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65 lines
1.4 KiB
C++
65 lines
1.4 KiB
C++
#pragma once
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#include "Common/CommonTypes.h"
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enum PerfQueryType
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{
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PQ_ZCOMP_INPUT_ZCOMPLOC = 0,
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PQ_ZCOMP_OUTPUT_ZCOMPLOC,
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PQ_ZCOMP_INPUT,
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PQ_ZCOMP_OUTPUT,
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PQ_BLEND_INPUT,
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PQ_EFB_COPY_CLOCKS,
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PQ_NUM_MEMBERS
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};
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enum PerfQueryGroup
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{
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PQG_ZCOMP_ZCOMPLOC,
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PQG_ZCOMP,
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PQG_EFB_COPY_CLOCKS,
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PQG_NUM_MEMBERS,
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};
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class PerfQueryBase
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{
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public:
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PerfQueryBase()
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: m_query_count(0)
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{
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}
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virtual ~PerfQueryBase() {}
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// Checks if performance queries are enabled in the gameini configuration.
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// NOTE: Called from CPU+GPU thread
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static bool ShouldEmulate();
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// Begin querying the specified value for the following host GPU commands
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virtual void EnableQuery(PerfQueryGroup type) {}
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// Stop querying the specified value for the following host GPU commands
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virtual void DisableQuery(PerfQueryGroup type) {}
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// Reset query counters to zero and drop any pending queries
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virtual void ResetQuery() {}
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// Return the measured value for the specified query type
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// NOTE: Called from CPU thread
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virtual u32 GetQueryResult(PerfQueryType type) { return 0; }
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// Request the value of any pending queries - causes a pipeline flush and thus should be used carefully!
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virtual void FlushResults() {}
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// True if there are no further pending query results
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// NOTE: Called from CPU thread
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virtual bool IsFlushed() const { return true; }
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protected:
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// TODO: sloppy
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volatile u32 m_query_count;
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volatile u32 m_results[PQG_NUM_MEMBERS];
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};
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extern PerfQueryBase* g_perf_query;
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