dolphin/Source/Core/VideoCommon/Statistics.cpp
Pokechu22 f3eff70e2f Implement ImGui window for scissor rectangles
This is mainly for debugging, and is only exposed by manually editing the configuration.
2022-04-16 12:35:00 -07:00

484 lines
18 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "VideoCommon/Statistics.h"
#include <cstring>
#include <utility>
#include <imgui.h>
#include "VideoCommon/BPFunctions.h"
#include "VideoCommon/VideoCommon.h"
#include "VideoCommon/VideoConfig.h"
Statistics g_stats;
static bool clear_scissors;
void Statistics::ResetFrame()
{
this_frame = {};
clear_scissors = true;
if (scissors.size() > 1)
{
scissors.erase(scissors.begin(), scissors.end() - 1);
}
}
void Statistics::SwapDL()
{
std::swap(this_frame.num_dl_prims, this_frame.num_prims);
std::swap(this_frame.num_xf_loads_in_dl, this_frame.num_xf_loads);
std::swap(this_frame.num_cp_loads_in_dl, this_frame.num_cp_loads);
std::swap(this_frame.num_bp_loads_in_dl, this_frame.num_bp_loads);
}
void Statistics::Display() const
{
const float scale = ImGui::GetIO().DisplayFramebufferScale.x;
ImGui::SetNextWindowPos(ImVec2(10.0f * scale, 10.0f * scale), ImGuiCond_FirstUseEver);
ImGui::SetNextWindowSizeConstraints(ImVec2(275.0f * scale, 400.0f * scale),
ImGui::GetIO().DisplaySize);
if (!ImGui::Begin("Statistics", nullptr, ImGuiWindowFlags_NoNavInputs))
{
ImGui::End();
return;
}
ImGui::Columns(2, "Statistics", true);
const auto draw_statistic = [](const char* name, const char* format, auto&&... args) {
ImGui::TextUnformatted(name);
ImGui::NextColumn();
ImGui::Text(format, std::forward<decltype(args)>(args)...);
ImGui::NextColumn();
};
if (g_ActiveConfig.backend_info.api_type == APIType::Nothing)
{
draw_statistic("Objects", "%d", this_frame.num_drawn_objects);
draw_statistic("Vertices Loaded", "%d", this_frame.num_vertices_loaded);
draw_statistic("Triangles Input", "%d", this_frame.num_triangles_in);
draw_statistic("Triangles Rejected", "%d", this_frame.num_triangles_rejected);
draw_statistic("Triangles Culled", "%d", this_frame.num_triangles_culled);
draw_statistic("Triangles Clipped", "%d", this_frame.num_triangles_clipped);
draw_statistic("Triangles Drawn", "%d", this_frame.num_triangles_drawn);
draw_statistic("Rasterized Pix", "%d", this_frame.rasterized_pixels);
draw_statistic("TEV Pix In", "%d", this_frame.tev_pixels_in);
draw_statistic("TEV Pix Out", "%d", this_frame.tev_pixels_out);
}
draw_statistic("Textures created", "%d", num_textures_created);
draw_statistic("Textures uploaded", "%d", num_textures_uploaded);
draw_statistic("Textures alive", "%d", num_textures_alive);
draw_statistic("pshaders created", "%d", num_pixel_shaders_created);
draw_statistic("pshaders alive", "%d", num_pixel_shaders_alive);
draw_statistic("vshaders created", "%d", num_vertex_shaders_created);
draw_statistic("vshaders alive", "%d", num_vertex_shaders_alive);
draw_statistic("shaders changes", "%d", this_frame.num_shader_changes);
draw_statistic("dlists called", "%d", this_frame.num_dlists_called);
draw_statistic("Primitive joins", "%d", this_frame.num_primitive_joins);
draw_statistic("Draw calls", "%d", this_frame.num_draw_calls);
draw_statistic("Primitives", "%d", this_frame.num_prims);
draw_statistic("Primitives (DL)", "%d", this_frame.num_dl_prims);
draw_statistic("XF loads", "%d", this_frame.num_xf_loads);
draw_statistic("XF loads (DL)", "%d", this_frame.num_xf_loads_in_dl);
draw_statistic("CP loads", "%d", this_frame.num_cp_loads);
draw_statistic("CP loads (DL)", "%d", this_frame.num_cp_loads_in_dl);
draw_statistic("BP loads", "%d", this_frame.num_bp_loads);
draw_statistic("BP loads (DL)", "%d", this_frame.num_bp_loads_in_dl);
draw_statistic("Vertex streamed", "%i kB", this_frame.bytes_vertex_streamed / 1024);
draw_statistic("Index streamed", "%i kB", this_frame.bytes_index_streamed / 1024);
draw_statistic("Uniform streamed", "%i kB", this_frame.bytes_uniform_streamed / 1024);
draw_statistic("Vertex Loaders", "%d", num_vertex_loaders);
draw_statistic("EFB peeks:", "%d", this_frame.num_efb_peeks);
draw_statistic("EFB pokes:", "%d", this_frame.num_efb_pokes);
ImGui::Columns(1);
ImGui::End();
}
// Is this really needed?
