dolphin/Source/Core/Common/MemArena.cpp
magumagu ac54c6a4e2 Make address translation respect the CPU translation mode.
The PowerPC CPU has bits in MSR (DR and IR) which control whether
addresses are translated. We should respect these instead of mixing
physical addresses and translated addresses into the same address space.

This is mostly mass-renaming calls to memory accesses APIs from places
which expect address translation to use a different version from those
which do not expect address translation.

This does very little on its own, but it's the first step to a correct BAT
implementation.
2015-02-11 13:56:22 -08:00

280 lines
6.3 KiB
C++

// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include <cstddef>
#include <cstdlib>
#include <set>
#include <string>
#include "Common/CommonTypes.h"
#include "Common/MemArena.h"
#include "Common/StringUtil.h"
#ifdef _WIN32
#include <windows.h>
#else
#include <cerrno>
#include <cstring>
#include <fcntl.h>
#include <unistd.h>
#include <sys/mman.h>
#ifdef ANDROID
#include <sys/ioctl.h>
#include <linux/ashmem.h>
#endif
#endif
#ifdef ANDROID
#define ASHMEM_DEVICE "/dev/ashmem"
static int AshmemCreateFileMapping(const char *name, size_t size)
{
int fd, ret;
fd = open(ASHMEM_DEVICE, O_RDWR);
if (fd < 0)
return fd;
// We don't really care if we can't set the name, it is optional
ioctl(fd, ASHMEM_SET_NAME, name);
ret = ioctl(fd, ASHMEM_SET_SIZE, size);
if (ret < 0)
{
close(fd);
NOTICE_LOG(MEMMAP, "Ashmem returned error: 0x%08x", ret);
return ret;
}
return fd;
}
#endif
void MemArena::GrabSHMSegment(size_t size)
{
#ifdef _WIN32
hMemoryMapping = CreateFileMapping(INVALID_HANDLE_VALUE, nullptr, PAGE_READWRITE, 0, (DWORD)(size), nullptr);
#elif defined(ANDROID)
fd = AshmemCreateFileMapping("Dolphin-emu", size);
if (fd < 0)
{
NOTICE_LOG(MEMMAP, "Ashmem allocation failed");
return;
}
#else
for (int i = 0; i < 10000; i++)
{
std::string file_name = StringFromFormat("dolphinmem.%d", i);
fd = shm_open(file_name.c_str(), O_RDWR | O_CREAT | O_EXCL, 0600);
if (fd != -1)
{
shm_unlink(file_name.c_str());
break;
}
else if (errno != EEXIST)
{
ERROR_LOG(MEMMAP, "shm_open failed: %s", strerror(errno));
return;
}
}
if (ftruncate(fd, size) < 0)
ERROR_LOG(MEMMAP, "Failed to allocate low memory space");
#endif
}
void MemArena::ReleaseSHMSegment()
{
#ifdef _WIN32
CloseHandle(hMemoryMapping);
hMemoryMapping = 0;
#else
close(fd);
#endif
}
void *MemArena::CreateView(s64 offset, size_t size, void *base)
{
#ifdef _WIN32
return MapViewOfFileEx(hMemoryMapping, FILE_MAP_ALL_ACCESS, 0, (DWORD)((u64)offset), size, base);
#else
void *retval = mmap(
base, size,
PROT_READ | PROT_WRITE,
MAP_SHARED | ((base == nullptr) ? 0 : MAP_FIXED),
fd, offset);
if (retval == MAP_FAILED)
{
NOTICE_LOG(MEMMAP, "mmap failed");
return nullptr;
}
else
{
return retval;
}
#endif
}
void MemArena::ReleaseView(void* view, size_t size)
{
#ifdef _WIN32
UnmapViewOfFile(view);
#else
munmap(view, size);
#endif
}
u8* MemArena::FindMemoryBase()
{
#if _ARCH_64
#ifdef _WIN32
// 64 bit
u8* base = (u8*)VirtualAlloc(0, 0x400000000, MEM_RESERVE, PAGE_READWRITE);
VirtualFree(base, 0, MEM_RELEASE);
return base;
#else
// Very precarious - mmap cannot return an error when trying to map already used pages.
// This makes the Windows approach above unusable on Linux, so we will simply pray...
return reinterpret_cast<u8*>(0x2300000000ULL);
#endif
#else // 32 bit
#ifdef ANDROID
