones.
ImGui::SetNextWindowPos(position);
ImGui::SetNextWindowSize(ImVec2(0.0f, 0.0f));
// Gradually fade old messages away (except in their first frame)
const float fade_time = std::max(std::min(MESSAGE_FADE_TIME, (float)msg.duration), 1.f);
const float alpha = std::clamp(time_left / fade_time, 0.f, 1.f);
ImGui::PushStyleVar(ImGuiStyleVar_Alpha, msg.ever_drawn ? alpha : 1.0);
float window_height = 0.0f;
if (ImGui::Begin(window_name.c_str(), nullptr,
ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoInputs |
ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoSavedSettings |
ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoNav |
ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoFocusOnAppearing))
{
if (msg.icon)
{
if (!msg.texture)
{
const u32 width = msg.icon->width;
const u32 height = msg.icon->height;
TextureConfig tex_config(width, height, 1, 1, 1, AbstractTextureFormat::RGBA8, 0);
msg.texture = g_gfx->CreateTexture(tex_config);
if (msg.texture)
{
msg.texture->Load(0, width, height, width, msg.icon->rgba_data.data(),
sizeof(u32) * width * height);
}
else
{
// don't try again next time
msg.icon.reset();
}
}
if (msg.texture)
{
ImGui::Image(msg.texture.get(), ImVec2(static_cast<float>(msg.icon->width),
static_cast<float>(msg.icon->height)));
}
}
// Use %s in case message contains %.
ImGui::TextColored(ARGBToImVec4(msg.color), "%s", msg.text.c_str());
window_height =
ImGui::GetWindowSize().y + (WINDOW_PADDING * ImGui::GetIO().DisplayFramebufferScale.y);
}
ImGui::End();
ImGui::PopStyleVar();
msg.ever_drawn = true;
return window_height;
}
void AddTypedMessage(MessageType type, std::string message, u32 ms, u32 argb,
std::unique_ptr<Icon> icon)
{
std::lock_guard lock{s_messages_mutex};
// A message may hold a reference to a texture that can only be destroyed on the video thread, so
// only mark the old typed message (if any) for removal. It will be discarded on the next call to
// DrawMessages().
auto range = s_messages.equal_range(type);
for (auto it = range.first; it != range.second; ++it)
it->second.should_discard = true;
s_messages.emplace(type, Message(std::move(message), ms, argb, std::move(icon)));
}
void AddMessage(std::string message, u32 ms, u32 argb, std::unique_ptr<Icon> icon)
{
std::lock_guard lock{s_messages_mutex};
s_messages.emplace(MessageType::Typeless, Message(std::move(message), ms, argb, std::move(icon)));
}
void DrawMessages()
{
const bool draw_messages = Config::Get(Config::MAIN_OSD_MESSAGES);
const float current_x =
LEFT_MARGIN * ImGui::GetIO().DisplayFramebufferScale.x + s_obscured_pixels_left;
float current_y = TOP_MARGIN * ImGui::GetIO().DisplayFramebufferScale.y + s_obscured_pixels_top;
int index = 0;
std::lock_guard lock{s_messages_mutex};
for (auto it = s_messages.begin(); it != s_messages.end();)
{
Message& msg = it->second;
if (msg.should_discard)
{
it = s_messages.erase(it);
continue;
}
const s64 time_left = msg.TimeRemaining();
// Make sure we draw them at least once if they were printed with 0ms,
// unless enough time has expired, in that case, we drop them
if (time_left <= 0 && (msg.ever_drawn || -time_left >= MESSAGE_DROP_TIME))
{
it = s_messages.erase(it);
continue;
}
else
{
++it;
}
if (draw_messages)
current_y += DrawMessage(index++, msg, ImVec2(current_x, current_y), time_left);
}
}
void ClearMessages()
{
std::lock_guard lock{s_messages_mutex};
s_messages.clear();
}
void SetObscuredPixelsLeft(int width)
{
s_obscured_pixels_left = width;
}
void SetObscuredPixelsTop(int height)
{
s_obscured_pixels_top = height;
}
} // namespace OSD