void Statistics::DisplayProj() const
{
if (!ImGui::Begin("Projection Statistics", nullptr, ImGuiWindowFlags_NoNavInputs))
{
ImGui::End();
return;
}
ImGui::TextUnformatted("Projection #: X for Raw 6=0 (X for Raw 6!=0)");
ImGui::NewLine();
ImGui::Text("Projection 0: %f (%f) Raw 0: %f", gproj[0], g2proj[0], proj[0]);
ImGui::Text("Projection 1: %f (%f)", gproj[1], g2proj[1]);
ImGui::Text("Projection 2: %f (%f) Raw 1: %f", gproj[2], g2proj[2], proj[1]);
ImGui::Text("Projection 3: %f (%f)", gproj[3], g2proj[3]);
ImGui::Text("Projection 4: %f (%f)", gproj[4], g2proj[4]);
ImGui::Text("Projection 5: %f (%f) Raw 2: %f", gproj[5], g2proj[5], proj[2]);
ImGui::Text("Projection 6: %f (%f) Raw 3: %f", gproj[6], g2proj[6], proj[3]);
ImGui::Text("Projection 7: %f (%f)", gproj[7], g2proj[7]);
ImGui::Text("Projection 8: %f (%f)", gproj[8], g2proj[8]);
ImGui::Text("Projection 9: %f (%f)", gproj[9], g2proj[9]);
ImGui::Text("Projection 10: %f (%f) Raw 4: %f", gproj[10], g2proj[10], proj[4]);
ImGui::Text("Projection 11: %f (%f) Raw 5: %f", gproj[11], g2proj[11], proj[5]);
ImGui::Text("Projection 12: %f (%f)", gproj[12], g2proj[12]);
ImGui::Text("Projection 13: %f (%f)", gproj[13], g2proj[13]);
ImGui::Text("Projection 14: %f (%f)", gproj[14], g2proj[14]);
ImGui::Text("Projection 15: %f (%f)", gproj[15], g2proj[15]);
ImGui::End();
}
void Statistics::AddScissorRect()
{
if (clear_scissors)
{
scissors.clear();
clear_scissors = false;
}
BPFunctions::ScissorResult scissor = BPFunctions::ComputeScissorRects();
bool add;
if (scissors.empty())
{
add = true;
}
else
{
if (allow_duplicate_scissors)
{
// Only check the last entry
add = !scissors.back().Matches(scissor, show_scissors, show_viewports);
}
else
{
add = std::find_if(scissors.begin(), scissors.end(), [&](auto& s) {
return s.Matches(scissor, show_scissors, show_viewports);
}) == scissors.end();
}
}
if (add)
scissors.push_back(std::move(scissor));
}
void Statistics::DisplayScissor()
{
// TODO: This is the same position as the regular statistics text
const float scale = ImGui::GetIO().DisplayFramebufferScale.x;
ImGui::SetNextWindowPos(ImVec2(10.0f * scale, 10.0f * scale), ImGuiCond_FirstUseEver);
if (!ImGui::Begin("Scissor Rectangles", nullptr, ImGuiWindowFlags_AlwaysAutoResize))
{
ImGui::End();
return;
}
if (ImGui::TreeNode("Options"))
{
ImGui::Checkbox("Allow Duplicates", &allow_duplicate_scissors);
ImGui::Checkbox("Show Scissors", &show_scissors);
ImGui::BeginDisabled(!show_scissors);
ImGui::Checkbox("Show Raw Values", &show_raw_scissors);
ImGui::EndDisabled();