// Android 4.3 changed how mmap works.
// if we map it private and then munmap it, we can't use the base returned.
// This may be due to changes in them support a full SELinux implementation.
const int flags = MAP_ANON | MAP_SHARED;
#else
const int flags = MAP_ANON | MAP_PRIVATE;
#endif
const u32 MemSize = 0x31000000;
void* base = mmap(0, MemSize, PROT_NONE, flags, -1, 0);
if (base == MAP_FAILED)
{
PanicAlert("Failed to map 1 GB of memory space: %s", strerror(errno));
return 0;
}
munmap(base, MemSize);
return static_cast<u8*>(base);
#endif
}
// yeah, this could also be done in like two bitwise ops...
#define SKIP(a_flags, b_flags) \
if (!(a_flags & MV_WII_ONLY) && (b_flags & MV_WII_ONLY)) \
continue; \
if (!(a_flags & MV_FAKE_VMEM) && (b_flags & MV_FAKE_VMEM)) \
continue; \
static bool Memory_TryBase(u8 *base, MemoryView *views, int num_views, u32 flags, MemArena *arena)
{
// OK, we know where to find free space. Now grab it!
// We just mimic the popular BAT setup.
int i;
for (i = 0; i < num_views; i++)
{
MemoryView* view = &views[i];
void* view_base;
bool use_sw_mirror;
SKIP(flags, view->flags);
#if _ARCH_64
// On 64-bit, we map the same file position multiple times, so we
// don't need the software fallback for the mirrors.
view_base = base + view->virtual_address;
use_sw_mirror = false;
#else
// On 32-bit, we don't have the actual address space to store all
// the mirrors, so we just map the fallbacks somewhere in our address
// space and use the software fallbacks for mirroring.
view_base = base + (view->virtual_address & 0x3FFFFFFF);
use_sw_mirror = true;
#endif
if (use_sw_mirror && (view->flags & MV_MIRROR_PREVIOUS))
{
view->view_ptr = views[i - 1].view_ptr;
}
else
{
view->mapped_ptr = arena->CreateView(view->shm_position, view->size, view_base);
view->view_ptr = view->mapped_ptr;
}
if (!view->view_ptr)
{
// Argh! ERROR! Free what we grabbed so far so we can try again.
MemoryMap_Shutdown(views, i+1, flags, arena);
return false;
}
if (view->out_ptr)
*(view->out_ptr) = (u8*) view->view_ptr;
}
return true;
}
static u32 MemoryMap_InitializeViews(MemoryView *views, int num_views, u32 flags)
{
u32 shm_position = 0;
u32 last_position = 0;
for (int i = 0; i < num_views; i++)
{
// Zero all the pointers to be sure.
views[i].mapped_ptr = nullptr;
SKIP(flags, views[i].flags);
if (views[i].flags & MV_MIRROR_PREVIOUS)
shm_position = last_position;
views[i].shm_position = shm_position;
last_position = shm_position;
shm_position += views[i].size;
}
return shm_position;
}
u8 *MemoryMap_Setup(MemoryView *views, int num_views, u32 flags, MemArena *arena)
{
u32 total_mem = MemoryMap_InitializeViews(views, num_views, flags);
arena->GrabSHMSegment(total_mem);
// Now, create views in high memory where there's plenty of space.
u8 *base = MemArena::FindMemoryBase();
// This really shouldn't fail - in 64-bit, there will always be enough
// address space.
if (!Memory_TryBase(base, views, num_views, flags, arena))
{
PanicAlert("MemoryMap_Setup: Failed finding a memory base.");
exit(0);
return nullptr;
}
return base;
}
void MemoryMap_Shutdown(MemoryView *views, int num_views, u32 flags, MemArena *arena)
{
std::set<void*> freeset;
for (int i = 0; i < num_views; i++)
{
MemoryView* view = &views[i];
if (view->mapped_ptr && !freeset.count(view->mapped_ptr))
{
arena->ReleaseView(view->mapped_ptr, view->size);
freeset.insert(view->mapped_ptr);
view->mapped_ptr = nullptr;
}
}
}