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https://github.com/dolphin-emu/dolphin.git
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0bcd3c79bb
DataReader is generally jank - it has a start and end pointer, but the end pointer is generally not used, and all of the vertex loaders mostly bypassed it anyways. Wrapper code (the vertex loaer test, as well as Fifo.cpp and OpcodeDecoding.cpp) still uses it, as does the software vertex loader (which is not a subclass of VertexLoader). These can probably be eliminated later.
89 lines
2.2 KiB
C++
89 lines
2.2 KiB
C++
// Copyright 2014 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <array>
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#include <memory>
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#include <string>
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "VideoCommon/CPMemory.h"
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#include "VideoCommon/NativeVertexFormat.h"
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class VertexLoaderUID
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{
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std::array<u32, 5> vid{};
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size_t hash = 0;
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public:
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VertexLoaderUID() {}
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VertexLoaderUID(const TVtxDesc& vtx_desc, const VAT& vat)
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{
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vid[0] = vtx_desc.low.Hex;
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vid[1] = vtx_desc.high.Hex;
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vid[2] = vat.g0.Hex;
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vid[3] = vat.g1.Hex;
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vid[4] = vat.g2.Hex;
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hash = CalculateHash();
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}
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bool operator==(const VertexLoaderUID& rh) const { return vid == rh.vid; }
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size_t GetHash() const { return hash; }
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private:
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size_t CalculateHash() const
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{
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size_t h = SIZE_MAX;
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for (auto word : vid)
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{
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h = h * 137 + word;
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}
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return h;
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}
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};
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namespace std
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{
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template <>
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struct hash<VertexLoaderUID>
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{
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size_t operator()(const VertexLoaderUID& uid) const { return uid.GetHash(); }
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};
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} // namespace std
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class VertexLoaderBase
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{
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public:
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static u32 GetVertexSize(const TVtxDesc& vtx_desc, const VAT& vtx_attr);
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static u32 GetVertexComponents(const TVtxDesc& vtx_desc, const VAT& vtx_attr);
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static std::unique_ptr<VertexLoaderBase> CreateVertexLoader(const TVtxDesc& vtx_desc,
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const VAT& vtx_attr);
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virtual ~VertexLoaderBase() {}
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virtual int RunVertices(const u8* src, u8* dst, int count) = 0;
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// per loader public state
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PortableVertexDeclaration m_native_vtx_decl{};
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const u32 m_vertex_size; // number of bytes of a raw GC vertex
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const u32 m_native_components;
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// used by VertexLoaderManager
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NativeVertexFormat* m_native_vertex_format = nullptr;
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int m_numLoadedVertices = 0;
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protected:
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VertexLoaderBase(const TVtxDesc& vtx_desc, const VAT& vtx_attr)
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: m_vertex_size{GetVertexSize(vtx_desc, vtx_attr)}, m_native_components{GetVertexComponents(
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vtx_desc, vtx_attr)},
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m_VtxAttr{vtx_attr}, m_VtxDesc{vtx_desc}
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{
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}
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// GC vertex format
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const VAT m_VtxAttr;
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const TVtxDesc m_VtxDesc;
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};
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