ImGui::Checkbox("Show Viewports", &show_viewports);
ImGui::Checkbox("Show Text", &show_text);
ImGui::DragInt("Scale", &scissor_scale, .2f, 1, 16);
ImGui::DragInt("Expected Scissor Count", &scissor_expected_count, .2f, 0, 16);
ImGui::TreePop();
}
ImGui::BeginDisabled(current_scissor == 0);
if (ImGui::ArrowButton("##left", ImGuiDir_Left))
{
current_scissor--;
}
ImGui::EndDisabled();
ImGui::SameLine();
ImGui::BeginDisabled(current_scissor >= scissors.size());
if (ImGui::ArrowButton("##right", ImGuiDir_Right))
{
current_scissor++;
if (current_scissor > scissors.size())
{
current_scissor = scissors.size();
}
}
ImGui::EndDisabled();
ImGui::SameLine();
if (current_scissor == 0)
ImGui::Text("Displaying all %zu rectangle(s)", scissors.size());
else if (current_scissor <= scissors.size())
ImGui::Text("Displaying rectangle %zu / %zu", current_scissor, scissors.size());
else
ImGui::Text("Displaying rectangle %zu / %zu (OoB)", current_scissor, scissors.size());
ImDrawList* draw_list = ImGui::GetWindowDrawList();
ImVec2 p = ImGui::GetCursorScreenPos();
ImGui::Dummy(ImVec2(1024 * 3 / scissor_scale, 1024 * 3 / scissor_scale));
constexpr int DRAW_START = -1024;
constexpr int DRAW_END = DRAW_START + 3 * 1024;
const auto vec = [&](int x, int y, int xoff = 0, int yoff = 0) {
return ImVec2(p.x + int(float(x - DRAW_START) / scissor_scale) + xoff,
p.y + int(float(y - DRAW_START) / scissor_scale) + yoff);
};
const auto light_grey = ImGui::GetColorU32(ImVec4(.5f, .5f, .5f, 1.f));
// Draw gridlines
for (int x = DRAW_START; x <= DRAW_END; x += 1024)
draw_list->AddLine(vec(x, DRAW_START), vec(x, DRAW_END), light_grey);
for (int y = DRAW_START; y <= DRAW_END; y += 1024)
draw_list->AddLine(vec(DRAW_START, y), vec(DRAW_END, y), light_grey);
const auto draw_x = [&](int x, int y, int size, ImU32 col) {
// Add an extra offset on the second parameter as otherwise ImGui seems to give results that are
// too small on one side
draw_list->AddLine(vec(x, y, -size, -size), vec(x, y, +size + 1, +size + 1), col);
draw_list->AddLine(vec(x, y, -size, +size), vec(x, y, +size + 1, -size - 1), col);
};
const auto draw_rect = [&](int x0, int y0, int x1, int y1, ImU32 col, bool show_oob = true) {
x0 = std::clamp(x0, DRAW_START, DRAW_END);
y0 = std::clamp(y0, DRAW_START, DRAW_END);
x1 = std::clamp(x1, DRAW_START, DRAW_END);
y1 = std::clamp(y1, DRAW_START, DRAW_END);
if (x0 < x1 && y0 < y1)
{
draw_list->AddRect(vec(x0, y0), vec(x1, y1), col);
}
else if (show_oob)
{
// Markers at the two corners, for when they don't form a valid rectangle.
