mirror of
https://github.com/dolphin-emu/dolphin.git
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203 lines
6.4 KiB
C++
203 lines
6.4 KiB
C++
// Copyright 2009 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "VideoCommon/OnScreenDisplay.h"
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#include <algorithm>
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#include <atomic>
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#include <map>
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#include <mutex>
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#include <string>
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#include <fmt/format.h>
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#include <imgui.h>
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#include "Common/CommonTypes.h"
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#include "Common/Config/Config.h"
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#include "Common/Timer.h"
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#include "Core/Config/MainSettings.h"
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#include "VideoCommon/AbstractGfx.h"
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#include "VideoCommon/AbstractTexture.h"
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#include "VideoCommon/TextureConfig.h"
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namespace OSD
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{
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constexpr float LEFT_MARGIN = 10.0f; // Pixels to the left of OSD messages.
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constexpr float TOP_MARGIN = 10.0f; // Pixels above the first OSD message.
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constexpr float WINDOW_PADDING = 4.0f; // Pixels between subsequent OSD messages.
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constexpr float MESSAGE_FADE_TIME = 1000.f; // Ms to fade OSD messages at the end of their life.
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constexpr float MESSAGE_DROP_TIME = 5000.f; // Ms to drop OSD messages that has yet to ever render.
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static std::atomic<int> s_obscured_pixels_left = 0;
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static std::atomic<int> s_obscured_pixels_top = 0;
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struct Message
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{
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Message() = default;
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Message(std::string text_, u32 duration_, u32 color_, std::unique_ptr<Icon> icon_ = nullptr)
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: text(std::move(text_)), duration(duration_), color(color_), icon(std::move(icon_))
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{
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timer.Start();
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}
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s64 TimeRemaining() const { return duration - timer.ElapsedMs(); }
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std::string text;
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Common::Timer timer;
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u32 duration = 0;
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bool ever_drawn = false;
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bool should_discard = false;
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u32 color = 0;
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std::unique_ptr<Icon> icon;
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std::unique_ptr<AbstractTexture> texture;
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};
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static std::multimap<MessageType, Message> s_messages;
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static std::mutex s_messages_mutex;
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static ImVec4 ARGBToImVec4(const u32 argb)
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{
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return ImVec4(static_cast<float>((argb >> 16) & 0xFF) / 255.0f,
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static_cast<float>((argb >> 8) & 0xFF) / 255.0f,
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static_cast<float>((argb >> 0) & 0xFF) / 255.0f,
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static_cast<float>((argb >> 24) & 0xFF) / 255.0f);
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}
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static float DrawMessage(int index, Message& msg, const ImVec2& position, int time_left)
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{
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// We have to provide a window name, and these shouldn't be duplicated.
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// So instead, we generate a name based on the number of messages drawn.
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const std::string window_name = fmt::format("osd_{}", index);
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// The size must be reset, otherwise the length of old messages could influence new ones.
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ImGui::SetNextWindowPos(position);
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ImGui::SetNextWindowSize(ImVec2(0.0f, 0.0f));
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// Gradually fade old messages away (except in their first frame)
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const float fade_time = std::max(std::min(MESSAGE_FADE_TIME, (float)msg.duration), 1.f);
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const float alpha = std::clamp(time_left / fade_time, 0.f, 1.f);
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ImGui::PushStyleVar(ImGuiStyleVar_Alpha, msg.ever_drawn ? alpha : 1.0);
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float window_height = 0.0f;
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if (ImGui::Begin(window_name.c_str(), nullptr,
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ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoInputs |
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ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoSavedSettings |
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ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoNav |
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ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoFocusOnAppearing))
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{
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if (msg.icon)
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{
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if (!msg.texture)
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{
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const u32 width = msg.icon->width;
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const u32 height = msg.icon->height;
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TextureConfig tex_config(width, height, 1, 1, 1, AbstractTextureFormat::RGBA8, 0);
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msg.texture = g_gfx->CreateTexture(tex_config);
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if (msg.texture)
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{
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msg.texture->Load(0, width, height, width, msg.icon->rgba_data.data(),
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sizeof(u32) * width * height);
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}
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else
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{
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// don't try again next time
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msg.icon.reset();
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}
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}
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if (msg.texture)
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{
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ImGui::Image(msg.texture.get(), ImVec2(static_cast<float>(msg.icon->width),
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static_cast<float>(msg.icon->height)));
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}
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}
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// Use %s in case message contains %.
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ImGui::TextColored(ARGBToImVec4(msg.color), "%s", msg.text.c_str());
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window_height =
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ImGui::GetWindowSize().y + (WINDOW_PADDING * ImGui::GetIO().DisplayFramebufferScale.y);
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}
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ImGui::End();
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ImGui::PopStyleVar();
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msg.ever_drawn = true;
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return window_height;
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}
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void AddTypedMessage(MessageType type, std::string message, u32 ms, u32 argb,
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std::unique_ptr<Icon> icon)
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{
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std::lock_guard lock{s_messages_mutex};
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// A message may hold a reference to a texture that can only be destroyed on the video thread, so
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// only mark the old typed message (if any) for removal. It will be discarded on the next call to
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// DrawMessages().
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auto range = s_messages.equal_range(type);
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for (auto it = range.first; it != range.second; ++it)
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it->second.should_discard = true;
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s_messages.emplace(type, Message(std::move(message), ms, argb, std::move(icon)));
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}
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void AddMessage(std::string message, u32 ms, u32 argb, std::unique_ptr<Icon> icon)
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{
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std::lock_guard lock{s_messages_mutex};
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s_messages.emplace(MessageType::Typeless, Message(std::move(message), ms, argb, std::move(icon)));
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}
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void DrawMessages()
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{
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const bool draw_messages = Config::Get(Config::MAIN_OSD_MESSAGES);
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const float current_x =
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LEFT_MARGIN * ImGui::GetIO().DisplayFramebufferScale.x + s_obscured_pixels_left;
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float current_y = TOP_MARGIN * ImGui::GetIO().DisplayFramebufferScale.y + s_obscured_pixels_top;
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int index = 0;
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std::lock_guard lock{s_messages_mutex};
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for (auto it = s_messages.begin(); it != s_messages.end();)
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{
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Message& msg = it->second;
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if (msg.should_discard)
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{
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it = s_messages.erase(it);
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continue;
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}
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const s64 time_left = msg.TimeRemaining();
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// Make sure we draw them at least once if they were printed with 0ms,
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// unless enough time has expired, in that case, we drop them
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if (time_left <= 0 && (msg.ever_drawn || -time_left >= MESSAGE_DROP_TIME))
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{
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it = s_messages.erase(it);
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continue;
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}
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else
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{
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++it;
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}
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if (draw_messages)
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current_y += DrawMessage(index++, msg, ImVec2(current_x, current_y), time_left);
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}
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}
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void ClearMessages()
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{
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std::lock_guard lock{s_messages_mutex};
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s_messages.clear();
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}
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void SetObscuredPixelsLeft(int width)
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{
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s_obscured_pixels_left = width;
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}
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void SetObscuredPixelsTop(int height)
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{
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s_obscured_pixels_top = height;
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}
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} // namespace OSD
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