draw_list->AddLine(vec(x0, y0), vec(x0, y0, 8, 0), col);
draw_list->AddLine(vec(x0, y0), vec(x0, y0, 0, 8), col);
draw_list->AddLine(vec(x1, y1), vec(x1, y1, -8, 0), col);
draw_list->AddLine(vec(x1, y1), vec(x1, y1, 0, -8), col);
}
};
static std::array<ImVec4, 6> COLORS = {
ImVec4(1, 0, 0, 1), ImVec4(1, 1, 0, 1), ImVec4(0, 1, 0, 1),
ImVec4(0, 1, 1, 1), ImVec4(0, 0, 1, 1), ImVec4(1, 0, 1, 1),
};
const auto draw_scissor = [&](size_t index) {
const auto& info = scissors[index];
const ImU32 col = ImGui::GetColorU32(COLORS[index % COLORS.size()]);
int x_off = info.scissor_off.x << 1;
int y_off = info.scissor_off.y << 1;
// Subtract 2048 instead of 1024, because when x_off is large enough we need to show two
// rectangles in the upper sections
for (int y = y_off - 2048; y < DRAW_END; y += 1024)
{
for (int x = x_off - 2048; x < DRAW_END; x += 1024)
{
draw_rect(x, y, x + EFB_WIDTH, y + EFB_HEIGHT, col, false);
}
}
// Use the full offset here so that ones that have the extra bit set show up distinctly
draw_x(info.scissor_off.x_full << 1, info.scissor_off.y_full << 1, 4, col);
if (show_scissors)
{
draw_rect(info.scissor_tl.x, info.scissor_tl.y, info.scissor_br.x + 1, info.scissor_br.y + 1,
col);
}
if (show_viewports)
{
draw_rect(info.viewport_left, info.viewport_top, info.viewport_right, info.viewport_bottom,
col);
}
for (size_t i = 0; i < info.m_result.size(); i++)
{
// The last entry in the sorted list of results is the one that is used by hardware backends
const u8 new_alpha = (i == info.m_result.size() - 1) ? 0x40 : 0x80;
const ImU32 new_col = (col & ~IM_COL32_A_MASK) | (new_alpha << IM_COL32_A_SHIFT);
const auto& r = info.m_result[i];
draw_list->AddRectFilled(vec(r.rect.left + r.x_off, r.rect.top + r.y_off),
vec(r.rect.right + r.x_off, r.rect.bottom + r.y_off), new_col);
}
};
constexpr auto NUM_SCISSOR_COLUMNS = 8;
const auto draw_scissor_table_header = [&]() {
ImGui::TableSetupColumn("#");
ImGui::TableSetupColumn("x0");
ImGui::TableSetupColumn("y0");
ImGui::TableSetupColumn("x1");
ImGui::TableSetupColumn("y1");
ImGui::TableSetupColumn("xOff");
ImGui::TableSetupColumn("yOff");
ImGui::TableSetupColumn("Affected");
ImGui::TableHeadersRow();
};
const auto draw_scissor_table_row = [&](size_t index) {
const auto& info = scissors[index];
int x_off = (info.scissor_off.x << 1) - info.viewport_top;
int y_off = (info.scissor_off.y << 1) - info.viewport_left;
int x0 = info.scissor_tl.x - info.viewport_top;
int x1 = info.scissor_br.x - info.viewport_left;
int y0 = info.scissor_tl.y - info.viewport_top;
int y1 = info.scissor_br.y - info.viewport_left;
ImGui::TableNextColumn();
ImGui::TextColored(COLORS[index % COLORS.size()], "%zu", index + 1);
ImGui::TableNextColumn();
ImGui::Text("%d", x0);
ImGui::TableNextColumn();
ImGui::Text("%d", y0);
ImGui::TableNextColumn();
ImGui::Text("%d", x1);
ImGui::TableNextColumn();
ImGui::Text("%d", y1);
ImGui::TableNextColumn();
ImGui::Text("%d", x_off);
ImGui::TableNextColumn();
ImGui::Text("%d", y_off);
// Visualization of where things are updated on screen with this specific scissor
ImGui::TableNextColumn();
float scale = ImGui::GetTextLineHeight() / EFB_HEIGHT;
if (show_raw_scissors)
scale += ImGui::GetTextLineHeightWithSpacing() / EFB_HEIGHT;
ImVec2 p2 = ImGui::GetCursorScreenPos();
// Use a height of 1 since we want this to span two table rows (if possible)
ImGui::Dummy(ImVec2(EFB_WIDTH * scale, 1));
for (size_t i = 0; i < info.m_result.size(); i++)
{
// The last entry in the sorted list of results is the one that is used by hardware backends
const u8 new_alpha = (i == info.m_result.size() - 1) ? 0x80 : 0x40;
const ImU32 col = ImGui::GetColorU32(COLORS[index % COLORS.size()]);
const ImU32 new_col = (col & ~IM_COL32_A_MASK) | (new_alpha << IM_COL32_A_SHIFT);
const auto& r = info.m_result[i];
draw_list->AddRectFilled(ImVec2(p2.x + r.rect.left * scale, p2.y + r.rect.top * scale),
ImVec2(p2.x + r.rect.right * scale, p2.y + r.rect.bottom * scale),
new_col);
}
draw_list->AddRect(p2, ImVec2(p2.x + EFB_WIDTH * scale, p2.y + EFB_HEIGHT * scale), light_grey);
ImGui::SameLine();
ImGui::Text("%d", int(info.m_result.size()));
if (show_raw_scissors)
{
ImGui::TableNextColumn();
ImGui::TextColored(COLORS[index % COLORS.size()], "Raw");
ImGui::TableNextColumn();
ImGui::Text("%d", info.scissor_tl.x_full.Value());
ImGui::TableNextColumn();
ImGui::Text("%d", info.scissor_tl.y_full.Value());
ImGui::TableNextColumn();
ImGui::Text("%d", info.scissor_br.x_full.Value());
ImGui::TableNextColumn();
ImGui::Text("%d", info.scissor_br.y_full.Value());
ImGui::TableNextColumn();
ImGui::Text("%d", info.scissor_off.x_full.Value());
ImGui::TableNextColumn();
ImGui::Text("%d", info.scissor_off.y_full.Value());
ImGui::TableNextColumn();
}
};
const auto scissor_table_skip_row = [&](size_t index) {
ImGui::TableNextRow();
ImGui::TableNextColumn();
ImGui::TextColored(COLORS[index % COLORS.size()], "%zu", index + 1);
if (show_raw_scissors)
{
ImGui::TableNextRow();
ImGui::TableNextColumn();
ImGui::TextColored(COLORS[index % COLORS.size()], "Raw");
}
};
constexpr auto NUM_VIEWPORT_COLUMNS = 5;
const auto draw_viewport_table_header = [&]() {
ImGui::TableSetupColumn("#");
ImGui::TableSetupColumn("vx0");
ImGui::TableSetupColumn("vy0");
ImGui::TableSetupColumn("vx1");
ImGui::TableSetupColumn("vy1");
ImGui::TableHeadersRow();
};
const auto draw_viewport_table_row = [&](size_t index) {
const auto& info = scissors[index];
ImGui::TableNextColumn();
ImGui::TextColored(COLORS[index % COLORS.size()], "%zu", index + 1);
ImGui::TableNextColumn();
ImGui::Text("%.1f", info.viewport_left);
ImGui::TableNextColumn();
ImGui::Text("%.1f", info.viewport_top);
ImGui::TableNextColumn();
ImGui::Text("%.1f", info.viewport_right);
ImGui::TableNextColumn();
ImGui::Text("%.1f", info.viewport_bottom);
};
const auto viewport_table_skip_row = [&](size_t index) {
ImGui::TableNextRow();
ImGui::TableNextColumn();
ImGui::TextColored(COLORS[index % COLORS.size()], "%zu", index + 1);
};
if (current_scissor == 0)
{
for (size_t i = 0; i < scissors.size(); i++)
draw_scissor(i);
if (show_text)
{
if (show_scissors)
{
if (ImGui::BeginTable("Scissors", NUM_SCISSOR_COLUMNS))
{
draw_scissor_table_header();
for (size_t i = 0; i < scissors.size(); i++)
draw_scissor_table_row(i);
for (size_t i = scissors.size(); i < scissor_expected_count; i++)
scissor_table_skip_row(i);
ImGui::EndTable();
}
}
if (show_viewports)
{
if (ImGui::BeginTable("Viewports", NUM_VIEWPORT_COLUMNS))
{
draw_viewport_table_header();
for (size_t i = 0; i < scissors.size(); i++)
draw_viewport_table_row(i);
for (size_t i = scissors.size(); i < scissor_expected_count; i++)
viewport_table_skip_row(i);
ImGui::EndTable();
}
}
}
}
else if (current_scissor <= scissors.size())
{
// This bounds check is needed since we only clamp when changing the value; different frames may
// have different numbers
draw_scissor(current_scissor - 1);
if (show_text)
{
if (show_scissors)
{
if (ImGui::BeginTable("Scissors", NUM_SCISSOR_COLUMNS))
{
draw_scissor_table_header();
draw_scissor_table_row(current_scissor - 1);
ImGui::EndTable();
}
if (ImGui::BeginTable("Viewports", NUM_VIEWPORT_COLUMNS))
{
draw_viewport_table_header();
draw_viewport_table_row(current_scissor - 1);
ImGui::EndTable();
}
}
}
}
else if (show_text)
{
if (show_scissors)
ImGui::Text("Scissor %zu: Does not exist", current_scissor);
if (show_viewports)
ImGui::Text("Viewport %zu: Does not exist", current_scissor);
}
ImGui::End();
}